Unknown W. Brackets
|
7127de302e
|
Avoid some unused variable warnings.
|
2016-08-05 10:48:18 -07:00 |
|
Henrik Rydgard
|
56814ad52d
|
SW skinning (ARM32, x86): Don't convert more bone matrices than necessary
Was already fixed on ARM64.
|
2015-10-25 00:51:47 +02:00 |
|
Henrik Rydgard
|
6a373fe09a
|
Make it possible to view vertex decoders through the shader viewing mechanism (even though they aren't strictly shaders, they fit the model).
|
2015-10-24 10:41:31 +02:00 |
|
Henrik Rydgard
|
8107cb4423
|
Hopefully this will help issue #7969
|
2015-10-04 10:08:20 +02:00 |
|
Unknown W. Brackets
|
dff4aeb30f
|
Correct uv bound pointers in arm vertexjit.
|
2015-09-13 14:55:10 -07:00 |
|
Unknown W. Brackets
|
31106d063c
|
Fix MSVC 2015 highlighting for ARM/ARM64.
|
2015-09-13 10:02:55 -07:00 |
|
Unknown W. Brackets
|
5c233fa545
|
Add initial decoding check for uv bounds.
|
2015-09-13 10:00:33 -07:00 |
|
Henrik Rydgård
|
a7b7fedc9f
|
Cleaup. Add a missing vertex dec func.
|
2015-04-06 18:13:45 +02:00 |
|
Henrik Rydgård
|
459ba28655
|
ARM64: SW skinning runs without crashing but is broken.
|
2015-04-06 18:13:44 +02:00 |
|
Henrik Rydgard
|
a12e448fb4
|
ARM64: Stub vertex decoder jit, implementing just enough for the cube.elf cube.
|
2015-04-06 18:13:18 +02:00 |
|
Henrik Rydgard
|
0727df6f0a
|
Jit the most common of the "ToFloat" texcoord conversions
|
2014-09-12 02:00:33 +02:00 |
|
Henrik Rydgard
|
37e3cf362f
|
Move vertexdecoder files into GPU/Common
|
2014-09-12 02:00:32 +02:00 |
|