Henrik Rydgård
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2b93338255
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Vulkan backend: Fix various issues, can almost run in buffered now (except the final blit)
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2017-05-30 09:36:17 +02:00 |
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Henrik Rydgard
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32728553bd
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Further steps towards Vulkan framebuffer support
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2017-05-30 09:36:17 +02:00 |
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Henrik Rydgård
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a7dd6d6085
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Further steps towards Vulkan framebuffer support
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2017-05-30 09:36:17 +02:00 |
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Henrik Rydgård
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6bcfe539f7
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Use vulkan-style clear-on-bind when switching render targets. Not optimally used yet.
Also removes a bunch of redundant render target binds.
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2017-05-30 09:36:17 +02:00 |
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Henrik Rydgård
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35aefe4a2a
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BindBackBufferAsRenderTarget is now replaced with BindFramebufferAsRT(nullptr)
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2017-05-30 09:36:17 +02:00 |
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Henrik Rydgård
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3b6fa9be87
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Start work on separating frame from backbuffer renderpass
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2017-05-30 09:36:17 +02:00 |
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Henrik Rydgard
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4407445d50
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Separate BeginFrame from BeginSurfaceRenderPass
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2017-05-30 09:22:40 +02:00 |
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Henrik Rydgard
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a1e3be445a
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Don't use partial-restart unless debugger is present.
Works around #9666 for most practical purposes.
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2017-05-21 17:25:00 +02:00 |
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Henrik Rydgård
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c55aa834b0
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Merge pull request #9670 from unknownbrackets/vertexjit
Remove unused vertex decode steps, jit through s16
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2017-05-07 17:01:56 +02:00 |
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Henrik Rydgard
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ff6fcc9179
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More vulkan fixes
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2017-05-07 10:53:04 +02:00 |
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Henrik Rydgard
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5974e0ee6d
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Work towards a clean vulkan shutdown.
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2017-05-07 10:40:11 +02:00 |
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Unknown W. Brackets
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6b3944d329
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UnitTest: Correct vertex and jit tests.
We now convert texcoords to floats.
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2017-05-06 18:45:04 -07:00 |
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Henrik Rydgård
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f4a0c4504f
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Fixes to GPU system information. Fixes #9434
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2017-03-16 09:48:10 +01:00 |
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Henrik Rydgard
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042d09a049
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Fix #9390, also unbreak D3D11 screenshots
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2017-03-05 20:30:39 +01:00 |
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Henrik Rydgard
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5de190a45f
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D3D11: Move the responsibility for the swapchain out of the DrawContext so it can be used with differently-managed D3D like with UWP.
Minor cleanups.
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2017-02-27 10:10:24 +01:00 |
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Henrik Rydgard
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f24b1495ba
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Assorted texture format cleanup, prep for supporting D3D11 on Win7
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2017-02-22 16:23:04 +01:00 |
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Henrik Rydgard
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fd20788a67
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Missing initialization, warning fixes, fix display of tabs in fast text drawing
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2017-02-20 11:21:07 +01:00 |
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Henrik Rydgard
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eabcb22623
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Refactor away SetImageData
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2017-02-19 11:02:24 +01:00 |
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Henrik Rydgard
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5c918da774
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Minor cleanups (combined two identical enums, misc)
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2017-02-15 11:06:59 +01:00 |
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Henrik Rydgård
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6033b1ee05
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D3D11: Some cleanup. Fix backface culling. Wipeout still looks weird...
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2017-02-12 18:29:58 +01:00 |
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Henrik Rydgård
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abbd6cb1d1
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Fix DrawActiveTexture, now Buffered Rendering is starting to work
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2017-02-12 11:20:55 +01:00 |
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Henrik Rydgard
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76587ec61c
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Further stuff.
