2018-03-16 21:31:19 +01:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/script/ai_script.h"
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namespace BladeRunner {
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AIScriptMutant3::AIScriptMutant3(BladeRunnerEngine *vm) : AIScriptBase(vm) {
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_var1 = 1;
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_flag = 0;
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}
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void AIScriptMutant3::Initialize() {
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_animationFrame = 0;
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_animationState = 0;
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_animationStateNext = 0;
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_animationNext = 0;
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_var1 = 1;
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_flag = 0;
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Actor_Put_In_Set(kActorMutant3, kSetFreeSlotG);
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Actor_Set_At_Waypoint(kActorMutant3, 39, 0);
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Actor_Set_Goal_Number(kActorMutant3, 400);
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}
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bool AIScriptMutant3::Update() {
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if (Global_Variable_Query(kVariableChapter) == 4) {
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switch (Actor_Query_Goal_Number(kActorMutant3)) {
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case 599:
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if (Actor_Query_Which_Set_In(kActorMutant3) != Player_Query_Current_Set()) {
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Actor_Set_Goal_Number(kActorMutant3, 403);
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}
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break;
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case 401:
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if (Actor_Query_Which_Set_In(kActorMutant3) == Player_Query_Current_Set()
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&& (Actor_Query_Friendliness_To_Other(kActorMutant3, kActorMcCoy) < 40
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|| Actor_Query_Combat_Aggressiveness(kActorMutant3) >= 60)) {
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Actor_Set_Goal_Number(kActorMutant3, 410);
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}
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break;
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case 404:
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if (!Game_Flag_Query(630)) {
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Actor_Set_Goal_Number(kActorMutant3, 401);
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}
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break;
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case 410:
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if (Actor_Query_Which_Set_In(kActorMutant3) != Player_Query_Current_Set()) {
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Non_Player_Actor_Combat_Mode_Off(kActorMutant3);
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Actor_Set_Goal_Number(kActorMutant3, 403);
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}
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break;
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}
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if (Game_Flag_Query(630) == 1 && Actor_Query_Goal_Number(kActorMutant3) != 599) {
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Actor_Set_Goal_Number(kActorMutant3, 404);
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}
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} else if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_Goal_Number(kActorMutant3) != 590) {
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if (Actor_Query_Which_Set_In(kActorMutant3) != Player_Query_Current_Set()) {
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Actor_Set_Goal_Number(kActorMutant3, 590);
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}
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}
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return false;
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}
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void AIScriptMutant3::TimerExpired(int timer) {
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//return false;
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}
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void AIScriptMutant3::CompletedMovementTrack() {
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switch (Actor_Query_Goal_Number(kActorMutant3)) {
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case 201:
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Actor_Set_Goal_Number(kActorMutant3, 400);
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break;
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case 401:
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Actor_Set_Goal_Number(kActorMutant3, 403);
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break;
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}
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}
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void AIScriptMutant3::ReceivedClue(int clueId, int fromActorId) {
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//return false;
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}
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void AIScriptMutant3::ClickedByPlayer() {
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//return false;
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}
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void AIScriptMutant3::EnteredScene(int sceneId) {
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// return false;
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}
