scummvm/engines/bladerunner/script/ai/mutant3.cpp
2019-01-24 23:05:13 +01:00

609 lines
16 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/ai_script.h"
namespace BladeRunner {
AIScriptMutant3::AIScriptMutant3(BladeRunnerEngine *vm) : AIScriptBase(vm) {
_var1 = 1;
_flag = 0;
}
void AIScriptMutant3::Initialize() {
_animationFrame = 0;
_animationState = 0;
_animationStateNext = 0;
_animationNext = 0;
_var1 = 1;
_flag = 0;
Actor_Put_In_Set(kActorMutant3, kSetFreeSlotG);
Actor_Set_At_Waypoint(kActorMutant3, 39, 0);
Actor_Set_Goal_Number(kActorMutant3, 400);
}
bool AIScriptMutant3::Update() {
if (Global_Variable_Query(kVariableChapter) == 4) {
switch (Actor_Query_Goal_Number(kActorMutant3)) {
case 599:
if (Actor_Query_Which_Set_In(kActorMutant3) != Player_Query_Current_Set()) {
Actor_Set_Goal_Number(kActorMutant3, 403);
}
break;
case 401:
if (Actor_Query_Which_Set_In(kActorMutant3) == Player_Query_Current_Set()
&& (Actor_Query_Friendliness_To_Other(kActorMutant3, kActorMcCoy) < 40
|| Actor_Query_Combat_Aggressiveness(kActorMutant3) >= 60)) {
Actor_Set_Goal_Number(kActorMutant3, 410);
}
break;
case 404:
if (!Game_Flag_Query(630)) {
Actor_Set_Goal_Number(kActorMutant3, 401);
}
break;
case 410:
if (Actor_Query_Which_Set_In(kActorMutant3) != Player_Query_Current_Set()) {
Non_Player_Actor_Combat_Mode_Off(kActorMutant3);
Actor_Set_Goal_Number(kActorMutant3, 403);
}
break;
}
if (Game_Flag_Query(630) == 1 && Actor_Query_Goal_Number(kActorMutant3) != 599) {
Actor_Set_Goal_Number(kActorMutant3, 404);
}
} else if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_Goal_Number(kActorMutant3) != 590) {
if (Actor_Query_Which_Set_In(kActorMutant3) != Player_Query_Current_Set()) {
Actor_Set_Goal_Number(kActorMutant3, 590);
}
}
return false;
}
void AIScriptMutant3::TimerExpired(int timer) {
//return false;
}
void AIScriptMutant3::CompletedMovementTrack() {
switch (Actor_Query_Goal_Number(kActorMutant3)) {
case 201:
Actor_Set_Goal_Number(kActorMutant3, 400);
break;
case 401:
Actor_Set_Goal_Number(kActorMutant3, 403);
break;
}
}
void AIScriptMutant3::ReceivedClue(int clueId, int fromActorId) {
//return false;
}
void AIScriptMutant3::ClickedByPlayer() {
//return false;
}
void AIScriptMutant3::EnteredScene(int sceneId) {
// return false;
}
void AIScriptMutant3::OtherAgentEnteredThisScene(int otherActorId) {
// return false;
}
void AIScriptMutant3::OtherAgentExitedThisScene(int otherActorId) {
// return false;
}
void AIScriptMutant3::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
if (Actor_Query_Which_Set_In(kActorMutant3) == Player_Query_Current_Set() && Actor_Query_Goal_Number(kActorMutant3) != 599) {
if (otherActorId != kActorMcCoy) {
if (otherActorId > 72 || (otherActorId != kActorFreeSlotA && otherActorId != kActorMutant1 && otherActorId != kActorMutant2)) {
Actor_Modify_Combat_Aggressiveness(kActorMutant3, -10);
} else {
Actor_Modify_Combat_Aggressiveness(kActorMutant3, 5);
}
} else if (combatMode) {
Actor_Modify_Combat_Aggressiveness(kActorMutant3, 10);
} else {
Actor_Modify_Combat_Aggressiveness(kActorMutant3, -10);
}
}
}
void AIScriptMutant3::ShotAtAndMissed() {
if (Actor_Query_Goal_Number(kActorMutant3) != 410) {
Actor_Modify_Combat_Aggressiveness(kActorMutant3, 15);
Actor_Modify_Friendliness_To_Other(kActorMutant3, 0, -15);
}
}
bool AIScriptMutant3::ShotAtAndHit() {
if (Actor_Query_Goal_Number(kActorMutant3) != 410) {
Actor_Modify_Combat_Aggressiveness(kActorMutant3, 20);
