Commit graph

2577 commits

Author SHA1 Message Date
Henrik Rydgård
5b76615463 Cleanup and more sensible defaults for current directory 2023-08-18 15:04:20 +02:00
Henrik Rydgård
5acb421908
Merge pull request #17927 from hrydgard/path-creation-cleanup
Windows: Memstick directory creation cleanup
2023-08-18 13:51:42 +02:00
Henrik Rydgård
a8cbe060dc
Merge pull request #17926 from hrydgard/create-shortcut-windows
Windows: Fix "Create desktop shortcut" functionality
2023-08-18 13:20:22 +02:00
Henrik Rydgård
44d602ca7d Move InitSysDirectories to where it belongs and rename it. Plus warning fixes. 2023-08-18 13:03:32 +02:00
Henrik Rydgård
6f6ea4595a Windows: Split out Create... from InitSysDirectories, fixup uses 2023-08-18 12:46:40 +02:00
Henrik Rydgård
01f07c9f9c Windows: Fix "Create desktop icon" functionality
All it needed was to suffix the filename with .lnk correctly.
2023-08-18 10:49:00 +02:00
Henrik Rydgård
25f02d0227 Windows: Make switching UMD through "Emulation->Switch UMD" threadsafe 2023-08-18 10:29:10 +02:00
Henrik Rydgård
ef2d7a810a Add comments, move some stuff around, get rid of some indentation. No functionality change. 2023-08-15 18:34:06 +02:00
Henrik Rydgård
ff6e118fff Get rid of a lot of ifdefs around presentation mode. Instead, set things dynamically. 2023-08-14 11:02:29 +02:00
Henrik Rydgård
86fcb28d4d Remove "bool retainControl_" for simplicity. Not needed. 2023-08-13 18:40:35 +02:00
Henrik Rydgård
1ea11c233c Remove "SwapBuffers" from the GraphicsContext interface.
Buildfixes

More buildfix

headless buildfix

One more buildfix
2023-08-11 01:57:02 +02:00
Henrik Rydgård
ed9b033f7d D3D9/11: Move away from using context->SwapBuffers(), instead move present to draw_->Present(). 2023-08-11 01:57:02 +02:00
Henrik Rydgård
1bdbef487b D3D11: Pass the swapchain pointer into the thin3d context 2023-08-11 01:57:02 +02:00
Henrik Rydgård
be708e3e02 Move KeepScreenAwake to platform specific code. 2023-08-10 16:12:12 +02:00
Henrik Rydgård
96506544b7 Just some random driveby code cleanup 2023-08-10 10:28:25 +02:00
Henrik Rydgård
5533d5ec57 More lenient emoji check, remove unused variable 2023-08-06 17:17:24 +02:00
Henrik Rydgård
39d25ce91f D3D11: Allow setting the max frame latency 2023-08-04 11:53:51 +02:00
Henrik Rydgård
a32249a3cf Move DebugOverlay rendering to the overlay screen, allowing drawing it on top of the menu 2023-08-03 16:19:18 +02:00
Henrik Rydgård
fc6879674e Refactor overlays into an enum 2023-08-02 13:03:04 +02:00
Henrik Rydgård
ffd5e57a20 Vulkan: Don't use multithreaded rendering if frames-in-flight is set to 1
It has no benefit, and loses by a few percent in simple benchmarking.
2023-08-01 21:08:07 +02:00
haorui wang
ec4927069e 1. remove some unused code
2. add some missing header
3. fix error address offset operation
2023-07-30 12:31:31 +08:00
Henrik Rydgård
b118e25b6a Vulkan: Make multithreaded rendering an option.
Multi-threaded rendering is good for smoothing out performance spikes
and increasing performance on low-power devices. However, the way we use
it it doesn't benefit latency (input lag) at all, rather the opposite.

