scummvm/engines/grim/detection.cpp

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/* Residual - A 3D game interpreter
*
* Residual is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
* $URL$
* $Id$
*
*/
#include "engines/advancedDetector.h"
#include "engines/grim/grim.h"
namespace Grim {
struct GrimGameDescription {
ADGameDescription desc;
int flags;
};
static const PlainGameDescriptor grimGames[] = {
{"grim", "Grim Fandango"},
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{"grimdemo", "Grim Fandango Demo"},
{"monkey", "Escape From Monkey Island"},
{0, 0}
};
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using Common::GUIO_NONE;
static const GrimGameDescription gameDescriptions[] = {
{
// Grim Fandago English version
{
"grim",
0,
AD_ENTRY1s("grim.tab", "cfb333d6aec260c905151b6b98ef71e8", 362212),
Common::EN_ANY,
Common::kPlatformPC,
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ADGF_NO_FLAGS,
GUIO_NONE
},
0,
},
{
// Grim Fandago German version
{
"grim",
0,
AD_ENTRY1s("grim.tab", "464138caf47e580cbb237dee10674b16", 398592),
Common::DE_DEU,
Common::kPlatformPC,
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ADGF_NO_FLAGS,
GUIO_NONE
},
0,
},
{
// Grim Fandago Spanish version
{
"grim",
0,
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AD_ENTRY1s("grim.tab", "b1460cd029f13718f7f62c2403e047ec", 372709),
Common::ES_ESP,
Common::kPlatformPC,
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ADGF_NO_FLAGS,
GUIO_NONE
},
0,
},
{
// Grim Fandago Italian version
{
"grim",
0,
AD_ENTRY1s("grim.tab", "2d99c796b7a4e5c421cae49dc29dab6c", 369071),
Common::IT_ITA,
Common::kPlatformPC,
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ADGF_NO_FLAGS,
GUIO_NONE
},
0,
},
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{
// Grim Fandago English demo version
{
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"grimdemo",
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0,
AD_ENTRY1s("gfdemo01.lab", "755cdac083f7f751bec7506402278f1a", 29489930),
Common::EN_ANY,
Common::kPlatformPC,
ADGF_NO_FLAGS,
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GUIO_NONE
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},
GF_DEMO,
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},
{ AD_TABLE_END_MARKER, 0 }
};
static const GrimGameDescription fallbackGameDescriptions[] = {
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{{"grim", 0, {{0, 0, 0, 0}}, Common::UNK_LANG, Common::kPlatformPC, ADGF_NO_FLAGS, GUIO_NONE}, 0}
};
static const ADFileBasedFallback grimFallback[] = {
{&fallbackGameDescriptions[0], {"grim.tab"}},
{0, {0}}
};
static const ADParams detectionParams = {
// Pointer to ADGameDescription or its superset structure
(const byte *)gameDescriptions,
// Size of that superset structure
sizeof(GrimGameDescription),
// Number of bytes to compute MD5 sum for
5000,
// List of all engine targets
grimGames,
// Structure for autoupgrading obsolete targets
0,
// Name of single gameid (optional)
"grim",
// List of files for file-based fallback detection (optional)
grimFallback,
// Flags
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0,
// Additional GUI options (for every game}
Common::GUIO_NOMIDI
};
class GrimMetaEngine : public AdvancedMetaEngine {
public:
GrimMetaEngine() : AdvancedMetaEngine(detectionParams) {}
virtual const char *getName() const {
return "Grim Engine";
}
virtual const char *getOriginalCopyright() const {
return "LucasArts GrimE Games (C) LucasArts";
}
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
};
bool GrimMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
const GrimGameDescription *gd = (const GrimGameDescription *)desc;
if (gd) {
*engine = new GrimEngine(syst, gd->flags);
}
return gd != 0;
}
} // End of namespace Grim
#if PLUGIN_ENABLED_DYNAMIC(GRIM)
REGISTER_PLUGIN_DYNAMIC(GRIM, PLUGIN_TYPE_ENGINE, Grim::GrimMetaEngine);
#else
REGISTER_PLUGIN_STATIC(GRIM, PLUGIN_TYPE_ENGINE, Grim::GrimMetaEngine);
#endif