scummvm/engines/zvision/zvision.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "zvision/zvision.h"
#include "zvision/core/console.h"
#include "zvision/scripting/script_manager.h"
#include "zvision/graphics/render_manager.h"
#include "zvision/cursors/cursor_manager.h"
#include "zvision/core/save_manager.h"
#include "zvision/text/string_manager.h"
#include "zvision/detection.h"
#include "zvision/core/menu.h"
#include "zvision/core/search_manager.h"
#include "zvision/text/text.h"
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#include "zvision/graphics/truetype_font.h"
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#include "zvision/core/midi.h"
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#include "zvision/utility/zfs_archive.h"
#include "common/config-manager.h"
#include "common/str.h"
#include "common/debug.h"
#include "common/debug-channels.h"
#include "common/textconsole.h"
#include "common/error.h"
#include "common/system.h"
#include "common/file.h"
#include "engines/util.h"
#include "audio/mixer.h"
namespace ZVision {
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#define ZVISION_SETTINGS_KEYS_COUNT 17
struct zvisionIniSettings {
const char *name;
int16 slot;
int16 deflt;
} settingsKeys[ZVISION_SETTINGS_KEYS_COUNT] = {
{"ZVision_KeyboardTurnSpeed", StateKey_KbdRotateSpeed, 5},
{"ZVision_PanaRotateSpeed", StateKey_RotateSpeed, 540},
{"ZVision_QSoundEnabled", StateKey_Qsound, 1},
{"ZVision_VenusEnabled", StateKey_VenusEnable, 1},
{"ZVision_HighQuality", StateKey_HighQuality, 1},
{"ZVision_Platform", StateKey_Platform, 0},
{"ZVision_InstallLevel", StateKey_InstallLevel, 0},
{"ZVision_CountryCode", StateKey_CountryCode, 0},
{"ZVision_CPU", StateKey_CPU, 1},
{"ZVision_MovieCursor", StateKey_MovieCursor, 1},
{"ZVision_NoAnimWhileTurning", StateKey_NoTurnAnim, 0},
{"ZVision_Win958", StateKey_WIN958, 0},
{"ZVision_ShowErrorDialogs", StateKey_ShowErrorDlg, 0},
{"ZVision_ShowSubtitles", StateKey_Subtitles, 1},
{"ZVision_DebugCheats", StateKey_DebugCheats, 0},
{"ZVision_JapaneseFonts", StateKey_JapanFonts, 0},
{"ZVision_Brightness", StateKey_Brightness, 0}
};
ZVision::ZVision(OSystem *syst, const ZVisionGameDescription *gameDesc)
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: Engine(syst),
_gameDescription(gameDesc),
_workingWindow_ZGI((WINDOW_WIDTH - WORKING_WINDOW_WIDTH) / 2, (WINDOW_HEIGHT - WORKING_WINDOW_HEIGHT) / 2, ((WINDOW_WIDTH - WORKING_WINDOW_WIDTH) / 2) + WORKING_WINDOW_WIDTH, ((WINDOW_HEIGHT - WORKING_WINDOW_HEIGHT) / 2) + WORKING_WINDOW_HEIGHT),
_workingWindow_ZNM((WINDOW_WIDTH - ZNM_WORKING_WINDOW_WIDTH) / 2, (WINDOW_HEIGHT - ZNM_WORKING_WINDOW_HEIGHT) / 2, ((WINDOW_WIDTH - ZNM_WORKING_WINDOW_WIDTH) / 2) + ZNM_WORKING_WINDOW_WIDTH, ((WINDOW_HEIGHT - ZNM_WORKING_WINDOW_HEIGHT) / 2) + ZNM_WORKING_WINDOW_HEIGHT),
_workingWindow(gameDesc->gameId == GID_NEMESIS ? _workingWindow_ZNM : _workingWindow_ZGI),
_pixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0), /*RGB 565*/
_desiredFrameTime(33), /* ~30 fps */
_clock(_system),
_scriptManager(nullptr),
_renderManager(nullptr),
_saveManager(nullptr),
_stringManager(nullptr),
_cursorManager(nullptr),
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_midiManager(nullptr),
_audioId(0),
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_rendDelay(2),
_kbdVelocity(0),
_mouseVelocity(0),
_videoIsPlaying(false) {
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debug(1, "ZVision::ZVision");
memset(_cheatBuff, 0, sizeof(_cheatBuff));
}
ZVision::~ZVision() {
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debug(1, "ZVision::~ZVision");
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// Dispose of resources
delete _console;
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delete _cursorManager;
delete _stringManager;
delete _saveManager;
delete _renderManager;
delete _scriptManager;
delete _rnd;
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delete _midiManager;
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// Remove all of our debug levels
DebugMan.clearAllDebugChannels();
}
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void ZVision::registerDefaultSettings() {
for (int i = 0; i < ZVISION_SETTINGS_KEYS_COUNT; i++)
ConfMan.registerDefault(settingsKeys[i].name, settingsKeys[i].deflt);
ConfMan.registerDefault("doublefps", false);
}
void ZVision::loadSettings() {
for (int i = 0; i < ZVISION_SETTINGS_KEYS_COUNT; i++)
_scriptManager->setStateValue(settingsKeys[i].slot, ConfMan.getInt(settingsKeys[i].name));
if (getGameId() == GID_NEMESIS)
_scriptManager->setStateValue(StateKey_ExecScopeStyle, 1);
else
_scriptManager->setStateValue(StateKey_ExecScopeStyle, 0);
}
void ZVision::saveSettings() {
for (int i = 0; i < ZVISION_SETTINGS_KEYS_COUNT; i++)
