scummvm/backends/platform/wii/osystem_events.cpp

439 lines
10 KiB
C++
Raw Normal View History

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include <unistd.h>
#include <malloc.h>
#ifndef GAMECUBE
#include <wiiuse/wpad.h>
#include <wiikeyboard/keyboard.h>
#endif
#include <ogc/lwp_watchdog.h>
#include "osystem.h"
#define TIMER_THREAD_STACKSIZE (1024 * 32)
#define TIMER_THREAD_PRIO 64
#define KBD_THREAD_STACKSIZE (1024 * 8)
#define KBD_THREAD_PRIO 64
#define PAD_CHECK_TIME 40
#ifndef GAMECUBE
#define PADS_A (PAD_BUTTON_A | (WPAD_BUTTON_A << 16))
#define PADS_B (PAD_BUTTON_B | (WPAD_BUTTON_B << 16))
#define PADS_X (PAD_BUTTON_X | (WPAD_BUTTON_MINUS << 16))
#define PADS_Y (PAD_BUTTON_Y | (WPAD_BUTTON_PLUS << 16))
#define PADS_Z (PAD_TRIGGER_Z | (WPAD_BUTTON_2 << 16))
#define PADS_START (PAD_BUTTON_START | (WPAD_BUTTON_HOME << 16))
#define PADS_UP (PAD_BUTTON_UP | (WPAD_BUTTON_UP << 16))
#define PADS_DOWN (PAD_BUTTON_DOWN | (WPAD_BUTTON_DOWN << 16))
#define PADS_LEFT (PAD_BUTTON_LEFT | (WPAD_BUTTON_LEFT << 16))
#define PADS_RIGHT (PAD_BUTTON_RIGHT | (WPAD_BUTTON_RIGHT << 16))
#else
#define PADS_A PAD_BUTTON_A
#define PADS_B PAD_BUTTON_B
#define PADS_X PAD_BUTTON_X
#define PADS_Y PAD_BUTTON_Y
#define PADS_Z PAD_TRIGGER_Z
#define PADS_START PAD_BUTTON_START
#define PADS_UP PAD_BUTTON_UP
#define PADS_DOWN PAD_BUTTON_DOWN
#define PADS_LEFT PAD_BUTTON_LEFT
#define PADS_RIGHT PAD_BUTTON_RIGHT
#endif
#ifndef GAMECUBE
static int keymap[][2] = {
{ KBD_return, Common::KEYCODE_RETURN },
{ KBD_Up, Common::KEYCODE_UP },
{ KBD_Down, Common::KEYCODE_DOWN },
{ KBD_Left, Common::KEYCODE_LEFT },
{ KBD_Right, Common::KEYCODE_RIGHT },
{ KBD_KP_0, Common::KEYCODE_KP0 },
{ KBD_KP_1, Common::KEYCODE_KP1 },
{ KBD_KP_2, Common::KEYCODE_KP2 },
{ KBD_KP_3, Common::KEYCODE_KP3 },
{ KBD_KP_4, Common::KEYCODE_KP4 },
{ KBD_KP_5, Common::KEYCODE_KP5 },
{ KBD_KP_6, Common::KEYCODE_KP6 },
{ KBD_KP_7, Common::KEYCODE_KP7 },
{ KBD_KP_8, Common::KEYCODE_KP8 },
{ KBD_KP_9, Common::KEYCODE_KP9 },
{ KBD_Home, Common::KEYCODE_HOME },
{ KBD_Insert, Common::KEYCODE_INSERT },
{ KBD_End, Common::KEYCODE_END },
{ KBD_Pageup, Common::KEYCODE_PAGEUP },
{ KBD_Pagedown, Common::KEYCODE_PAGEDOWN },
{ KBD_KP_period, Common::KEYCODE_KP_PERIOD },
{ KBD_KP_slash, Common::KEYCODE_KP_DIVIDE },
{ KBD_KP_asterisk, Common::KEYCODE_KP_MULTIPLY },
{ KBD_KP_plus, Common::KEYCODE_KP_PLUS },
{ KBD_KP_minus, Common::KEYCODE_KP_MINUS },
{ KBD_KP_equal, Common::KEYCODE_KP_EQUALS },
{ KBD_KP_enter, Common::KEYCODE_KP_ENTER },
{ 0, 0 }
};
#endif
static lwpq_t timer_queue;
static lwp_t timer_thread;
static u8 *timer_stack;
static bool timer_thread_running = false;
static bool timer_thread_quit = false;
static void * timer_thread_func(void *arg) {
while (!timer_thread_quit) {
DefaultTimerManager *tm =
(DefaultTimerManager *) g_system->getTimerManager();
tm->handler();
usleep(1000 * 10);
}
return NULL;
}
#ifndef GAMECUBE
static lwpq_t kbd_queue;
static lwp_t kbd_thread;
static u8 *kbd_stack;
static bool kbd_thread_running = false;
static bool kbd_thread_quit = false;
static void * kbd_thread_func(void *arg) {