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2017-02-09 13:28:59 +01:00 |
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Henrik Rydgard
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82f8bfeb66
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DrawContext: Remove the old way of setting uniforms
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2017-02-08 13:07:38 +01:00 |
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Henrik Rydgard
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9bdae8f32e
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DrawContext: Use uniform buffers on all platforms (simulated where necessary)
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2017-02-08 12:55:58 +01:00 |
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Henrik Rydgard
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fe1b593c15
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DrawContext: Initial implementation of dynamic UBO support
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2017-02-08 12:26:48 +01:00 |
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Henrik Rydgard
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41fecc8c16
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More D3D11 basics. Only dynamic constant buffers left, then it should display the UI.
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2017-02-07 19:45:09 +01:00 |
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Henrik Rydgard
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d78d3bb25f
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Change the API for updating buffers from the CPU to be cleaner
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2017-02-07 19:04:44 +01:00 |
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Henrik Rydgard
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534a65c610
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Remove thin3d buffer->SetData
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2017-02-07 18:42:32 +01:00 |
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Henrik Rydgard
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691539b428
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Stub new UpdateBuffer API
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2017-02-07 18:16:52 +01:00 |
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Henrik Rydgard
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be557fc323
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Remove fbo_preferred_z_bitdepth
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2017-02-06 11:40:16 +01:00 |
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Henrik Rydgard
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e42f5e6f46
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Rename the fbo_ functions to match the rest of DrawContext.
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2017-02-06 11:40:16 +01:00 |
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Henrik Rydgard
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ad29974a56
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Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing.
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2017-02-06 11:40:16 +01:00 |
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Henrik Rydgard
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948e2284fd
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VK/D3D11 early prep
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2017-02-06 11:40:16 +01:00 |
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Henrik Rydgard
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f1c96c056d
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Move all the GL/D3D9 FBO code into thin3d.
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2017-02-06 11:40:16 +01:00 |
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Henrik Rydgard
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a8f69e7d64
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More DX cleanup
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2017-02-05 20:06:56 +01:00 |
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Henrik Rydgård
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9d5371a8ba
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Thin3d: More rigorous handling of RGBA4444 texture formats
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2017-01-24 20:59:00 +01:00 |
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Henrik Rydgård
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5d6097d33c
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Add infrastructure for checking for supported DataFormats
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2017-01-24 20:59:00 +01:00 |
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Henrik Rydgård
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528af8a939
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Simplification around textures
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2017-01-24 20:59:00 +01:00 |
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Henrik Rydgård
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d8dbb8389b
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Make buffer binding more Vulkan/Metal-like
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2017-01-24 20:59:00 +01:00 |
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Henrik Rydgård
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8654d42528
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DrawContext API change: introduce TextureDesc
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2017-01-24 20:59:00 +01:00 |
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Henrik Rydgård
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d2c4cbacad
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Delete unnecessary form of CreateTexture
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2017-01-24 20:58:59 +01:00 |
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Henrik Rydgård
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6a7d3a3910
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Break out image file management from DrawContext (thin3d)
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2017-01-24 20:58:59 +01:00 |
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Henrik Rydgård
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1c337f72bb
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Slightly saner way to choose shaders depending on language. More work needed.
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2017-01-24 20:58:59 +01:00 |
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Henrik Rydgård
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c79712d9f9
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Thin3D backends can report which shader languages they support
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2017-01-24 20:58:59 +01:00 |
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Henrik Rydgård
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377561865a
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A little more D3D11, BlendFactor
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2017-01-24 20:58:59 +01:00 |
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Henrik Rydgård
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e47138a5f3
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Warning fixes
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2017-01-17 20:26:48 +07:00 |
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Henrik Rydgård
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674937a520
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Extend some enums with potentially useful values
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2016-12-27 11:59:12 +01:00 |
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Henrik Rydgård
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10e4d4db14
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Draw: Preliminary stencil implementation. Two-sided only implemented for Vulkan.
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2016-12-27 11:59:11 +01:00 |
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Henrik Rydgård
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cbf4e5f38c
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Implement colormask
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2016-12-27 11:59:11 +01:00 |
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Henrik Rydgård
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2952588a54
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Add a selection of device caps to check for features. Unfinished.
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2016-12-27 11:59:11 +01:00 |
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