Actor_Modify_Friendliness_To_Other(kActorMutant3, 0, -20);
}
return false;
}
void AIScriptMutant3::Retired(int byActorId) {
Actor_Set_Goal_Number(kActorMutant3, 599);
}
int AIScriptMutant3::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
return 0;
}
bool AIScriptMutant3::GoalChanged(int currentGoalNumber, int newGoalNumber) {
switch (newGoalNumber) {
case 201:
AI_Movement_Track_Flush(kActorMutant3);
AI_Movement_Track_Append(kActorMutant3, 305, 3);
AI_Movement_Track_Append(kActorMutant3, 306, 0);
AI_Movement_Track_Append(kActorMutant3, 39, 0);
AI_Movement_Track_Repeat(kActorMutant3);
break;
case 400:
AI_Movement_Track_Flush(kActorMutant3);
AI_Movement_Track_Append(kActorMutant3, 39, 0);
AI_Movement_Track_Repeat(kActorMutant3);
if (Game_Flag_Query(kFlagCT04HomelessKilledByMcCoy)) {
Actor_Set_Combat_Aggressiveness(kActorMutant3, 80);
Actor_Set_Friendliness_To_Other(kActorMutant3, kActorMcCoy, 20);
}
break;
case 401:
Actor_Set_Targetable(kActorMutant3, 1);
AI_Movement_Track_Flush(kActorMutant3);
AI_Movement_Track_Append(kActorMutant3, 39, 0);
switch (Random_Query(1, 8)) {
case 1:
AI_Movement_Track_Append(kActorMutant3, 182, 0);
AI_Movement_Track_Append(kActorMutant3, 183, 2);
AI_Movement_Track_Append(kActorMutant3, 184, 0);
AI_Movement_Track_Repeat(kActorMutant3);
break;
case 2:
AI_Movement_Track_Append(kActorMutant3, 296, 0);
AI_Movement_Track_Append(kActorMutant3, 297, 0);
AI_Movement_Track_Repeat(kActorMutant3);
break;
case 3:
AI_Movement_Track_Append(kActorMutant3, 176, 0);
AI_Movement_Track_Append(kActorMutant3, 177, 0);
AI_Movement_Track_Append(kActorMutant3, 178, 2);
AI_Movement_Track_Append(kActorMutant3, 177, 0);
AI_Movement_Track_Append(kActorMutant3, 176, 1);
AI_Movement_Track_Append(kActorMutant3, 39, 45);
AI_Movement_Track_Repeat(kActorMutant3);
break;
case 4:
AI_Movement_Track_Append(kActorMutant3, 298, 0);
AI_Movement_Track_Append(kActorMutant3, 300, 0);
AI_Movement_Track_Repeat(kActorMutant3);
break;
case 5:
AI_Movement_Track_Append(kActorMutant3, 301, 0);
AI_Movement_Track_Append(kActorMutant3, 302, 2);
AI_Movement_Track_Append(kActorMutant3, 303, 0);
AI_Movement_Track_Append(kActorMutant3, 304, 2);
AI_Movement_Track_Append(kActorMutant3, 305, 0);
AI_Movement_Track_Append(kActorMutant3, 304, 0);
AI_Movement_Track_Append(kActorMutant3, 306, 0);
AI_Movement_Track_Append(kActorMutant3, 39, 60);
AI_Movement_Track_Repeat(kActorMutant3);
break;
case 6:
AI_Movement_Track_Append(kActorMutant3, 307, 0);
AI_Movement_Track_Append(kActorMutant3, 308, 0);
AI_Movement_Track_Append(kActorMutant3, 309, 1);
AI_Movement_Track_Append(kActorMutant3, 310, 3);
AI_Movement_Track_Append(kActorMutant3, 311, 0);
AI_Movement_Track_Repeat(kActorMutant3);
break;
case 7:
switch (Random_Query(1, 5)) {
case 1:
AI_Movement_Track_Append(kActorMutant3, 532, 0);
AI_Movement_Track_Append(kActorMutant3, 533, 0);
AI_Movement_Track_Append(kActorMutant3, 534, 0);
AI_Movement_Track_Append(kActorMutant3, 535, 0);
AI_Movement_Track_Append(kActorMutant3, 533, 0);
AI_Movement_Track_Append(kActorMutant3, 532, 0);
AI_Movement_Track_Repeat(kActorMutant3);
break;
case 2:
AI_Movement_Track_Append(kActorMutant3, 532, 0);
AI_Movement_Track_Append(kActorMutant3, 533, 0);
AI_Movement_Track_Append(kActorMutant3, 535, 1);
AI_Movement_Track_Append(kActorMutant3, 534, 3);
AI_Movement_Track_Append(kActorMutant3, 533, 0);
AI_Movement_Track_Append(kActorMutant3, 532, 0);
AI_Movement_Track_Repeat(kActorMutant3);
break;
case 3:
AI_Movement_Track_Append(kActorMutant3, 536, 0);
