Unknown W. Brackets
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d2108a962e
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Switch from USING_GLES2 to MOBILE_DEVICE.
Still using USING_GLES2 for, well, GLES2. But for things that are really
about mobile, we need a new define. Devices are coming that don't use
GLES2.
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2014-02-08 16:37:58 -08:00 |
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Unknown W. Brackets
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25bc394284
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Ignore the material update flag w/o vertex color.
Instead of using materialambient for all of them.
Fixes #3918, and seems to match tests with 3dstudio.
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2013-12-29 12:57:30 -08:00 |
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Unknown W. Brackets
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5f2d5d9c55
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Fix an uninitialized value warning.
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2013-12-01 11:21:17 -08:00 |
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Henrik Rydgard
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eea8413a82
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Make the texcoord speedhack a bit less aggressive at eliminating uvscaleoffset uniform updates.
Should fix #4688 and the new problem in #2919 while keeping Frontier Gate Boost working.
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2013-11-30 15:54:20 +01:00 |
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Henrik Rydgard
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e3d471f590
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Fix issues with texturing from render targets with prescaled UV (texcoord speed hack)
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2013-11-19 23:38:36 +01:00 |
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Henrik Rydgard
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b0ccf5981c
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Don't bother with glDrawRangeElements, seems to not improve perf.
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2013-11-14 17:33:43 +01:00 |
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Henrik Rydgård
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ab3fe9ba86
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Extract the software transform code into its own file.
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2013-11-13 14:56:34 +01:00 |
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