Commit graph

810 commits

Author SHA1 Message Date
Unknown W. Brackets
d962fb35d3 softgpu: Centralize more prim drawing state. 2022-01-12 21:23:49 -08:00
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d06f17d27b softgpu: Move tex filter setting check to state. 2022-01-11 00:07:24 -08:00
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75ff3e44e6 softgpu: Move texture addresses to prim state. 2022-01-11 00:00:03 -08:00
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d5c5e9478e softgpu: Prepare more state per prim call. 2022-01-10 22:12:35 -08:00
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9ec7d65c49 softgpu: Use func IDs instead of gstate more. 2022-01-10 22:12:35 -08:00
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d7a82ab7b8 softgpu: Compute func IDs once per batch of verts.
This saves a decent chunk of time, especially when many verts are being
drawn.
2022-01-10 22:12:35 -08:00
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e57730a97d softgpu: Output normals to GE debugger. 2022-01-09 21:33:45 -08:00
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b915a82c41 softgpu: Correct decal doubling without alpha. 2022-01-09 12:23:55 -08:00
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72aa4be879 samplerjit: Skip processing alpha if unused. 2022-01-09 12:23:55 -08:00
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fe0b3dbd01 samplerjit: Fix alpha for 565 in linear lookup. 2022-01-09 11:08:46 -08:00
Henrik Rydgård
2d7a7fd34e
Merge pull request #15288 from unknownbrackets/softgpu-self
softgpu: Draw top left of rectangles first
2022-01-09 08:33:28 +01:00
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88ef2d1ac1 softgpu: Skip threading when rendering to self.
This will probably always be a problem to thread.
2022-01-08 21:05:08 -08:00
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6367d5dc8f softgpu: Draw top left of rectangles first.
This helps when things do self-rendering, since this way we won't read
from things we've just written to when scaling down.  See #11623.
2022-01-08 20:53:01 -08:00
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8a00c2d233 GPU: Allow gcc/clang/icc runtime SSE4 usage.
All our builds before were only using SSE4 in jit...
2022-01-08 17:09:09 -08:00
Henrik Rydgård
eee62849fe
Merge pull request #15284 from unknownbrackets/softgpu-opt
Improve softgpu lighting accuracy and speed
2022-01-08 22:05:06 +01:00
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c7fc448869 softgpu: Use some SSE4 in triangle interpolation. 2022-01-08 11:38:07 -08:00
Unknown W. Brackets
3b1cc0d3b8 softgpu: Limit minX/maxX per line.
Only helps when single-threaded, though.
2022-01-08 10:04:52 -08:00
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9458610d96 softgpu: Avoid rsqrt path for normals.
In LittleBigPlanet, it's noticeable that the lighting is very off due to
the slight loss of accuracy - possibly due to cutoff or similar.
2022-01-07 23:22:57 -08:00
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ce8a49b1c1 softgpu: Retain floats in diffuse/specular.
This seems to be a bit more accurate.  Color blending seems correct now,
but the factors and especially pow results are off.

