scummvm/engines/xeen/interface.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "xeen/interface.h"
#include "xeen/dialogs_error.h"
#include "xeen/resources.h"
#include "xeen/xeen.h"
namespace Xeen {
OutdoorDrawList::OutdoorDrawList() : _skySprite(_data[1]), _groundSprite(_data[2]) {
_data[0] = DrawStruct(0, 8, 8);
_data[1] = DrawStruct(1, 8, 25);
_data[2] = DrawStruct(0, 8, 67);
_data[3] = DrawStruct(0, 8, 67);
_data[4] = DrawStruct(0, 38, 67);
_data[5] = DrawStruct(0, 84, 67);
_data[6] = DrawStruct(0, 134, 67);
_data[7] = DrawStruct(0, 117, 67);
_data[8] = DrawStruct(0, 117, 67);
_data[9] = DrawStruct(0, 103, 67);
_data[10] = DrawStruct(0, 8, 73);
_data[11] = DrawStruct(0, 8, 73);
_data[12] = DrawStruct(0, 30, 73);
_data[13] = DrawStruct(0, 181, 73);
_data[14] = DrawStruct(0, 154, 73);
_data[15] = DrawStruct(0, 129, 73);
_data[16] = DrawStruct(0, 87, 73);
_data[17] = DrawStruct(0, 8, 81);
_data[18] = DrawStruct(0, 8, 81);
_data[19] = DrawStruct(0, 202, 81);
_data[20] = DrawStruct(0, 145, 81);
_data[21] = DrawStruct(0, 63, 81);
_data[22] = DrawStruct(0, 8, 93);
_data[23] = DrawStruct(0, 169, 93);
_data[24] = DrawStruct(0, 31, 93);
_data[25] = DrawStruct(0, 8, 109);
_data[26] = DrawStruct(0, 201, 109);
_data[27] = DrawStruct(0, 8, 109);
_data[28] = DrawStruct(1, 65472, 61, 14, SPRFLAG_2000);
_data[29] = DrawStruct(1, 65496, 61, 14, 0);
_data[30] = DrawStruct(1, 65520, 61, 14, 0);
_data[31] = DrawStruct(1, 8, 61, 14, 0);
_data[32] = DrawStruct(1, 128, 61, 14, SPRFLAG_HORIZ_FLIPPED | SPRFLAG_2000);
_data[33] = DrawStruct(1, 104, 61, 14, SPRFLAG_HORIZ_FLIPPED);
_data[34] = DrawStruct(1, 80, 61, 14, SPRFLAG_HORIZ_FLIPPED);
_data[35] = DrawStruct(1, 56, 61, 14, SPRFLAG_HORIZ_FLIPPED);
_data[36] = DrawStruct(1, 32, 61, 14, 0);
_data[37] = DrawStruct(0, 65527, 61, 14, 0);
_data[38] = DrawStruct(0, 65478, 61, 14, 0);
_data[39] = DrawStruct(0, 40, 61, 14, 0);
_data[40] = DrawStruct(0, 65454, 61, 14, 0);
_data[41] = DrawStruct(0, 64, 61, 14, 0);
_data[42] = DrawStruct(0, 65495, 61, 14, 0);
_data[43] = DrawStruct(0, 65510, 61, 14, 0);
_data[44] = DrawStruct(0, 65502, 61, 14, 0);
_data[45] = DrawStruct(0, 65520, 61, 14, 0);
_data[46] = DrawStruct(0, 23, 61, 14, 0);
_data[47] = DrawStruct(0, 16, 61, 14, 0);
_data[48] = DrawStruct(0, 65478, 61, 14, 0);
_data[49] = DrawStruct(0, 40, 61, 14, 0);
_data[50] = DrawStruct(0, 65519, 61, 14, 0);
_data[51] = DrawStruct(0, 65535, 58, 14, 0);
_data[52] = DrawStruct(0, 65527, 58, 14, 0);
_data[53] = DrawStruct(0, 72, 58, 12, 0);
_data[54] = DrawStruct(0, 72, 58, 12, SPRFLAG_HORIZ_FLIPPED);
_data[55] = DrawStruct(0, 69, 63, 12, 0);
_data[56] = DrawStruct(0, 75, 63, 12, SPRFLAG_HORIZ_FLIPPED);
_data[57] = DrawStruct(0, 73, 53, 12, 0);
_data[58] = DrawStruct(0, 71, 53, 12, SPRFLAG_HORIZ_FLIPPED);
_data[59] = DrawStruct(0, 80, 57, 12, 0);
_data[60] = DrawStruct(0, 64, 57, 12, SPRFLAG_HORIZ_FLIPPED);
_data[61] = DrawStruct(2, 65525, 54, 8, 0);
_data[62] = DrawStruct(1, 65515, 54, 11, 0);
_data[63] = DrawStruct(2, 165, 54, 8, SPRFLAG_HORIZ_FLIPPED);
_data[64] = DrawStruct(1, 86, 54, 11, SPRFLAG_HORIZ_FLIPPED);
_data[65] = DrawStruct(1, 33, 54, 11, 0);
_data[66] = DrawStruct(0, 65528, 54, 12, 0);
_data[67] = DrawStruct(0, 65463, 54, 12, 0);
_data[68] = DrawStruct(0, 57, 54, 12, 0);
_data[69] = DrawStruct(0, 65471, 54, 12, 0);
_data[70] = DrawStruct(0, 65455, 54, 12, 0);
_data[71] = DrawStruct(0, 49, 54, 12, 0);
_data[72] = DrawStruct(0, 65, 54, 12, 0);
_data[73] = DrawStruct(0, 65512, 54, 12, 0);
_data[74] = DrawStruct(0, 9, 50, 12, 0);
_data[75] = DrawStruct(0, 65528, 50, 12, 0);
_data[76] = DrawStruct(0, 72, 53, 8, 0);
_data[77] = DrawStruct(0, 72, 53, 8, SPRFLAG_HORIZ_FLIPPED);
_data[78] = DrawStruct(0, 77, 58, 8, 0);
_data[79] = DrawStruct(0, 67, 58, 8, SPRFLAG_HORIZ_FLIPPED);
_data[80] = DrawStruct(0, 81, 47, 8, 0);
_data[81] = DrawStruct(0, 63, 47, 8, SPRFLAG_HORIZ_FLIPPED);
_data[82] = DrawStruct(0, 94, 52, 8, 0);
_data[83] = DrawStruct(0, 50, 52, 8, SPRFLAG_HORIZ_FLIPPED);
_data[84] = DrawStruct(2, 8, 40);
_data[85] = DrawStruct(2, 146, 40, 0, SPRFLAG_HORIZ_FLIPPED);
_data[86] = DrawStruct(1, 32, 40, 6, 0);
_data[87] = DrawStruct(0, 65529, 30, 7, 0);
_data[88] = DrawStruct(0, 65424, 30, 7, SPRFLAG_2000);
_data[89] = DrawStruct(0, 98, 30, 7, SPRFLAG_2000);
_data[90] = DrawStruct(0, 65424, 30, 8, SPRFLAG_2000);
_data[91] = DrawStruct(0, 98, 30, 8, SPRFLAG_2000);
_data[92] = DrawStruct(0, 65498, 30, 8, 0);
_data[93] = DrawStruct(0, 25, 30, 8, 0);
_data[94] = DrawStruct(0, 65529, 30, 8, 0);
_data[95] = DrawStruct(0, 72, 48, 4, 0);
_data[96] = DrawStruct(0, 72, 48, 4, SPRFLAG_HORIZ_FLIPPED);
_data[97] = DrawStruct(0, 85, 53, 4, 0);
_data[98] = DrawStruct(0, 59, 53, 4, SPRFLAG_HORIZ_FLIPPED);
_data[99] = DrawStruct(0, 89, 41, 4, 0);
_data[100] = DrawStruct(0, 55, 41, 4, SPRFLAG_HORIZ_FLIPPED);
_data[101] = DrawStruct(0, 106, 47, 4, 0);
_data[102] = DrawStruct(0, 38, 47, 4, SPRFLAG_HORIZ_FLIPPED);
_data[103] = DrawStruct(0, 8, 24);
_data[104] = DrawStruct(0, 169, 24, 0, SPRFLAG_HORIZ_FLIPPED);
_data[105] = DrawStruct(1, 32, 24);
_data[106] = DrawStruct(0, 65513, 40, 0, SPRFLAG_2000);
_data[107] = DrawStruct(0, 200, 40, 0, SPRFLAG_HORIZ_FLIPPED | SPRFLAG_2000);
_data[108] = DrawStruct(0, 8, 47);
_data[109] = DrawStruct(0, 169, 47, 0, SPRFLAG_HORIZ_FLIPPED);
_data[110] = DrawStruct(1, 65480, 65532, 32768, SPRFLAG_4000 | SPRFLAG_2000);
_data[111] = DrawStruct(0, 65531, 2, 0, SPRFLAG_4000 | SPRFLAG_2000);
_data[112] = DrawStruct(0, 65469, 2, 0, SPRFLAG_4000 | SPRFLAG_2000);
_data[113] = DrawStruct(0, 44, 73);
_data[114] = DrawStruct(0, 44, 73);
_data[115] = DrawStruct(0, 58, 14, 0, SPRFLAG_4000 | SPRFLAG_2000);
_data[116] = DrawStruct(0, 169, 73);
_data[117] = DrawStruct(0, 169, 73);
_data[118] = DrawStruct(0, 65531, 14, 0, SPRFLAG_4000 | SPRFLAG_2000);
_data[119] = DrawStruct(0, 110, 73);
_data[120] = DrawStruct(0, 110, 73);
_data[121] = DrawStruct(0, 65531, 14, 0, SPRFLAG_4000 | SPRFLAG_2000);
