Unknown W. Brackets
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e309712fed
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Vulkan: Correct missing offsets in Draw.
Was silently ignoring them. Caused stretch in postshaders.
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2020-05-13 18:10:09 -07:00 |
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Unknown W. Brackets
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ddd3af2297
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Draw: Actually use the index offset parameter.
I'm not sure we need it, but having a param used only on one backend is
confusing.
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2020-05-13 18:10:09 -07:00 |
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Unknown W. Brackets
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9b8157f624
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Draw: Allow specifying a tag on shaders.
This way they are not always "thin3d" when using Draw.
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2020-05-13 18:07:25 -07:00 |
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Unknown W. Brackets
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61cca61d0c
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Vulkan: Fix Draw usage of framebuffers.
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2020-05-13 18:07:25 -07:00 |
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Henrik Rydgård
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63f06cdd91
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Address some feedback, thanks unknown
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2020-03-01 18:41:09 +01:00 |
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Henrik Rydgård
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0da04f3694
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Vulkan: Support devices that don't properly support 16-bit texture (like MoltenVK).
Fixes #12615.
Will make finishing #10654 worthwhile.
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2020-03-01 14:07:13 +01:00 |
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Henrik Rydgård
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6c8186d046
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Remove unused textureswizzle support (we use shaders instead). Universally support presenting 5551 format directly.
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2019-10-27 20:55:32 +01:00 |
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Henrik Rydgård
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4f7c23fe79
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DarkStalkers: Fix display on OpenGL ES.
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2019-10-27 20:54:36 +01:00 |
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Henrik Rydgård
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58568632e8
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Software renderer: Use hardware color conversion on Vulkan in 5551 16-bit mode
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2019-10-27 20:54:36 +01:00 |
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Henrik Rydgård
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c7b3a08cf3
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Vulkan: Add checks so we don't try to write NULL objects to a descriptor set.
(Shouldn't happen, but bad rendering is better than a crash in descriptor writing)
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2019-10-20 17:05:42 +02:00 |
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Henrik Rydgård
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87c1ce6fa2
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Vulkan: Move viewport/scissor rotation to the QueueRunner instead of RenderManager. Add some checks.
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2019-10-13 21:25:16 +02:00 |
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Henrik Rydgård
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1e3711ee66
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Vulkan blend factor: Bugfix and minor optimization
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2019-10-13 21:17:29 +02:00 |
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Henrik Rydgård
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2439c3efb1
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Merge pull request #12306 from hrydgard/mali-driver-version-detection
Improve Mali driver version detection
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2019-09-04 22:45:34 +02:00 |
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Henrik Rydgård
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025a9f4dae
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Improve Mali driver version detection
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2019-09-04 21:46:07 +02:00 |
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Henrik Rydgård
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ab3c9fc21f
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Vulkan: Move scissor/viewport rotation into the VulkanRenderManager. Fixes #12303.
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2019-09-03 23:26:44 +02:00 |
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Henrik Rydgård
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3af7229abc
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Bump up the descriptor pool size for the UI. Should fix #12299.
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2019-09-02 18:39:10 +02:00 |
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Henrik Rydgård
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5fcac1a9e2
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Vulkan: Disable some bad validation. Things are right and work fine.
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2019-08-21 10:23:36 +02:00 |
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Henrik Rydgård
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653afeb7ab
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Vulkan: Implement basic integrated GPU profiling.
Currently simply measures the total GPU time of the frame. Will later be
extended to get the execution time of individual render passes.
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2019-08-21 00:03:00 +02:00 |
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Henrik Rydgård
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e943724905
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Vulkan: Apply the desired pretransform when drawing to the backbuffer.
This should save a lot of memory bandwidth on mobile devices that can't
rotate images natively in the display engine. Fixes #12099.
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2019-06-21 09:38:51 +02:00 |
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Henrik Rydgård
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06b04f65a0
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Vulkan: Narrow down buffer usage flags a little bit.
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2019-03-14 12:41:39 +01:00 |
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Henrik Rydgård
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c1427f5981
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VulkanImage: Fix issue where we'd try to free dedicated allocations from the allocator_ instead of Vulkan directly.
Snuck in some minor cleanups.
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2019-02-24 22:23:26 +01:00 |
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Henrik Rydgård
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54c6c148fb
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Detect PCI device ID where available (not in GL?)
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2019-02-06 22:43:31 +01:00 |
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Henrik Rydgard
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e30daa8027
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Remove unused API, assorted cleanup.
No longer enable the geometry shader feature, no plans to use it.
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2019-02-05 21:31:43 +01:00 |
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Henrik Rydgard
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8e1a5ef3d6
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Minor refactor of physical device property/feature detection, to allow for more extension use.
