scummvm/engines/sci/gui/gui_gfx.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/util.h"
#include "graphics/primitives.h"
#include "sci/sci.h"
#include "sci/engine/state.h"
#include "sci/tools.h"
#include "sci/gui/gui_font.h"
#include "sci/gui/gui_picture.h"
#include "sci/gui/gui_view.h"
#include "sci/gui/gui_screen.h"
#include "sci/gui/gui_palette.h"
#include "sci/gui/gui_gfx.h"
namespace Sci {
SciGuiGfx::SciGuiGfx(EngineState *state, SciGuiScreen *screen, SciGuiPalette *palette)
: _s(state), _screen(screen), _palette(palette) {
init();
}
SciGuiGfx::~SciGuiGfx() {
delete _mainPort;
delete _menuPort;
}
void SciGuiGfx::init() {
_font = NULL;
_textFonts = NULL; _textFontsCount = 0;
_textColors = NULL; _textColorsCount = 0;
// _mainPort is not known to windowmanager, that's okay according to sierra sci
// its not even used currently in our engine
_mainPort = new GuiPort(0);
SetPort(_mainPort);
OpenPort(_mainPort);
// _menuPort has actually hardcoded id 0xFFFF. Its not meant to be known to windowmanager according to sierra sci
_menuPort = new GuiPort(0);
OpenPort(_menuPort);
SetFont(0);
_menuPort->rect = Common::Rect(0, 0, _screen->_width, _screen->_height);
_menuRect = Common::Rect(0, 0, _screen->_width, 9);
// Initialize priority bands
if (_s->usesOldGfxFunctions()) {
_priorityBandCount = 15;
PriorityBandsInit(42, 200);
} else {
_priorityBandCount = 14;
PriorityBandsInit(42, 190);
}
}
GuiPort *SciGuiGfx::SetPort(GuiPort *newPort) {
GuiPort *oldPort = _curPort;
_curPort = newPort;
return oldPort;
}
GuiPort *SciGuiGfx::GetPort(void) {
return _curPort;
}
void SciGuiGfx::SetOrigin(int16 left, int16 top) {
_curPort->left = left;
_curPort->top = top;
}
void SciGuiGfx::MoveTo(int16 left, int16 top) {
_curPort->curTop = top;
_curPort->curLeft = left;
}
void SciGuiGfx::Move(int16 left, int16 top) {
_curPort->curTop += top;
_curPort->curLeft += left;
}
GuiResourceId SciGuiGfx::GetFontId() {
return _curPort->fontId;
}
SciGuiFont *SciGuiGfx::GetFont() {
if ((_font == NULL) || (_font->getResourceId() != _curPort->fontId))
_font = new SciGuiFont(_s->resMan, _curPort->fontId);
return _font;
}
void SciGuiGfx::SetFont(GuiResourceId fontId) {
if ((_font == NULL) || (_font->getResourceId() != fontId))
_font = new SciGuiFont(_s->resMan, fontId);
_curPort->fontId = _font->getResourceId();
_curPort->fontHeight = _font->getHeight();
}
void SciGuiGfx::OpenPort(GuiPort *port) {
port->fontId = 0;
port->fontHeight = 8;
GuiPort *tmp = _curPort;
_curPort = port;
SetFont(port->fontId);
_curPort = tmp;
port->top = 0;
port->left = 0;
port->textFace = 0;
port->penClr = 0;
port->backClr = 255;
port->penMode = 0;
port->rect = _bounds;
}
void SciGuiGfx::PenColor(int16 color) {
_curPort->penClr = color;
}
void SciGuiGfx::PenMode(int16 mode) {
_curPort->penMode = mode;
}
void SciGuiGfx::TextFace(int16 textFace) {
_curPort->textFace = textFace;
}
int16 SciGuiGfx::GetPointSize(void) {
return _curPort->fontHeight;
}
void SciGuiGfx::ClearScreen(byte color) {
FillRect(_curPort->rect, SCI_SCREEN_MASK_ALL, color, 0, 0);
}
void SciGuiGfx::InvertRect(const Common::Rect &rect) {
int16 oldpenmode = _curPort->penMode;
_curPort->penMode = 2;
FillRect(rect, 1, _curPort->penClr, _curPort->backClr);
_curPort->penMode = oldpenmode;
}
//-----------------------------
void SciGuiGfx::EraseRect(const Common::Rect &rect) {
FillRect(rect, 1, _curPort->backClr);
}
//-----------------------------
void SciGuiGfx::PaintRect(const Common::Rect &rect) {
FillRect(rect, 1, _curPort->penClr);
}
void SciGuiGfx::FillRect(const Common::Rect &rect, int16 drawFlags, byte clrPen, byte clrBack, byte bControl) {
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Common::Rect r = rect;
r.clip(_curPort->rect);
if (r.isEmpty()) // nothing to fill
return;
int16 oldPenMode = _curPort->penMode;
OffsetRect(r);
int16 x, y;
byte curVisual;
// Doing visual first
if (drawFlags & SCI_SCREEN_MASK_VISUAL) {
if (oldPenMode == 2) { // invert mode
for (y = r.top; y < r.bottom; y++) {
for (x = r.left; x < r.right; x++) {