_data[122] = DrawStruct(0, 110, 73);
_data[123] = DrawStruct(0, 110, 73);
_data[124] = DrawStruct(0, 72, 43);
_data[125] = DrawStruct(0, 72, 43, 0, SPRFLAG_HORIZ_FLIPPED);
_data[126] = DrawStruct(0, 93, 48);
_data[127] = DrawStruct(0, 51, 48, 0, SPRFLAG_HORIZ_FLIPPED);
_data[128] = DrawStruct(0, 97, 36);
_data[129] = DrawStruct(0, 47, 36, 0, SPRFLAG_HORIZ_FLIPPED);
_data[130] = DrawStruct(0, 118, 42);
_data[131] = DrawStruct(0, 26, 42, 0, SPRFLAG_HORIZ_FLIPPED);
}
/*------------------------------------------------------------------------*/
IndoorDrawList::IndoorDrawList() : _skySprite(_data[1]), _groundSprite(_data[2]),
_objects0(_data[149]), _objects1(_data[125]), _objects2(_data[126]),
_objects3(_data[127]), _objects4(_data[97]), _objects5(_data[98]),
_objects6(_data[99]), _objects7(_data[55]), _objects8(_data[56]),
_objects9(_data[58]), _objects10(_data[57]), _objects11(_data[59]) {
_data[0] = DrawStruct(0, 8, 8);
_data[1] = DrawStruct(1, 8, 25);
_data[2] = DrawStruct(0, 8, 67);
_data[3] = DrawStruct(0, 8, 67);
_data[4] = DrawStruct(0, 38, 67);
_data[5] = DrawStruct(0, 84, 67);
_data[6] = DrawStruct(0, 134, 67);
_data[7] = DrawStruct(0, 117, 67);
_data[8] = DrawStruct(0, 117, 67);
_data[9] = DrawStruct(0, 103, 67);
_data[10] = DrawStruct(0, 8, 73);
_data[11] = DrawStruct(0, 8, 73);
_data[12] = DrawStruct(0, 30, 73);
_data[13] = DrawStruct(0, 181, 73);
_data[14] = DrawStruct(0, 154, 73);
_data[15] = DrawStruct(0, 129, 73);
_data[16] = DrawStruct(0, 87, 73);
_data[17] = DrawStruct(0, 8, 81);
_data[18] = DrawStruct(0, 8, 81);
_data[19] = DrawStruct(0, 202, 81);
_data[20] = DrawStruct(0, 145, 81);
_data[21] = DrawStruct(0, 63, 81);
_data[22] = DrawStruct(0, 8, 93);
_data[23] = DrawStruct(0, 169, 93);
_data[24] = DrawStruct(0, 31, 93);
_data[25] = DrawStruct(0, 8, 109);
_data[26] = DrawStruct(0, 201, 109);
_data[27] = DrawStruct(0, 8, 109);
_data[28] = DrawStruct(7, 8, 64);
_data[29] = DrawStruct(22, 32, 60);
_data[30] = DrawStruct(20, 56, 60);
_data[31] = DrawStruct(18, 80, 60);
_data[32] = DrawStruct(16, 104, 60);
_data[33] = DrawStruct(23, 152, 60, 0, SPRFLAG_HORIZ_FLIPPED);
_data[34] = DrawStruct(21, 144, 60, 0, SPRFLAG_HORIZ_FLIPPED);
_data[35] = DrawStruct(19, 131, 60, 0, SPRFLAG_HORIZ_FLIPPED);
_data[36] = DrawStruct(17, 120, 60, 0, SPRFLAG_HORIZ_FLIPPED);
_data[37] = DrawStruct(14, 8, 60);
_data[38] = DrawStruct(12, 32, 60);
_data[39] = DrawStruct(10, 56, 60);
_data[40] = DrawStruct(14, 80, 60);
_data[41] = DrawStruct(14, 104, 60);
_data[42] = DrawStruct(14, 128, 60);
_data[43] = DrawStruct(14, 152, 60);
_data[44] = DrawStruct(8, 176, 60);
_data[45] = DrawStruct(8, 200, 60);
_data[46] = DrawStruct(0, 65472, 61, 14, 0);
_data[47] = DrawStruct(0, 65496, 61, 14, 0);
_data[48] = DrawStruct(0, 65520, 61, 14, 0);
_data[49] = DrawStruct(0, 8, 61, 14, 0);
_data[50] = DrawStruct(0, 32, 61, 14, 0);
_data[51] = DrawStruct(0, 56, 61, 14, 0);
_data[52] = DrawStruct(0, 80, 61, 14, 0);
_data[53] = DrawStruct(0, 104, 61, 14, 0);
_data[54] = DrawStruct(0, 128, 61, 14, 0);
_data[55] = DrawStruct(0, 65527, 58, 14, 0);
_data[56] = DrawStruct(0, 65502, 58, 14, 0);
_data[57] = DrawStruct(0, 16, 58, 14, 0);
_data[58] = DrawStruct(0, 65478, 58, 14, 0);
_data[59] = DrawStruct(0, 40, 58, 14, 0);
_data[60] = DrawStruct(0, 65495, 58, 14, 0);
_data[61] = DrawStruct(0, 65510, 58, 14, 0);
_data[62] = DrawStruct(0, 65502, 58, 14, 0);
_data[63] = DrawStruct(0, 65520, 58, 14, 0);
_data[64] = DrawStruct(0, 23, 58, 14, 0);
_data[65] = DrawStruct(0, 16, 58, 14, 0);
_data[66] = DrawStruct(0, 65478, 58, 14, 0);
_data[67] = DrawStruct(0, 40, 58, 14, 0);
_data[68] = DrawStruct(0, 65519, 58, 14, 0);
_data[69] = DrawStruct(0, 65535, 58, 14, 0);
_data[70] = DrawStruct(0, 65527, 58, 14, 0);
_data[71] = DrawStruct(14, 8, 58);
_data[72] = DrawStruct(12, 8, 55);
_data[73] = DrawStruct(10, 32, 52);
_data[74] = DrawStruct(14, 88, 52);
_data[75] = DrawStruct(14, 128, 52, 0, SPRFLAG_HORIZ_FLIPPED);
_data[76] = DrawStruct(14, 152, 52, 0, SPRFLAG_HORIZ_FLIPPED);
_data[77] = DrawStruct(0, 176, 55, 0, SPRFLAG_HORIZ_FLIPPED);
_data[78] = DrawStruct(0, 200, 58, 0, SPRFLAG_HORIZ_FLIPPED);
_data[79] = DrawStruct(0, 72, 58, 12, 0);
_data[80] = DrawStruct(0, 72, 58, 12, SPRFLAG_HORIZ_FLIPPED);
_data[81] = DrawStruct(0, 69, 63, 12, 0);
_data[82] = DrawStruct(0, 75, 63, 12, SPRFLAG_HORIZ_FLIPPED);
_data[83] = DrawStruct(0, 73, 53, 12, 0);
_data[84] = DrawStruct(0, 71, 53, 12, SPRFLAG_HORIZ_FLIPPED);
_data[85] = DrawStruct(0, 80, 57, 12, 0);
_data[86] = DrawStruct(0, 64, 57, 12, SPRFLAG_HORIZ_FLIPPED);
_data[87] = DrawStruct(7, 65512, 52, 0, SPRFLAG_2000);
_data[88] = DrawStruct(7, 32, 52);
_data[89] = DrawStruct(7, 88, 52);
_data[90] = DrawStruct(0, 144, 52);
_data[91] = DrawStruct(0, 200, 52, 0, SPRFLAG_2000);
_data[92] = DrawStruct(0, 65457, 52, 11, SPRFLAG_2000);
_data[93] = DrawStruct(0, 65509, 52, 11, 0);
_data[94] = DrawStruct(0, 32, 52, 11, 0);
_data[95] = DrawStruct(0, 89, 52, 11, 0);
_data[96] = DrawStruct(0, 145, 52, 11, SPRFLAG_2000);
_data[97] = DrawStruct(0, 65528, 50, 12, 0);
_data[98] = DrawStruct(0, 65471, 50, 12, 0);
_data[99] = DrawStruct(0, 49, 50, 12, 0);
_data[100] = DrawStruct(0, 65471, 50, 12, 0);
_data[101] = DrawStruct(0, 65455, 50, 12, 0);
_data[102] = DrawStruct(0, 49, 50, 12, 0);
_data[103] = DrawStruct(0, 65, 50, 12, 0);
_data[104] = DrawStruct(0, 65512, 50, 12, 0);
_data[105] = DrawStruct(0, 9, 50, 12, 0);
_data[106] = DrawStruct(0, 65528, 50, 12, 0);
_data[107] = DrawStruct(7, 8, 48);
_data[108] = DrawStruct(7, 64, 40);
_data[109] = DrawStruct(6, 144, 40, 0, SPRFLAG_HORIZ_FLIPPED);
_data[110] = DrawStruct(6, 200, 48, 0, SPRFLAG_HORIZ_FLIPPED);
_data[111] = DrawStruct(0, 72, 53, 8, 0);
_data[112] = DrawStruct(0, 72, 53, 8, SPRFLAG_HORIZ_FLIPPED);
_data[113] = DrawStruct(0, 77, 58, 8, 0);
_data[114] = DrawStruct(0, 67, 58, 8, SPRFLAG_HORIZ_FLIPPED);
_data[115] = DrawStruct(0, 81, 47, 8, 0);
