scummvm/backends/platform/ds/arm9/source/touchkeyboard.cpp

481 lines
12 KiB
C++
Raw Normal View History

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
*/
2006-07-09 14:46:04 +00:00
#include <nds.h>
#include "touchkeyboard.h"
#include "keyboard_raw.h"
#include "keyboard_pal_raw.h"
#include "8x8font_tga_raw.h"
#include "dsmain.h"
#include "osystem_ds.h"
namespace DS {
struct key_data {
char keyNum;
char x, y;
int character;
bool pressed;
};
#define DS_NUM_KEYS 60
#define DS_SHIFT 2
#define DS_BACKSPACE 8
#define DS_RETURN 13
#define DS_CAPSLOCK 1
key_data keys[DS_NUM_KEYS] = {
// Key number x y character
// Numbers
{28, 3, 0, '1'},
{29, 5, 0, '2'},
{30, 7, 0, '3'},
{31, 9, 0, '4'},
{32, 11, 0, '5'},
{33, 13, 0, '6'},
{34, 15, 0, '7'},
{35, 17, 0, '8'},
{36, 19, 0, '9'},
{27, 21, 0, '0'},
{45, 23, 0, Common::KEYCODE_MINUS},
{50, 25, 0, Common::KEYCODE_EQUALS},
{52, 27, 0, Common::KEYCODE_BACKSPACE},
// Top row
{'Q'-'A' + 1, 4, 2, 'Q'},
{'W'-'A' + 1, 6, 2, 'W'},
{'E'-'A' + 1, 8, 2, 'E'},
{'R'-'A' + 1, 10, 2, 'R'},
{'T'-'A' + 1, 12, 2, 'T'},
{'Y'-'A' + 1, 14, 2, 'Y'},
{'U'-'A' + 1, 16, 2, 'U'},
{'I'-'A' + 1, 18, 2, 'I'},
{'O'-'A' + 1, 20, 2, 'O'},
{'P'-'A' + 1, 22, 2, 'P'},
{43, 24, 2, Common::KEYCODE_LEFTBRACKET},
{44, 26, 2, Common::KEYCODE_RIGHTBRACKET},
// Middle row
{55, 3, 4, DS_CAPSLOCK},
{'A'-'A' + 1, 5, 4, 'A'},
{'S'-'A' + 1, 7, 4, 'S'},
{'D'-'A' + 1, 9, 4, 'D'},
{'F'-'A' + 1, 11, 4, 'F'},
{'G'-'A' + 1, 13, 4, 'G'},
{'H'-'A' + 1, 15, 4, 'H'},
{'J'-'A' + 1, 17, 4, 'J'},
{'K'-'A' + 1, 19, 4, 'K'},
{'L'-'A' + 1, 21, 4, 'L'},
{42, 23, 4, Common::KEYCODE_SEMICOLON},
{41, 25, 4, Common::KEYCODE_QUOTE},
{46, 27, 4, Common::KEYCODE_RETURN},
// Bottom row
{51, 4, 6, DS_SHIFT},
{'Z'-'A' + 1, 6, 6, 'Z'},
{'X'-'A' + 1, 8, 6, 'X'},
{'C'-'A' + 1, 10, 6, 'C'},
{'V'-'A' + 1, 12, 6, 'V'},
{'B'-'A' + 1, 14, 6, 'B'},
{'N'-'A' + 1, 16, 6, 'N'},
{'M'-'A' + 1, 18, 6, 'M'},
{38, 20, 6, Common::KEYCODE_COMMA},
{39, 22, 6, Common::KEYCODE_PERIOD},
{40, 24, 6, Common::KEYCODE_SLASH},
// Space bar
{47, 9, 8, Common::KEYCODE_SPACE},
{48, 11, 8, Common::KEYCODE_SPACE},
{48, 13, 8, Common::KEYCODE_SPACE},
{48, 15, 8, Common::KEYCODE_SPACE},
{48, 17, 8, Common::KEYCODE_SPACE},
{49, 19, 8, Common::KEYCODE_SPACE},
// Cursor arrows
{52, 27, 8, Common::KEYCODE_LEFT},
{54, 29, 8, Common::KEYCODE_DOWN},
{53, 31, 8, Common::KEYCODE_RIGHT},
{51, 29, 6, Common::KEYCODE_UP},
// Close button
{56, 30, 0, Common::KEYCODE_INVALID},
};
int keyboardX;
int keyboardY;
int mapBase;
int tileBase;
u16* baseAddress;
bool shiftState;
bool capsLockState;
bool closed;
char autoCompleteWord[NUM_WORDS][32];
int autoCompleteCount;
char autoCompleteBuffer[128];
int selectedCompletion = -1;
int charactersEntered = 0;
void restoreVRAM(int tileBase, int mapBase, u16* saveSpace) {
/* for (int r = 0; r < 32 * 32; r++) {
((u16 *) SCREEN_BASE_BLOCK_SUB(mapBase))[r] = *saveSpace++;
}
for (int r = 0; r < 4096; r++) {
((u16 *) CHAR_BASE_BLOCK_SUB(tileBase))[r] = *saveSpace++;
}*/
}
void drawKeyboard(int tileBase, int mapBase, u16* saveSpace) {
for (int r = 0; r < 32 * 32; r++) {
// *saveSpace++ = ((u16 *) SCREEN_BASE_BLOCK_SUB(mapBase))[r];
((u16 *) SCREEN_BASE_BLOCK_SUB(mapBase))[r] = 127;
}
for (int r = 0; r < 4096; r++) {
// *saveSpace++ = ((u16 *) CHAR_BASE_BLOCK_SUB(tileBase))[r];
((u16 *) CHAR_BASE_BLOCK_SUB(tileBase))[r] = ((u16 *) (keyboard_raw))[r];