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curVisual = _screen->getVisual(x, y);
if (curVisual == clrPen) {
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_screen->putPixel(x, y, 1, clrBack, 0, 0);
} else if (curVisual == clrBack) {
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_screen->putPixel(x, y, 1, clrPen, 0, 0);
}
}
}
} else { // just fill rect with ClrPen
for (y = r.top; y < r.bottom; y++) {
for (x = r.left; x < r.right; x++) {
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_screen->putPixel(x, y, 1, clrPen, 0, 0);
}
}
}
}
if (drawFlags < 2)
return;
drawFlags &= SCI_SCREEN_MASK_PRIORITY|SCI_SCREEN_MASK_CONTROL;
if (oldPenMode != 2) {
for (y = r.top; y < r.bottom; y++) {
for (x = r.left; x < r.right; x++) {
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_screen->putPixel(x, y, drawFlags, 0, clrBack, bControl);
}
}
} else {
for (y = r.top; y < r.bottom; y++) {
for (x = r.left; x < r.right; x++) {
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_screen->putPixel(x, y, drawFlags, 0, !_screen->getPriority(x, y), !_screen->getControl(x, y));
}
}
}
}
void SciGuiGfx::FrameRect(const Common::Rect &rect) {
Common::Rect r;
// left
r = rect;
r.right = rect.left + 1;
PaintRect(r);
// right
r.right = rect.right;
r.left = rect.right - 1;
PaintRect(r);
//top
r.left = rect.left;
r.bottom = rect.top + 1;
PaintRect(r);
//bottom
r.bottom = rect.bottom;
r.top = rect.bottom - 1;
PaintRect(r);
}
void SciGuiGfx::OffsetRect(Common::Rect &r) {
r.top += _curPort->top;
r.bottom += _curPort->top;
r.left += _curPort->left;
r.right += _curPort->left;
}
byte SciGuiGfx::CharHeight(int16 ch) {
#if 0
CResFont *res = getResFont();
return res ? res->getCharH(ch) : 0;
#endif
return 0;
}
//-----------------------------
byte SciGuiGfx::CharWidth(int16 ch) {
SciGuiFont *font = GetFont();
return font ? font->getCharWidth(ch) : 0;
}
void SciGuiGfx::ClearChar(int16 chr) {
if (_curPort->penMode != 1)
return;
Common::Rect rect;
rect.top = _curPort->curTop;
rect.bottom = rect.top + _curPort->fontHeight;
rect.left = _curPort->curLeft;
rect.right = rect.left + CharWidth(chr);
EraseRect(rect);
}
void SciGuiGfx::DrawChar(int16 chr) {
chr = chr & 0xFF;
ClearChar(chr);
StdChar(chr);
_curPort->curLeft += CharWidth(chr);
}
void SciGuiGfx::StdChar(int16 chr) {
#if 0
CResFont*res = getResFont();
if (res)
res->Draw(chr, _curPort->top + _curPort->curTop, _curPort->left
+ _curPort->curLeft, _vSeg, 320, _curPort->penClr,
_curPort->textFace);
#endif
}
void SciGuiGfx::SetTextFonts(int argc, reg_t *argv) {
int i;
if (_textFonts) {
delete _textFonts;
}
_textFontsCount = argc;
_textFonts = new GuiResourceId[argc];
for (i = 0; i < argc; i++) {
_textFonts[i] = (GuiResourceId)argv[i].toUint16();
}
}
void SciGuiGfx::SetTextColors(int argc, reg_t *argv) {
int i;
if (_textColors) {
delete _textColors;
}
_textColorsCount = argc;
_textColors = new uint16[argc];
for (i = 0; i < argc; i++) {
_textColors[i] = argv[i].toUint16();
}
}
// This internal function gets called as soon as a '|' is found in a text
// It will process the encountered code and set new font/set color
// We only support one-digit codes currently, don't know if multi-digit codes are possible
// Returns textcode character count
int16 SciGuiGfx::TextCodeProcessing(const char *&text, GuiResourceId orgFontId, int16 orgPenColor) {
const char *textCode = text;
int16 textCodeSize = 0;
char curCode;
unsigned char curCodeParm;
// Find the end of the textcode
while ((++textCodeSize) && (*text++ != 0x7C)) { }
// possible TextCodes:
// c -> sets textColor to current port pen color
// cX -> sets textColor to _textColors[X-1]
curCode = textCode[0];
curCodeParm = textCode[1];
if (isdigit(curCodeParm)) {
curCodeParm -= '0';
} else {
curCodeParm = 0;
}
switch (curCode) {
case 'c': // set text color
if (curCodeParm == 0) {
_curPort->penClr = orgPenColor;
} else {
if (curCodeParm < _textColorsCount) {
_curPort->penClr = _textColors[curCodeParm];
}
}
break;
case 'f':
if (curCodeParm == 0) {
SetFont(orgFontId);
} else {
if (curCodeParm < _textFontsCount) {
SetFont(_textFonts[curCodeParm]);
}
}
break;