_data[116] = DrawStruct(0, 63, 47, 8, SPRFLAG_HORIZ_FLIPPED);
_data[117] = DrawStruct(0, 94, 52, 8, 0);
_data[118] = DrawStruct(0, 50, 52, 8, SPRFLAG_HORIZ_FLIPPED);
_data[119] = DrawStruct(6, 65496, 40, 0, SPRFLAG_2000);
_data[120] = DrawStruct(6, 64, 40);
_data[121] = DrawStruct(0, 168, 40, 0, SPRFLAG_2000);
_data[122] = DrawStruct(0, 65464, 40, 6, SPRFLAG_2000);
_data[123] = DrawStruct(0, 32, 40, 6, 0);
_data[124] = DrawStruct(0, 137, 40, 6, SPRFLAG_2000);
_data[125] = DrawStruct(0, 65529, 25, 7, 0);
_data[126] = DrawStruct(0, 65424, 25, 7, SPRFLAG_2000);
_data[127] = DrawStruct(0, 98, 25, 7, SPRFLAG_2000);
_data[128] = DrawStruct(0, 65424, 29, 8, SPRFLAG_2000);
_data[129] = DrawStruct(0, 98, 29, 8, SPRFLAG_2000);
_data[130] = DrawStruct(0, 65498, 29, 8, 0);
_data[131] = DrawStruct(0, 25, 29, 8, 0);
_data[132] = DrawStruct(0, 65529, 29, 8, 0);
_data[133] = DrawStruct(6, 32, 24);
_data[134] = DrawStruct(0, 168, 24, 0, SPRFLAG_HORIZ_FLIPPED);
_data[135] = DrawStruct(0, 72, 48, 4, 0);
_data[136] = DrawStruct(0, 72, 48, 4, SPRFLAG_HORIZ_FLIPPED);
_data[137] = DrawStruct(0, 85, 53, 4, 0);
_data[138] = DrawStruct(0, 59, 53, 4, SPRFLAG_HORIZ_FLIPPED);
_data[139] = DrawStruct(0, 89, 41, 4, 0);
_data[140] = DrawStruct(0, 55, 41, 4, SPRFLAG_HORIZ_FLIPPED);
_data[141] = DrawStruct(0, 106, 47, 4, 0);
_data[142] = DrawStruct(0, 38, 47, 4, SPRFLAG_HORIZ_FLIPPED);
_data[143] = DrawStruct(0, 65400, 24, 0, SPRFLAG_2000);
_data[144] = DrawStruct(0, 8, 12);
_data[145] = DrawStruct(0, 32, 24);
_data[146] = DrawStruct(0, 200, 12, 0, SPRFLAG_HORIZ_FLIPPED);
_data[147] = DrawStruct(0, 200, 24, 0, SPRFLAG_2000);
_data[148] = DrawStruct(0, 32, 24);
_data[149] = DrawStruct(0, 65531, 2, 0, SPRFLAG_4000 | SPRFLAG_2000);
_data[150] = DrawStruct(0, 65469, 10, 0, SPRFLAG_4000 | SPRFLAG_2000);
_data[151] = DrawStruct(0, 44, 73);
_data[152] = DrawStruct(0, 44, 73);
_data[153] = DrawStruct(0, 58, 14, 0, SPRFLAG_4000 | SPRFLAG_2000);
_data[154] = DrawStruct(0, 169, 73);
_data[155] = DrawStruct(0, 169, 73);
_data[156] = DrawStruct(0, 65531, 14, 0, SPRFLAG_4000 | SPRFLAG_2000);
_data[157] = DrawStruct(0, 110, 73);
_data[158] = DrawStruct(0, 110, 73);
_data[159] = DrawStruct(0, 65531, 14, 0, SPRFLAG_4000 | SPRFLAG_2000);
_data[160] = DrawStruct(0, 110, 73);
_data[161] = DrawStruct(0, 110, 73);
_data[162] = DrawStruct(0, 72, 43);
_data[163] = DrawStruct(0, 72, 43, 0, SPRFLAG_HORIZ_FLIPPED);
_data[164] = DrawStruct(0, 93, 48);
_data[165] = DrawStruct(0, 51, 48, 0, SPRFLAG_HORIZ_FLIPPED);
_data[166] = DrawStruct(0, 97, 36);
_data[167] = DrawStruct(0, 47, 36, 0, SPRFLAG_HORIZ_FLIPPED);
_data[168] = DrawStruct(0, 118, 42);
_data[169] = DrawStruct(0, 26, 42, 0, SPRFLAG_HORIZ_FLIPPED);
}
/*------------------------------------------------------------------------*/
Interface::Interface(XeenEngine *vm) : ButtonContainer(), _vm(vm) {
Common::fill(&_partyFaces[0], &_partyFaces[MAX_ACTIVE_PARTY], nullptr);
_batUIFrame = 0;
_spotDoorsUIFrame = 0;
_dangerSenseUIFrame = 0;
_face1UIFrame = 0;
_face2UIFrame = 0;
_blessedUIFrame = 0;
_powerShieldUIFrame = 0;
_holyBonusUIFrame = 0;
_heroismUIFrame = 0;
_flipUIFrame = 0;
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_newDay = false;
_buttonsLoaded = false;
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_hiliteChar = -1;
_intrIndex1 = 0;
_flipWtr = false;
_flag1 = false;
_animCounter = 0;
_isAnimReset = false;
_charsShooting = false;
_tillMove = 0;
_objNumber = 0;
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_thinWall = false;
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Common::fill(&_combatCharIds[0], &_combatCharIds[8], 0);
Common::fill(&_wp[0], &_wp[20], 0);
Common::fill(&_wo[0], &_wo[308], 0);
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initDrawStructs();
}
void Interface::initDrawStructs() {
_faceDrawStructs[0] = DrawStruct(0, 0, 0);
_faceDrawStructs[1] = DrawStruct(0, 101, 0);
_faceDrawStructs[2] = DrawStruct(0, 0, 43);
_faceDrawStructs[3] = DrawStruct(0, 101, 43);
_mainList[0] = DrawStruct(7, 232, 74);
_mainList[1] = DrawStruct(0, 235, 75);
_mainList[2] = DrawStruct(2, 260, 75);
_mainList[3] = DrawStruct(4, 286, 75);
_mainList[4] = DrawStruct(6, 235, 96);
_mainList[5] = DrawStruct(8, 260, 96);
_mainList[6] = DrawStruct(10, 286, 96);
_mainList[7] = DrawStruct(12, 235, 117);
_mainList[8] = DrawStruct(14, 260, 117);
_mainList[9] = DrawStruct(16, 286, 117);
_mainList[10] = DrawStruct(20, 235, 148);
_mainList[11] = DrawStruct(22, 260, 148);
_mainList[12] = DrawStruct(24, 286, 148);
_mainList[13] = DrawStruct(26, 235, 169);
_mainList[14] = DrawStruct(28, 260, 169);
_mainList[15] = DrawStruct(30, 286, 169);
}
void Interface::setup() {
_globalSprites.load("global.icn");
_borderSprites.load("border.icn");
_spellFxSprites.load("spellfx.icn");
_fecpSprites.load("fecp.brd");
_blessSprites.load("bless.icn");
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_restoreSprites.load("restorex.icn");
_hpSprites.load("hpbars.icn");
_uiSprites.load("inn.icn");
// Get mappings to the active characters in the party
_vm->_party._activeParty.resize(_vm->_party._partyCount);
for (int i = 0; i < _vm->_party._partyCount; ++i) {
_vm->_party._activeParty[i] = _vm->_roster[_vm->_party._partyMembers[i]];
}
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_newDay = _vm->_party._minutes >= 300;
}
void Interface::manageCharacters(bool soundPlayed) {
Screen &screen = *_vm->_screen;
EventsManager &events = *_vm->_events;
bool flag = false;
start:
if (_vm->_party._mazeId != 0) {
_vm->_mode = MODE_0;
_buttonsLoaded = true;
} else {
if (!soundPlayed) {
warning("TODO: loadSound?");
}
if (!_partyFaces[0]) {
// Xeen only uses 24 of possible 30 character slots
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loadCharIcons();
for (int i = 0; i < _vm->_party._partyCount; ++i)
_partyFaces[i] = &_charFaces[_vm->_party._partyMembers[i]];
}
_vm->_mode = MODE_1;