u8 turns = 0;
while (!kbd_thread_quit) {
// scan for new attached keyboards every 3s
turns++;
if (turns % (3 * 100) == 0) {
KEYBOARD_ScanForKeyboard();
turns = 0;
}
KEYBOARD_Scan();
usleep(1000 * 10);
}
return NULL;
}
#endif
void OSystem_Wii::initEvents() {
timer_thread_quit = false;
timer_stack = (u8 *) memalign(32, TIMER_THREAD_STACKSIZE);
memset(timer_stack, 0, TIMER_THREAD_STACKSIZE);
LWP_InitQueue(&timer_queue);
s32 res = LWP_CreateThread(&timer_thread, timer_thread_func, NULL,
timer_stack, TIMER_THREAD_STACKSIZE,
TIMER_THREAD_PRIO);
if (res) {
printf("ERROR creating timer thread: %d\n", res);
LWP_CloseQueue(timer_queue);
}
timer_thread_running = res == 0;
#ifndef GAMECUBE
WPAD_Init();
WPAD_SetDataFormat(WPAD_CHAN_0, WPAD_FMT_BTNS_ACC_IR);
WPAD_SetIdleTimeout(120);
if(KEYBOARD_Init() >= 0) {
kbd_thread_quit = false;
kbd_stack = (u8 *) memalign(32, KBD_THREAD_STACKSIZE);
memset(kbd_stack, 0, KBD_THREAD_STACKSIZE);
LWP_InitQueue(&kbd_queue);
s32 res = LWP_CreateThread(&kbd_thread, kbd_thread_func, NULL,
kbd_stack, KBD_THREAD_STACKSIZE,
KBD_THREAD_PRIO);
if (res) {
printf("ERROR creating keyboard thread: %d\n", res);
LWP_CloseQueue(kbd_queue);
}
kbd_thread_running = res == 0;
}
#endif
}
void OSystem_Wii::deinitEvents() {
if (timer_thread_running) {
timer_thread_quit = true;
LWP_ThreadBroadcast(timer_queue);
LWP_JoinThread(timer_thread, NULL);
LWP_CloseQueue(timer_queue);
timer_thread_running = false;
}
#ifndef GAMECUBE
if (kbd_thread_running) {
kbd_thread_quit = true;
LWP_ThreadBroadcast(kbd_queue);
LWP_JoinThread(kbd_thread, NULL);
LWP_CloseQueue(kbd_queue);
kbd_thread_running = false;
KEYBOARD_Deinit();
}
WPAD_Shutdown();
#endif
}
void OSystem_Wii::updateEventScreenResolution() {
#ifndef GAMECUBE
WPAD_SetVRes(WPAD_CHAN_0, _currentWidth + _currentWidth / 5,
_currentHeight + _currentHeight / 5);
#endif
}
#ifndef GAMECUBE
bool OSystem_Wii::pollKeyboard(Common::Event &event) {
int i;
keyboard_event kbdEvent;
if (!KEYBOARD_GetEvent(&kbdEvent) > 0)
return false;
switch (kbdEvent.type) {
case KEYBOARD_PRESSED:
event.type = Common::EVENT_KEYDOWN;
break;
case KEYBOARD_RELEASED:
event.type = Common::EVENT_KEYUP;
break;
case KEYBOARD_CONNECTED:
printf("keyboard connected\n");
return false;
case KEYBOARD_DISCONNECTED:
printf("keyboard disconnected\n");
return false;
default:
return false;
}
if (kbdEvent.keysym.mod & KMOD_LSHIFT ||
kbdEvent.keysym.mod & KMOD_RSHIFT)
event.kbd.flags |= Common::KBD_SHIFT;
if (kbdEvent.keysym.mod & KMOD_LCTRL ||
kbdEvent.keysym.mod & KMOD_RCTRL)
event.kbd.flags |= Common::KBD_CTRL;
if (kbdEvent.keysym.mod & KMOD_LALT ||
kbdEvent.keysym.mod & KMOD_RALT)
event.kbd.flags |= Common::KBD_ALT;
i = 0;
while (keymap[i][0] != 0) {
if (keymap[i][0] == kbdEvent.keysym.sym) {
event.kbd.keycode = static_cast<Common::KeyCode>(keymap[i][1]);
event.kbd.ascii = kbdEvent.keysym.sym & 0xff;
return true;
}
i++;
}
// function keys
if (kbdEvent.keysym.sym >> 8 == 0xd8) {
event.kbd.keycode =
static_cast<Common::KeyCode>(kbdEvent.keysym.sym - 0xd6e7);
event.kbd.ascii = kbdEvent.keysym.sym - 0xd6c6;
return true;
}
