96 lines
2.7 KiB
C++
96 lines
2.7 KiB
C++
|
/* ScummVM - Graphic Adventure Engine
|
||
|
*
|
||
|
* ScummVM is the legal property of its developers, whose names
|
||
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
||
|
* file distributed with this source distribution.
|
||
|
*
|
||
|
* This program is free software; you can redistribute it and/or
|
||
|
* modify it under the terms of the GNU General Public License
|
||
|
* as published by the Free Software Foundation; either version 2
|
||
|
* of the License, or (at your option) any later version.
|
||
|
|
||
|
* This program is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
* GNU General Public License for more details.
|
||
|
|
||
|
* You should have received a copy of the GNU General Public License
|
||
|
* along with this program; if not, write to the Free Software
|
||
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||
|
*
|
||
|
*/
|
||
|
|
||
|
#include "common/scummsys.h"
|
||
|
|
||
|
#include "zvision/render_table.h"
|
||
|
|
||
|
|
||
|
namespace ZVision {
|
||
|
|
||
|
RenderTable::RenderTable(uint32 numRows, uint32 numColumns)
|
||
|
: _numRows(numRows),
|
||
|
_numColumns(numColumns) {
|
||
|
assert(numRows != 0 && numColumns != 0);
|
||
|
|
||
|
_internalBuffer = new Common::Point[numRows * numColumns];
|
||
|
}
|
||
|
|
||
|
RenderTable::~RenderTable() {
|
||
|
delete[] _internalBuffer;
|
||
|
}
|
||
|
|
||
|
void RenderTable::setRenderState(RenderState newState) {
|
||
|
_renderState = newState;
|
||
|
|
||
|
switch (newState) {
|
||
|
case PANORAMA:
|
||
|
_panoramaOptions.fieldOfView = 60;
|
||
|
_panoramaOptions.linearScale = 1;
|
||
|
generatePanoramaLookupTable();
|
||
|
break;
|
||
|
case TILT:
|
||
|
generateTiltLookupTable();
|
||
|
break;
|
||
|
case FLAT:
|
||
|
// Intentionally left empty
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void RenderTable::generatePanoramaLookupTable() {
|
||
|
float fieldOfView = _panoramaOptions.fieldOfView;
|
||
|
float scale = _panoramaOptions.linearScale;
|
||
|
|
||
|
memset(_internalBuffer, 0, _numRows * _numColumns * sizeof(uint16));
|
||
|
|
||
|
float halfWidth = (float)_numColumns / 2.0f;
|
||
|
float halfHeight = (float)_numRows / 2.0f;
|
||
|
|
||
|
float fovRadians = (fieldOfView * M_PI / 180.0f);
|
||
|
float halfHeightOverTan = halfHeight / tan(fovRadians);
|
||
|
float tanOverHalfHeight = tan(fovRadians) / halfHeight;
|
||
|
|
||
|
for (uint32 x = 0; x < _numRows; x++) {
|
||
|
// Add an offset of 0.01 to overcome zero tan/atan issue (vertical line on half of screen)
|
||
|
float xPos = (float)x - halfWidth + 0.01;
|
||
|
float tempX = atan(xPos*tanOverHalfHeight);
|
||
|
|
||
|
int32 newX = floor(scale * halfHeightOverTan * tempX);// + half_w);
|
||
|
float cosX = cos(tempX);
|
||
|
|
||
|
for (uint32 y = 0; y < _numColumns; y++) {
|
||
|
int32 newY = floor(halfHeight + (y - halfHeight) * cosX);
|
||
|
|
||
|
uint32 index = x * _numColumns + y;
|
||
|
_internalBuffer[index].x = newX; //pixel index
|
||
|
_internalBuffer[index].y = newY; //pixel index
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void RenderTable::generateTiltLookupTable() {
|
||
|
|
||
|
}
|
||
|
|
||
|
} // End of namespace ZVision
|