}
return textCodeSize;
}
// return max # of chars to fit maxwidth with full words
int16 SciGuiGfx::GetLongest(const char *text, int16 maxWidth, GuiResourceId orgFontId) {
char curChar;
int16 maxChars = 0, curCharCount = 0;
uint16 width = 0;
GuiResourceId oldFontId = GetFontId();
int16 oldPenColor = _curPort->penClr;
GetFont();
if (!_font)
return 0;
while (width <= maxWidth) {
curChar = *text++;
switch (curChar) {
case 0x7C:
curCharCount++;
curCharCount += TextCodeProcessing(text, orgFontId, oldPenColor);
continue;
case 0xD:
curCharCount++;
continue;
case 0xA:
curCharCount++;
case 0:
SetFont(oldFontId);
PenColor(oldPenColor);
return curCharCount;
case ' ':
maxChars = curCharCount + 1;
break;
}
width += _font->getCharWidth(curChar);
curCharCount++;
}
SetFont(oldFontId);
PenColor(oldPenColor);
return maxChars;
}
void SciGuiGfx::TextWidth(const char *text, int16 from, int16 len, GuiResourceId orgFontId, int16 &textWidth, int16 &textHeight) {
unsigned char curChar;
GuiResourceId oldFontId = GetFontId();
int16 oldPenColor = _curPort->penClr;
textWidth = 0; textHeight = 0;
GetFont();
if (_font) {
text += from;
while (len--) {
curChar = *text++;
switch (curChar) {
case 0x7C:
len -= TextCodeProcessing(text, orgFontId, 0);
break;
case 0x0A:
case 0x0D:
textHeight = MAX<int16> (textHeight, _curPort->fontHeight);
break;
default:
textHeight = MAX<int16> (textHeight, _curPort->fontHeight);
textWidth += _font->getCharWidth(curChar);
}
}
}
SetFont(oldFontId);
PenColor(oldPenColor);
return;
}
void SciGuiGfx::StringWidth(const char *str, GuiResourceId orgFontId, int16 &textWidth, int16 &textHeight) {
TextWidth(str, 0, (int16)strlen(str), orgFontId, textWidth, textHeight);
}
int16 SciGuiGfx::TextSize(Common::Rect &rect, const char *str, GuiResourceId fontId, int16 maxWidth) {
GuiResourceId oldFontId = GetFontId();
int16 oldPenColor = _curPort->penClr;
int16 charCount;
int16 maxTextWidth = 0, textWidth;
int16 totalHeight = 0, textHeight;
if (fontId != -1)
SetFont(fontId);
rect.top = rect.left = 0;
if (maxWidth < 0) { // force output as single line
StringWidth(str, oldFontId, textWidth, textHeight);
rect.bottom = textHeight;
rect.right = textWidth;
} else {
// rect.right=found widest line with RTextWidth and GetLongest
// rect.bottom=num. lines * GetPointSize
rect.right = (maxWidth ? maxWidth : 192);
const char*p = str;
while (*p) {
//if (*p == 0xD || *p == 0xA) {
// p++;
// continue;
//}
charCount = GetLongest(p, rect.right, oldFontId);
if (charCount == 0)
break;
TextWidth(p, 0, charCount, oldFontId, textWidth, textHeight);
maxTextWidth = MAX(textWidth, maxTextWidth);
totalHeight += textHeight;
p += charCount;
}
rect.bottom = totalHeight;
rect.right = maxWidth ? maxWidth : MIN(rect.right, maxTextWidth);
}
SetFont(oldFontId);
PenColor(oldPenColor);
return rect.right;
}
// returns maximum font height used
void SciGuiGfx::DrawText(const char *text, int16 from, int16 len, GuiResourceId orgFontId, int16 orgPenColor) {
int16 curChar, charWidth;
Common::Rect rect;
GetFont();
if (!_font)
return;
rect.top = _curPort->curTop;
rect.bottom = rect.top + _curPort->fontHeight;
text += from;
while (len--) {
curChar = (*text++);
switch (curChar) {
case 0x7C:
len -= TextCodeProcessing(text, orgFontId, orgPenColor);
break;
case 0x0A:
case 0x0D:
case 0:
break;
default:
charWidth = _font->getCharWidth(curChar);
// clear char
if (_curPort->penMode == 1) {
rect.left = _curPort->curLeft;
rect.right = rect.left + charWidth;
EraseRect(rect);
}
// CharStd
_font->draw(_screen, curChar, _curPort->top + _curPort->curTop, _curPort->left + _curPort->curLeft, _curPort->penClr, _curPort->textFace);
_curPort->curLeft += charWidth;
}
}
}
// returns maximum font height used
void SciGuiGfx::ShowText(const char *text, int16 from, int16 len, GuiResourceId orgFontId, int16 orgPenColor) {
Common::Rect rect;
rect.top = _curPort->curTop;
rect.bottom = rect.top + GetPointSize();
rect.left = _curPort->curLeft;
DrawText(text, from, len, orgFontId, orgPenColor);
rect.right = _curPort->curLeft;
ShowBits(rect, 1);
}
// Draws a text in rect.