AI_Movement_Track_Append(kActorMutant3, 537, 0);
AI_Movement_Track_Append(kActorMutant3, 538, 2);
AI_Movement_Track_Append(kActorMutant3, 537, 0);
AI_Movement_Track_Append(kActorMutant3, 536, 0);
AI_Movement_Track_Repeat(kActorMutant3);
break;
case 4:
AI_Movement_Track_Append(kActorMutant3, 532, 0);
AI_Movement_Track_Append(kActorMutant3, 533, 0);
AI_Movement_Track_Append(kActorMutant3, 534, 3);
AI_Movement_Track_Append(kActorMutant3, 533, 0);
AI_Movement_Track_Append(kActorMutant3, 532, 0);
AI_Movement_Track_Repeat(kActorMutant3);
break;
case 5:
AI_Movement_Track_Append(kActorMutant3, 532, 0);
AI_Movement_Track_Append(kActorMutant3, 533, 0);
AI_Movement_Track_Append(kActorMutant3, 535, 1);
AI_Movement_Track_Append(kActorMutant3, 533, 0);
AI_Movement_Track_Append(kActorMutant3, 532, 0);
AI_Movement_Track_Repeat(kActorMutant3);
break;
}
break;
case 8:
AI_Movement_Track_Append(kActorMutant3, 176, 0);
AI_Movement_Track_Append(kActorMutant3, 177, 0);
AI_Movement_Track_Append(kActorMutant3, 176, 0);
AI_Movement_Track_Repeat(kActorMutant3);
break;
default:
AI_Movement_Track_Append(kActorMutant3, 39, 60);
AI_Movement_Track_Repeat(kActorMutant3);
break;
}
break;
case 403:
Actor_Set_Targetable(kActorMutant3, 0);
Actor_Set_Goal_Number(kActorMutant3, 401);
break;
case 404:
AI_Movement_Track_Flush(kActorMutant3);
AI_Movement_Track_Append(kActorMutant3, 39, 0);
AI_Movement_Track_Repeat(kActorMutant3);
break;
case 410:
switch (Actor_Query_Which_Set_In(kActorMutant3)) {
case kSetUG01:
Non_Player_Actor_Combat_Mode_On(kActorMutant3, kActorCombatStateIdle, false, kActorMcCoy, 11, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
break;
case kSetUG04:
case kSetUG05:
case kSetUG06:
Non_Player_Actor_Combat_Mode_On(kActorMutant3, kActorCombatStateIdle, false, kActorMcCoy, 10, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
break;
case kSetUG10:
case kSetUG12:
case kSetUG14:
Non_Player_Actor_Combat_Mode_On(kActorMutant3, kActorCombatStateIdle, false, kActorMcCoy, 14, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
break;
}
break;
case 590:
AI_Movement_Track_Flush(kActorMutant3);
AI_Movement_Track_Append(kActorMutant3, 39, 100);
AI_Movement_Track_Repeat(kActorMutant3);
break;
case 599:
AI_Movement_Track_Flush(kActorMutant3);
Actor_Change_Animation_Mode(kActorMutant3, 48);
Actor_Set_Intelligence(kActorMutant3, 40);
Actor_Set_Health(kActorMutant3, 10 * Query_Difficulty_Level() + 50, 10 * Query_Difficulty_Level() + 50);
if (Game_Flag_Query(kFlagCT04HomelessKilledByMcCoy)) {
Actor_Set_Combat_Aggressiveness(kActorMutant3, 80);
Actor_Set_Friendliness_To_Other(kActorMutant3, kActorMcCoy, 20);
} else {
Actor_Set_Combat_Aggressiveness(kActorMutant3, 50);
Actor_Set_Friendliness_To_Other(kActorMutant3, kActorMcCoy, 40);
}
Actor_Modify_Friendliness_To_Other(kActorMutant1, kActorMcCoy, 20);
Actor_Modify_Friendliness_To_Other(kActorMutant2, kActorMcCoy, 15);
Actor_Modify_Combat_Aggressiveness(kActorMutant1, 10);
Actor_Modify_Combat_Aggressiveness(kActorMutant2, 10);
break;
default:
return false;
}
return true;
}
bool AIScriptMutant3::UpdateAnimation(int *animation, int *frame) {
switch (_animationState) {
case 0:
*animation = 910;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(910)) {
_animationFrame = 0;
}
break;
case 1:
*animation = 908;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(908)) {
_animationFrame = 0;
}
break;
case 2:
*animation = 909;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(909)) {
