Commit graph

617 commits

Author SHA1 Message Date
Unknown W. Brackets
f66da87d9d Fix translation of rewind setting title. 2013-11-03 07:56:17 -08:00
Unknown W. Brackets
3591d9d33e Add a warning for people with low mem devices. 2013-11-02 18:35:48 -07:00
Unknown W. Brackets
2f010773e1 Add rewind feature to the UI.
May not be perfect yet.
2013-11-02 18:33:23 -07:00
bollu
4bdf78e2a2 change defaults and setting name 2013-11-02 04:41:20 +05:30
Siddharth
6cd5b748eb created auto load feature 2013-10-30 22:46:27 +05:30
Henrik Rydgård
d3f9853d2d Also disable rendering resolution when render mode = non-buffered 2013-10-30 12:12:28 +01:00
Henrik Rydgård
cbe8245bad Disable postprocessing shader choice when rendering mode = non-buffered 2013-10-30 11:28:14 +01:00
Henrik Rydgard
774c4896ef Restore the check for rendering mode disabling the reports checkbox.
Forgot why it was there, so I also added a comment.
2013-10-29 16:22:36 +01:00
Henrik Rydgård
997c7dc374 Simplify some UI code, fix enabled-ness of Tilt analog settings 2013-10-29 10:22:09 +01:00
bhavin192
64c40f75fc Add back button to TiltAnalogSettingsScreen
fixed up by hrydgard
2013-10-29 10:05:47 +01:00
Henrik Rydgård
787db5812d UI cleanup and a crashfix for duplicate back key events 2013-10-28 16:04:53 +01:00
Henrik Rydgård
9c546b5d36 Merge pull request #4340 from bollu/analogStickTiltControl
full tilt based analog controls
2013-10-28 05:20:46 -07:00
Sacha
d616cc72a2 Add Blackberry statistics overlay option. 2013-10-28 14:19:27 +10:00
Siddharth
ec0e0d7047 implemented full tilt based D-pad controls 2013-10-27 23:28:47 +05:30
Sacha
2c74693f6c VSync codepath only works on _WIN32 so only show it and check it there. 2013-10-27 23:09:46 +10:00
Unknown W. Brackets
4f090f4122 Get rid of some magic numbers. 2013-10-26 19:35:51 -07:00
Henrik Rydgård
4590e44954 add "onFinish" to screens so that ESC (etc) works the same as the back
touch button.
2013-10-25 13:19:08 +02:00
Henrik Rydgard
a88ab80477 Only clear the shader cache when toggling "Disable alpha test" 2013-10-22 14:34:16 +02:00
Henrik Rydgard
bf59f3db73 Add ugly hack setting for PowerVR to disable alpha test
Causes glitches but the speedup is truly massive in some games so I relent :/

Please do not report graphics bugs when this is enabled...

Future: Maybe remove this setting except on PowerVR?
2013-10-22 13:00:19 +02:00
The Dax
db370c1fd3 Call the base class sendMessage when handling messages from native, so every screen can refresh from a language update at any time. 2013-10-21 16:52:44 -04:00
Henrik Rydgård
99d4ef1e06 Enable/disable access to the control layout editor properly 2013-10-20 17:40:18 +02:00
Henrik Rydgård
3ab09f6bce Make the touch visibility thing a "subdialog" of the layout editor.
Reorder options a bit too.
2013-10-20 17:33:46 +02:00
The Dax
11a34746cf Default to true for all touch control visibility, and actually translate Control Visibility. 2013-10-20 00:01:29 -04:00
The Dax
d099692ed0 Make Toggle All actually function. 2013-10-19 23:24:38 -04:00
The Dax
c5c0945559 Adjust a couple styling issues. 2013-10-19 23:24:10 -04:00
The Dax
a88a30fb1d Add a touch control visibility screen. All touch controls can now be toggled on or off, except for the Pause button on platforms that have it, as a safety precaution. 2013-10-19 23:24:09 -04:00
Henrik Rydgard
f15e21c5f8 Remove the Enable Atrac3+ checkbox 2013-10-20 01:07:18 +02:00
Henrik Rydgard
dea4668ae8 Editable touch controls: Added Reset button and fixed build in VS 2010 2013-10-20 00:39:42 +02:00
Siddharth
38442c090e allow loading and unloading of onScreen control coordinates. Also, use sane (bottom left origin)coordinate system for all onScreen elements
can now reposition on screen controls