void SciGuiGfx::TextBox(const char *text, int16 bshow, const Common::Rect &rect, int16 align, GuiResourceId fontId) {
int16 textWidth, textHeight, charCount, offset;
int16 hline = 0;
GuiResourceId orgFontId = GetFontId();
int16 orgPenColor = _curPort->penClr;
if (fontId != -1)
SetFont(fontId);
while (*text) {
// if (*text == 0xD || *text == 0xA) {
// text++;
// continue;
// }
charCount = GetLongest(text, rect.width(), orgFontId);
if (charCount == 0)
break;
TextWidth(text, 0, charCount, orgFontId, textWidth, textHeight);
switch (align) {
case -1: // right-aligned
offset = rect.width() - textWidth;
break;
case 1: // center text
offset = (rect.width() - textWidth) / 2;
break;
default: // left-aligned
offset = 0;
}
MoveTo(rect.left + offset, rect.top + hline);
if (bshow) {
ShowText(text, 0, charCount, orgFontId, orgPenColor);
} else {
DrawText(text, 0, charCount, orgFontId, orgPenColor);
}
hline += textHeight;
text += charCount;
}
SetFont(orgFontId);
PenColor(orgPenColor);
}
// Update (part of) screen
void SciGuiGfx::ShowBits(const Common::Rect &r, uint16 screenMask) {
Common::Rect rect(r.left, r.top, r.right, r.bottom);
rect.clip(_curPort->rect);
if (rect.isEmpty()) // nothing to show
return;
OffsetRect(rect);
assert((screenMask & 0x8000) == 0);
_screen->copyToScreen();
// _system->copyRectToScreen(GetSegment(flags) + _baseTable[rect.top] + rect.left, 320, rect.left, rect.top, rect.width(), rect.height());
// _system->updateScreen();
}
GuiMemoryHandle SciGuiGfx::SaveBits(const Common::Rect &rect, byte screenMask) {
GuiMemoryHandle memoryId;
byte *memoryPtr;
int size;
Common::Rect r(rect.left, rect.top, rect.right, rect.bottom);
r.clip(_curPort->rect);
if (r.isEmpty()) // nothing to save
return NULL_REG;
OffsetRect(r); //local port coords to screen coords
// now actually ask _screen how much space it will need for saving
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size = _screen->getBitsDataSize(r, screenMask);
memoryId = kalloc(_s->_segMan, "SaveBits()", size);
memoryPtr = kmem(_s->_segMan, memoryId);
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_screen->saveBits(r, screenMask, memoryPtr);
return memoryId;
}
void SciGuiGfx::RestoreBits(GuiMemoryHandle memoryHandle) {
byte *memoryPtr = NULL;
if (!memoryHandle.isNull()) {
memoryPtr = kmem(_s->_segMan, memoryHandle);;
if (memoryPtr) {
_screen->restoreBits(memoryPtr);
kfree(_s->_segMan, memoryHandle);
}
}
}
// Sierra's Bresenham line drawing
// WARNING: Do not just blindly replace this with Graphics::drawLine(), as it seems to create issues with flood fill
void SciGuiGfx::drawLine(int16 left, int16 top, int16 right, int16 bottom, byte color, byte priority, byte control) {
//set_drawing_flag
byte drawMask = _screen->getDrawingMask(color, priority, control);
// offseting the line
left += _curPort->left;
right += _curPort->left;
top += _curPort->top;
bottom += _curPort->top;
// horizontal line
if (top == bottom) {
if (right < left)
SWAP(right, left);
for (int i = left; i <= right; i++)
_screen->putPixel(i, top, drawMask, color, priority, control);
return;
}
// vertical line
if (left == right) {
if (top > bottom)
SWAP(top, bottom);
for (int i = top; i <= bottom; i++)
_screen->putPixel(left, i, drawMask, color, priority, control);
return;
}
// sloped line - draw with Bresenham algorithm
int dy = bottom - top;
int dx = right - left;
int stepy = dy < 0 ? -1 : 1;
int stepx = dx < 0 ? -1 : 1;
dy = ABS(dy) << 1;
dx = ABS(dx) << 1;
// setting the 1st and last pixel
_screen->putPixel(left, top, drawMask, color, priority, control);
_screen->putPixel(right, bottom, drawMask, color, priority, control);
// drawing the line
if (dx > dy) { // going horizontal
int fraction = dy - (dx >> 1);
while (left != right) {
if (fraction >= 0) {
top += stepy;
fraction -= dx;
}
left += stepx;
fraction += dy;
_screen->putPixel(left, top, drawMask, color, priority, control);
}
} else { // going vertical
int fraction = dx - (dy >> 1);
while (top != bottom) {
if (fraction >= 0) {
left += stepx;
fraction -= dy;
}
top += stepy;
fraction += dx;
_screen->putPixel(left, top, drawMask, color, priority, control);
}
}
//g_sci->eventMgr->waitUntil(5);
//ShowBits(&_rThePort->rect,6);
}
void SciGuiGfx::Draw_String(const char *text) {
GuiResourceId orgFontId = GetFontId();
int16 orgPenColor = _curPort->penClr;
DrawText(text, 0, strlen(text), orgFontId, orgPenColor);
SetFont(orgFontId);
