ppsspp/ext/native/gfx_es2
2020-05-09 12:20:42 -07:00
..
CMakeLists.txt Remove gfx_es2/vertex_format 2015-09-19 11:07:52 +02:00
draw_buffer.cpp UI: Allow startup without UI assets. 2020-03-21 21:35:43 -07:00
draw_buffer.h PPGe: Show ellipsis for overly long lines. 2020-03-10 21:30:53 -07:00
draw_text.cpp libretro: Fix Android builds 2020-04-03 09:59:16 -05:00
draw_text.h PPGe: Show ellipsis for overly long lines. 2020-03-10 21:30:53 -07:00
draw_text_android.cpp Android: Don't cache env in text drawer. 2020-04-19 15:40:48 -07:00
draw_text_android.h Android: Don't cache env in text drawer. 2020-04-19 15:40:48 -07:00
draw_text_qt.cpp Qt: Correct DPI accounting in font rendering. 2020-03-17 20:25:37 -07:00
draw_text_qt.h Qt: Cleanup differences in text hashing. 2020-03-10 21:29:01 -07:00
draw_text_uwp.cpp TextDrawerUWP: oops, forgot to release the objects used. 2019-06-07 21:50:00 +08:00
draw_text_uwp.h TextDrawerUWP: oops, forgot to release the objects used. 2019-06-07 21:50:00 +08:00
draw_text_win.cpp PPGe: Show ellipsis for overly long lines. 2020-03-10 21:30:53 -07:00
draw_text_win.h UI: Refactor TextDrawer to provide bitmaps too. 2020-03-10 21:28:46 -07:00
gl3stub.c iOS: Ignore gl3stubInit() on iOS, to avoid warnings. 2019-08-17 12:01:22 -07:00
gl3stub.h iOS: Ignore gl3stubInit() on iOS, to avoid warnings. 2019-08-17 12:01:22 -07:00
glsl_program.cpp Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc. 2017-12-07 15:05:59 +01:00
glsl_program.h Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc. 2017-12-07 15:05:59 +01:00
gpu_features.cpp Windows: Fix GL reinit on backend switch. 2020-05-09 12:20:42 -07:00
gpu_features.h Windows: Fix GL reinit on backend switch. 2020-05-09 12:20:42 -07:00