Unknown W. Brackets
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cd6be61d98
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Common: Correct some formatting type mismatches.
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2021-01-01 15:43:13 -08:00 |
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Henrik Rydgård
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f3ebd6553d
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Turn off vertex range culling in bezier/spline calls.
When we do lower res tess than the real PSP, we cant trust the game to not cause range culling to kick in.
Fixes #11692
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2020-12-13 16:04:16 +01:00 |
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Henrik Rydgård
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29b2f2c4ef
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Better GLSL version handling. Now specify the latest version supported by the device.
Correct the version check for our own implementations of packUnorm4x8 etc.
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2020-11-16 23:30:07 +01:00 |
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Henrik Rydgård
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34efa1281b
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More consistent use of GLSL precision modifiers, now use them in Vulkan too.
Might help #13464 ?
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2020-11-10 22:42:41 +01:00 |
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Henrik Rydgård
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d99cba7308
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Outrun on OpenGL: Fix weird purple highlight seen on some devices
mediump int is just not enough.
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2020-11-10 22:01:57 +01:00 |
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Henrik Rydgård
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50619af71d
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Fix HLSL shader gen issue
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2020-11-09 09:10:44 +01:00 |
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Henrik Rydgård
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6310af25fa
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Get shader color write masking going on all backends.
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2020-11-08 23:45:47 +01:00 |
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Henrik Rydgård
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96c36d5c10
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More work on reinterpret. Get Vulkan running
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2020-11-08 11:32:55 +01:00 |
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Henrik Rydgård
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f2e315b9a6
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More shadergen work
Buildfix
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2020-11-08 11:32:53 +01:00 |
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Henrik Rydgård
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19b4febbbf
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More reinterpret shader gen and test work.
More work on reinterpret
Buildsystem fixes
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2020-11-08 10:41:20 +01:00 |
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Henrik Rydgård
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733a152c54
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Move ShaderWriter to Common/GPU, along with some stuff from ShaderCommon.h.
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2020-11-04 09:18:35 +01:00 |
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