Henrik Rydgard
8c88dff5a4
More log categories, use them (and existing ones). Improve log config.
2013-09-07 22:02:55 +02:00
sum2012
f941b09909
better fix
2013-09-04 23:14:39 +08:00
sum2012
3d20b8d7b0
Fix crash in debug build
2013-09-04 20:35:34 +08:00
sum2012
6358f4ec62
Fix Summon Night 5,when there is a save,make new game would crash
2013-09-04 20:18:21 +08:00
Unknown W. Brackets
1ed8edb0d3
Avoid some dangerous hex constant widths.
2013-08-22 23:23:48 -07:00
Henrik Rydgard
43978f0ed6
Auto-create .nomedia file on Android to hide savedata icons from Gallery
2013-08-12 21:49:02 +02:00
Unknown W. Brackets
a32cf817ff
Fix some minor warnings.
2013-07-07 20:31:04 -07:00
Lioncash
b823bb7543
Change PSPPointer function name Valid to IsValid.
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Improves readability and shows intent better.
2013-06-25 09:51:39 -04:00
Unknown W. Brackets
a94640f112
Fix a few null checks in savedata.
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Fixes #2456 .
2013-06-24 23:02:57 -07:00
Sacha
5ce2f2abcc
Blackberry Buildfix.
2013-06-24 21:22:05 +10:00
Unknown W. Brackets
8f0d3c55fb
Use PSP memory directly in GETSIZES for savedata.
2013-06-23 22:22:25 -07:00
Unknown W. Brackets
8734b29105
Return a bind value in FILELIST, tweaks.
2013-06-23 22:22:25 -07:00
Unknown W. Brackets
6eca664c7c
Switch idList to use structs in savedata.
2013-06-23 22:22:24 -07:00
Unknown W. Brackets
73acbe556d
Use the specified game/save name for SIZES.
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It doesn't use the global one (not sure why...)
2013-06-23 22:22:24 -07:00
Unknown W. Brackets
3672b591bb
Return error codes from SavedataParam::GetSizes().
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Rather than true/false, makes things simpler.
2013-06-23 22:22:23 -07:00
Unknown W. Brackets
16752f57b6
Switch SIZES savedata mode to using structs.
2013-06-23 22:22:23 -07:00
Unknown W. Brackets
dae4156654
Make more savedata struct parts PSPPointers.
2013-06-22 22:49:39 -07:00
Unknown W. Brackets
12232dcad4
Simplify some Memory::GetPointer stuff.
2013-06-22 22:44:00 -07:00
Unknown W. Brackets
f7a717746f
Sometimes newData.buf is NULL, don't log an error.
2013-06-22 22:40:48 -07:00
aquanull
ddc85988ab
Improve PSP system dialogs' looks.
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Format date according to configurations.
Swap positions of button tips.
Fix text wrapping with non-top-left text alignment.
2013-06-10 21:24:48 +08:00
Henrik Rydgard
2afbc94734
Turn off RTTI, simulate it where needed.
2013-06-09 13:02:16 +02:00
Unknown W. Brackets
5027e24150
Use a PSPPointer in the FILELIST savedata mode.
2013-06-02 15:17:02 -07:00
Unknown W. Brackets
ae5fad2b39
Don't try to read outside the SAVEDATA_FILE_LIST.
2013-05-31 23:14:29 -07:00
Unknown W. Brackets
aaddde2f62
Don't mark <> file entries as non-existant.
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Otherwise Load() will fail when it ought not to.
2013-05-31 01:41:04 -07:00
Unknown W. Brackets
00eb684c0c
Correctly handle the file list savedata mode.
2013-05-31 01:41:04 -07:00
Unknown W. Brackets
55a226549c
Make a few variables static and CONSTANTy.
2013-05-31 01:41:01 -07:00
Unknown W. Brackets
a0fd824f78
Read in the PARAMS.SFO secure file list.
2013-05-31 01:40:43 -07:00
Unknown W. Brackets
1d2476f28e
Add error handling to the FILES savedata mode.
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Not actually changed yet.
2013-05-31 01:40:36 -07:00
Unknown W. Brackets
f084781ccf
Stop writing ENCRYPT_INFO.BIN, PSP doesn't do it.
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We don't need it and it may confuse games.
2013-05-31 01:33:24 -07:00
raven02
646f2e07e5
Add Memory::IsValidAddress(curFileInfoAddr) to GetFilesList()
2013-05-25 23:57:59 +08:00
raven02
8ae127e87c
Fix the save loading for God Eater Burst and Gundam VS Gundam NP
2013-05-23 22:59:49 +08:00
aquanull
c316bc9a33
Support more list focus settings.
2013-05-20 23:54:01 +08:00
aquanull
dc25e6d223
Always pick up the saveID by latest file time instead of the previously used one.
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This fixes SRWAP & SRWMXP.
2013-05-20 23:54:00 +08:00
Unknown W. Brackets
27572e3a36
Default to saveName for AUTO LOAD/SAVE modes.
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Maybe should for others, but at least these for sure.
Fixes #1017 .
2013-05-11 21:01:20 -07:00
Unknown W. Brackets
1ffb0755b1
Move some things around and simplify.
2013-05-11 20:31:40 -07:00
Unknown W. Brackets
b2a118ef9d
Enable MAKEDATA/READDATA/WRITEDATA.
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Not sure if there's more to them, but LBP saves work between the PSP
and PPSSPP with this.
2013-04-21 14:18:12 -07:00
Unknown W. Brackets
9f653d4e99
Fix savedata list failing if you had many saves.
2013-04-16 00:47:47 -07:00
Unknown W. Brackets
746c95f1c8
Basic initial implementation of GETSIZE/DELETEDATA.
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LittleBigPlanet uses these. It seems happier with these working,
although it goes on to call MAKEDATA.
Also seems to make some other games happier.
GETSIZE not heavily tested yet.
2013-03-17 17:47:37 -07:00
Unknown W. Brackets
363d1dbe19
Fix some misc. warnings.
2013-02-18 08:44:59 -08:00
Henrik Rydgard
8749ad0cb9
Warning fixes, very minor updates to shader generators.
2013-02-06 19:04:28 +01:00
Unknown W. Brackets
7a0c1f822d
Don't allocate a 0 array in savedata savestates.
2013-02-04 08:27:00 -08:00
Unknown W. Brackets
9db836eb96
Minor typesafety/bounds checking warning fixes.
2013-01-31 00:02:54 -08:00
Henrik Rydgard
8075ece76c
0x10 bytes
2013-01-30 21:27:46 +01:00
Henrik Rydgard
b2020ee243
Fix nasty little stack overwrite in SavedataParam
2013-01-30 21:08:03 +01:00
Xele02
36015f9678
Don't duplicate no save texture for each save since it's the same.
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And some games have 99 slots.
2013-01-29 22:46:50 +01:00
Xele02
aa01751589
Save encryption. Load/Save encrypted/decrypted save
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RE of Chnnlsv lib
Correct size bug in kirk
2013-01-29 00:11:02 +01:00
Unknown W. Brackets
140fd171ef
Fix some 64-bit type conversion warnings.
2013-01-19 13:48:20 -08:00
Xele02
1f4f5eaf9a
Add fade in / out on dialog to allow time for the user to release
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button.
2013-01-19 00:46:05 +01:00
Xele02
bf7f6d54cb
Use "newData" from request which is the PNG icon for empty save.
2013-01-18 22:24:13 +01:00
Unknown W. Brackets
dcd3045cd5
Always use -1 for failed allocs in block allocator.
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Before it used 0 and -1, confusing.
2013-01-18 01:38:12 -08:00