Common::Array<int> xeenSideChars;
// Build up a list of characters on the same Xeen side being loaded
for (int i = 0; i < XEEN_TOTAL_CHARACTERS; ++i) {
PlayerStruct &player = _vm->_roster[i];
if (player._name.empty() || player._xeenSide != _vm->_loadDarkSide)
continue;
xeenSideChars.push_back(i);
}
// Add in buttons for the UI
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_interfaceText = "";
_buttonsLoaded = true;
addButton(Common::Rect(16, 100, 40, 120), 242, &_uiSprites, true);
addButton(Common::Rect(52, 100, 76, 120), 243, &_uiSprites, true);
addButton(Common::Rect(87, 100, 111, 120), 68, &_uiSprites, true);
addButton(Common::Rect(122, 100, 146, 120), 82, &_uiSprites, true);
addButton(Common::Rect(157, 100, 181, 120), 67, &_uiSprites, true);
addButton(Common::Rect(192, 100, 216, 120), 88, &_uiSprites, true);
addButton(Common::Rect(), 27, &_uiSprites, false);
addButton(Common::Rect(16, 16, 48, 48), 49, &_uiSprites, false);
addButton(Common::Rect(117, 16, 139, 48), 50, &_uiSprites, false);
addButton(Common::Rect(16, 59, 48, 81), 51, &_uiSprites, false);
addButton(Common::Rect(117, 59, 149, 81), 52, &_uiSprites, false);
setupBackground();
Window &w = screen._windows[11];
w.open();
setupFaces(0, xeenSideChars, false);
w.writeString(_interfaceText);
w.drawList(&_faceDrawStructs[0], 4);
_uiSprites.draw(w, 0, Common::Point(16, 100));
_uiSprites.draw(w, 2, Common::Point(52, 100));
_uiSprites.draw(w, 4, Common::Point(87, 100));
_uiSprites.draw(w, 6, Common::Point(122, 100));
_uiSprites.draw(w, 8, Common::Point(157, 100));
_uiSprites.draw(w, 10, Common::Point(192, 100));
screen.loadPalette("mm4.pal");
if (flag) {
screen._windows[0].update();
events.setCursor(0);
screen.fadeIn(4);
} else {
if (_vm->getGameID() == GType_DarkSide) {
screen.fadeOut(4);
screen._windows[0].update();
}
doScroll(_vm, false, false);
events.setCursor(0);
if (_vm->getGameID() == GType_DarkSide) {
screen.fadeIn(4);
}
}
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// TODO
bool breakFlag = false;
while (!_vm->shouldQuit() && !breakFlag) {
events.pollEventsAndWait();
checkEvents(_vm);
switch (_buttonValue) {
case Common::KEYCODE_ESCAPE:
case Common::KEYCODE_SPACE:
case Common::KEYCODE_e:
case Common::KEYCODE_x:
if (_vm->_party._partyCount == 0) {
ErrorScroll::show(_vm, NO_ONE_TO_ADVENTURE_WITH);
} else {
if (_vm->_mode != MODE_0) {
for (_intrIndex1 = 4; _intrIndex1 >= 0; --_intrIndex1) {
events.updateGameCounter();
drawViewBackground(_intrIndex1);
w.update();
while (events.timeElapsed() < 1)
events.pollEventsAndWait();
}
}
w.close();
_vm->_party._realPartyCount = _vm->_party._partyCount;
_vm->_party._mazeId = _vm->_party._priorMazeId;
_vm->_party.copyPartyToRoster(_vm->_roster);
_vm->_saves->writeCharFile();
breakFlag = true;
break;
}
break;
case Common::KEYCODE_1:
break;
case Common::KEYCODE_2:
break;
case Common::KEYCODE_3:
break;
case Common::KEYCODE_4:
break;
case Common::KEYCODE_c:
if (xeenSideChars.size() == 24) {
ErrorScroll::show(_vm, YOUR_ROSTER_IS_FULL);
} else {
screen.fadeOut(4);
w.close();
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moveCharacterToRoster();
_vm->_saves->writeCharFile();
screen.fadeOut(4);
flag = true;
_buttonsLoaded = true;
goto start;
}
break;
case Common::KEYCODE_d:
break;
case Common::KEYCODE_r:
if (_vm->_party._partyCount > 0) {
// TODO
}
break;
case 201:
// TODO
break;
case 202:
// TODO
break;
case 203:
// TODO
break;
case 204:
// TODO
break;
case 205:
// TODO
break;
case 206:
// TODO
break;
case 242:
// TODO
break;
case 243:
// TODO
break;
default:
break;
}
}
}
for (int i = 0; i < TOTAL_CHARACTERS; ++i)
_charFaces[i].clear();
_globalSprites.clear();
_borderSprites.clear();
_spellFxSprites.clear();
_fecpSprites.clear();
_blessSprites.clear();
_restoreSprites.clear();
_hpSprites.clear();
_uiSprites.clear();
}
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void Interface::loadCharIcons() {
for (int i = 0; i < XEEN_TOTAL_CHARACTERS; ++i) {
// Load new character resource
Common::String name = Common::String::format("char%02d.fac", i + 1);
_charFaces[i].load(name);
}
_dseFace.load("dse.fac");
}
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void Interface::loadPartyIcons() {
for (int i = 0; i < _vm->_party._partyCount; ++i)
_partyFaces[i] = &_charFaces[_vm->_party._partyMembers[i]];
}
void Interface::setupBackground() {
_vm->_screen->loadBackground("back.raw");
assembleBorder();
}
void Interface::assembleBorder() {
Screen &screen = *_vm->_screen;
Window &gameWindow = screen._windows[28];
// Draw the outer frame
_globalSprites.draw(gameWindow, 0);
// Draw the animating bat character used to show when levitate is active
_borderSprites.draw(screen, _vm->_party._levitateActive ? _batUIFrame + 16 : 16);
_batUIFrame = (_batUIFrame + 1) % 12;
// Draw UI element to indicate whether can spot hidden doors
_borderSprites.draw(screen,
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(_thinWall && _vm->_party.checkSkill(SPOT_DOORS)) ? _spotDoorsUIFrame + 28 : 28,
Common::Point(194, 91));
_spotDoorsUIFrame = (_spotDoorsUIFrame + 1) % 12;
// Draw UI element to indicate whether can sense danger
_borderSprites.draw(screen,
(_vm->_dangerSenseAllowed && _vm->_party.checkSkill(DANGER_SENSE)) ? _spotDoorsUIFrame + 40 : 40,
Common::Point(107, 9));
_dangerSenseUIFrame = (_dangerSenseUIFrame + 1) % 12;
// Handle the face UI elements for indicating clairvoyance status
_face1UIFrame = (_face1UIFrame + 1) % 4;
if (_vm->_face1State == 0)
_face1UIFrame += 4;
else if (_vm->_face1State == 2)
_face1UIFrame = 0;
_face2UIFrame = (_face2UIFrame + 1) % 4 + 12;
if (_vm->_face2State == 0)
_face2UIFrame += 252;
else if (_vm->_face2State == 2)
_face2UIFrame = 0;
if (!_vm->_party._clairvoyanceActive) {
_face1UIFrame = 0;
_face2UIFrame = 8;
}
_borderSprites.draw(screen, _face1UIFrame, Common::Point(0, 32));
_borderSprites.draw(screen,
screen._windows[10]._enabled || screen._windows[2]._enabled ?