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void AIScriptMutant3::OtherAgentEnteredThisScene(int otherActorId) {
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// return false;
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}
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void AIScriptMutant3::OtherAgentExitedThisScene(int otherActorId) {
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// return false;
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}
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void AIScriptMutant3::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
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if (Actor_Query_Which_Set_In(kActorMutant3) == Player_Query_Current_Set() && Actor_Query_Goal_Number(kActorMutant3) != 599) {
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if (otherActorId != kActorMcCoy) {
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if (otherActorId > 72 || (otherActorId != kActorFreeSlotA && otherActorId != kActorMutant1 && otherActorId != kActorMutant2)) {
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Actor_Modify_Combat_Aggressiveness(kActorMutant3, -10);
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} else {
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Actor_Modify_Combat_Aggressiveness(kActorMutant3, 5);
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}
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} else if (combatMode) {
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Actor_Modify_Combat_Aggressiveness(kActorMutant3, 10);
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} else {
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Actor_Modify_Combat_Aggressiveness(kActorMutant3, -10);
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}
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}
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}
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void AIScriptMutant3::ShotAtAndMissed() {
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if (Actor_Query_Goal_Number(kActorMutant3) != 410) {
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Actor_Modify_Combat_Aggressiveness(kActorMutant3, 15);
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Actor_Modify_Friendliness_To_Other(kActorMutant3, 0, -15);
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}
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}
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bool AIScriptMutant3::ShotAtAndHit() {
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if (Actor_Query_Goal_Number(kActorMutant3) != 410) {
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Actor_Modify_Combat_Aggressiveness(kActorMutant3, 20);
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Actor_Modify_Friendliness_To_Other(kActorMutant3, 0, -20);
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}
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return false;
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}
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void AIScriptMutant3::Retired(int byActorId) {
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Actor_Set_Goal_Number(kActorMutant3, 599);
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}
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int AIScriptMutant3::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
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return 0;
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}
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bool AIScriptMutant3::GoalChanged(int currentGoalNumber, int newGoalNumber) {
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switch (newGoalNumber) {
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case 201:
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AI_Movement_Track_Flush(kActorMutant3);
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AI_Movement_Track_Append(kActorMutant3, 305, 3);
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AI_Movement_Track_Append(kActorMutant3, 306, 0);
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AI_Movement_Track_Append(kActorMutant3, 39, 0);
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AI_Movement_Track_Repeat(kActorMutant3);
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break;
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case 400:
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AI_Movement_Track_Flush(kActorMutant3);
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AI_Movement_Track_Append(kActorMutant3, 39, 0);
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AI_Movement_Track_Repeat(kActorMutant3);
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2019-01-24 22:57:41 +01:00
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if (Game_Flag_Query(kFlagCT04HomelessKilledByMcCoy)) {
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2018-03-16 21:31:19 +01:00
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Actor_Set_Combat_Aggressiveness(kActorMutant3, 80);
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Actor_Set_Friendliness_To_Other(kActorMutant3, kActorMcCoy, 20);
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}
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break;
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case 401:
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Actor_Set_Targetable(kActorMutant3, 1);
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AI_Movement_Track_Flush(kActorMutant3);
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AI_Movement_Track_Append(kActorMutant3, 39, 0);
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switch (Random_Query(1, 8)) {
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case 1:
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AI_Movement_Track_Append(kActorMutant3, 182, 0);
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AI_Movement_Track_Append(kActorMutant3, 183, 2);
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AI_Movement_Track_Append(kActorMutant3, 184, 0);
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AI_Movement_Track_Repeat(kActorMutant3);
