Unknown W. Brackets
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e5f1d701e3
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Don't unregister a different UMD callback, cleanup.
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2012-12-02 00:20:28 -08:00 |
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Unknown W. Brackets
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9ba9415df4
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Change the UMD callback on overwrite.
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2012-12-01 23:48:11 -08:00 |
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Unknown W. Brackets
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51a4ed4f75
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Reschedule when activating/deactivating the UMD.
This is what a PSP seems to do.
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2012-12-01 23:29:25 -08:00 |
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Unknown W. Brackets
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00ca9d8dc7
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Make the UMD wait funcs actually wait.
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2012-12-01 23:29:24 -08:00 |
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Unknown W. Brackets
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eaaedc7adc
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This notify isn't needed and was broken anyway.
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2012-12-01 23:29:24 -08:00 |
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Unknown W. Brackets
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1142ad3ec6
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sceUmdDeactivate() seems to always schedule a cb.
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2012-12-01 23:29:23 -08:00 |
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Unknown W. Brackets
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4abcb6a8ac
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Fix sceUmdWaitDriveStatCB() so it fires right away.
This makes Crisis Core actually show loading again.
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2012-12-01 23:29:23 -08:00 |
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Unknown W. Brackets
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c00f3dcdd8
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Implement sceUmdCancelWaitDriveStat().
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2012-12-01 23:29:22 -08:00 |
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Unknown W. Brackets
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f3e23f2672
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Add some asserts for activating UMDs.
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2012-12-01 23:29:22 -08:00 |
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kev :)
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d04fb7cb50
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A bit more clean up on umd callbacks
Just error checking based on some tests
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2012-11-18 21:28:26 +00:00 |
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kev :)
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03bc871f56
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sceDisplayWaitVblankStartMultiCB()
This is wrong but better than having nothing in the method. The one game
I have found that uses this seems to be ok with this implementation.
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2012-11-18 20:13:27 +00:00 |
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kev :)
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48bd2ccc08
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Attempt at UMD callbacks.
Helps a few games but needs more work.
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2012-11-18 19:34:10 +00:00 |
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Unknown W. Brackets
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cc58a9bd35
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Wrap some of the sceUmd* HLE functions.
Intentionally skipped unimpl funcs. Also skipped sceUmdCheckMedium
because docs online said it takes no param, but code says it does.
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2012-11-11 14:47:28 -08:00 |
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Henrik Rydgard
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259b169bbc
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Implement a few more little things
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2012-11-08 16:28:45 +01:00 |
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Henrik Rydgard
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caacaf6744
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Just a few small things
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2012-11-07 20:59:56 +01:00 |
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Henrik Rydgard
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cf098dfd67
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UMD callbacks, a couple of NIDs
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2012-11-07 15:44:13 +01:00 |
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Henrik Rydgard
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aca35fc96c
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More fixes and logging improvements
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2012-11-06 18:56:56 +01:00 |
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Henrik Rydgard
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64cc573703
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |
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Henrik Rydgard
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4f7ad15758
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Add snapshot of the whole source code.
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2012-11-01 16:19:01 +01:00 |
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