removed unnessecary files

fixed indenting issues

renamed RepositionOnScreenControlScree to TouchControlLayoutScreen
2013-10-20 00:39:38 +02:00
Henrik Rydgård
2c5adc96cf Rip out the support for the Atrac3+ plugin. It is gone, to never return. 2013-10-19 23:09:26 +02:00
Siddharth
06c13926ee made atomic lock optional
fixed an incorrect merge to nativeApp.cpp

made atomic locks init correctly

reintroduced atomic locks in audio as an optional setting

converted global pointers to global objects on stack

moved all mixing code into PSPMixer

internaized all code into __sceAudio.cpp

cleaned up rebase

cleaned up rebase
2013-10-16 23:42:47 +05:30
Unknown W. Brackets
8fefd15d58 Allow "Run Tests" on iOS with alternate location.
Either place is annoying, easier to install via Xcode.
2013-10-14 00:53:13 -07:00
The Dax
7000b63082 When using a debug build, always show the debug log/enable logging on start. 2013-10-13 14:31:48 -04:00
The Dax
9c868351de Make Enable Debug Logging checkbox instant as it was intended to be. 2013-10-13 14:18:50 -04:00
The Dax
3d8b68e88e Make Fullscreen checkbox instant. 2013-10-13 13:34:55 -04:00
Henrik Rydgård
f650a46783 Merge pull request #4146 from thedax/fixRunCPUTests
Don't enable Run CPU Tests without the presence of g_Config.memCardDirectory/pspautotests/tests.
2013-10-12 16:27:11 -07:00
The Dax
ebe5834767 Use consistent "Postprocessing Shader" key. 2013-10-12 19:22:42 -04:00
The Dax
4f98e1de1e Don't enable Run CPU Tests without the presence of g_Config.memCardDirectory/pspautotests/tests. Restore the previous PSP_CoreParameter().pixelWidth & PSP_CoreParameter().pixelHeight before exiting RunTests. 2013-10-12 16:01:22 -04:00
Henrik Rydgard
e0b19decca Add generic "PostShader" functionality, replacing FXAA (it's one of them).
Replaces #4018, sorry DanyalZia :)
2013-10-12 02:05:55 +02:00
danyalzia
71ee2a01f3 Add auto-tex scaling in UI 2013-10-11 19:33:02 +05:00
Henrik Rydgård
5721836d44 Add basic haptic feedback to on-screen touch buttons. 2013-10-10 16:44:57 +02:00
Henrik Rydgård
ab759a9350 If bPrescaleUV is enabled, no need to flush on change of these params.
Also disable the QCOM hint, not sure it does any good at all.
2013-10-09 10:44:12 +02:00
Henrik Rydgard
4c2c015774 Expose the experimental "bPrescaleUV" as "Texture Coord Speedhack"
It's actually quite beneficial in some games, can substantially reduce
glUniform4fv calls.

Also throw in a second shot at glDrawRangeElements.
2013-10-08 22:59:40 +02:00
adrian17
572f6c9c0e Changed requirement for rendering resolutions over 5x 2013-10-05 15:59:17 +02:00
adrian17
c9f732fd0d UI: Increased rendering resolution selection range to 10x on Windows 2013-10-04 21:31:40 +02:00
The Dax
6504feeb0b Disable turning on software GPU when in-game. We don't support switching backends at in-game time yet. 2013-09-30 13:15:33 -04:00
Henrik Rydgård
ed1f4cd8d9 Merge branch 'patch-16' of https://github.com/raven02/ppsspp into raven02-patch-16
Conflicts:
	UI/GameSettingsScreen.cpp
2013-09-30 11:57:30 +02:00
danyalzia
8ffc56356e Update GameSettingsScreen.cpp 2013-09-30 00:47:15 +05:00
The Dax
79af94f4aa Update the host UI to avoid an UI scaling issue after resetting settings to default. 2013-09-28 22:41:47 -04:00
raven02
c9c7184d60 UI : Shift in-menu items 2013-09-29 09:53:04 +08:00