Commit graph

112 commits

Author SHA1 Message Date
Henrik Rydgard
0930b5b587 Typo + warning fix 2013-01-25 19:08:28 +01:00
Henrik Rydgard
8a32779150 Misc GPU stats etc changes 2013-01-25 18:29:14 +01:00
Unknown W. Brackets
81225e0f09 Fix flicker caused by using the wrong fbo. 2013-01-24 21:36:28 -08:00
Henrik Rydgard
b1bbbc44fc Add enable/disable dithering. Respect chosen framebuffer color depth. 2013-01-23 23:04:09 +01:00
Henrik Rydgard
a7bc2ea120 Clearing FBOs on bind was a bit too aggressive an optimization. 2013-01-23 08:31:29 +01:00
Henrik Rydgard
d9c9a9102a Tiled renderers are much faster if we clear FBOs before rendering.
Alternatively we could use glDiscardFramebufferEXT but I haven't figured out how to call it.
2013-01-20 22:05:11 +01:00
Henrik Rydgard
1b1a275dcc GPU "dirty" optimization, wip vertexcache 2013-01-20 13:15:46 +01:00
Henrik Rydgard
04860322f4 Merge branch 'master' into vertexcache 2013-01-20 11:30:11 +01:00
Unknown W. Brackets
140fd171ef Fix some 64-bit type conversion warnings. 2013-01-19 13:48:20 -08:00
Henrik Rydgard
8ff96bbcd8 Defer vertex decoding until flush. Track draw calls so that they can be cached later. 2013-01-19 17:05:50 +01:00
Henrik Rydgard
7271e3fcd5 Fix fog and stencil buffer clearing. The latter fixes the sky in MotoGP. 2013-01-14 20:44:11 +01:00
Henrik Rydgard
85afa9c036 Always specify all buffers for clearing. Missing one hurst, one extra doesn't. 2013-01-14 20:44:10 +01:00
Henrik Rydgard
cf1b5a6911 Try to fix color masking problems. 2013-01-12 14:20:38 +01:00
Henrik Rydgard
29e422cbf1 Avoid flicker by not throwing away the last 3 FBOs. 2013-01-11 17:55:26 +01:00
Henrik Rydgard
6ab6045baf Throw away unused FBOs. This gets rid of extreme slowness of Star Soldier on Nexus S for whatever reason. 2013-01-11 02:00:51 +01:00
Henrik Rydgard
7390f2b5f6 Some realtime profiling stuff. Enable FZ (flush-to-zero) mode. 2013-01-11 00:13:39 +01:00
Henrik Rydgard
9363a867e2 Add glViewport to cached gl state. Add a couple of missing VFPU ops. 2013-01-06 23:23:36 +01:00
Unknown W. Brackets
3861ce0376 Use sceKernelDcacheWritebackAll() as a hint only. 2013-01-05 17:07:19 -08:00
Henrik Rydgard
835ac23cc4 Flush before some more display list ops 2013-01-05 18:15:28 +01:00
Henrik Rydgard
f8ae18a130 "Fix" bezier the old way (puzzle bobble works again at least). 2013-01-04 09:54:19 +01:00
Henrik Rydgard
c3679166e5 Fix flicker in a bunch of games. Fix is a little hacky but okay for 0.5. 2013-01-03 10:19:18 +01:00
Henrik Rydgard
363f158a0a Just warning fixes 2013-01-02 21:13:21 +01:00
Unknown W. Brackets
97bdaf5dd2 Add support for selecting the GE callback per list.
Not sure if interrupts are right, but this should be more right.
2012-12-29 15:55:05 -08:00
Unknown W. Brackets
589916fca2 Move GPU state to sceDisplay, reset GPU on load. 2012-12-29 12:49:49 -08:00
Unknown W. Brackets
ea9f0be28a Save more of the GPU's state, fix a crash.
Well, ReapplyGfxState() seems kinda dangerous now...
2012-12-29 11:41:33 -08:00
Florent Castelli
36a71eafd0 Move InterpretList and ProcessDLQueue to GPUCommon 2012-12-29 03:11:36 +01:00
Florent Castelli
6eec4f5d7f Move display list management to common GPU class 2012-12-29 03:11:35 +01:00
Henrik Rydgård
75ce287213 Add more stuff to GeDisasm. Advance index pointer on indexed draws. 2012-12-28 20:54:00 +01:00
Henrik Rydgård
e2cc226d0d Just some cleanup of GPU code 2012-12-28 20:54:00 +01:00
Henrik Rydgård
57b4d658cc Don't log display lists, instead dump them on demand.
Makes it fairly convenient to dump and look at display lists at run time
on non windows platforms. Adding a menu item on Windows should be
trivial.
2012-12-27 23:38:55 +01:00
Henrik Rydgård
d95dbca9be Cleanup GPU init/shutdown a bit 2012-12-25 22:42:19 +01:00
Henrik Rydgård
d21647bbb9 Split code from GLES_GPU to TransformDrawEngine, cleanup 2012-12-25 22:39:37 +01:00
raven02
6250348f06 Add GE_CMD_TEXBUFWIDTH0 to flush cmd list 2012-12-24 21:33:27 +08:00
Unknown W. Brackets
2736012719 Cleanup some state on reset in the GPU code. 2012-12-23 23:12:53 -08:00
Henrik Rydgård
0d6cfab61b Merge pull request #231 from raven02/sceAtrac
sceAtrac wrapped and change NOTICE to DEBUG for block transfer.
2012-12-23 02:52:01 -08:00
raven02
b6e865c694 sceAtrac wrapped and change NOTICE to DEBUG for block transfer. 2012-12-23 17:51:55 +08:00
Unknown W. Brackets
88f18b09e9 Revert incorrect warning fix. 2012-12-22 07:24:01 -08:00
Unknown W. Brackets
782d15ad1f Remove DL flush optimization causing wonky gfx. 2012-12-22 01:50:55 -08:00
Unknown W. Brackets
15793fe532 More minor static analysis warning fixes. 2012-12-21 17:00:47 -08:00
Henrik Rydgard
bb777f72ca Merge branch 'multi-draw'
Conflicts:
	GPU/GLES/DisplayListInterpreter.cpp
	GPU/Null/NullGpu.h
2012-12-22 00:25:11 +01:00
Henrik Rydgard
baa640ea02 Two more commands that get to trigger flush 2012-12-22 00:24:04 +01:00
Henrik Rydgard
e42af096c8 Merge 2012-12-21 23:43:48 +01:00
Henrik Rydgård
069c700e9b Merge pull request #219 from unknownbrackets/texcache
Darn, invalidate the dest not the src
2012-12-21 14:41:19 -08:00
Henrik Rydgard
0769eb4b64 Set gstate_c.textureChanged in a few more places. 2012-12-21 23:40:38 +01:00
Unknown W. Brackets
18fe1d4b19 Darn, invalidate the dest not the src. 2012-12-21 14:21:23 -08:00
Henrik Rydgård
8134a70531 Merge pull request #217 from Orphis/master
Fix some warnings (mostly printf errors)
2012-12-21 14:14:27 -08:00
Unknown W. Brackets
6a9a183dd3 Use sceKernelDcache*() to invalidate the texcache.
Also in the block transfer code.
2012-12-21 14:10:57 -08:00
Florent Castelli
c33eafd430 Warning fixes 2012-12-21 23:02:35 +01:00
Henrik Rydgard
6b3ac02dae Now not flushing at every drawcall by mistake... 2012-12-21 22:52:09 +01:00
Henrik Rydgard
d663e28bde More work and optimization. Still not quite there. 2012-12-21 21:49:09 +01:00