2003-07-28 01:47:41 +00:00
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/* Copyright (C) 1994-2003 Revolution Software Ltd
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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//=============================================================================
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//
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// Filename : render.h
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// Created : 26th August 1996
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// By : P.R.Porter
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//
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// Version Date By Description
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// ------- --------- --- -----------------------------------------------
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// 1.0 16-Sep-96 PRP Interface to the current scroll position.
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//
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// 1.1 23-Oct-96 PRP Added definition of _parallaxLine structure.
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//
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// 1.2 05-Nov-96 PRP Added definition of myScreenBuffer.
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//
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// 1.3 06-Nov-96 PRP Fixed definition of myScreenBuffer.
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//
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// 1.4 15-Nov-96 PRP Definition of menubar size removed, and put
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// into menu.h
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//
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// 1.5 24-Jan-97 PRP Added references to parallaxScrollx and
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// parallaxScrolly. These are used by the sprite
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// drawing code to link sprites to parallax
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// layers.
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//
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// 1.6 19-Mar-97 PRP Added profiling flag for testing purposes.
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//
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// 1.7 24-Mar-97 PRP Turned profiling off
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//
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// 1.8 08-Apr-97 JEL Made locationWide and locationDeep accessible
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// to other drivers.
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//
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//
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//
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// Summary : This include file defines links to all data which is
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// defined in the render.c module, but can be accessed by
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// other parts of the driver96 library.
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//
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//
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//=============================================================================
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#ifndef RENDER_H
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#define RENDER_H
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#include "menu.h"
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#define RENDERWIDE 640
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#define ALIGNRENDERDEEP 480
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#define RENDERDEEP (ALIGNRENDERDEEP - (MENUDEEP * 2))
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#define PROFILING 0
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typedef struct
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{
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uint16 packets;
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uint16 offset;
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} _parallaxLine;
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extern int16 scrollx; // current x offset into background of display
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extern int16 scrolly; // current y offset into background of display
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extern int16 parallaxScrollx; // current x offset to link a sprite to the parallax layer
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extern int16 parallaxScrolly; // current y offset to link a sprite to the parallax layer
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extern int16 locationWide;
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extern int16 locationDeep;
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2003-08-20 21:17:23 +00:00
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// extern uint8 myScreenBuffer[RENDERWIDE * RENDERDEEP];
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2003-08-26 06:53:00 +00:00
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void SquashImage(byte *dst, uint16 dstPitch, uint16 dstWidth, uint16 dstHeight, byte *src, uint16 srcPitch, uint16 srcWidth, uint16 srcHeight, byte *backbuf);
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void StretchImage(byte *dst, uint16 dstPitch, uint16 dstWidth, uint16 dstHeight, byte *src, uint16 srcPitch, uint16 srcWidth, uint16 srcHeight, byte *backbuf);
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2003-07-28 01:47:41 +00:00
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2003-08-23 13:02:21 +00:00
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void UploadRect(ScummVM::Rect *r);
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2003-07-28 01:47:41 +00:00
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#endif
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