Also, normalize normal to 0, 0, 1, which seems to match results better.
2022-01-06 21:52:31 -08:00
Unknown W. Brackets
bd354164bc softgpu: Cleanup -NAN and diffuse factor. 2022-01-06 21:52:27 -08:00
Unknown W. Brackets
537e357741 softgpu: Correct NAN spotlight exponent/direction. 2022-01-06 21:19:48 -08:00
Unknown W. Brackets
b86bdc9456 softgpu: Correct handling of NAN attenuation. 2022-01-06 21:19:47 -08:00
Unknown W. Brackets
fa80c448ee softgpu: More closely match PSP light rounding. 2022-01-06 21:19:47 -08:00
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079b67e7ed softgpu: Use common SIMD matrix multiplies. 2022-01-06 21:19:47 -08:00
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cba2374abd softgpu: Separate calculation of S/T.
We could probably reuse, but we're not right now and it complicates the
logic.
2022-01-06 21:19:47 -08:00
Henrik Rydgård
683289402c
Merge pull request #15279 from unknownbrackets/samplerjit-fastpath
softgpu: Correct mirroring in fastpath+nearest
2022-01-05 09:43:20 +01:00
Henrik Rydgård
f82f24a9bb
Merge pull request #15280 from unknownbrackets/samplerjit-dxt
Correct some recent regressions in samplerjit
2022-01-05 09:42:30 +01:00
Unknown W. Brackets
0993771104 samplerjit: Fix standard bufw check.
Oops, bufw could be intentionally higher while w is 16 bytes.
2022-01-05 00:11:34 -08:00
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741a9b0a4d samplerjit: Fix DXT compilation. 2022-01-05 00:00:03 -08:00
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19998976c7 samplerjit: Correct linear compile failure.
It was resetting to nullptr, because `nearest` was nullptr.
2022-01-04 23:58:07 -08:00
Unknown W. Brackets
e2f8cf8bf2 softgpu: Correct mirroring in fastpath+nearest. 2022-01-04 23:42:31 -08:00
Unknown W. Brackets
d98e5bfc97 softgpu: Improve usage of SSE for lighting.
Gives about a 2% improvement in many places.
2022-01-03 06:45:10 -08:00
Unknown W. Brackets
2aa57679fa softjit: Keep mip S/T calc in SIMD.
This is only a tiny bit faster, though.
2022-01-03 06:45:10 -08:00
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a309ed791b softjit: Use RIP access in color/depth off.
Seems to help, though it's small.
2022-01-03 06:45:10 -08:00
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612cc0ab5c softjit: Optimize depth range checks.
This was higher than I expected on the profile.  Not a huge improvement,
but a bit faster.
2022-01-03 06:45:10 -08:00
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961cfcd75c softjit: Add describes here too.
Helpful to aggregate when there are multiple rasterizers.
2022-01-03 06:45:10 -08:00
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26e7768a67 samplerjit: Remove old linear nearest paths.
We only use it for DXT now, so let's not keep the dead code around.
2022-01-02 17:28:52 -08:00
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5e3bef7e14 samplerjit: Avoid gather if overread could crash.
This should be rare, but a game could easily shove a CLUT4 texture at the
end of VRAM, and then accessing the last index would segfault.
2022-01-02 17:28:52 -08:00
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7806dfddea samplerjit: Use VPGATHERDD for all types. 2022-01-02 17:19:18 -08:00
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ce6ea8da11 samplerjit: Apply gather lookup to all CLUT4. 2022-01-02 17:19:18 -08:00
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22f770c828 samplerjit: Use VPGATHERDD for simple CLUT4 loads.
Planning to expand this to more paths.
2022-01-02 17:19:17 -08:00
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65c84d5dd5 samplerjit: Avoid a couple more copies in AVX.
From looking at assembly, just trying to keep it small.
2022-01-02 17:01:14 -08:00
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7594187538 softgpu: Skip sample lookup if masked.
Was hoping making other things faster would make this unnecessary or
worse, but it hasn't seemed to.  This gives a pretty decent improvement in
most places (~4%.)
2022-01-02 13:47:14 -08:00
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a0fe4d06bf softgpu: Stop specializing on miplevels.
Now that samplerjit is processing mips, it no longer helps.  Just
complexity now.
2022-01-02 13:47:14 -08:00
Unknown W. Brackets
e4673a5fa4 softgpu: Separately profile verts and lighting. 2022-01-02 13:46:11 -08:00
Henrik Rydgård
d3f0af7458
Merge pull request #15273 from unknownbrackets/softjit-bloom
Optimize software renderer handling of common bloom operations
2022-01-02 18:11:07 +01:00
Henrik Rydgård
c07ca2d89d
Merge pull request #15272 from unknownbrackets/softgpu-meminfo
softgpu: Add code for tracking GPU writes
2022-01-02 18:09:16 +01:00
Henrik Rydgård
c7062d7063
Merge pull request #15271 from unknownbrackets/samplerjit-color16
samplerjit: Decode colors in parallel
2022-01-02 17:55:46 +01:00
Unknown W. Brackets
a259761262 samplerjit: Use nearest func in fast path too.
This uses the more optimal tex funcs.
2022-01-02 08:48:16 -08:00
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ba17f538d6 softjit: Avoid const temp registers.
Was trying to make sure register allocation was okay in the worst case.
2022-01-02 08:47:04 -08:00