scummvm/engines/access/char.cpp

153 lines
4.2 KiB
C++
Raw Normal View History

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/memstream.h"
#include "access/access.h"
#include "access/char.h"
#include "access/amazon/amazon_resources.h"
namespace Access {
CharEntry::CharEntry(const byte *data) {
Common::MemoryReadStream s(data, 999);
_charFlag = s.readByte();
_estabIndex = s.readSint16LE();
_screenFile._fileNum = s.readSint16LE();
_screenFile._subfile = s.readSint16LE();
_paletteFile._fileNum = s.readSint16LE();
_paletteFile._subfile = s.readUint16LE();
_startColor = s.readUint16LE();
_numColors = s.readUint16LE();
// Load cells
for (byte cell = s.readByte(); cell != 0xff; cell = s.readByte()) {
CellIdent ci;
ci._cell = cell;
ci._fileNum = s.readSint16LE();
ci._subfile = s.readUint16LE();
_cells.push_back(ci);
}
_animFile._fileNum = s.readSint16LE();
_animFile._subfile = s.readUint16LE();
_scriptFile._fileNum = s.readSint16LE();
_scriptFile._subfile = s.readUint16LE();
for (int16 v = s.readSint16LE(); v != -1; v = s.readSint16LE()) {
ExtraCell ec;
ec._vidTable = v;
ec._vidTable1 = s.readSint16LE();
ec._vidSTable = s.readSint16LE();
ec._vidSTable1 = s.readSint16LE();
_extraCells.push_back(ec);
}
}
CharEntry::CharEntry() {
_charFlag = 0;
_estabIndex = 0;
_startColor = _numColors = 0;
}
/*------------------------------------------------------------------------*/
CharManager::CharManager(AccessEngine *vm) : Manager(vm) {
switch (vm->getGameID()) {
case GType_Amazon:
// Setup character list
for (int i = 0; i < 37; ++i)
_charTable.push_back(CharEntry(Amazon::CHARTBL[i]));
break;
default:
error("Unknown game");
}
_charFlag = 0;
}
void CharManager::loadChar(int charId) {
CharEntry &ce = _charTable[charId];
_charFlag = ce._charFlag;
_vm->_establishFlag = false;
if (ce._estabIndex != -1) {
_vm->_establishFlag = true;
if (!_vm->_establishTable[ce._estabIndex]) {
_vm->_establishTable[ce._estabIndex] = true;
_vm->establish(ce._estabIndex, 0);
}
}
if (_charFlag != 0 && _charFlag != 3) {
if (!_vm->_establishFlag)
_vm->_screen->fadeOut();
_vm->_files->loadScreen(ce._screenFile._fileNum, ce._screenFile._subfile);
_vm->_screen->setIconPalette();
_vm->_screen->fadeIn();
}
_vm->_buffer1.copyFrom(*_vm->_screen);
_vm->_screen->copyFrom(_vm->_buffer2);
_vm->_screen->setDisplayScan();
if (_charFlag != 2 && _charFlag != 3) {
charMenu();
}
_vm->_screen->_startColor = ce._startColor;
_vm->_screen->_numColors = ce._numColors;
if (ce._paletteFile._fileNum != -1) {
_vm->_screen->loadPalette(ce._paletteFile._fileNum, ce._paletteFile._subfile);
}
_vm->_screen->setIconPalette();
_vm->_screen->setPalette();
_vm->loadCells(ce._cells);
if (ce._animFile._fileNum != -1) {
byte *data = _vm->_files->loadFile(ce._animFile._fileNum, ce._animFile._subfile);
_vm->_animation->loadAnimations(data, _vm->_files->_filesize);
}
// Load script data
_vm->_scripts->freeScriptData();
if (ce._scriptFile._fileNum != -1) {
const byte *data = _vm->_files->loadFile(ce._scriptFile._fileNum, ce._scriptFile._subfile);
_vm->_scripts->setScript(data, _vm->_files->_filesize);
}
// Load extra cells
_vm->_extraCells.clear();
for (uint i = 0; i < ce._extraCells.size(); ++i)
_vm->_extraCells.push_back(ce._extraCells[i]);
}
void CharManager::charMenu() {
error("TODO: charMenu");
}
} // End of namespace Access