// skip unmapped special keys
if (kbdEvent.keysym.sym > 0xff)
return false;
event.kbd.keycode = static_cast<Common::KeyCode>(kbdEvent.keysym.sym);
event.kbd.ascii = kbdEvent.keysym.sym;
return true;
}
#endif
#define KBD_EVENT(pad_button, kbd_keycode, kbd_ascii, modifier) \
do { \
if ((bd | bu) & pad_button) { \
if (bd & pad_button) \
event.type = Common::EVENT_KEYDOWN; \
else \
event.type = Common::EVENT_KEYUP; \
event.kbd.keycode = kbd_keycode; \
event.kbd.ascii = kbd_ascii; \
event.kbd.flags = modifier; \
return true; \
} \
} while (0)
bool OSystem_Wii::pollEvent(Common::Event &event) {
if ((reset_btn_pressed || power_btn_pressed) && !_event_quit) {
_event_quit = true;
event.type = Common::EVENT_QUIT;
printf("quit event\n");
return true;
}
u32 bd, bh, bu;
PAD_ScanPads();
bd = PAD_ButtonsDown(0);
bh = PAD_ButtonsHeld(0);
bu = PAD_ButtonsUp(0);
#ifndef GAMECUBE
WPAD_ScanPads();
s32 res = WPAD_Probe(0, NULL);
if (res == WPAD_ERR_NONE) {
bd |= WPAD_ButtonsDown(0) << 16;
bh |= WPAD_ButtonsHeld(0) << 16;
bu |= WPAD_ButtonsUp(0) << 16;
}
#endif
if (bd || bu) {
KBD_EVENT(PADS_Z, Common::KEYCODE_RETURN, Common::ASCII_RETURN, 0);
KBD_EVENT(PADS_X, Common::KEYCODE_ESCAPE, Common::ASCII_ESCAPE, 0);
KBD_EVENT(PADS_Y, Common::KEYCODE_PERIOD, '.', 0);
KBD_EVENT(PADS_START, Common::KEYCODE_F5, Common::ASCII_F5, 0);
KBD_EVENT(PADS_UP, Common::KEYCODE_F5, Common::ASCII_F5, Common::KBD_CTRL);
KBD_EVENT(PADS_DOWN, Common::KEYCODE_F7, Common::ASCII_F7, 0);
//KBD_EVENT(PADS_LEFT, Common::KEYCODE_F8, Common::ASCII_F8, 0);
//KBD_EVENT(PADS_RIGHT, Common::KEYCODE_n, 'n');
if ((bd | bu) & (PADS_A | PADS_B)) {
if (bd & PADS_A)
event.type = Common::EVENT_LBUTTONDOWN;
else if (bu & PADS_A)
event.type = Common::EVENT_LBUTTONUP;
else if (bd & PADS_B)
event.type = Common::EVENT_RBUTTONDOWN;
else if (bu & PADS_B)
event.type = Common::EVENT_RBUTTONUP;
event.mouse.x = _mouseX;
event.mouse.y = _mouseY;
return true;
}
}
s32 mx = _mouseX;
s32 my = _mouseY;
#ifndef GAMECUBE
if (res == WPAD_ERR_NONE) {
struct ir_t ir;
WPAD_IR(0, &ir);
if (ir.valid) {
mx = ir.x - _currentWidth / 10;
my = ir.y - _currentHeight / 10;
if (mx < 0)
mx = 0;
if (mx >= _currentWidth)
mx = _currentWidth - 1;
if (my < 0)
my = 0;
if (my >= _currentHeight)
my = _currentHeight - 1;
if ((mx != _mouseX) || (my != _mouseY)) {
event.type = Common::EVENT_MOUSEMOVE;
event.mouse.x = _mouseX = mx;
event.mouse.y = _mouseY = my;
return true;
}
}
}
#endif
uint32 time = getMillis();
if (time - _lastPadCheck > PAD_CHECK_TIME) {
_lastPadCheck = time;
if (abs (PAD_StickX(0)) > 16)
mx += PAD_StickX(0) / (4 * _overlayWidth / _currentWidth);
if (abs (PAD_StickY(0)) > 16)
my -= PAD_StickY(0) / (4 * _overlayHeight / _currentHeight);
if (mx < 0)
mx = 0;
if (mx >= _currentWidth)
mx = _currentWidth - 1;
if (my < 0)
my = 0;
if (my >= _currentHeight)
my = _currentHeight - 1;
if ((mx != _mouseX) || (my != _mouseY)) {
event.type = Common::EVENT_MOUSEMOVE;
event.mouse.x = _mouseX = mx;
event.mouse.y = _mouseY = my;
return true;
}
}
#ifndef GAMECUBE
if (kbd_thread_running && pollKeyboard(event))
return true;
#endif
return false;
}