PenColor(orgPenColor);
}
void SciGuiGfx::drawPicture(GuiResourceId pictureId, int16 animationNr, bool mirroredFlag, bool addToFlag, GuiResourceId paletteId) {
SciGuiPicture *picture;
picture = new SciGuiPicture(_s, this, _screen, _palette, pictureId);
// do we add to a picture? if not -> clear screen
if (!addToFlag) {
if (_s->resMan->isVGA())
ClearScreen(0);
else
ClearScreen(15);
}
picture->draw(animationNr, mirroredFlag, addToFlag, paletteId);
}
void SciGuiGfx::drawCel(GuiResourceId viewId, GuiViewLoopNo loopNo, GuiViewCelNo celNo, uint16 leftPos, uint16 topPos, byte priority, uint16 paletteNo) {
SciGuiView *view = new SciGuiView(_s->resMan, _screen, _palette, viewId);
Common::Rect rect(0, 0);
Common::Rect clipRect(0, 0);
if (view) {
rect.left = leftPos;
rect.top = topPos;
rect.right = rect.left + view->getWidth(loopNo, celNo);
rect.bottom = rect.top + view->getHeight(loopNo, celNo);
clipRect = rect;
clipRect.clip(_curPort->rect);
if (clipRect.isEmpty()) // nothing to draw
return;
Common::Rect clipRectTranslated = clipRect;
OffsetRect(clipRectTranslated);
view->draw(rect, clipRect, clipRectTranslated, loopNo, celNo, priority, paletteNo);
//if (_picNotValid == 0)
// _gfx->ShowBits(rect, 1);
}
}
uint16 SciGuiGfx::onControl(uint16 screenMask, Common::Rect rect) {
Common::Rect outRect(rect.left, rect.top, rect.right, rect.bottom);
int16 x, y;
uint16 result = 0;
outRect.clip(_curPort->rect);
if (outRect.isEmpty()) // nothing to control
return 0;
OffsetRect(outRect);
if (screenMask & SCI_SCREEN_MASK_PRIORITY) {
for (y = outRect.top; y < outRect.bottom; y++) {
for (x = outRect.left; x < outRect.right; x++) {
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result |= 1 << _screen->getPriority(x, y);
}
}
} else {
for (y = outRect.top; y < outRect.bottom; y++) {
for (x = outRect.left; x < outRect.right; x++) {
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result |= 1 << _screen->getControl(x, y);
}
}
}
return result;
}
static inline int sign_extend_byte(int value) {
if (value & 0x80)
return value - 256;
else
return value;
}
void SciGuiGfx::PriorityBandsInit(int16 top, int16 bottom) {
double bandSize;
int16 y;
_priorityTop = top;
_priorityBottom = bottom;
bandSize = (_priorityBottom - _priorityTop) / (_priorityBandCount - 1);
memset(_priorityBands, 0, _priorityTop);
for (y = _priorityTop; y < _priorityBottom; y++)
_priorityBands[y] = (byte)(1 + (y - _priorityTop) / bandSize);
for (y = _priorityBottom; y < _screen->_height; y++)
_priorityBands[y] = _priorityBandCount;
}
void SciGuiGfx::PriorityBandsInit(byte *data) {
int i = 0, inx;
byte priority = 0;
for (inx = 0; inx < 14; inx++) {
priority = *data++;
while (i < priority)
_priorityBands[i++] = inx;
}
while (i < 200)
_priorityBands[i++] = inx;
}
byte SciGuiGfx::CoordinateToPriority(int16 y) {
if (y < _priorityTop)
return _priorityBands[_priorityTop];
if (y > _priorityBottom)
return _priorityBands[_priorityBottom];
return _priorityBands[y];
}
int16 SciGuiGfx::PriorityToCoordinate(byte priority) {
int16 y;
if (priority <= _priorityBandCount) {
for (y = 0; y <= _priorityBottom; y++)
if (_priorityBands[y] == priority)
return y;
}
return _priorityBottom;
}
void SciGuiGfx::AnimateDisposeLastCast() {
// FIXME
//if (!_lastCast->first.isNull())
//_lastCast->DeleteList();
}
void SciGuiGfx::AnimateInvoke(List *list, int argc, reg_t *argv) {
SegManager *segMan = _s->_segMan;
reg_t curAddress = list->first;
Node *curNode = _s->_segMan->lookupNode(curAddress);
reg_t curObject;
uint16 mask;
while (curNode) {
curObject = curNode->value;
mask = GET_SEL32V(curObject, signal);
if (!(mask & SCI_ANIMATE_SIGNAL_FROZEN)) {
// Call .doit method of that object
invoke_selector(_s, curObject, _s->_kernel->_selectorCache.doit, kContinueOnInvalidSelector, argv, argc, __FILE__, __LINE__, 0);
// Lookup node again, since the nodetable it was in may have been reallocated
curNode = _s->_segMan->lookupNode(curAddress);
}
curAddress = curNode->succ;
curNode = _s->_segMan->lookupNode(curAddress);
}
}
void SciGuiGfx::AnimateFill(List *list, byte &old_picNotValid) {
SegManager *segMan = _s->_segMan;
reg_t curAddress = list->first;
Node *curNode = _s->_segMan->lookupNode(curAddress);
reg_t curObject;
SciGuiView *view = NULL;
GuiResourceId viewId;
GuiViewLoopNo loopNo;
GuiViewCelNo celNo;
int16 x, y, z;
Common::Rect celRect;
uint16 signal;
while (curNode) {
curObject = curNode->value;
// Get animation data...