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break;
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case 2:
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AI_Movement_Track_Append(kActorMutant3, 296, 0);
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AI_Movement_Track_Append(kActorMutant3, 297, 0);
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AI_Movement_Track_Repeat(kActorMutant3);
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break;
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case 3:
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AI_Movement_Track_Append(kActorMutant3, 176, 0);
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AI_Movement_Track_Append(kActorMutant3, 177, 0);
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AI_Movement_Track_Append(kActorMutant3, 178, 2);
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AI_Movement_Track_Append(kActorMutant3, 177, 0);
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AI_Movement_Track_Append(kActorMutant3, 176, 1);
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AI_Movement_Track_Append(kActorMutant3, 39, 45);
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AI_Movement_Track_Repeat(kActorMutant3);
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break;
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case 4:
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AI_Movement_Track_Append(kActorMutant3, 298, 0);
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AI_Movement_Track_Append(kActorMutant3, 300, 0);
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AI_Movement_Track_Repeat(kActorMutant3);
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break;
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case 5:
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AI_Movement_Track_Append(kActorMutant3, 301, 0);
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AI_Movement_Track_Append(kActorMutant3, 302, 2);
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AI_Movement_Track_Append(kActorMutant3, 303, 0);
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AI_Movement_Track_Append(kActorMutant3, 304, 2);
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AI_Movement_Track_Append(kActorMutant3, 305, 0);
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AI_Movement_Track_Append(kActorMutant3, 304, 0);
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AI_Movement_Track_Append(kActorMutant3, 306, 0);
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AI_Movement_Track_Append(kActorMutant3, 39, 60);
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AI_Movement_Track_Repeat(kActorMutant3);
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break;
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case 6:
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AI_Movement_Track_Append(kActorMutant3, 307, 0);
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AI_Movement_Track_Append(kActorMutant3, 308, 0);
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AI_Movement_Track_Append(kActorMutant3, 309, 1);
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AI_Movement_Track_Append(kActorMutant3, 310, 3);
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AI_Movement_Track_Append(kActorMutant3, 311, 0);
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AI_Movement_Track_Repeat(kActorMutant3);
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break;
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case 7:
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switch (Random_Query(1, 5)) {
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case 1:
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AI_Movement_Track_Append(kActorMutant3, 532, 0);
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AI_Movement_Track_Append(kActorMutant3, 533, 0);
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AI_Movement_Track_Append(kActorMutant3, 534, 0);
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AI_Movement_Track_Append(kActorMutant3, 535, 0);
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AI_Movement_Track_Append(kActorMutant3, 533, 0);
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AI_Movement_Track_Append(kActorMutant3, 532, 0);
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AI_Movement_Track_Repeat(kActorMutant3);
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break;
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case 2:
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AI_Movement_Track_Append(kActorMutant3, 532, 0);
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AI_Movement_Track_Append(kActorMutant3, 533, 0);
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AI_Movement_Track_Append(kActorMutant3, 535, 1);
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AI_Movement_Track_Append(kActorMutant3, 534, 3);
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AI_Movement_Track_Append(kActorMutant3, 533, 0);
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AI_Movement_Track_Append(kActorMutant3, 532, 0);
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AI_Movement_Track_Repeat(kActorMutant3);
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break;
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case 3:
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AI_Movement_Track_Append(kActorMutant3, 536, 0);
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AI_Movement_Track_Append(kActorMutant3, 537, 0);
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AI_Movement_Track_Append(kActorMutant3, 538, 2);
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AI_Movement_Track_Append(kActorMutant3, 537, 0);
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AI_Movement_Track_Append(kActorMutant3, 536, 0);
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AI_Movement_Track_Repeat(kActorMutant3);
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break;
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case 4:
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AI_Movement_Track_Append(kActorMutant3, 532, 0);
