Commit graph

157 commits

Author SHA1 Message Date
Henrik Rydgård
2b93338255 Vulkan backend: Fix various issues, can almost run in buffered now (except the final blit) 2017-05-30 09:36:17 +02:00
Henrik Rydgard
32728553bd Further steps towards Vulkan framebuffer support 2017-05-30 09:36:17 +02:00
Henrik Rydgård
a7dd6d6085 Further steps towards Vulkan framebuffer support 2017-05-30 09:36:17 +02:00
Henrik Rydgård
6bcfe539f7 Use vulkan-style clear-on-bind when switching render targets. Not optimally used yet.
Also removes a bunch of redundant render target binds.
2017-05-30 09:36:17 +02:00
Henrik Rydgård
35aefe4a2a BindBackBufferAsRenderTarget is now replaced with BindFramebufferAsRT(nullptr) 2017-05-30 09:36:17 +02:00
Henrik Rydgård
3b6fa9be87 Start work on separating frame from backbuffer renderpass 2017-05-30 09:36:17 +02:00
Henrik Rydgard
4407445d50 Separate BeginFrame from BeginSurfaceRenderPass 2017-05-30 09:22:40 +02:00
Henrik Rydgard
a1e3be445a Don't use partial-restart unless debugger is present.
Works around #9666 for most practical purposes.
2017-05-21 17:25:00 +02:00
Henrik Rydgård
c55aa834b0 Merge pull request #9670 from unknownbrackets/vertexjit
Remove unused vertex decode steps, jit through s16
2017-05-07 17:01:56 +02:00
Henrik Rydgard
ff6fcc9179 More vulkan fixes 2017-05-07 10:53:04 +02:00
Henrik Rydgard
5974e0ee6d Work towards a clean vulkan shutdown. 2017-05-07 10:40:11 +02:00
Unknown W. Brackets
6b3944d329 UnitTest: Correct vertex and jit tests.
We now convert texcoords to floats.
2017-05-06 18:45:04 -07:00
Henrik Rydgård
f4a0c4504f Fixes to GPU system information. Fixes #9434 2017-03-16 09:48:10 +01:00
Henrik Rydgard
042d09a049 Fix #9390, also unbreak D3D11 screenshots 2017-03-05 20:30:39 +01:00
Henrik Rydgard
5de190a45f D3D11: Move the responsibility for the swapchain out of the DrawContext so it can be used with differently-managed D3D like with UWP.
Minor cleanups.
2017-02-27 10:10:24 +01:00
Henrik Rydgard
f24b1495ba Assorted texture format cleanup, prep for supporting D3D11 on Win7 2017-02-22 16:23:04 +01:00
Henrik Rydgard
fd20788a67 Missing initialization, warning fixes, fix display of tabs in fast text drawing 2017-02-20 11:21:07 +01:00
Henrik Rydgard
eabcb22623 Refactor away SetImageData 2017-02-19 11:02:24 +01:00
Henrik Rydgard
5c918da774 Minor cleanups (combined two identical enums, misc) 2017-02-15 11:06:59 +01:00
Henrik Rydgård
6033b1ee05 D3D11: Some cleanup. Fix backface culling. Wipeout still looks weird... 2017-02-12 18:29:58 +01:00
Henrik Rydgård
abbd6cb1d1 Fix DrawActiveTexture, now Buffered Rendering is starting to work 2017-02-12 11:20:55 +01:00
Henrik Rydgard
76587ec61c Further stuff. 2017-02-09 13:28:59 +01:00
Henrik Rydgard
82f8bfeb66 DrawContext: Remove the old way of setting uniforms 2017-02-08 13:07:38 +01:00
Henrik Rydgard
9bdae8f32e DrawContext: Use uniform buffers on all platforms (simulated where necessary) 2017-02-08 12:55:58 +01:00
Henrik Rydgard
fe1b593c15 DrawContext: Initial implementation of dynamic UBO support 2017-02-08 12:26:48 +01:00
Henrik Rydgard
41fecc8c16 More D3D11 basics. Only dynamic constant buffers left, then it should display the UI. 2017-02-07 19:45:09 +01:00
Henrik Rydgard
d78d3bb25f Change the API for updating buffers from the CPU to be cleaner 2017-02-07 19:04:44 +01:00
Henrik Rydgard
534a65c610 Remove thin3d buffer->SetData 2017-02-07 18:42:32 +01:00
Henrik Rydgard
691539b428 Stub new UpdateBuffer API 2017-02-07 18:16:52 +01:00
Henrik Rydgard
be557fc323 Remove fbo_preferred_z_bitdepth 2017-02-06 11:40:16 +01:00
Henrik Rydgard
e42f5e6f46 Rename the fbo_ functions to match the rest of DrawContext. 2017-02-06 11:40:16 +01:00
Henrik Rydgard
ad29974a56 Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing. 2017-02-06 11:40:16 +01:00
Henrik Rydgard
948e2284fd VK/D3D11 early prep 2017-02-06 11:40:16 +01:00
Henrik Rydgard
f1c96c056d Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
Henrik Rydgard
a8f69e7d64 More DX cleanup 2017-02-05 20:06:56 +01:00
Henrik Rydgård
9d5371a8ba Thin3d: More rigorous handling of RGBA4444 texture formats 2017-01-24 20:59:00 +01:00
Henrik Rydgård
5d6097d33c Add infrastructure for checking for supported DataFormats 2017-01-24 20:59:00 +01:00
Henrik Rydgård
528af8a939 Simplification around textures 2017-01-24 20:59:00 +01:00
Henrik Rydgård
d8dbb8389b Make buffer binding more Vulkan/Metal-like 2017-01-24 20:59:00 +01:00
Henrik Rydgård
8654d42528 DrawContext API change: introduce TextureDesc 2017-01-24 20:59:00 +01:00
Henrik Rydgård
d2c4cbacad Delete unnecessary form of CreateTexture 2017-01-24 20:58:59 +01:00
Henrik Rydgård
6a7d3a3910 Break out image file management from DrawContext (thin3d) 2017-01-24 20:58:59 +01:00
Henrik Rydgård
1c337f72bb Slightly saner way to choose shaders depending on language. More work needed. 2017-01-24 20:58:59 +01:00
Henrik Rydgård
c79712d9f9 Thin3D backends can report which shader languages they support 2017-01-24 20:58:59 +01:00
Henrik Rydgård
377561865a A little more D3D11, BlendFactor 2017-01-24 20:58:59 +01:00
Henrik Rydgård
e47138a5f3 Warning fixes 2017-01-17 20:26:48 +07:00
Henrik Rydgård
674937a520 Extend some enums with potentially useful values 2016-12-27 11:59:12 +01:00
Henrik Rydgård
10e4d4db14 Draw: Preliminary stencil implementation. Two-sided only implemented for Vulkan. 2016-12-27 11:59:11 +01:00
Henrik Rydgård
cbf4e5f38c Implement colormask 2016-12-27 11:59:11 +01:00
Henrik Rydgård
2952588a54 Add a selection of device caps to check for features. Unfinished. 2016-12-27 11:59:11 +01:00