Unknown W. Brackets
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2bafba3909
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Interpolate bezier patch colors using bernstein.
This closely matches hardware (some color values seem to be off by one.)
See #7525.
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2016-04-09 21:41:49 -07:00 |
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Unknown W. Brackets
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59d9524308
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Switch bernsteins to use sse-friendly Vec3f.
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2016-04-09 21:10:52 -07:00 |
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Unknown W. Brackets
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2e0f9e5603
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Apply prescale to generated UVs with speedhack.
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2015-12-20 20:47:36 -08:00 |
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Unknown W. Brackets
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7bfe100b0f
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Fix some unused variable warnings.
The CheckAlpha one looks like it will matter.
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2015-11-25 16:11:53 -08:00 |
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Henrik Rydgard
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33246ffc8d
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Non-x86 buildfix
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2015-07-29 12:19:15 +02:00 |
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Henrik Rydgard
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38a31fbd8b
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Get rid of more uses of gstate from SplineCommon
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2015-07-29 12:04:52 +02:00 |
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Henrik Rydgard
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cde585a29a
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Include dependency cleanup
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2015-07-29 11:48:20 +02:00 |
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Henrik Rydgard
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53f062b7b2
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refactor: Remove some uses of gstate from SplineCommon and a fex texcache functions
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2015-07-29 11:40:45 +02:00 |
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Henrik Rydgard
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26624709f7
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Hook up the frame profiler to a few measurements
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2015-05-24 23:45:36 +02:00 |
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Henrik Rydgard
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a9ff7c22fe
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Reject too-small spline patches. Might help #7690.
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2015-04-17 08:33:05 +02:00 |
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Henrik Rydgard
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68893c763f
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Spline: Fix an unrelated kind-of-bug
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2015-04-16 18:32:37 +02:00 |
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Henrik Rydgard
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6587f4de8f
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Spline: Fix #7684 by removing awful epsilons that "fixed" off-by-ones depending on vertex count because of fp rounding.
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2015-04-16 18:32:13 +02:00 |
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Henrik Rydgard
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2e38762708
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Spline: Add commented-out sanity check for debugging
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2015-04-16 18:22:08 +02:00 |
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Henrik Rydgard
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b3305246a3
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Spline: Not that it should matter, but move the patch_div clamping down after the subsampling
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2015-04-16 18:18:49 +02:00 |
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Henrik Rydgard
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6bc9a525f8
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Spline: remove n and m, confusing
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2015-04-16 18:14:46 +02:00 |
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Henrik Rydgard
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058499e5bf
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De-dupe the spline code
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2015-04-08 21:44:54 +02:00 |
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Chin
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37f50a3792
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Change to pass some arguments by reference
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2015-03-01 16:49:00 +01:00 |
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Unknown W. Brackets
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945ff359b2
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Detect SSE4.1 support better when compiling.
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2015-02-25 19:53:31 -08:00 |
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Unknown W. Brackets
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647e841959
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Use SSE in spline value generation too.
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2015-02-25 19:51:10 -08:00 |
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Unknown W. Brackets
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588efa5a71
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Use SSE4.1, if available, for spline normals.
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2015-02-25 19:28:52 -08:00 |
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Unknown W. Brackets
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f070d6f5ed
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Use SSE when generating spline normals.
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2015-02-25 19:22:48 -08:00 |
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Unknown W. Brackets
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8e19f568d7
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Optimize spline weighting using SSE and templates.
Makes the Thundaga spell much more survivable on a i7, at least.
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2015-02-22 13:24:48 -08:00 |
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Henrik Rydgard
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033798c796
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Expand spline data into a separate buffer. Prevent overflowing it by reducing the size of spline draws if necessary (but shouldn't really happen).
Might help #7386
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2015-01-29 16:04:00 +01:00 |
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Unknown W. Brackets
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2e9f492b24
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Silence an initialization warning.
Pretty sure it's wrong but this isn't that hot anyway.
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2014-12-13 18:36:28 -08:00 |
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Unknown W. Brackets
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7ed67ad066
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Use floats and SSE for spline colors.
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2014-12-13 10:36:09 -08:00 |
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Unknown W. Brackets
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e130c1648d
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Clean up some conversion warnings.
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2014-12-13 10:35:47 -08:00 |
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xebra
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43e3028add
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[spline/bezier]Writing vertices to the buffer directly.
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2014-12-14 01:08:00 +09:00 |
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xebra
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51a5935d9a
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[spline/bezier]Bernstein function does not need to calculate at the edges.
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2014-12-10 01:50:28 +09:00 |
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xebra
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9a83c99e19
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[spline/bezier]Precompute bernstein derivative functions.
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2014-12-10 01:41:02 +09:00 |
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xebra
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8ef4a61bf6
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[spline/bezier]Spline subdivision counts should be 2 or higher. Related to #4234 #7111
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2014-12-09 02:42:52 +09:00 |
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xebra
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f6b937fe59
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[spline/bezier]Fix sometimes spline disappear in medium quality. Reported on #7111.
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2014-12-03 01:49:08 +09:00 |
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xebra
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2d59a15ade
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[spline/bezier]Fix spline tex coords correctly, it seems perfect!
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2014-12-03 01:26:40 +09:00 |
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xebra
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ad22ffc679
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[spline/bezier]Support medium quality. It's half of high quality. High quality is the original.
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2014-11-26 12:23:02 +09:00 |
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xebra
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8cc7d8c71a
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[spline/bezier]Fix patch subdivision counts correctly.
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2014-11-25 23:47:29 +09:00 |
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Henrik Rydgard
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02a89306d1
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Warning fixes, sprintf->snprintf
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2014-09-13 23:51:07 +02:00 |
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Henrik Rydgard
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a4ae0f951a
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Move spline generation to SplineCommon, make SplineDX9.cpp identical to Spline.cpp (merge later somehow)
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2014-09-13 15:13:34 +02:00 |
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