Commit graph

42 commits

Author SHA1 Message Date
Henrik Rydgård
e8db163072 Replacement: Break the mip loading loop if a level is wrong. Also shrink the log output. 2017-12-05 13:20:25 +01:00
Henrik Rydgård
b3086b1465 Reject texture replacement mipmaps of the wrong size 2017-12-05 13:07:03 +01:00
Unknown W. Brackets
bd1ed897cf Global: Fix some warnings. 2017-11-25 14:08:49 -08:00
Unknown W. Brackets
9fbcc01afa TexCache: Remove simple 0/1 alpha check.
No practical optimizations have come of this, so it's a waste of time.
Slows down Vulkan too.
2017-11-12 16:17:46 -08:00
Henrik Rydgård
c5ebeb4273 Merge pull request #9780 from unknownbrackets/ge-record
GE recorder and replay
2017-06-05 10:08:55 +02:00
Henrik Rydgård
af1801af54 Merge pull request #9668 from LunaMoo/featureTR
Add "ignoreAddress" to texture replacement.
2017-06-04 12:01:23 +02:00
Unknown W. Brackets
41b485aa0a Core: Refactor repeating disc id homebrew code. 2017-06-03 15:29:08 -07:00
LunaMoo
939b26475d Fix a bunch of emu features for Homebrew by better identification. 2017-05-30 12:20:29 +02:00
LunaMoo
0e44c3b9fe Add reduceHash option, to hash 50% of texture when it's otherwise unreliable. 2017-05-07 21:12:26 +02:00
LunaMoo
36d7933c24 Disable ignoreAddress on quick hash and inform the user about it. 2017-05-07 00:12:20 +02:00
LunaMoo
3c1f62d691 Expose XXHASH for Texture Replacement 2017-05-06 14:51:24 +02:00
LunaMoo
88dabd59e3 Add "ignoreAddress" to texture replacement. 2017-05-05 21:40:40 +02:00
Henrik Rydgård
440e72d250 Clean up among the logs. Remove MASTER_LOG. 2017-03-06 13:10:23 +01:00
LunaMoo
b65704f59a Texture Replacement allow clut hash only variant. 2017-02-26 19:24:32 +01:00
Julian
c92ec20811 Fixed Inconsistent texture filtering in Disgaea 2 #4235 2016-12-16 22:53:55 +02:00
Unknown W. Brackets
e661c96044 Use safest alpha status in texture replace. 2016-09-11 11:05:14 -07:00
Unknown W. Brackets
f084084ff7 Clean up accidental debug code. 2016-05-31 11:53:17 -07:00
Unknown W. Brackets
5840338397 Create parent directories when saving new textures. 2016-05-31 00:13:53 -07:00
Unknown W. Brackets
bfda12fa23 Allow more options in texture [hashes] syntax.
This allows you to ignore the address or address and clut hash.
2016-05-31 00:13:52 -07:00
Unknown W. Brackets
994d2dd85e Skip video in replacement saving by default. 2016-05-01 08:58:14 -07:00
Unknown W. Brackets
c20075b0e0 Pass video info to texture replacements. 2016-05-01 08:54:43 -07:00
Unknown W. Brackets
329be68f57 Fix error when disabled.
We want to return a reference here, so let's always return.
2016-05-01 08:04:15 -07:00
Unknown W. Brackets
cd6f36a439 Correct handling of 8 bit and no-alpha PNGs. 2016-05-01 00:30:54 -07:00
Unknown W. Brackets
f26c0328da Check alpha when loading replaced textures. 2016-05-01 00:30:53 -07:00
Unknown W. Brackets
c4b27525e0 Disable texture replacement on Qt. 2016-05-01 00:30:52 -07:00
Unknown W. Brackets
bed82da352 Make ini case insensitive. 2016-05-01 00:30:51 -07:00
Unknown W. Brackets
223f95f28c Allow a short alias for video frames, etc. 2016-05-01 00:30:51 -07:00
Unknown W. Brackets
e1fd6b6f21 Account for scaleFactor when saving clipped PNG. 2016-05-01 00:30:50 -07:00
Unknown W. Brackets
7a4af06cee Save new textures into a separate path.
This way you can tell which ones you've done already.
2016-05-01 00:30:49 -07:00
Unknown W. Brackets
f536182b37 Cache texture replacement lookup info.
This way we can avoid hitting the disk where possible.  We could even
preload.
2016-05-01 00:30:48 -07:00
Unknown W. Brackets
9ffc717de1 Properly save 16-bit textures for replacements. 2016-05-01 00:30:47 -07:00
Unknown W. Brackets
149de4147a Skip replacements for PPGe textures. 2016-05-01 00:30:47 -07:00
Unknown W. Brackets
c1a8edfedf Replace textures from PNGs. 2016-05-01 00:30:46 -07:00
Unknown W. Brackets
6d0c7a9faf Skip gaps in texture replacement hashing.
This should hopefully provide the least duplicates possible.
2016-05-01 00:30:45 -07:00
Unknown W. Brackets
120cd0fb7e Don't convert pixels we're not going to use anyway. 2016-05-01 00:30:44 -07:00
Unknown W. Brackets
0c357c0ea3 Pass w/h in for replacement lookup.
So we can scale the w/h properly.
2016-05-01 00:30:44 -07:00
Unknown W. Brackets
f039259a1a Use a same-everywhere quick hash for now. 2016-05-01 00:30:43 -07:00
Unknown W. Brackets
4f3bac1b0a Actually load the texture replacement ini file. 2016-05-01 00:30:42 -07:00
Unknown W. Brackets
59ada74deb Allow hashes to be ignored explicitly.
Still need the actual ini hookup.
2016-05-01 00:30:42 -07:00
Unknown W. Brackets
d6e5df6f21 Save individual mip levels. 2016-05-01 00:30:41 -07:00
Unknown W. Brackets
565653c77b Save and load textures using full key.
Of course, need this, not just the hash.
2016-05-01 00:30:40 -07:00
Unknown W. Brackets
9039dd606f Move TextureReplacer to Core.
Probably makes more sense here after all.
2016-05-01 00:30:40 -07:00
Renamed from GPU/Common/TextureReplacer.cpp (Browse further)