Henrik Rydgård
463d703feb
More assorted cleanup
2022-12-29 00:39:59 +01:00
Henrik Rydgård
0e3a84b4a8
Move most GPU things to Common.
...
It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård
a3a94bdd33
Avoid calling any GL calls during shutdown on Android. Should help #11063
...
The context is already lost and we're really running shutdown when the process is woken
up again. Additionally, orderly shutdown through the button doesn't happen
on the render thread so remove a couple of asserts that are wrong.
2018-10-06 21:31:52 +02:00
Unknown W. Brackets
379be140d6
Android: Avoid overload shadowing.
2018-04-14 11:25:15 -07:00
Henrik Rydgård
7f30037e45
Android: Fix emuthread management to exit cleanly without hanging. Helps with task switching on Android.
2018-02-07 13:11:43 +01:00
Henrik Rydgård
bd3a681fd3
Enough JNI/threading hackery to get it to run on Android! Broken readbacks make it crash alot though.
2018-01-28 17:30:33 +01:00
Henrik Rydgård
7abb8702ce
Work towards threaded GL on Android. Now TextDrawer barfs on wrong JNI context.
2018-01-28 17:29:27 +01:00
Henrik Rydgård
133bef575a
Split Android graphics context implementations into their own files.
2018-01-20 21:47:16 +01:00