52 : _face2UIFrame,
Common::Point(215, 32));
// Draw resistence indicators
if (!screen._windows[10]._enabled && !screen._windows[2]._enabled
&& screen._windows[38]._enabled) {
_fecpSprites.draw(screen, _vm->_party._fireResistence ? 1 : 0,
Common::Point(2, 2));
_fecpSprites.draw(screen, _vm->_party._electricityResistence ? 3 : 2,
Common::Point(219, 2));
_fecpSprites.draw(screen, _vm->_party._coldResistence ? 5 : 4,
Common::Point(2, 134));
_fecpSprites.draw(screen, _vm->_party._poisonResistence ? 7 : 6,
Common::Point(219, 134));
} else {
_fecpSprites.draw(screen, _vm->_party._fireResistence ? 9 : 8,
Common::Point(8, 8));
_fecpSprites.draw(screen, _vm->_party._electricityResistence ? 10 : 11,
Common::Point(219, 8));
_fecpSprites.draw(screen, _vm->_party._coldResistence ? 12 : 13,
Common::Point(8, 134));
_fecpSprites.draw(screen, _vm->_party._poisonResistence ? 14 : 15,
Common::Point(219, 134));
}
// Draw UI element for blessed
_blessSprites.draw(screen, 16, Common::Point(33, 137));
if (_vm->_party._blessedActive) {
_blessedUIFrame = (_blessedUIFrame + 1) % 4;
_blessSprites.draw(screen, _blessedUIFrame, Common::Point(33, 137));
}
// Draw UI element for power shield
if (_vm->_party._powerShieldActive) {
_powerShieldUIFrame = (_powerShieldUIFrame + 1) % 4;
_blessSprites.draw(screen, _powerShieldUIFrame + 4,
Common::Point(55, 137));
}
// Draw UI element for holy bonus
if (_vm->_party._holyBonusActive) {
_holyBonusUIFrame = (_holyBonusUIFrame + 1) % 4;
_blessSprites.draw(screen, _holyBonusUIFrame + 8, Common::Point(160, 137));
}
// Draw UI element for heroism
if (_vm->_party._heroismActive) {
_heroismUIFrame = (_heroismUIFrame + 1) % 4;
_blessSprites.draw(screen, _heroismUIFrame + 12, Common::Point(182, 137));
}
// Draw direction character if direction sense is active
if (_vm->_party.checkSkill(DIRECTION_SENSE) && !_vm->_noDirectionSense) {
const char *dirText = DIRECTION_TEXT[_vm->_party._mazeDirection];
Common::String msg = Common::String::format(
"\002""08\003""c\013""139\011""116%c\014""d\001", *dirText);
screen._windows[0].writeString(msg);
}
// Draw view frame
if (screen._windows[12]._enabled)
screen._windows[12].frame();
}
void Interface::setupFaces(int charIndex, Common::Array<int> xeenSideChars, bool updateFlag) {
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Common::String playerNames[4];
Common::String playerRaces[4];
Common::String playerSex[4];
Common::String playerClass[4];
int posIndex;
int charId;
for (posIndex = 0; posIndex < 4; ++posIndex) {
int charId = xeenSideChars[charIndex];
bool isInParty = _vm->_party.isInParty(charId);
if (charId == 0xff) {
while ((int)_buttons.size() > (7 + posIndex))
_buttons.remove_at(_buttons.size() - 1);
break;
}
Common::Rect &b = _buttons[7 + posIndex]._bounds;
b.moveTo((posIndex & 1) ? 117 : 16, b.top);
PlayerStruct &ps = _vm->_roster[xeenSideChars[charIndex + posIndex]];
playerNames[posIndex] = isInParty ? IN_PARTY : ps._name;
playerRaces[posIndex] = RACE_NAMES[ps._race];
playerSex[posIndex] = SEX_NAMES[ps._sex];
playerClass[posIndex] = CLASS_NAMES[ps._class];
}
charIconsPrint(updateFlag);
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// Set up the sprite set to use for each face
charId = xeenSideChars[charIndex];
_faceDrawStructs[0]._sprites = (charId == 0xff) ? (SpriteResource *)nullptr : &_charFaces[charId];
charId = xeenSideChars[charIndex + 1];
_faceDrawStructs[1]._sprites = (charId == 0xff) ? (SpriteResource *)nullptr : &_charFaces[charId];
charId = xeenSideChars[charIndex + 2];
_faceDrawStructs[2]._sprites = (charId == 0xff) ? (SpriteResource *)nullptr : &_charFaces[charId];
charId = xeenSideChars[charIndex + 3];
_faceDrawStructs[3]._sprites = (charId == 0xff) ? (SpriteResource *)nullptr : &_charFaces[charId];
_interfaceText = Common::String::format(PARTY_DETAILS,
playerNames[0].c_str(), playerRaces[0].c_str(), playerSex[0].c_str(), playerClass[0].c_str(),
playerNames[1].c_str(), playerRaces[1].c_str(), playerSex[1].c_str(), playerClass[1].c_str(),
playerNames[2].c_str(), playerRaces[2].c_str(), playerSex[2].c_str(), playerClass[2].c_str(),
playerNames[3].c_str(), playerRaces[3].c_str(), playerSex[3].c_str(), playerClass[3].c_str()
);
}
void Interface::charIconsPrint(bool updateFlag) {
Screen &screen = *_vm->_screen;
bool stateFlag = _vm->_mode == MODE_2;
_restoreSprites.draw(screen, 0, Common::Point(8, 149));
// Handle drawing the party faces
for (int idx = 0; idx < (stateFlag ? _vm->_party._combatPartyCount :
_vm->_party._partyCount); ++idx) {
int charIndex = stateFlag ? _combatCharIds[idx] : idx;
PlayerStruct &ps = _vm->_party._activeParty[charIndex];
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Condition charCondition = ps.worstCondition();
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int charFrame = FACE_CONDITION_FRAMES[charCondition];
SpriteResource *sprites = (charFrame > 4 && !_charFaces[0].empty()) ?
&_dseFace : _partyFaces[charIndex];
if (charFrame > 4)
charFrame -= 5;
sprites->draw(screen, charFrame, Common::Point(CHAR_FACES_X[idx], 150));
}
if (!_hpSprites.empty()) {
for (int idx = 0; idx < (stateFlag ? _vm->_party._combatPartyCount :
_vm->_party._partyCount); ++idx) {
int charIndex = stateFlag ? _combatCharIds[idx] : idx;
PlayerStruct &ps = _vm->_party._activeParty[charIndex];
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// Draw the Hp bar
int maxHp = ps.getMaxHp();
int frame;
if (ps._currentHp < 1)
frame = 4;
else if (ps._currentHp > maxHp)
frame = 3;
else if (ps._currentHp == maxHp)
frame = 0;
else if (ps._currentHp < (maxHp / 4))
frame = 2;
else
frame = 1;
_hpSprites.draw(screen, frame, Common::Point(HP_BARS_X[idx], 182));
}
}
if (_hiliteChar != -1)
_globalSprites.draw(screen, 8, Common::Point(CHAR_FACES_X[_hiliteChar] - 1, 149));
if (updateFlag)
screen._windows[33].update();
}
void Interface::drawViewBackground(int bgType) {
if (bgType >= 4)
return;
if (bgType == 0) {
// Totally black background
_vm->_screen->fillRect(Common::Rect(8, 8, 224, 140), 0);
} else {
const byte *lookup = BACKGROUND_XLAT + bgType;
for (int yp = 8; yp < 140; ++yp) {
byte *destP = (byte *)_vm->_screen->getBasePtr(8, yp);
for (int xp = 8; xp < 224; ++xp, ++destP)
*destP = lookup[*destP];
}
}
}
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void Interface::moveCharacterToRoster() {
error("TODO");
}
void Interface::draw3d(bool flag) {
Screen &screen = *_vm->_screen;
// EventsManager &events = *_vm->_events;
if (!screen._windows[11]._enabled)
return;
_flipUIFrame = (_flipUIFrame + 1) % 4;
if (_flipUIFrame == 0)
_flipWtr = !_flipWtr;
if (_tillMove && (_vm->_mode == MODE_1 || _vm->_mode == MODE_2) &&
!_flag1 && _vm->_moveMonsters) {
if (--_tillMove == 0)
moveMonsters();
}
MazeObject &objObject = _vm->_map->_mobData._objects[_objNumber];
Direction partyDirection = _vm->_party._mazeDirection;
int objNum = _objNumber - 1;
// Loop to update the frame numbers for each maze object, applying the animation frame
// limits as specified by the map's _animationInfo listing
for (uint i = 0; i < _vm->_map->_mobData._objects.size(); ++i) {
MazeObject &mazeObject = _vm->_map->_mobData._objects[i];
AnimationEntry &animEntry = _vm->_map->_animationInfo[mazeObject._spriteId];
int directionIndex = DIRECTION_ANIM_POSITIONS[mazeObject._direction][partyDirection];
if (_isAnimReset) {
mazeObject._frame = animEntry._frame1._frames[directionIndex];
} else {
++mazeObject._frame;
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if ((int)i == objNum && _animCounter > 0 && (
objObject._spriteId == (_vm->_files->_isDarkCc ? 15 : 16) ||
objObject._spriteId == 58 || objObject._spriteId == 73)) {
if (mazeObject._frame > 4 || mazeObject._spriteId == 58)
mazeObject._frame = 1;
} else if (mazeObject._frame == animEntry._frame2._frames[directionIndex]) {
mazeObject._frame = animEntry._frame2._frames[directionIndex];
}
}
mazeObject._flipped = animEntry._flipped._flags[directionIndex];