}
for (int r = 0; r < 16; r++) {
BG_PALETTE_SUB[r] = ((u16 *) (keyboard_pal_raw))[r];
}
// this is the font
for (int tile = 0; tile < 94; tile++) {
u16* tileAddr = (u16 *) (CHAR_BASE_BLOCK_SUB(tileBase) + (8192 + (tile * 32)));
u8* src = ((u8 *) (_8x8font_tga_raw)) + 18 + tile * 8;
for (int y = 0 ; y < 8; y++) {
for (int x = 0; x < 2; x++) {
*(tileAddr + (y * 2) + x) =(*(src + (y * 752) + (x * 4) + 0) & 0x0F)
| ((*(src + (y * 752) + (x * 4) + 1) & 0x0F) << 4)
| ((*(src + (y * 752) + (x * 4) + 2) & 0x0F) << 8)
| ((*(src + (y * 752) + (x * 4) + 3) & 0x0F) << 12);
}
}
}
for (int r = 0; r < 16; r++) {
int col = ((u16 *) (keyboard_pal_raw))[r];
int red = col & 0x001F;
int green = (col & 0x03E0) >> 5;
int blue = (col & 0x7C00) >> 10;
red = (red * 8) / 16;
green = (green * 24) / 16;
blue = (blue * 8) / 16;
if (green > 31) green = 31;
BG_PALETTE_SUB[16 + r] = red | (green << 5) | (blue << 10);
}
keyboardX = -2;
keyboardY = 1;
DS::mapBase = mapBase;
DS::tileBase = tileBase;
shiftState = false;
capsLockState = false;
int x = keyboardX;
int y = keyboardY;
u16* base = ((u16 *) SCREEN_BASE_BLOCK_SUB(mapBase));
baseAddress = base;
for (int r = 0; r < DS_NUM_KEYS; r++) {
base[(y + keys[r].y) * 32 + x + keys[r].x] = keys[r].keyNum * 2;
base[(y + keys[r].y) * 32 + x + keys[r].x + 1] = keys[r].keyNum * 2 + 1;
base[(y + keys[r].y + 1) * 32 + x + keys[r].x] = 128 + keys[r].keyNum * 2;
base[(y + keys[r].y + 1) * 32 + x + keys[r].x + 1] = 128 + keys[r].keyNum * 2 + 1;
keys[r].pressed = false;
}
closed = false;
clearAutoComplete();
}
void drawAutoComplete() {
for (int y = 12; y < 24; y++) {
for (int x = 0; x < 32; x++) {
baseAddress[y * 32 + x] = 127;
}
}
for (int r = 0; r < autoCompleteCount; r++) {
int y = 12 + (r % 6) * 2;
int x = 0 + ((r / 6) * 16);
for (int p = 0; p < strlen(autoCompleteWord[r]); p++) {
char c = autoCompleteWord[r][p];
int tile = c - 32 + 255;
if (selectedCompletion == r) {
tile |= 0x1000;
}
baseAddress[y * 32 + x + p] = tile;
}
}
}
bool getKeyboardClosed() {
return closed;
}
void setKeyHighlight(int key, bool highlight) {
u16* base = ((u16 *) SCREEN_BASE_BLOCK_SUB(DS::mapBase));
if (highlight) {
base[(keyboardY + keys[key].y) * 32 + keyboardX + keys[key].x] |= 0x1000;
base[(keyboardY + keys[key].y) * 32 + keyboardX + keys[key].x + 1] |= 0x1000;
base[(keyboardY + keys[key].y + 1) * 32 + keyboardX + keys[key].x] |= 0x1000;
base[(keyboardY + keys[key].y + 1) * 32 + keyboardX + keys[key].x + 1] |= 0x1000;
} else {
base[(keyboardY + keys[key].y) * 32 + keyboardX + keys[key].x] &= ~0x1000;
base[(keyboardY + keys[key].y) * 32 + keyboardX + keys[key].x + 1] &= ~0x1000;
base[(keyboardY + keys[key].y + 1) * 32 + keyboardX + keys[key].x] &= ~0x1000;
base[(keyboardY + keys[key].y + 1) * 32 + keyboardX + keys[key].x + 1] &= ~0x1000;
}
}
void addAutoComplete(char* word) {
if (autoCompleteCount == NUM_WORDS) return;
strcpy(&autoCompleteWord[autoCompleteCount++][0], word);
drawAutoComplete();
}
void setCharactersEntered(int count) {
charactersEntered = count;
}
void clearAutoComplete() {
autoCompleteCount = 0;
selectedCompletion = -1;
drawAutoComplete();
}
void typeCompletion(int current) {
Common::Event event;
OSystem_DS* system = OSystem_DS::instance();
strcat(autoCompleteBuffer, &autoCompleteWord[current][charactersEntered]);
strcat(autoCompleteBuffer, " ");
/* consolePrintf("Typing word: %s\n", autoCompleteWord[current]);
