scummvm/backends/wince/CEActions.cpp

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2001-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "CEActions.h"
#include "KeysBuffer.h"
#include "gui/message.h"
#include "scumm/scumm.h"
#include "common/config-manager.h"
const String actionNames[] = {
"none",
"Pause",
"Save",
"Quit",
"Skip",
"Hide",
"Keyboard",
"Sound",
"Right click",
"Cursor",
"Free look"
};
CEActions* CEActions::Instance() {
return _instance;
}
String CEActions::actionName(ActionType action) {
return actionNames[action];
}
int CEActions::size() {
return ACTION_LAST - 1;
}
CEActions::CEActions(OSystem_WINCE3 *mainSystem, GameDetector &detector) :
_mainSystem(mainSystem), _mapping_active(false), _right_click_needed(false),
_hide_toolbar_needed(false)
{
int i;
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bool is_simon = (strncmp(detector._targetName.c_str(), "simon", 5) == 0);
bool is_sword1 = (detector._targetName == "sword1");
bool is_sword2 = (strcmp(detector._targetName.c_str(), "sword2") == 0);
bool is_queen = (detector._targetName == "queen");
bool is_sky = (detector._targetName == "sky");
for (i=0; i<ACTION_LAST; i++)
_action_mapping[i] = 0;
// See if a right click mapping could be needed
if (is_sword1 || is_sword2 || is_sky || is_queen || detector._targetName == "comi" ||
detector._targetName == "samnmax")
_right_click_needed = true;
// See if a "hide toolbar" mapping could be needed
if (is_sword1 || is_sword2 || is_queen)
_hide_toolbar_needed = true;
// Initialize keys for different actions
// Pause
_key_action[ACTION_PAUSE].setAscii(VK_SPACE);
_action_enabled[ACTION_PAUSE] = true;
// Save
if (is_simon)
_action_enabled[ACTION_SAVE] = false;
else
if (is_queen) {
_action_enabled[ACTION_SAVE] = true;
_key_action[ACTION_SAVE].setAscii(282); // F1 key
}
else
if (is_sky) {
_action_enabled[ACTION_SAVE] = true;
_key_action[ACTION_SAVE].setAscii(63);
}
else {
_action_enabled[ACTION_SAVE] = true;
_key_action[ACTION_SAVE].setAscii(319); // F5 key
}
// Quit
_action_enabled[ACTION_QUIT] = true;
// Skip
_action_enabled[ACTION_SKIP] = true;
if (is_simon || is_sky || is_sword2 || is_queen || is_sword1)
_key_action[ACTION_SKIP].setAscii(VK_ESCAPE);
else
_key_action[ACTION_SKIP].setAscii(Scumm::KEY_ALL_SKIP);
// Hide
_action_enabled[ACTION_HIDE] = true;
// Keyboard
_action_enabled[ACTION_KEYBOARD] = true;
// Sound
_action_enabled[ACTION_SOUND] = true;
// RightClick
_action_enabled[ACTION_RIGHTCLICK] = true;
// Cursor
_action_enabled[ACTION_CURSOR] = true;
// Freelook
_action_enabled[ACTION_FREELOOK] = true;
}
CEActions::~CEActions() {
}
void CEActions::init(OSystem_WINCE3 *mainSystem, GameDetector &detector) {
_instance = new CEActions(mainSystem, detector);
}
bool CEActions::perform(ActionType action) {
switch (action) {
case ACTION_PAUSE:
case ACTION_SAVE:
case ACTION_SKIP:
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KeysBuffer::Instance()->simulate(&_key_action[action]);
return true;
case ACTION_KEYBOARD:
_mainSystem->swap_panel();
return true;
case ACTION_HIDE:
_mainSystem->swap_panel_visibility();
return true;
case ACTION_SOUND:
_mainSystem->swap_sound_master();
return true;
case ACTION_RIGHTCLICK:
_mainSystem->add_right_click();
return true;
case ACTION_CURSOR:
_mainSystem->swap_mouse_visibility();
return true;
case ACTION_QUIT:
GUI::MessageDialog alert("Do you want to quit ?", "Yes", "No");
if (alert.runModal() == 1)
_mainSystem->quit();
return true;
}
return false;
}
bool CEActions::isActive(ActionType action) {
return false;
}
bool CEActions::isEnabled(ActionType action) {
return _action_enabled[action];
}
void CEActions::beginMapping(bool start) {
_mapping_active = start;
}
bool CEActions::mappingActive() {
return _mapping_active;
}
bool CEActions::performMapped(unsigned int keyCode, bool pushed) {
int i;
for (i=0; i<ACTION_LAST; i++) {
if (_action_mapping[i] == keyCode) {
if (pushed)
return perform((ActionType)(i + 1));
else
return true;
}
}
return false;
}
bool CEActions::loadMapping() {
const char *tempo;
int version;
int i;
version = ConfMan.getInt("CE_mapping_version");
if (version != ACTIONS_VERSION)
return false;
tempo = ConfMan.get("CE_mapping").c_str();
if (tempo && strlen(tempo)) {
for (i=0; i<ACTION_LAST; i++) {
char x[6];
int j;
memset(x, 0, sizeof(x));
memcpy(x, tempo + 5 * i, 4);
sscanf(x, "%x", &j);
_action_mapping[i] = j;
}
return true;
}
else
return false;
}
bool CEActions::saveMapping() {
char tempo[200];
int i;
tempo[0] = '\0';
ConfMan.set("CE_mapping_version", ACTIONS_VERSION);
for (i=0; i<ACTION_LAST; i++) {
char x[4];
sprintf(x, "%.4x ", _action_mapping[i]);
strcat(tempo, x);
}
ConfMan.set("CE_mapping", tempo);
ConfMan.flushToDisk();
return true;
}
unsigned int CEActions::getMapping(ActionType action) {
return _action_mapping[action - 1];
}
void CEActions::setMapping(ActionType action, unsigned int keyCode) {
int i;
for (i=0; i<ACTION_LAST; i++) {
if (_action_mapping[i] == keyCode)
_action_mapping[i] = 0;
}
_action_mapping[action - 1] = keyCode;
}
bool CEActions::needsRightClickMapping() {
if (!_right_click_needed)
return false;
else
return (_action_mapping[ACTION_RIGHTCLICK] == 0);
}
bool CEActions::needsHideToolbarMapping() {
if (!_hide_toolbar_needed)
return false;
else
return (_action_mapping[ACTION_HIDE] == 0);
}
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CEActions *CEActions::_instance = NULL;