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2019-02-05 18:07:17 +01:00 |
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Unknown W. Brackets
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9a3de5cb1c
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GPU: Move dual source blending bug check to Draw.
This also allows the ini setting to avoid it on Intel.
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2018-12-23 14:11:57 -08:00 |
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Unknown W. Brackets
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f8ce9b08ba
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Vulkan: Limit stencil workaround to Adreno 5xx.
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2018-12-23 14:11:57 -08:00 |
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Henrik Rydgård
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c2319cd6d1
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thin3d: Make the stencil ref value dynamic state (all APIs support this directly).
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2018-12-19 13:48:58 +01:00 |
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Henrik Rydgård
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a135dc1547
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thin3d: Remove unused shader language support
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2018-12-18 14:29:48 +01:00 |
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Henrik Rydgård
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637b6ce79a
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Remove unused and unfinished SPIRV disassembler
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2018-12-18 10:37:49 +01:00 |
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Henrik Rydgård
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f2244f789e
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VK: Add extra safety checks around font texture creation. Motivated by some Play crashes.
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2018-11-21 17:34:54 +01:00 |
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Unknown W. Brackets
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b7d84926fa
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D3D11: Enable depth clamping.
Uses the same logic as Vulkan, improving #9545 on most D3D11 devices.
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2018-09-18 21:49:17 -07:00 |
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Henrik Rydgård
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8e6a1bc849
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Set a minimum of 1x1 for Android text bitmap measurement.
Should fix some crashes seen on Google Play
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2018-08-30 19:49:33 +02:00 |
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Unknown W. Brackets
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81f74e4287
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Vulkan: Assert on some creates failing.
Before was only checking in debug builds.
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2018-06-24 07:35:19 -07:00 |
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Unknown W. Brackets
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5028486630
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thin3d: Cleanup some unused/uninitialized warnings.
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2018-06-24 07:34:07 -07:00 |
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Unknown W. Brackets
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469d8a6a41
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GPU: Screenshot output in BGRA if that's native.
This is a decent chunk faster.
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2018-06-16 13:48:50 -07:00 |
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Henrik Rydgård
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b037efdb55
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If there are multiple Vulkan devices, show a setting to allow the user to choose.
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2018-06-06 10:20:12 +02:00 |
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Henrik Rydgård
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2917f3ffbb
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Better return the right pointer.
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2018-06-01 22:05:21 +02:00 |
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Henrik Rydgård
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9485b04914
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Never bind a NULL image view in Vulkan no matter what.
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2018-06-01 18:51:37 +02:00 |
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Henrik Rydgård
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b1df7b2cd0
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Thin3D: Handle binding a null texture better.
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2018-05-29 23:35:27 +02:00 |
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Henrik Rydgård
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b730d187e8
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Add some paranoid checks guided by stack traces from Google Play
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2018-05-27 22:12:59 +02:00 |
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Unknown W. Brackets
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a85e914f78
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Vulkan: Fix use-after-free crash on shutdown.
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2018-04-29 09:47:39 -07:00 |
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Unknown W. Brackets
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99d16b2202
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Vulkan: Add tags to UI textures too.
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2018-04-06 21:43:18 -07:00 |
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Henrik Rydgård
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ca0fb77080
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Assorted cleanups. Don't assert on no clear mask.
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2018-04-06 23:29:44 +02:00 |
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Henrik Rydgård
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d125fa00e1
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Make sure the renderpass cache hashmap is never accessed from the main thread at runtime. Should help #10811
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2018-03-27 14:45:41 +02:00 |
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Henrik Rydgård
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614cabb115
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Implement pipeline/shader cache for Vulkan, to avoid shader compile stutters on second and subsequent runs.
The raw pipeline cache got pretty large. Instead, store IDs like GL.
There's still a disabled option to store the pipeline cache objects.
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2018-03-16 21:03:03 +01:00 |
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Henrik Rydgård
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3cd92b4d90
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Vulkan: Add a (disabled) facility to force image layouts to GENERAL, for debugging barrier issues
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2018-03-15 16:23:23 +01:00 |
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Henrik Rydgård
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ee752f5399
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Some error handling and assert improvements, trying to understand #10662
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2018-03-01 12:21:58 +01:00 |
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Henrik Rydgård
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e1852321a0
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Vulkan: Remove the old method of uploading images.
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2018-02-25 12:15:29 +01:00 |
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Henrik Rydgård
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22e28e218b
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Merge pull request #10411 from hrydgard/gl-render-manager
GL render manager - new faster GL multithreading
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2018-01-31 12:22:07 +01:00 |
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Henrik Rydgård
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c60c8ed68a
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Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour.
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2018-01-29 19:38:10 +01:00 |
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