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AI_Movement_Track_Append(kActorMutant3, 533, 0);
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AI_Movement_Track_Append(kActorMutant3, 534, 3);
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AI_Movement_Track_Append(kActorMutant3, 533, 0);
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AI_Movement_Track_Append(kActorMutant3, 532, 0);
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AI_Movement_Track_Repeat(kActorMutant3);
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break;
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case 5:
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AI_Movement_Track_Append(kActorMutant3, 532, 0);
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AI_Movement_Track_Append(kActorMutant3, 533, 0);
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AI_Movement_Track_Append(kActorMutant3, 535, 1);
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AI_Movement_Track_Append(kActorMutant3, 533, 0);
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AI_Movement_Track_Append(kActorMutant3, 532, 0);
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AI_Movement_Track_Repeat(kActorMutant3);
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break;
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}
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break;
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case 8:
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AI_Movement_Track_Append(kActorMutant3, 176, 0);
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AI_Movement_Track_Append(kActorMutant3, 177, 0);
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AI_Movement_Track_Append(kActorMutant3, 176, 0);
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AI_Movement_Track_Repeat(kActorMutant3);
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break;
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default:
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AI_Movement_Track_Append(kActorMutant3, 39, 60);
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AI_Movement_Track_Repeat(kActorMutant3);
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break;
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}
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break;
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case 403:
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Actor_Set_Targetable(kActorMutant3, 0);
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Actor_Set_Goal_Number(kActorMutant3, 401);
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break;
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case 404:
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AI_Movement_Track_Flush(kActorMutant3);
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AI_Movement_Track_Append(kActorMutant3, 39, 0);
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AI_Movement_Track_Repeat(kActorMutant3);
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break;
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case 410:
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switch (Actor_Query_Which_Set_In(kActorMutant3)) {
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case kSetUG01:
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2018-03-17 16:40:33 +01:00
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Non_Player_Actor_Combat_Mode_On(kActorMutant3, kActorCombatStateIdle, false, kActorMcCoy, 11, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
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2018-03-16 21:31:19 +01:00
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break;
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case kSetUG04:
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case kSetUG05:
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case kSetUG06:
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2018-03-17 16:40:33 +01:00
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Non_Player_Actor_Combat_Mode_On(kActorMutant3, kActorCombatStateIdle, false, kActorMcCoy, 10, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
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2018-03-16 21:31:19 +01:00
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break;
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case kSetUG10:
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case kSetUG12:
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case kSetUG14:
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2018-03-17 16:40:33 +01:00
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|
|
Non_Player_Actor_Combat_Mode_On(kActorMutant3, kActorCombatStateIdle, false, kActorMcCoy, 14, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
|
2018-03-16 21:31:19 +01:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 590:
|
|
|
|
AI_Movement_Track_Flush(kActorMutant3);
|
|
|
|
AI_Movement_Track_Append(kActorMutant3, 39, 100);
|
|
|
|
AI_Movement_Track_Repeat(kActorMutant3);
|
2018-03-17 16:40:33 +01:00
|
|
|
break;
|
2018-03-16 21:31:19 +01:00
|
|
|
|
|
|
|
case 599:
|
|
|
|
AI_Movement_Track_Flush(kActorMutant3);
|
|
|
|
Actor_Change_Animation_Mode(kActorMutant3, 48);
|
|
|
|
Actor_Set_Intelligence(kActorMutant3, 40);
|
|
|
|
Actor_Set_Health(kActorMutant3, 10 * Query_Difficulty_Level() + 50, 10 * Query_Difficulty_Level() + 50);
|
|
|
|
|
2019-01-24 22:57:41 +01:00
|
|
|
if (Game_Flag_Query(kFlagCT04HomelessKilledByMcCoy)) {
|
2018-03-16 21:31:19 +01:00
|
|
|
Actor_Set_Combat_Aggressiveness(kActorMutant3, 80);
|
|
|
|
Actor_Set_Friendliness_To_Other(kActorMutant3, kActorMcCoy, 20);
|
|
|
|
} else {
|
|
|
|
Actor_Set_Combat_Aggressiveness(kActorMutant3, 50);
|
|
|
|
Actor_Set_Friendliness_To_Other(kActorMutant3, kActorMcCoy, 40);
|
|
|
|
}
|
|
|
|
|
|
|
|
Actor_Modify_Friendliness_To_Other(kActorMutant1, kActorMcCoy, 20);
|
|
|
|
Actor_Modify_Friendliness_To_Other(kActorMutant2, kActorMcCoy, 15);
|
|
|
|
Actor_Modify_Combat_Aggressiveness(kActorMutant1, 10);
|
|
|
|
Actor_Modify_Combat_Aggressiveness(kActorMutant2, 10);