viewId = GET_SEL32V(curObject, view);
loopNo = GET_SEL32V(curObject, loop);
celNo = GET_SEL32V(curObject, cel);
x = GET_SEL32V(curObject, x);
y = GET_SEL32V(curObject, y);
z = GET_SEL32V(curObject, z);
signal = GET_SEL32V(curObject, signal);
// Get the corresponding view
view = new SciGuiView(_s->resMan, _screen, _palette, viewId);
// adjust loop and cel, if any of those is invalid
if (loopNo >= view->getLoopCount()) {
loopNo = 0;
PUT_SEL32V(curObject, loop, loopNo);
}
if (celNo >= view->getCelCount(loopNo)) {
celNo = 0;
PUT_SEL32V(curObject, cel, celNo);
}
// Create rect according to coordinates and given cel
view->getCelRect(loopNo, celNo, x, y, z, &celRect);
PUT_SEL32V(curObject, nsLeft, celRect.left);
PUT_SEL32V(curObject, nsTop, celRect.top);
PUT_SEL32V(curObject, nsRight, celRect.right);
PUT_SEL32V(curObject, nsBottom, celRect.bottom);
if (!(signal & SCI_ANIMATE_SIGNAL_FIXEDPRIORITY))
PUT_SEL32V(curObject, priority, CoordinateToPriority(y));
if (signal & SCI_ANIMATE_SIGNAL_NOUPDATE) {
if (signal & (SCI_ANIMATE_SIGNAL_FORCEUPDATE | SCI_ANIMATE_SIGNAL_VIEWUPDATED)
|| (signal & SCI_ANIMATE_SIGNAL_HIDDEN && !(signal & SCI_ANIMATE_SIGNAL_REMOVEVIEW))
|| (!(signal & SCI_ANIMATE_SIGNAL_HIDDEN) && signal & SCI_ANIMATE_SIGNAL_REMOVEVIEW)
|| (signal & SCI_ANIMATE_SIGNAL_ALWAYSUPDATE))
old_picNotValid++;
signal &= 0xFFFF ^ SCI_ANIMATE_SIGNAL_STOPUPDATE;
} else {
if (signal & SCI_ANIMATE_SIGNAL_STOPUPDATE || signal & SCI_ANIMATE_SIGNAL_ALWAYSUPDATE)
old_picNotValid++;
signal &= 0xFFFF ^ SCI_ANIMATE_SIGNAL_FORCEUPDATE;
}
PUT_SEL32V(curObject, signal, signal);
curAddress = curNode->succ;
curNode = _s->_segMan->lookupNode(curAddress);
}
}
Common::List<GuiAnimateList> *SciGuiGfx::AnimateMakeSortedList(List *list) {
SegManager *segMan = _s->_segMan;
Common::List<GuiAnimateList> *sortedList = new Common::List<GuiAnimateList>;
GuiAnimateList listHelper;
reg_t curAddress = list->first;
Node *curNode = _s->_segMan->lookupNode(curAddress);
reg_t curObject;
return sortedList;
// First convert the given List to Common::List
while (curNode) {
curObject = curNode->value;
listHelper.address = curAddress;
listHelper.y = (int16)GET_SEL32V(curObject, y);
listHelper.z = (int16)GET_SEL32V(curObject, priority);
sortedList->push_back(listHelper);
curAddress = curNode->succ;
curNode = _s->_segMan->lookupNode(curAddress);
}
// Now do a bubble sort on this Common::List
if (sortedList->size() < 2)
return sortedList;
sortedList->begin();
// Common::List<ExecStack>::iterator iter;
// for (iter = s->_executionStack.begin();
// iter != s->_executionStack.end(); ++iter) {
// ExecStack &es = *iter;
return sortedList;
}
#define SCI_ANIMATE_MAXLIST 50
void SciGuiGfx::AnimateUpdate(List *list) {
SegManager *segMan = _s->_segMan;
reg_t curAddress = list->first;
Node *curNode = _s->_segMan->lookupNode(curAddress);
reg_t curObject;
int16 listNr = 0, listCount = 0;
reg_t object[SCI_ANIMATE_MAXLIST];
GuiResourceId viewId[SCI_ANIMATE_MAXLIST];
GuiViewLoopNo loopNo[SCI_ANIMATE_MAXLIST];
GuiViewCelNo celNo[SCI_ANIMATE_MAXLIST];
int16 priority[SCI_ANIMATE_MAXLIST];
Common::Rect celRect[SCI_ANIMATE_MAXLIST];
uint16 paletteNo[SCI_ANIMATE_MAXLIST], signal[SCI_ANIMATE_MAXLIST];
reg_t bitsHandle;
Common::Rect rect;
// first cache information about the list
// FIXME: perhaps make a list that is persistent in memory and resize it on demand...
while (curNode) {
curObject = curNode->value;
object[listNr] = curObject;
viewId[listNr] = GET_SEL32V(curObject, view);
loopNo[listNr] = GET_SEL32V(curObject, loop);
celNo[listNr] = GET_SEL32V(curObject, cel);
celRect[listNr].left = GET_SEL32V(curObject, nsLeft);
celRect[listNr].top = GET_SEL32V(curObject, nsTop);