So make it an option.
2023-07-23 22:06:01 +02:00
Henrik Rydgård
fbd980bee6 Get basic Naett requests to work (the store works in https mode) 2023-07-21 10:28:17 +02:00
Henrik Rydgård
83e3cf7872 Add winhttp.lib dependency 2023-07-21 10:27:40 +02:00
Henrik Rydgård
85f5136a81 Add a GetProperty query for the git version 2023-07-20 10:57:52 +02:00
Henrik Rydgård
cd681a698d
Merge pull request #17661 from Nemoumbra/debugger-ui
Added new Windows UI Debugger window
2023-07-18 15:24:32 +02:00
Nemoumbra
5ca099a747 Scan/remove -> edit symbols 2023-07-17 16:38:24 +03:00
Henrik Rydgård
2537f76277 UI: Add a basic FileChooserChoice view 2023-07-16 12:14:40 +02:00
Henrik Rydgård
bf3acd9208 Fix some minor login issues, center login dialog on Windows. 2023-07-11 10:16:58 +02:00
Henrik Rydgård
c17b84b3d4 Implement RetroAchievements challenge mode restrictions, and fix related bugs 2023-07-08 21:55:32 +02:00
Nemoumbra
cdba944643 Updated the resource file 2023-07-08 22:40:11 +03:00
Nemoumbra
23cbddd3c6 Logical error fixed and func list properly updated now 2023-07-08 22:40:11 +03:00
Nemoumbra
abd2b21d60 Added the logic to the ScanRemoveWindow 2023-07-08 22:40:11 +03:00
Nemoumbra
b8dbe02010 Added a new window class 2023-07-08 22:39:58 +03:00
Henrik Rydgård
e1060c80ff
Merge pull request #17671 from hrydgard/android-message-cleanup
Android string message cleanup
2023-07-06 19:06:14 +02:00
Henrik Rydgård
b15b283600 Buildfixes 2023-07-06 18:40:06 +02:00
Henrik Rydgård
84fffec4f3 Switch all NativeMessageReceived to System_PostUIMessage 2023-07-06 17:26:02 +02:00
Henrik Rydgård
77dff18701 XInputDevice: Dirty-track axes, for easier axis event debugging 2023-07-06 15:47:36 +02:00
Henrik Rydgård
eb21a2e6c9 Break out the OSD data holder from Common/System/System.h, into OSD.cpp/h 2023-06-30 17:15:49 +02:00
Henrik Rydgård
07e6543f6b Windows for ARM configuration fixes, Android.mk fix 2023-06-26 10:01:41 +02:00
Henrik Rydgård
84e9a85e0f Things link now. Let's see if it works.. 2023-06-26 10:01:40 +02:00
Henrik Rydgård
c0f0c05417 rcheevos initial build setup and basic scaffolding 2023-06-26 10:01:40 +02:00
haorui wang
10c2f055b4 use CommonWindows.h and remove unnecessary include 2023-06-25 21:12:45 +08:00
haorui wang
fa336edcb6 [what] update cmake compilation configuration in windows
[why] support some other IDE like VScode or clion

[how]
1. update CMakeLists.txt according to *.vcxproj
2. include some header like `windows.h` to support raw cmake compilation
3. exclude libcmt.lib
2023-06-24 21:36:46 +08:00
Henrik Rydgård
38f174eab4 Add query for system text input 2023-06-22 08:58:30 +02:00
Henrik Rydgård
2708f0b93e Add a new "System" request for a username-password dialog box 2023-06-22 08:58:29 +02:00
Henrik Rydgård
7cc8c6cea4 OSD: Add semantics, move the the OSD state to common (while keeping the renderer in the UI). 2023-06-20 14:40:46 +02:00
Henrik Rydgård
01cea7f088 Pass uvScale in as an argument to the vertex decoder
Cleaner than overwriting/restoring gstate_c.uvScale in the decoder
loop. A small cleanup I've been wanting to do for ages.

Expecting a negligble perf boost if any.
2023-06-12 20:25:18 +02:00
Henrik Rydgård
9db9fec898 VFPU: Some micro-optimizations. Don't fall back to interpreter path for vexp/vlog/vrexp. 2023-06-04 11:28:33 +02:00
Henrik Rydgård
2675d6ea43
Input event and device enums (#17514)
* Switch deviceID from int to enum InputDeviceID, globally

* Switch axisId to enum InputAxis

* Change int keycodes to InputKeyCode where it makes sense.

* SDL input buildfix

* SDL keycode buildfix

* Switch on enum warning fixes

* Qt keycode buildfix

* iOS keycode buildfix

* UWP keycode buildfix

* More iOS buildfix

* More iOS buildfix

* Update DinputDevice.cpp
2023-05-26 18:40:13 +02:00