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool AIScriptMutant3::UpdateAnimation(int *animation, int *frame) {
|
|
|
|
switch (_animationState) {
|
|
|
|
case 0:
|
|
|
|
*animation = 910;
|
|
|
|
_animationFrame++;
|
|
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(910)) {
|
|
|
|
_animationFrame = 0;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 1:
|
|
|
|
*animation = 908;
|
|
|
|
_animationFrame++;
|
|
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(908)) {
|
|
|
|
_animationFrame = 0;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 2:
|
|
|
|
*animation = 909;
|
|
|
|
_animationFrame++;
|
|
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(909)) {
|
|
|
|
_animationFrame = 0;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 3:
|
|
|
|
if (!_animationFrame && _flag) {
|
|
|
|
*animation = 910;
|
|
|
|
_animationState = 0;
|
|
|
|
} else {
|
|
|
|
*animation = 912;
|
|
|
|
_animationFrame++;
|
|
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(912)) {
|
|
|
|
_animationFrame = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 4:
|
|
|
|
*animation = 912;
|
|
|
|
_animationFrame++;
|
|
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(912)) {
|
|
|
|
_animationFrame = 0;
|
|
|
|
_animationState = 3;
|
|
|
|
*animation = 911;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 5:
|
|
|
|
*animation = 913;
|
|
|
|
_animationFrame++;
|
|
|
|
if (_animationFrame == 9) {
|
|
|
|
int snd;
|
|
|
|
if (Random_Query(1, 2) == 1) {
|
|
|
|
snd = 9010;
|
|
|
|
} else {
|
|
|
|
snd = 9015;
|
|
|
|
}
|
|
|
|
Sound_Play_Speech_Line(kActorMutant3, snd, 75, 0, 99);
|
|
|
|
}
|
|
|
|
if (_animationFrame == 11) {
|
|
|
|
Actor_Combat_AI_Hit_Attempt(kActorMutant3);
|
|
|
|
}
|
|
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
|
|
Actor_Change_Animation_Mode(kActorMutant3, 0);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 6:
|
|
|
|
*animation = 917;
|
|
|
|
_animationFrame++;
|
|
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(917)) {
|
|
|
|
Actor_Change_Animation_Mode(kActorMutant3, 88);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 7:
|
|
|
|
*animation = 917;
|
|
|
|
_animationFrame = Slice_Animation_Query_Number_Of_Frames(917) - 1;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 8:
|
|
|
|
*animation = 914;
|
|
|
|
_animationFrame++;
|
|
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(914)) {
|
|
|
|
_animationFrame = 0;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 9:
|
|
|
|
*animation = 916;
|
|
|
|
_animationFrame++;
|
|
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(916)) {
|
|
|
|
_animationFrame = 0;
|
|
|
|
_animationState = 8;
|
|
|
|
*animation = 914;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 10:
|
|
|
|
*animation = 915;
|
|
|
|
_animationFrame++;
|
|
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(915)) {
|
|
|
|
*animation = 910;
|
|
|
|
_animationFrame = 0;
|
|
|
|
_animationState = 0;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 11:
|
|
|
|
*animation = 917;
|
|
|
|
_animationFrame += _var1;
|
|
|
|
if (_animationFrame == 3) {
|
|
|
|
Sound_Play(400, 100, 0, 0, 50);
|
|
|
|
_var1 = -1;
|
|
|
|
} else {
|
|
|
|
if (!_animationFrame) {
|
|
|
|
Actor_Change_Animation_Mode(kActorMutant3, 0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
*animation = 406;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
*frame = _animationFrame;
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool AIScriptMutant3::ChangeAnimationMode(int mode) {
|
|
|
|
switch (mode) {
|
|
|
|
case 0:
|
|
|
|
switch (_animationState) {
|
|
|
|
case 3:
|
|
|
|
case 4:
|
|
|
|
_flag = 1;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 8:
|
|
|
|
_animationState = 10;
|
|
|
|
_animationFrame = 0;
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 10:
|
|
|
|
return true;
|
|
|
|
|
|
|
|
default:
|
|
|
|
_animationState = 0;
|
|
|
|
_animationFrame = 0;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 1:
|
|
|
|
case 7:
|
|
|
|
_animationState = 1;
|
|
|
|
_animationFrame = 0;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 2:
|
|
|
|
case 8:
|
|
|
|
_animationState = 2;
|
|
|
|
_animationFrame = 0;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 3:
|
|
|
|
case 12:
|
|
|
|
_animationState = 3;
|
|
|
|
_animationFrame = 0;
|
|
|
|
_flag = 0;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 4:
|
|
|
|
if (_animationState >= 3 && _animationState <= 4) {
|
|
|
|
_flag = 1;
|
|
|
|
} else {
|
|
|
|
_animationState = 0;
|
|
|
|
_animationFrame = 0;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 6:
|
|
|
|
_animationState = 5;
|
|
|
|
_animationFrame = 0;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 21:
|
|
|
|
case 22:
|
|
|
|
_animationState = 11;
|
|
|
|
_animationFrame = 0;
|
|
|
|
_var1 = 1;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 88:
|
|
|
|
_animationState = 7;
|
|
|
|
_animationFrame = Slice_Animation_Query_Number_Of_Frames(917) - 1;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 43:
|
|
|
|
if ((unsigned int)(_animationState - 8) > 1) {
|
|
|
|
_animationState = 9;
|
|
|
|
_animationFrame = 0;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 48:
|
|
|
|
_animationState = 6;
|
|
|
|
_animationFrame = 0;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void AIScriptMutant3::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
|
|
|
|
*animationState = _animationState;
|
|
|
|
*animationFrame = _animationFrame;
|
|
|
|
*animationStateNext = _animationStateNext;
|
|
|
|
*animationNext = _animationNext;
|
|
|
|
}
|
|
|
|
|
|
|
|
void AIScriptMutant3::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
|
|
|
|
_animationState = animationState;
|
|
|
|
_animationFrame = animationFrame;
|
|
|
|
_animationStateNext = animationStateNext;
|
|
|
|
_animationNext = animationNext;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool AIScriptMutant3::ReachedMovementTrackWaypoint(int waypointId) {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void AIScriptMutant3::FledCombat() {
|
|
|
|
Actor_Set_Goal_Number(kActorMutant3, 403);
|
|
|
|
}
|
|
|
|
|
|
|
|
} // End of namespace BladeRunner
|