}
if (_vm->_map->_isOutdoors) {
error("TODO: draw3d outdoors handling");
} else {
// Default all the parts of draw struct not to be drawn by default
for (int idx = 3; idx < _indoorList.size(); ++idx)
_indoorList[idx]._frame = -1;
if (_flag1) {
for (int idx = 0; idx < 96; ++idx) {
if (_indoorList[79 + idx]._sprites != nullptr) {
_indoorList[79 + idx]._frame = 0;
} else if (_indoorList[111 + idx]._sprites != nullptr) {
_indoorList[111 + idx]._frame = 1;
} else if (_indoorList[135 + idx]._sprites != nullptr) {
_indoorList[135 + idx]._frame = 2;
} else if (_indoorList[162 + idx]._sprites != nullptr) {
_indoorList[162 + idx]._frame = 0;
}
}
} else if (_charsShooting) {
for (int idx = 0; idx < 96; ++idx) {
if (_indoorList[162 + idx]._sprites != nullptr) {
_indoorList[162 + idx]._frame = 0;
} else if (_indoorList[135 + idx]._sprites != nullptr) {
_indoorList[135 + idx]._frame = 1;
} else if (_indoorList[111 + idx]._sprites != nullptr) {
_indoorList[111 + idx]._frame = 2;
} else if (_indoorList[79 + idx]._sprites != nullptr) {
_indoorList[79 + idx]._frame = 0;
}
}
}
}
// TODO: more
warning("TODO");
}
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void Interface::animate3d() {
}
void Interface::setIndoorsMonsters() {
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}
void Interface::setIndoorObjects() {
Common::Point mazePos = _vm->_party._mazePosition;
_objNumber = 0;
const int8 *posOffset = &SCREEN_POSITIONING_X[_vm->_party._mazeDirection][0];
Common::Point pt;
Common::Array<MazeObject> &objects = _vm->_map->_mobData._objects;
for (uint idx = 0; idx < objects.size(); ++idx) {
MazeObject &mazeObject = objects[idx];
// Determine which half of the X/Y lists to use
int listOffset;
if (_vm->_files->_isDarkCc) {
listOffset = mazeObject._spriteId == 47 ? 1 : 0;
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}
else {
listOffset = mazeObject._spriteId == 113 ? 1 : 0;
}
// Position 1
pt = Common::Point(mazePos.x + posOffset[2], mazePos.y + posOffset[194]);
if (pt == mazeObject._position && _indoorList._objects0._frame == -1) {
_indoorList._objects0._x = INDOOR_OBJECT_X[listOffset][0];
_indoorList._objects0._y = INDOOR_OBJECT_Y[listOffset][0];
_indoorList._objects0._frame = mazeObject._frame;
_indoorList._objects0._sprites = mazeObject._sprites;
_indoorList._objects0._flags &= ~SPRFLAG_HORIZ_FLIPPED;
if (mazeObject._flipped)
_indoorList._objects0._flags |= SPRFLAG_HORIZ_FLIPPED;
_objNumber = idx;
}
// Position 2
pt = Common::Point(mazePos.x + posOffset[7], mazePos.y + posOffset[199]);
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if (pt == mazeObject._position && !_wo[27] && _indoorList._objects1._frame == -1) {
_indoorList._objects1._x = INDOOR_OBJECT_X[listOffset][1];
_indoorList._objects1._y = INDOOR_OBJECT_Y[listOffset][1];
_indoorList._objects1._frame = mazeObject._frame;
_indoorList._objects1._sprites = mazeObject._sprites;
_indoorList._objects1._flags &= ~SPRFLAG_HORIZ_FLIPPED;
if (mazeObject._flipped)
_indoorList._objects1._flags |= SPRFLAG_HORIZ_FLIPPED;
}
// Position 3
pt = Common::Point(mazePos.x + posOffset[5], mazePos.y + posOffset[197]);
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if (pt == mazeObject._position && (!_wo[27] || !_wo[25]) && (!_wo[27] || !_wo[28]) &&
(!_wo[23] || !_wo[25]) && (!_wo[23] || !_wo[28]) &&
_indoorList._objects2._frame == -1) {
_indoorList._objects2._x = INDOOR_OBJECT_X[listOffset][2];
_indoorList._objects2._y = INDOOR_OBJECT_Y[listOffset][2];
_indoorList._objects2._frame = mazeObject._frame;
_indoorList._objects2._sprites = mazeObject._sprites;
_indoorList._objects2._flags &= ~SPRFLAG_HORIZ_FLIPPED;
if (mazeObject._flipped)
_indoorList._objects2._flags |= SPRFLAG_HORIZ_FLIPPED;
}
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// Position 4
pt = Common::Point(mazePos.x + posOffset[9], mazePos.y + posOffset[201]);
if (pt == mazeObject._position && (!_wo[27] || !_wo[26]) && (!_wo[27] || !_wo[29]) &&
(!_wo[24] || !_wo[26]) && (!_wo[24] || !_wo[29]) && _indoorList._objects3._frame == -1) {
_indoorList._objects3._x = INDOOR_OBJECT_X[listOffset][3];
_indoorList._objects3._y = INDOOR_OBJECT_Y[listOffset][3];
_indoorList._objects3._frame = mazeObject._frame;
_indoorList._objects3._sprites = mazeObject._sprites;
_indoorList._objects3._flags &= ~SPRFLAG_HORIZ_FLIPPED;
if (mazeObject._flipped)
_indoorList._objects3._flags |= SPRFLAG_HORIZ_FLIPPED;
}
// Position 5
pt = Common::Point(mazePos.x + posOffset[14], mazePos.y + posOffset[206]);
if (pt == mazeObject._position && !_wo[22] && !_wo[27] && _indoorList._objects4._frame == -1) {
_indoorList._objects4._x = INDOOR_OBJECT_X[listOffset][4];
_indoorList._objects4._y = INDOOR_OBJECT_Y[listOffset][4];
_indoorList._objects4._frame = mazeObject._frame;
_indoorList._objects4._sprites = mazeObject._sprites;
_indoorList._objects4._flags &= ~SPRFLAG_HORIZ_FLIPPED;
if (mazeObject._flipped)
_indoorList._objects4._flags |= SPRFLAG_HORIZ_FLIPPED;
}
// Position 6
pt = Common::Point(mazePos.x + posOffset[12], mazePos.y + posOffset[204]);
if (pt == mazeObject._position && !_wo[27] && (!_wo[22] || !_wo[23]) && (!_wo[22] || !_wo[20]) &&
(!_wo[23] || !_wo[17]) && (!_wo[20] || !_wo[17]) && _indoorList._objects5._frame == -1) {
_indoorList._objects5._x = INDOOR_OBJECT_X[listOffset][5];
_indoorList._objects5._y = INDOOR_OBJECT_Y[listOffset][5];
_indoorList._objects5._frame = mazeObject._frame;
_indoorList._objects5._sprites = mazeObject._sprites;
_indoorList._objects5._flags &= ~SPRFLAG_HORIZ_FLIPPED;
if (mazeObject._flipped)
_indoorList._objects5._flags |= SPRFLAG_HORIZ_FLIPPED;
}
// Position 7
pt = Common::Point(mazePos.x + posOffset[16], mazePos.y + posOffset[208]);
if (pt == mazeObject._position && !_wo[27] && (!_wo[22] || !_wo[24]) && (!_wo[22] || !_wo[21]) &&
(!_wo[24] || !_wo[19]) && (!_wo[21] || !_wo[19]) && _indoorList._objects6._frame == -1) {
_indoorList._objects6._x = INDOOR_OBJECT_X[listOffset][6];
_indoorList._objects6._y = INDOOR_OBJECT_Y[listOffset][6];
_indoorList._objects6._frame = mazeObject._frame;
_indoorList._objects6._sprites = mazeObject._sprites;
_indoorList._objects6._flags &= ~SPRFLAG_HORIZ_FLIPPED;
if (mazeObject._flipped)
_indoorList._objects6._flags |= SPRFLAG_HORIZ_FLIPPED;
}
// Position 8
pt = Common::Point(mazePos.x + posOffset[27], mazePos.y + posOffset[219]);
if (pt == mazeObject._position && !_wo[27] && !_wo[22] && !_wo[15] && _indoorList._objects7._frame == -1) {
_indoorList._objects7._x = INDOOR_OBJECT_X[listOffset][7];
_indoorList._objects7._y = INDOOR_OBJECT_Y[listOffset][7];
_indoorList._objects7._frame = mazeObject._frame;
_indoorList._objects7._sprites = mazeObject._sprites;
_indoorList._objects7._flags &= ~SPRFLAG_HORIZ_FLIPPED;
if (mazeObject._flipped)
_indoorList._objects7._flags |= SPRFLAG_HORIZ_FLIPPED;
}
// Position 9
pt = Common::Point(mazePos.x + posOffset[25], mazePos.y + posOffset[217]);
if (pt == mazeObject._position && !_wo[27] && (!_wo[15] || !_wo[17]) && (!_wo[15] || !_wo[12]) &&
(!_wo[12] || !_wo[7]) && (!_wo[17] || !_wo[7]) && _indoorList._objects5._frame == -1) {
_indoorList._objects8._x = INDOOR_OBJECT_X[listOffset][8];
_indoorList._objects8._y = INDOOR_OBJECT_Y[listOffset][8];
_indoorList._objects8._frame = mazeObject._frame;
_indoorList._objects8._sprites = mazeObject._sprites;
_indoorList._objects8._flags &= ~SPRFLAG_HORIZ_FLIPPED;
if (mazeObject._flipped)
_indoorList._objects8._flags |= SPRFLAG_HORIZ_FLIPPED;
}
// Position 10
pt = Common::Point(mazePos.x + posOffset[23], mazePos.y + posOffset[215]);
if (pt == mazeObject._position && !_wo[27] && (!_wo[22] || !_wo[20]) && (!_wo[22] || !_wo[23]) &&
(!_wo[20] || !_wo[17]) && (!_wo[23] || !_wo[17]) && !_wo[12] && !_wo[8] &&
_indoorList._objects9._frame == -1) {
_indoorList._objects9._x = INDOOR_OBJECT_X[listOffset][9];
_indoorList._objects9._y = INDOOR_OBJECT_Y[listOffset][9];
_indoorList._objects9._frame = mazeObject._frame;
