ppsspp/ext/native/thread/threadpool.cpp

133 lines
3.3 KiB
C++

#include "base/logging.h"
#include "thread/threadpool.h"
#include "thread/threadutil.h"
#include "Common/MakeUnique.h"
///////////////////////////// WorkerThread
WorkerThread::~WorkerThread() {
{
std::lock_guard<std::mutex> guard(mutex);
active = false;
signal.notify_one();
}
if (thread.joinable()) {
thread.join();
}
}
void WorkerThread::StartUp() {
thread = std::thread(std::bind(&WorkerThread::WorkFunc, this));
}
void WorkerThread::Process(std::function<void()> work) {
std::lock_guard<std::mutex> guard(mutex);
work_ = std::move(work);
jobsTarget = jobsDone + 1;
signal.notify_one();
}
void WorkerThread::WaitForCompletion() {
std::unique_lock<std::mutex> guard(doneMutex);
while (jobsDone < jobsTarget) {
done.wait(guard);
}
}
void WorkerThread::WorkFunc() {
setCurrentThreadName("Worker");
std::unique_lock<std::mutex> guard(mutex);
while (active) {
// 'active == false' is one of the conditions for signaling,
// do not "optimize" it
while (active && jobsTarget <= jobsDone) {
signal.wait(guard);
}
if (active) {
work_();
std::lock_guard<std::mutex> doneGuard(doneMutex);
jobsDone++;
done.notify_one();
}
}
}
void LoopWorkerThread::Process(std::function<void(int, int)> work, int start, int end) {
std::lock_guard<std::mutex> guard(mutex);
work_ = std::move(work);
start_ = start;
end_ = end;
jobsTarget = jobsDone + 1;
signal.notify_one();
}
void LoopWorkerThread::WorkFunc() {
setCurrentThreadName("LoopWorker");
std::unique_lock<std::mutex> guard(mutex);
while (active) {
// 'active == false' is one of the conditions for signaling,
// do not "optimize" it
while (active && jobsTarget <= jobsDone) {
signal.wait(guard);
}
if (active) {
work_(start_, end_);
std::lock_guard<std::mutex> doneGuard(doneMutex);
jobsDone++;
done.notify_one();
}
}
}
///////////////////////////// ThreadPool
ThreadPool::ThreadPool(int numThreads) {
if (numThreads <= 0) {
numThreads_ = 1;
ILOG("ThreadPool: Bad number of threads %i", numThreads);
} else if (numThreads > 8) {
ILOG("ThreadPool: Capping number of threads to 8 (was %i)", numThreads);
numThreads_ = 8;
} else {
numThreads_ = numThreads;
}
}
void ThreadPool::StartWorkers() {
if (!workersStarted) {
workers.reserve(numThreads_ - 1);
for(int i = 0; i < numThreads_ - 1; ++i) { // create one less worker thread as the thread calling ParallelLoop will also do work
auto workerPtr = make_unique<LoopWorkerThread>();
workerPtr->StartUp();
workers.push_back(std::move(workerPtr));
}
workersStarted = true;
}
}
void ThreadPool::ParallelLoop(const std::function<void(int,int)> &loop, int lower, int upper) {
int range = upper - lower;
if (range >= numThreads_ * 2) { // don't parallelize tiny loops (this could be better, maybe add optional parameter that estimates work per iteration)
std::lock_guard<std::mutex> guard(mutex);
StartWorkers();
// could do slightly better load balancing for the generic case,
// but doesn't matter since all our loops are power of 2
int chunk = range / numThreads_;
int s = lower;
for (auto& worker : workers) {
worker->Process(loop, s, s+chunk);
s+=chunk;
}
// This is the final chunk.
loop(s, upper);
for (auto& worker : workers) {
worker->WaitForCompletion();
}
} else {
loop(lower, upper);
}
}