for (int r = charactersEntered; r < strlen(autoCompleteWord[current]); r++) {
event.kbd.keycode = autoCompleteWord[current][r];
event.kbd.ascii = autoCompleteWord[current][r];
event.type = Common::EVENT_KEYDOWN;
event.kbd.flags = 0;
system->addEvent(event);
event.type = Common::EVENT_KEYUP;
system->addEvent(event);
}
event.kbd.keycode = ' ';
event.kbd.ascii = ' ';
event.type = Common::EVENT_KEYDOWN;
system->addEvent(event);
event.type = Common::EVENT_KEYUP;
system->addEvent(event);*/
}
void updateTypeEvents()
{
if (autoCompleteBuffer[0] != '\0')
{
Common::Event event;
OSystem_DS* system = OSystem_DS::instance();
event.kbd.keycode = (Common::KeyCode) autoCompleteBuffer[0];
event.kbd.ascii = autoCompleteBuffer[0];
event.type = Common::EVENT_KEYDOWN;
event.kbd.flags = 0;
system->addEvent(event);
event.type = Common::EVENT_KEYUP;
system->addEvent(event);
for (int r = 0; r < strlen(autoCompleteBuffer); r++)
{
autoCompleteBuffer[r] = autoCompleteBuffer[r + 1];
}
}
}
void addKeyboardEvents() {
updateTypeEvents();
if (DS::getPenDown()) {
int x = IPC->touchXpx;
int y = IPC->touchYpx;
int tx = (x >> 3);
int ty = (y >> 3);
if (ty >= 12) {
int current = -1;
if (tx < 12) {
current = (ty - 12) / 2;
} else {
current = 6 + (ty - 12) / 2;
}
if (selectedCompletion == current) {
typeCompletion(current);
} else {
selectedCompletion = current;
}
drawAutoComplete();
}
tx -= keyboardX;
ty -= keyboardY;
// consolePrintf("x=%d y=%d\n", tx, ty);
for (int r = 0; r < DS_NUM_KEYS; r++) {
if (( (tx >= keys[r].x) && (tx <= keys[r].x + 1)) &&
(ty >= keys[r].y) && (ty <= keys[r].y + 1)) {
OSystem_DS* system = OSystem_DS::instance();
Common::Event event;
// consolePrintf("Key: %d\n", r);
if ((keys[r].character == Common::KEYCODE_INVALID)) {
// Close button
DS::closed = true;
} else if ((keys[r].character >= '0') && (keys[r].character <= '9')) {
if (!DS::shiftState) {
event.kbd.ascii = keys[r].character;
event.kbd.keycode = Common::KEYCODE_INVALID;
} else {
event.kbd.keycode = (Common::KeyCode) (Common::KEYCODE_F1 - (keys[r].character - '1'));
event.kbd.ascii = 0;
}
} else if ((keys[r].character >= 'A') && (keys[r].character <= 'Z')) {
if ((!DS::shiftState) && (!DS::capsLockState)) {
event.kbd.ascii = keys[r].character + 32; // Make key lowercase.
} else {
event.kbd.ascii = keys[r].character;
}
event.kbd.keycode = (Common::KeyCode) event.kbd.ascii;
} else {
event.kbd.ascii = keys[r].character;
event.kbd.keycode = (Common::KeyCode) keys[r].character;
}
//event.kbd.keycode = keys[r].character;
//event.kbd.ascii = keys[r].character;
event.type = Common::EVENT_KEYDOWN;
event.kbd.flags = 0;
system->addEvent(event);
event.type = Common::EVENT_KEYUP;
system->addEvent(event);
switch (keys[r].character) {
case DS_SHIFT: {
DS::shiftState = !DS::shiftState;
DS::setKeyHighlight(r, DS::shiftState);
break;
}
case DS_CAPSLOCK: {
DS::capsLockState = !DS::capsLockState;
DS::setKeyHighlight(r, DS::capsLockState);
break;
}
default: {
DS::setKeyHighlight(r, true);
keys[r].pressed = true;
if (DS::shiftState) {
DS::shiftState = false;
for (int t = 0; t < DS_NUM_KEYS; t++) {
if (keys[t].character == DS_SHIFT) {
DS::setKeyHighlight(t, false);
}
}
}
break;
}
}
}
}
}
if (DS::getPenReleased()) {
for (int r = 0; r < DS_NUM_KEYS; r++) {
if (keys[r].pressed) {
DS::setKeyHighlight(r, false);
keys[r].pressed = false;
}
}
}
}
}