_indoorList._objects9._sprites = mazeObject._sprites;
_indoorList._objects9._flags &= ~SPRFLAG_HORIZ_FLIPPED;
if (mazeObject._flipped)
_indoorList._objects9._flags |= SPRFLAG_HORIZ_FLIPPED;
}
// Block 11
pt = Common::Point(mazePos.x + posOffset[29], mazePos.y + posOffset[221]);
if (pt == mazeObject._position && !_wo[27] && !_wo[22] && (!_wo[15] || !_wo[19]) &&
(!_wo[15] || !_wo[14]) && (!_wo[14] || !_wo[9]) && (!_wo[19] || !_wo[9]) &&
_indoorList._objects10._frame == -1) {
_indoorList._objects10._x = INDOOR_OBJECT_X[listOffset][10];
_indoorList._objects10._y = INDOOR_OBJECT_Y[listOffset][10];
_indoorList._objects10._frame = mazeObject._frame;
_indoorList._objects10._sprites = mazeObject._sprites;
_indoorList._objects10._flags &= ~SPRFLAG_HORIZ_FLIPPED;
if (mazeObject._flipped)
_indoorList._objects10._flags |= SPRFLAG_HORIZ_FLIPPED;
}
// Block 12
pt = Common::Point(mazePos.x + posOffset[31], mazePos.y + posOffset[223]);
if (pt == mazeObject._position && !_wo[27] && (!_wo[22] || !_wo[21]) && (!_wo[22] || !_wo[24]) &&
(!_wo[21] || !_wo[19]) && (!_wo[24] || !_wo[19]) && !_wo[14] && !_wo[10] &&
_indoorList._objects11._frame == -1) {
_indoorList._objects11._x = INDOOR_OBJECT_X[listOffset][11];
_indoorList._objects11._y = INDOOR_OBJECT_Y[listOffset][11];
_indoorList._objects11._frame = mazeObject._frame;
_indoorList._objects11._sprites = mazeObject._sprites;
_indoorList._objects11._flags &= ~SPRFLAG_HORIZ_FLIPPED;
if (mazeObject._flipped)
_indoorList._objects11._flags |= SPRFLAG_HORIZ_FLIPPED;
}
}
2015-01-05 15:10:42 -05:00
}
void Interface::setOutdoorsMonsters() {
}
void Interface::setOutdoorsObjects() {
}
void Interface::startup() {
Screen &screen = *_vm->_screen;
loadCharIcons();
2015-01-05 15:10:42 -05:00
_iconSprites.load("main.icn");
animate3d();
if (_vm->_map->_isOutdoors) {
setIndoorsMonsters();
setIndoorObjects();
2015-01-05 15:10:42 -05:00
} else {
setOutdoorsMonsters();
setOutdoorsObjects();
}
draw3d(false);
_globalSprites.draw(screen._windows[1], 5, Common::Point(232, 9));
charIconsPrint(false);
_mainList[0]._sprites = &_globalSprites;
for (int i = 1; i < 16; ++i)
_mainList[i]._sprites = &_iconSprites;
2015-01-11 08:54:42 -05:00
setMainButtons();
_tillMove = false;
2015-01-05 15:10:42 -05:00
}
void Interface::mainIconsPrint() {
Screen &screen = *_vm->_screen;
screen._windows[38].close();
screen._windows[12].close();
screen._windows[0].drawList(_mainList, 16);
screen._windows[34].update();
}
void Interface::moveMonsters() {
}
2015-01-11 08:54:42 -05:00
void Interface::setMainButtons() {
clearButtons();
addButton(Common::Rect(235, 75, 259, 95), 83, &_iconSprites);
addButton(Common::Rect(260, 75, 284, 95), 67, &_iconSprites);
addButton(Common::Rect(286, 75, 310, 95), 82, &_iconSprites);
addButton(Common::Rect(235, 96, 259, 116), 66, &_iconSprites);
addButton(Common::Rect(260, 96, 284, 116), 68, &_iconSprites);
addButton(Common::Rect(286, 96, 310, 116), 86, &_iconSprites);
addButton(Common::Rect(235, 117, 259, 137), 77, &_iconSprites);
addButton(Common::Rect(260, 117, 284, 137), 73, &_iconSprites);
addButton(Common::Rect(286, 117, 310, 137), 81, &_iconSprites);
addButton(Common::Rect(109, 137, 122, 147), 9, &_iconSprites);
addButton(Common::Rect(235, 148, 259, 168), 240, &_iconSprites);
addButton(Common::Rect(260, 148, 284, 168), 242, &_iconSprites);
addButton(Common::Rect(286, 148, 310, 168), 241, &_iconSprites);
addButton(Common::Rect(235, 169, 259, 189), 176, &_iconSprites);
addButton(Common::Rect(260, 169, 284, 189), 243, &_iconSprites);
addButton(Common::Rect(286, 169, 310, 189), 177, &_iconSprites);
addButton(Common::Rect(236, 11, 308, 69), 61, &_iconSprites, false);
addButton(Common::Rect(239, 27, 312, 37), 49, &_iconSprites, false);
addButton(Common::Rect(239, 37, 312, 47), 50, &_iconSprites, false);
addButton(Common::Rect(239, 47, 312, 57), 51, &_iconSprites, false);
}
void Interface::setMazeBits() {
2015-01-12 20:25:12 -05:00
Common::fill(&_wo[0], &_wo[308], 0);
switch (_vm->_map->getCell(0)) {
case 0:
++_wo[125];
break;
case 1:
++_wo[69];
break;
case 2:
++_wo[185];
break;
case 3:
case 12:
++_wo[105];
break;
case 4:
case 7:
++_wo[25];
break;
case 5:
++_wo[225];
break;
case 6:
++_wo[205];
break;
case 8:
++_wo[145];
break;
case 9:
++_wo[305];
break;
case 10:
++_wo[245];
break;
case 11:
++_wo[165];
break;
case 13:
++_wo[265];
break;
case 14:
++_wo[285];
break;
default:
break;
}
switch (_vm->_map->getCell(1)) {
case 1:
++_wo[72];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[28];
break;
default:
break;
}
switch (_vm->_map->getCell(2)) {
case 0:
++_wo[127];
break;
case 1:
++_wo[71];
break;
case 2:
++_wo[187];
break;
case 3:
case 12:
++_wo[107];
break;
case 4:
case 7:
_wo[27];
break;
case 5:
++_wo[227];
break;
case 6:
++_wo[207];
break;
case 8:
++_wo[147];
break;
case 9:
++_wo[307];
break;
case 10:
++_wo[247];
break;
case 11:
++_wo[167];
break;
case 13:
++_wo[267];
break;
case 14:
++_wo[287];
break;
default:
2015-01-12 20:25:12 -05:00
break;
}
switch (_vm->_map->getCell(3)) {
case 1:
++_wo[73];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[29];
break;
default:
break;
}
switch (_vm->_map->getCell(4)) {
case 0:
++_wo[126];
break;
case 1:
++_wo[70];
break;
case 2:
++_wo[186];
break;
case 3:
case 12:
++_wo[106];
break;
case 4:
case 7:
++_wo[26];
break;
case 5:
++_wo[226];
break;
case 6:
++_wo[206];
case 8:
++_wo[146];
break;
case 9:
++_wo[306];
break;
case 10:
++_wo[246];
break;
break;
case 11:
++_wo[166];
break;
case 13:
++_wo[266];
break;
case 14:
++_wo[286];
break;
default:
break;
}
switch (_vm->_map->getCell(5)) {
case 0:
++_wo[122];
break;
case 1:
++_wo[64];
break;
case 2:
++_wo[182];
break;
case 3:
case 12:
++_wo[102];
break;
case 5:
++_wo[222];
break;
case 6:
++_wo[202];
break;
case 8:
++_wo[142];
break;
case 9:
++_wo[302];
break;
case 10:
++_wo[242];
break;
case 11:
++_wo[162];
break;
case 13:
++_wo[262];
break;
case 14:
++_wo[282];
break;
default:
break;
}
switch (_vm->_map->getCell(6)) {
case 1:
++_wo[67];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[23];
break;
default:
break;
}
switch (_vm->_map->getCell(7)) {
case 0:
++_wo[124];
break;
case 1:
++_wo[66];
break;
case 2:
++_wo[184];
break;
case 3:
case 12:
++_wo[104];
break;
case 4:
case 7:
++_wo[22];
break;
case 5:
++_wo[224];
break;
case 6:
++_wo[204];
break;
case 8:
++_wo[144];
break;
case 9:
++_wo[304];
break;
case 10:
++_wo[244];
break;
case 11:
++_wo[164];
break;
case 13:
++_wo[264];
break;
case 14:
++_wo[284];
break;
default:
break;
}
_thinWall = (_vm->_map->_currentWall._data != 0x8888) && _wo[27];
2015-01-12 20:25:12 -05:00
switch (_vm->_map->getCell(8)) {
case 1:
++_wo[68];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[24];
break;
default:
break;
}
switch (_vm->_map->getCell(9)) {
case 0:
++_wo[123];
break;
case 1:
++_wo[65];
break;
case 2:
++_wo[183];
break;
case 3:
case 12:
++_wo[103];
break;
case 4:
case 7:
++_wo[21];
break;
case 5:
++_wo[223];
break;
case 6:
++_wo[203];
break;
case 8:
++_wo[143];
break;
case 9:
++_wo[3033];
break;
case 10:
++_wo[243];
break;
case 11:
++_wo[163];
break;
case 13:
++_wo[263];
break;
case 14:
++_wo[283];
break;
default:
break;
}
switch (_vm->_map->getCell(10)) {
case 0:
++_wo[117];
2015-01-12 20:25:12 -05:00
break;
case 1:
++_wo[55];
break;
case 2:
++_wo[177];
break;
case 3:
case 12:
++_wo[97];
break;
case 4:
case 7:
++_wo[11];
break;
case 5:
++_wo[217];
break;
case 6:
++_wo[197];
break;
case 8:
++_wo[137];
break;
case 9:
++_wo[297];
break;
case 10:
++_wo[237];
case 11:
++_wo[157];
break;
case 13:
++_wo[257];
break;
case 14:
++_wo[277];
break;
default:
break;
}
switch (_vm->_map->getCell(11)) {
case 1:
++_wo[60];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[16];
break;
default:
break;
}
switch (_vm->_map->getCell(12)) {
case 0:
++_wo[118];
break;
case 1:
++_wo[56];
break;
case 2:
++_wo[178];
break;
case 3:
case 12:
++_wo[98];
break;
case 4:
case 7:
++_wo[12];
break;
case 5:
++_wo[218];
break;