celRect[listNr].right = GET_SEL32V(curObject, nsRight);
celRect[listNr].bottom = GET_SEL32V(curObject, nsBottom);
priority[listNr] = GET_SEL32V(curObject, priority);
paletteNo[listNr] = GET_SEL32V(curObject, palette);
signal[listNr] = GET_SEL32V(curObject, signal);
listNr++;
curAddress = curNode->succ;
curNode = _s->_segMan->lookupNode(curAddress);
}
listCount = listNr;
// Remove all previous cels from screen
for (listNr = listCount - 1; listNr >= 0; listNr--) {
curObject = object[listNr];
if (signal[listNr] & SCI_ANIMATE_SIGNAL_NOUPDATE) {
if (!(signal[listNr] & SCI_ANIMATE_SIGNAL_REMOVEVIEW)) {
bitsHandle = GET_SEL32(curObject, underBits);
if (_screen->_picNotValid != 1) {
RestoreBits(bitsHandle);
//arr1[i] = 1;
} else {
//FreeBits(bits_gfx->UnloadBits(hBits);
}
PUT_SEL32V(curObject, underBits, 0);
}
signal[listNr] &= 0xFFFF ^ SCI_ANIMATE_SIGNAL_FORCEUPDATE;
signal[listNr] &= signal[listNr] & SCI_ANIMATE_SIGNAL_VIEWUPDATED ? 0xFFFF ^ (SCI_ANIMATE_SIGNAL_VIEWUPDATED | SCI_ANIMATE_SIGNAL_NOUPDATE) : 0xFFFF;
} else if (signal[listNr] & SCI_ANIMATE_SIGNAL_STOPUPDATE) {
signal[listNr] = (signal[listNr] & (0xFFFF ^ SCI_ANIMATE_SIGNAL_STOPUPDATE)) | SCI_ANIMATE_SIGNAL_NOUPDATE;
}
}
for (listNr = 0; listNr < listCount; listNr++) {
if (signal[listNr] & SCI_ANIMATE_SIGNAL_ALWAYSUPDATE) {
curObject = object[listNr];
// draw corresponding cel
drawCel(viewId[listNr], loopNo[listNr], celNo[listNr], celRect[listNr].left, celRect[listNr].top, priority[listNr], paletteNo[listNr]);
// arr1[i] = 1;
signal[listNr] &= 0xFFFF ^ (SCI_ANIMATE_SIGNAL_STOPUPDATE | SCI_ANIMATE_SIGNAL_VIEWUPDATED | SCI_ANIMATE_SIGNAL_NOUPDATE | SCI_ANIMATE_SIGNAL_FORCEUPDATE);
if ((signal[listNr] & SCI_ANIMATE_SIGNAL_IGNOREACTOR) == 0) {
rect = celRect[listNr];
rect.top = CLIP<int16>(PriorityToCoordinate(priority[listNr]) - 1, rect.top, rect.bottom - 1);
FillRect(rect, SCI_SCREEN_MASK_CONTROL, 0, 0, 15);
}
}
}
for (listNr = 0; listNr < listCount; listNr++) {
if (signal[listNr] & SCI_ANIMATE_SIGNAL_NOUPDATE) {
if (signal[listNr] & SCI_ANIMATE_SIGNAL_HIDDEN) {
signal[listNr] |= SCI_ANIMATE_SIGNAL_REMOVEVIEW;
} else {
signal[listNr] &= 0xFFFF ^ SCI_ANIMATE_SIGNAL_REMOVEVIEW;
curObject = object[listNr];
if (signal[listNr] & SCI_ANIMATE_SIGNAL_IGNOREACTOR)
bitsHandle = SaveBits(celRect[listNr], SCI_SCREEN_MASK_PRIORITY|SCI_SCREEN_MASK_PRIORITY);
else
bitsHandle = SaveBits(celRect[listNr], SCI_SCREEN_MASK_ALL);
PUT_SEL32(curObject, underBits, bitsHandle);
}
}
}
for (listNr = 0; listNr < listCount; listNr++) {
curObject = object[listNr];
if (signal[listNr] & SCI_ANIMATE_SIGNAL_NOUPDATE && !(signal[listNr] & SCI_ANIMATE_SIGNAL_HIDDEN)) {
// draw corresponding cel
drawCel(viewId[listNr], loopNo[listNr], celNo[listNr], celRect[listNr].left, celRect[listNr].top, priority[listNr], paletteNo[listNr]);
// arr1[i] = 1;
if ((signal[listNr] & SCI_ANIMATE_SIGNAL_IGNOREACTOR) == 0) {
rect = celRect[listNr];
rect.top = CLIP<int16>(PriorityToCoordinate(priority[listNr]) - 1, rect.top, rect.bottom - 1);
FillRect(rect, SCI_SCREEN_MASK_CONTROL, 0, 0, 15);
}
}
PUT_SEL32V(curObject, signal, signal[listNr]);
}
}
void SciGuiGfx::AnimateDrawCels(List *list) {
SegManager *segMan = _s->_segMan;
reg_t curAddress = list->first;
Node *curNode = _s->_segMan->lookupNode(curAddress);
reg_t curObject;
GuiResourceId viewId;
GuiViewLoopNo loopNo;
GuiViewCelNo celNo;
int16 x, y, priority;
Common::Rect celRect;
uint16 signal, paletteNo;
reg_t bitsHandle;
while (curNode) {
curObject = curNode->value;
signal = GET_SEL32V(curObject, signal);
if (!(signal & (SCI_ANIMATE_SIGNAL_NOUPDATE | SCI_ANIMATE_SIGNAL_HIDDEN | SCI_ANIMATE_SIGNAL_ALWAYSUPDATE))) {
// Get animation data...