_animationFrame = 0;
}
break;
case 3:
if (!_animationFrame && _flag) {
*animation = 910;
_animationState = 0;
} else {
*animation = 912;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(912)) {
_animationFrame = 0;
}
}
break;
case 4:
*animation = 912;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(912)) {
_animationFrame = 0;
_animationState = 3;
*animation = 911;
}
break;
case 5:
*animation = 913;
_animationFrame++;
if (_animationFrame == 9) {
int snd;
if (Random_Query(1, 2) == 1) {
snd = 9010;
} else {
snd = 9015;
}
Sound_Play_Speech_Line(kActorMutant3, snd, 75, 0, 99);
}
if (_animationFrame == 11) {
Actor_Combat_AI_Hit_Attempt(kActorMutant3);
}
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
Actor_Change_Animation_Mode(kActorMutant3, 0);
}
break;
case 6:
*animation = 917;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(917)) {
Actor_Change_Animation_Mode(kActorMutant3, 88);
}
break;
case 7:
*animation = 917;
_animationFrame = Slice_Animation_Query_Number_Of_Frames(917) - 1;
break;
case 8:
*animation = 914;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(914)) {
_animationFrame = 0;
}
break;
case 9:
*animation = 916;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(916)) {
_animationFrame = 0;
_animationState = 8;
*animation = 914;
}
break;
case 10:
*animation = 915;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(915)) {
*animation = 910;
_animationFrame = 0;
_animationState = 0;
}
break;
case 11:
*animation = 917;
_animationFrame += _var1;
if (_animationFrame == 3) {
Sound_Play(400, 100, 0, 0, 50);
_var1 = -1;
} else {
if (!_animationFrame) {
Actor_Change_Animation_Mode(kActorMutant3, 0);
}
}
break;
default:
*animation = 406;
break;
}
*frame = _animationFrame;
return true;
}
bool AIScriptMutant3::ChangeAnimationMode(int mode) {
switch (mode) {
case 0:
switch (_animationState) {
case 3:
case 4:
_flag = 1;
break;
case 8:
_animationState = 10;
_animationFrame = 0;
break;
case 10:
return true;
default:
_animationState = 0;
_animationFrame = 0;
break;
}
break;
case 1:
case 7:
_animationState = 1;
_animationFrame = 0;
break;
case 2:
case 8:
_animationState = 2;
_animationFrame = 0;
break;
case 3:
case 12:
_animationState = 3;
_animationFrame = 0;
_flag = 0;
break;
case 4:
if (_animationState >= 3 && _animationState <= 4) {
_flag = 1;
} else {
_animationState = 0;
_animationFrame = 0;
}
break;
case 6:
_animationState = 5;
_animationFrame = 0;
break;
case 21:
case 22:
_animationState = 11;
_animationFrame = 0;
_var1 = 1;
break;
case 88:
_animationState = 7;
_animationFrame = Slice_Animation_Query_Number_Of_Frames(917) - 1;
break;
case 43:
if ((unsigned int)(_animationState - 8) > 1) {
_animationState = 9;
_animationFrame = 0;
}
break;
case 48:
_animationState = 6;
_animationFrame = 0;
break;
}
return true;
}
void AIScriptMutant3::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
*animationState = _animationState;
*animationFrame = _animationFrame;
*animationStateNext = _animationStateNext;
*animationNext = _animationNext;
}
void AIScriptMutant3::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
_animationState = animationState;
_animationFrame = animationFrame;
_animationStateNext = animationStateNext;
_animationNext = animationNext;
}
bool AIScriptMutant3::ReachedMovementTrackWaypoint(int waypointId) {
return true;
}
void AIScriptMutant3::FledCombat() {
Actor_Set_Goal_Number(kActorMutant3, 403);
}
} // End of namespace BladeRunner