case 6:
++_wo[198];
break;
case 8:
++_wo[138];
break;
case 9:
++_wo[298];
break;
case 10:
++_wo[238];
break;
case 11:
++_wo[158];
break;
case 13:
++_wo[258];
break;
case 14:
++_wo[278];
break;
default:
break;
}
switch (_vm->_map->getCell(13)) {
case 1:
++_wo[61];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[17];
break;
default:
break;
}
switch (_vm->_map->getCell(14)) {
case 0:
++_wo[121];
break;
case 1:
++_wo[59];
break;
case 2:
++_wo[181];
break;
case 3:
case 12:
++_wo[101];
break;
case 4:
case 7:
++_wo[15];
break;
case 5:
++_wo[221];
break;
case 6:
++_wo[201];
break;
case 8:
++_wo[141];
break;
case 9:
++_wo[301];
break;
case 10:
++_wo[241];
break;
case 11:
++_wo[161];
break;
case 13:
++_wo[261];
break;
case 14:
++_wo[281];
break;
default:
break;
}
switch (_vm->_map->getCell(15)) {
case 1:
++_wo[63];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[19];
break;
default:
break;
}
switch (_vm->_map->getCell(16)) {
case 0:
++_wo[120];
break;
case 1:
++_wo[58];
break;
case 2:
++_wo[180];
break;
case 3:
case 12:
++_wo[100];
break;
case 4:
case 7:
++_wo[14];
break;
case 5:
++_wo[220];
break;
case 6:
++_wo[200];
break;
case 8:
++_wo[140];
break;
case 9:
++_wo[300];
break;
case 10:
++_wo[240];
break;
case 11:
++_wo[160];
break;
case 13:
++_wo[260];
break;
case 14:
++_wo[280];
break;
default:
break;
}
switch (_vm->_map->getCell(17)) {
case 1:
++_wo[62];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[18];
break;
default:
break;
}
switch (_vm->_map->getCell(18)) {
case 0:
++_wo[119];
break;
case 1:
++_wo[57];
break;
case 2:
++_wo[179];
break;
case 3:
case 12:
++_wo[99];
break;
case 4:
case 7:
++_wo[13];
break;
case 5:
++_wo[219];
break;
case 6:
++_wo[199];
break;
case 8:
++_wo[139];
break;
case 9:
++_wo[299];
break;
case 10:
++_wo[239];
break;
case 11:
++_wo[159];
break;
case 13:
++_wo[259];
break;
case 14:
++_wo[279];
break;
default:
break;
}
switch (_vm->_map->getCell(19)) {
case 0:
++_wo[108];
break;
case 1:
++_wo[78];
break;
case 2:
++_wo[168];
case 3:
case 12:
++_wo[88];
break;
case 4:
case 7:
++_wo[34];
break;
case 5:
++_wo[208];
break;
case 6:
++_wo[188];
break;
case 8:
++_wo[128];
break;
case 9:
++_wo[288];
break;
case 10:
++_wo[228];
break;
case 11:
++_wo[148];
break;
case 13:
++_wo[248];
break;
case 14:
++_wo[268];
break;
default:
break;
}
switch (_vm->_map->getCell(20)) {
case 1:
++_wo[76];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[32];
break;
default:
break;
}
switch (_vm->_map->getCell(21)) {
case 0:
++_wo[109];
break;
case 1:
++_wo[44];
break;
case 2:
++_wo[169];
break;
case 3:
case 12:
++_wo[89];
break;
case 4:
case 7:
++_wo[0];
break;
case 5:
++_wo[209];
break;
case 6:
++_wo[189];
break;
case 8:
++_wo[129];
break;
case 9:
++_wo[289];
break;
case 10:
++_wo[229];
break;
case 11:
++_wo[149];
break;
case 13:
++_wo[249];
break;
case 14:
++_wo[269];
break;
default:
break;
}
switch (_vm->_map->getCell(22)) {
case 1:
++_wo[74];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[30];
break;
default:
break;
}
switch (_vm->_map->getCell(23)) {
case 0:
++_wo[110];
break;
case 1:
++_wo[45];
break;
case 2:
++_wo[170];
break;
case 3:
case 12:
++_wo[90];
break;
case 4:
case 7:
++_wo[1];
break;
case 5:
++_wo[210];
break;
case 6:
++_wo[190];
break;
case 8:
++_wo[130];
break;
case 9:
++_wo[290];
break;
case 10:
++_wo[230];
break;
case 11:
++_wo[150];
break;
case 13:
++_wo[250];
break;
case 14:
++_wo[270];
break;
default:
break;
}
switch (_vm->_map->getCell(24)) {
case 1:
++_wo[52];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[8];
break;
default:
break;
}
switch (_vm->_map->getCell(25)) {
case 0:
++_wo[111];
break;
case 1:
++_wo[46];
break;
case 2:
++_wo[171];
break;
case 3:
case 12:
++_wo[91];
break;
case 4:
case 7:
++_wo[2];
break;
case 5:
++_wo[211];
break;
case 6:
++_wo[191];
break;
case 8:
++_wo[131];
break;
case 9:
++_wo[291];
break;
case 10:
++_wo[231];
break;
case 11:
++_wo[151];
break;
case 13:
++_wo[251];
break;
case 14:
++_wo[271];
break;
default:
break;
}
switch (_vm->_map->getCell(26)) {
case 1:
++_wo[51];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[7];
break;
default:
break;
}
switch (_vm->_map->getCell(27)) {
case 0:
++_wo[116];
break;
case 1:
++_wo[50];
break;
case 2:
++_wo[176];
break;
case 3:
case 12:
++_wo[96];
break;
case 4:
case 7:
++_wo[6];
break;
case 5:
++_wo[216];
break;
case 6:
++_wo[196];
break;
case 8:
++_wo[136];
break;
case 9:
++_wo[296];
break;
case 10:
++_wo[236];
break;
case 11:
++_wo[156];
break;
case 13:
++_wo[256];
break;
case 14:
++_wo[276];
break;
default:
break;
}
switch (_vm->_map->getCell(28)) {
case 1:
++_wo[53];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[9];
break;
default:
break;
}
switch (_vm->_map->getCell(29)) {
case 0:
++_wo[115];
break;
case 1:
++_wo[49];
break;
case 2:
++_wo[175];
break;
case 3:
case 12:
++_wo[95];
break;
case 4:
case 7:
++_wo[5];
break;
case 5:
++_wo[215];
break;
case 6:
++_wo[195];
break;
case 8:
++_wo[135];
break;
case 9:
++_wo[295];
break;
case 10:
++_wo[235];
break;
case 11:
++_wo[155];
break;
case 13:
++_wo[255];
break;
case 14:
++_wo[275];
break;
default:
break;
}
switch (_vm->_map->getCell(30)) {
case 1:
++_wo[54];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[10];
break;
default:
break;
}
switch (_vm->_map->getCell(31)) {
case 0:
++_wo[114];
break;
case 1:
++_wo[48];
break;
case 2:
++_wo[174];
break;
case 3:
case 12:
++_wo[94];
break;
case 4:
++_wo[4];
break;
case 5:
++_wo[214];
break;
case 6:
++_wo[194];
break;
case 8:
++_wo[134];
break;
case 9:
++_wo[294];
break;
case 10:
++_wo[234];
break;
case 11:
++_wo[154];
break;
case 13:
++_wo[254];
break;
case 14:
++_wo[274];
break;
default:
break;
}
switch (_vm->_map->getCell(32)) {
case 1:
++_wo[75];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[31];
break;
default:
break;
}
switch (_vm->_map->getCell(33)) {
case 0:
++_wo[112];
break;
case 1:
++_wo[47];
break;
case 2:
++_wo[172];
break;
case 3:
case 12:
++_wo[92];
break;
case 4:
case 7:
++_wo[3];
break;
case 5:
++_wo[212];
break;
case 6:
++_wo[192];
break;
case 8:
++_wo[132];
break;
case 9:
++_wo[292];
break;
case 10:
++_wo[232];
break;
case 11:
++_wo[152];
break;
case 13:
++_wo[252];
break;
case 14:
++_wo[272];
break;
default:
break;
}
switch (_vm->_map->getCell(34)) {
case 1:
++_wo[77];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[33];
break;
default:
break;
}
switch (_vm->_map->getCell(35)) {
case 0:
++_wo[113];
break;
case 1:
++_wo[79];
break;
case 2:
++_wo[173];
break;
case 3:
case 12:
++_wo[93];
break;
case 4:
case 7:
++_wo[35];
break;
case 5:
++_wo[213];
break;
case 6:
++_wo[193];
break;
case 8:
++_wo[133];
break;
case 9:
++_wo[293];
break;
case 10:
++_wo[233];
break;
case 11:
++_wo[153];
break;
case 13:
++_wo[253];
break;
case 14:
++_wo[273];
break;
default:
break;
}
switch (_vm->_map->getCell(36)) {
case 1:
++_wo[83];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[39];
break;
default:
break;
}
switch (_vm->_map->getCell(37)) {
case 1:
++_wo[82];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[38];
break;
default:
break;
}
2015-01-12 20:25:12 -05:00
switch (_vm->_map->getCell(38)) {
case 1:
++_wo[81];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[37];
break;
default:
break;
}
switch (_vm->_map->getCell(34)) {
case 1:
++_wo[80];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[36];
break;
default:
break;
}
switch (_vm->_map->getCell(40)) {
case 1:
++_wo[84];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[40];
break;
default:
break;
}
switch (_vm->_map->getCell(41)) {
case 1:
++_wo[85];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[41];
break;
default:
break;
}
switch (_vm->_map->getCell(42)) {
case 1:
++_wo[86];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[42];
break;
default:
break;
}
switch (_vm->_map->getCell(43)) {
case 1:
++_wo[87];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[43];
break;
default:
break;
}
}
} // End of namespace Xeen