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CMakeLists.txt
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Remove gfx_es2/vertex_format
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2015-09-19 11:07:52 +02:00 |
draw_buffer.cpp
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UI: Allow startup without UI assets.
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2020-03-21 21:35:43 -07:00 |
draw_buffer.h
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PPGe: Show ellipsis for overly long lines.
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2020-03-10 21:30:53 -07:00 |
draw_text.cpp
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libretro: Fix Android builds
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2020-04-03 09:59:16 -05:00 |
draw_text.h
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PPGe: Show ellipsis for overly long lines.
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2020-03-10 21:30:53 -07:00 |
draw_text_android.cpp
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Android: Don't cache env in text drawer.
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2020-04-19 15:40:48 -07:00 |
draw_text_android.h
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Android: Don't cache env in text drawer.
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2020-04-19 15:40:48 -07:00 |
draw_text_qt.cpp
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Qt: Correct DPI accounting in font rendering.
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2020-03-17 20:25:37 -07:00 |
draw_text_qt.h
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Qt: Cleanup differences in text hashing.
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2020-03-10 21:29:01 -07:00 |
draw_text_uwp.cpp
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TextDrawerUWP: oops, forgot to release the objects used.
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2019-06-07 21:50:00 +08:00 |
draw_text_uwp.h
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TextDrawerUWP: oops, forgot to release the objects used.
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2019-06-07 21:50:00 +08:00 |
draw_text_win.cpp
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PPGe: Show ellipsis for overly long lines.
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2020-03-10 21:30:53 -07:00 |
draw_text_win.h
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UI: Refactor TextDrawer to provide bitmaps too.
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2020-03-10 21:28:46 -07:00 |
gl3stub.c
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iOS: Ignore gl3stubInit() on iOS, to avoid warnings.
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2019-08-17 12:01:22 -07:00 |
gl3stub.h
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iOS: Ignore gl3stubInit() on iOS, to avoid warnings.
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2019-08-17 12:01:22 -07:00 |
glsl_program.cpp
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Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc.
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2017-12-07 15:05:59 +01:00 |
glsl_program.h
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Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc.
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2017-12-07 15:05:59 +01:00 |
gpu_features.cpp
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Windows: Fix GL reinit on backend switch.
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2020-05-09 12:20:42 -07:00 |
gpu_features.h
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Windows: Fix GL reinit on backend switch.
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2020-05-09 12:20:42 -07:00 |