viewId = GET_SEL32V(curObject, view);
loopNo = GET_SEL32V(curObject, loop);
celNo = GET_SEL32V(curObject, cel);
x = GET_SEL32V(curObject, x);
y = GET_SEL32V(curObject, y);
priority = GET_SEL32V(curObject, priority);
paletteNo = GET_SEL32V(curObject, palette);
celRect.left = GET_SEL32V(curObject, nsLeft);
celRect.top = GET_SEL32V(curObject, nsTop);
celRect.right = GET_SEL32V(curObject, nsRight);
celRect.bottom = GET_SEL32V(curObject, nsBottom);
// Save background
bitsHandle = SaveBits(celRect, SCI_SCREEN_MASK_ALL);
PUT_SEL32(curObject, underBits, bitsHandle);
// draw corresponding cel
drawCel(viewId, loopNo, celNo, celRect.left, celRect.top, priority, paletteNo);
// arr1[inx] = 1;
if (signal & SCI_ANIMATE_SIGNAL_REMOVEVIEW) {
signal &= 0xFFFF ^ SCI_ANIMATE_SIGNAL_REMOVEVIEW;
PUT_SEL32V(curObject, signal, signal);
}
// HEAPHANDLE hNewCast = heapNewPtr(sizeof(sciCast), kDataCast);
// sciCast *pNewCast = (sciCast *)heap2Ptr(hNewCast);
// pNewCast->view = view;
// pNewCast->loop = loop;
// pNewCast->cel = cel;
// pNewCast->z = z;
// pNewCast->pal = pal;
// pNewCast->hSaved = 0;
// pNewCast->rect = *rect;
// _lastCast->AddToEnd(hNewCast);
}
curAddress = curNode->succ;
curNode = _s->_segMan->lookupNode(curAddress);
}
}
void SciGuiGfx::AnimateRestoreAndDelete(List *list, int argc, reg_t *argv) {
SegManager *segMan = _s->_segMan;
reg_t curAddress = list->first;
Node *curNode = _s->_segMan->lookupNode(curAddress);
reg_t curObject;
uint16 signal;
// FIXME: we are supposed to go through this table backwards
while (curNode) {
curObject = curNode->value;
signal = GET_SEL32V(curObject, signal);
// FIXME: this is supposed to go into the loop above (same method)
if (signal & SCI_ANIMATE_SIGNAL_HIDDEN) {
signal |= SCI_ANIMATE_SIGNAL_REMOVEVIEW;
PUT_SEL32V(curObject, signal, signal);
}
if ((signal & (SCI_ANIMATE_SIGNAL_NOUPDATE | SCI_ANIMATE_SIGNAL_REMOVEVIEW)) == 0) {
RestoreBits(GET_SEL32(curObject, underBits));
PUT_SEL32V(curObject, underBits, 0);
}
if (signal & SCI_ANIMATE_SIGNAL_DISPOSEME) {
// Call .delete_ method of that object
invoke_selector(_s, curObject, _s->_kernel->_selectorCache.delete_, kContinueOnInvalidSelector, argv, argc, __FILE__, __LINE__, 0);
// Lookup node again, since the nodetable it was in may have been reallocated
curNode = _s->_segMan->lookupNode(curAddress);
}
curAddress = curNode->succ;
curNode = _s->_segMan->lookupNode(curAddress);
}
}
void SciGuiGfx::AddToPicDrawCels(List *list) {
SegManager *segMan = _s->_segMan;
reg_t curAddress = list->first;
Node *curNode = _s->_segMan->lookupNode(curAddress);
reg_t curObject;
SciGuiView *view = NULL;
GuiResourceId viewId;
GuiViewLoopNo loopNo;
GuiViewCelNo celNo;
int16 x, y, z, priority;
uint16 paletteNo, signal;
Common::Rect celRect;
while (curNode) {
curObject = curNode->value;
// Get cel data...
viewId = GET_SEL32V(curObject, view);
loopNo = GET_SEL32V(curObject, loop);
celNo = GET_SEL32V(curObject, cel);
x = GET_SEL32V(curObject, x);
y = GET_SEL32V(curObject, y);
z = GET_SEL32V(curObject, z);
priority = GET_SEL32V(curObject, priority);
if (priority == -1)
priority = CoordinateToPriority(y);
paletteNo = GET_SEL32V(curObject, palette);
signal = GET_SEL32V(curObject, signal);
// Get the corresponding view
view = new SciGuiView(_s->resMan, _screen, _palette, viewId);
// Create rect according to coordinates and given cel
view->getCelRect(loopNo, celNo, x, y, priority, &celRect);
// draw corresponding cel
drawCel(viewId, loopNo, celNo, celRect.left, celRect.top, z, paletteNo);
if ((signal & SCI_ANIMATE_SIGNAL_IGNOREACTOR) == 0) {
celRect.top = CLIP<int16>(PriorityToCoordinate(priority) - 1, celRect.top, celRect.bottom - 1);
FillRect(celRect, SCI_SCREEN_MASK_CONTROL, 0, 0, 15);
}
curAddress = curNode->succ;
curNode = _s->_segMan->lookupNode(curAddress);
}
}
void SciGuiGfx::SetNowSeen(reg_t objectReference) {
SegManager *segMan = _s->_segMan;
SciGuiView *view = NULL;
Common::Rect celRect(0, 0);
GuiResourceId viewId = (GuiResourceId)GET_SEL32V(objectReference, view);
GuiViewLoopNo loopNo = sign_extend_byte((GuiViewLoopNo)GET_SEL32V(objectReference, loop));
GuiViewCelNo celNo = sign_extend_byte((GuiViewCelNo)GET_SEL32V(objectReference, cel));
int16 x = (int16)GET_SEL32V(objectReference, x);
int16 y = (int16)GET_SEL32V(objectReference, y);
int16 z = 0;
if (_s->_kernel->_selectorCache.z > -1) {
z = (int16)GET_SEL32V(objectReference, z);
}
// now get cel rectangle
view = new SciGuiView(_s->resMan, _screen, _palette, viewId);
view->getCelRect(loopNo, celNo, x, y, z, &celRect);
// TODO: sometimes loop is negative. Check what it means
if (lookup_selector(_s->_segMan, objectReference, _s->_kernel->_selectorCache.nsTop, NULL, NULL) == kSelectorVariable) {
PUT_SEL32V(objectReference, nsLeft, celRect.left);
PUT_SEL32V(objectReference, nsRight, celRect.right);
PUT_SEL32V(objectReference, nsTop, celRect.top);
PUT_SEL32V(objectReference, nsBottom, celRect.bottom);
}
}
} // End of namespace Sci