Commit graph

6 commits

Author SHA1 Message Date
Henrik Rydgard
edafa9bc17 Centralize the GPU state conversion functions 2015-10-24 23:49:05 +02:00
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400b8886e6 Use the framebuf->height for offset calculation.
This way if we shrunk the framebuffer, it'll still work.
2015-09-23 23:59:39 -07:00
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c7e6f051e4 Split the texture application into two stages.
The latter simply applies the texture.

This makes our IsAlphaTestTriviallyTrue() check correct.
2015-09-13 09:30:39 -07:00
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71afaffc20 Pack texture cache entries just a bit tighter. 2015-09-13 06:43:47 -07:00
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e1df8fc45f Centralize sampling params and test optimizations. 2015-09-13 06:38:07 -07:00
Henrik Rydgard
4212bbb51e Cleanup SoftwareTransform a bit more 2014-09-13 13:15:18 +02:00