Henrik Rydgård
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e531a7da43
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gl-render-manager: Implement logic ops
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2018-01-27 15:10:17 +01:00 |
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Unknown W. Brackets
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acb692677b
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GLES: Accept a color mask for clears.
Otherwise, we end up clearing RGB when we try to only clear alpha, which
is fairly common.
Makes Valkyria Chronicles 3 action mode visible again.
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2018-01-27 15:10:17 +01:00 |
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Unknown W. Brackets
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3eb6d38d75
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Vulkan: Fix stencil-only clear for stencil upload.
Fixes stencil issues in Star Ocean.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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fdca06d208
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More work on shutdown, still hanging though.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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57615344e4
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Fix for deletes, add some debugging stuff
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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af6431986d
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OpenGL: Now run GL on a secondary thread. Sync issues remain.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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b7f4f6e157
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GL render manager: Improve shader error reporting.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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465939e1c8
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Minor fixes, indentation and comments
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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5c7c7ce192
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Move GL sampler state tracking into GLRenderManager/QueueRunner.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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43ebbbcdb6
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More state dirtying, a comment
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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af8e825578
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Fix terrible drawing glitches when we do sync readbacks.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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958078f603
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GL render manager: Merge BindInputLayout into BindVertexBuffer.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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f99fa02ba7
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Run the depal stuff, seems a bit broken. Add some state filtering.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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7c17cb6754
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Fix showing savestate screenshots (needed mips)
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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1241abc887
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Make sure we set GL_TEXTURE_MAX_LEVEL somewhere.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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8a1e7347b9
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GL render manager: Various fixes and cleanup including a buffered rendering fix, rect primitive fix
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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062608ad78
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Start moving the framebuffer stuff over to the render manager
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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7e3e652963
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Fix more gl-render-manager problems
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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51f467a7b3
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Kill off the GL state cache
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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f3282dcfda
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Delete the gl name cache (might resurrect it on the GLQueueRunner side if needed later). Other cleanup and fixes.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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46e1fbb788
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Initial texture work. Bugfix indexed drawing
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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bd6818198a
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More GLRenderManager
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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376d92fcc9
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Start messing with the draw engine...
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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9340260802
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Finish the shader manager (almost)
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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60a966c5ec
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PushBuffer added. Thin3d works now on top of GLRenderManager, except framebuffers.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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a3bcd91a31
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Fix clears and textures. Things still broken due to memory overwrites.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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e1bb4441d8
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First garbage graphics output!
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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b8e4ae08a7
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Even more gl-render-manager
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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9babdb712c
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More gl-render-manager
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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dc72a8696f
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More work on gl-render-manager
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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dd91cb0f8e
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Begin implementing GLQueueRunner and GLRenderManager
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2018-01-27 15:10:17 +01:00 |
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