ConfMan.setInt(settingsKeys[i].name, _scriptManager->getStateValue(settingsKeys[i].slot));
ConfMan.flushToDisk();
}
void ZVision::initialize() {
const Common::FSNode gameDataDir(ConfMan.get("path"));
_searchManager = new SearchManager(ConfMan.get("path"), 6);
_searchManager->addDir("FONTS");
_searchManager->addDir("addon");
if (_gameDescription->gameId == GID_GRANDINQUISITOR) {
_searchManager->loadZix("INQUIS.ZIX");
_searchManager->addPatch("C000H01Q.RAW", "C000H01Q.SRC");
_searchManager->addPatch("CM00H01Q.RAW", "CM00H01Q.SRC");
_searchManager->addPatch("DM00H01Q.RAW", "DM00H01Q.SRC");
_searchManager->addPatch("E000H01Q.RAW", "E000H01Q.SRC");
_searchManager->addPatch("EM00H50Q.RAW", "EM00H50Q.SRC");
_searchManager->addPatch("GJNPH65P.RAW", "GJNPH65P.SRC");
_searchManager->addPatch("GJNPH72P.RAW", "GJNPH72P.SRC");
_searchManager->addPatch("H000H01Q.RAW", "H000H01Q.SRC");
_searchManager->addPatch("M000H01Q.RAW", "M000H01Q.SRC");
_searchManager->addPatch("P000H01Q.RAW", "P000H01Q.SRC");
_searchManager->addPatch("Q000H01Q.RAW", "Q000H01Q.SRC");
_searchManager->addPatch("SW00H01Q.RAW", "SW00H01Q.SRC");
_searchManager->addPatch("T000H01Q.RAW", "T000H01Q.SRC");
_searchManager->addPatch("U000H01Q.RAW", "U000H01Q.SRC");
} else if (_gameDescription->gameId == GID_NEMESIS)
_searchManager->loadZix("NEMESIS.ZIX");
initGraphics(WINDOW_WIDTH, WINDOW_HEIGHT, true, &_pixelFormat);
// Register random source
_rnd = new Common::RandomSource("zvision");
// Create managers
_scriptManager = new ScriptManager(this);
_renderManager = new RenderManager(this, WINDOW_WIDTH, WINDOW_HEIGHT, _workingWindow, _pixelFormat);
_saveManager = new SaveManager(this);
_stringManager = new StringManager(this);
_cursorManager = new CursorManager(this, &_pixelFormat);
_textRenderer = new TextRenderer(this);
_midiManager = new MidiManager();
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if (_gameDescription->gameId == GID_GRANDINQUISITOR)
_menu = new MenuZGI(this);
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else
_menu = new MenuNemesis(this);
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// Initialize the managers
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_cursorManager->initialize();
_scriptManager->initialize();
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_stringManager->initialize(_gameDescription->gameId);
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registerDefaultSettings();
loadSettings();
// Create debugger console. It requires GFX to be initialized
_console = new Console(this);
_halveDelay = ConfMan.getBool("doublefps");
}
Common::Error ZVision::run() {
initialize();
// Check if a saved game is to be loaded from the launcher
if (ConfMan.hasKey("save_slot"))
_saveManager->loadGame(ConfMan.getInt("save_slot"));
// Main loop
while (!shouldQuit()) {
_clock.update();
uint32 currentTime = _clock.getLastMeasuredTime();
uint32 deltaTime = _clock.getDeltaTime();
_cursorManager->setItemID(_scriptManager->getStateValue(StateKey_InventoryItem));
processEvents();
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updateRotation();
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// Call _renderManager->update() first so the background renders
// before anything that puzzles/controls will render
_scriptManager->update(deltaTime);
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_menu->process(deltaTime);
// Render the backBuffer to the screen
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_renderManager->prepareBkg();
_renderManager->renderMenuToScreen();
_renderManager->processSubs(deltaTime);
_renderManager->renderBackbufferToScreen();
// Update the screen
if (_rendDelay <= 0)
_system->updateScreen();
else
_rendDelay--;
// Calculate the frame delay based off a desired frame time
int delay = _desiredFrameTime - int32(_system->getMillis() - currentTime);
// Ensure non-negative
delay = delay < 0 ? 0 : delay;
if (_halveDelay)
delay >>= 1;
_system->delayMillis(delay);
}
return Common::kNoError;
}
bool ZVision::askQuestion(const Common::String &str) {
uint16 msgid = _renderManager->createSubArea();
_renderManager->updateSubArea(msgid, str);
_renderManager->processSubs(0);
_renderManager->renderBackbufferToScreen();
_clock.stop();
int result = 0;
while (result == 0) {
Common::Event evnt;
while (_eventMan->pollEvent(evnt)) {
if (evnt.type == Common::EVENT_KEYDOWN) {
switch (evnt.kbd.keycode) {
case Common::KEYCODE_y:
result = 2;
break;
case Common::KEYCODE_n:
result = 1;
break;
default:
break;
}
}
}
_system->updateScreen();
if (_halveDelay)
_system->delayMillis(33);
else
_system->delayMillis(66);
}
_renderManager->deleteSubArea(msgid);
_clock.start();
return result == 2;
}
void ZVision::delayedMessage(const Common::String &str, uint16 milsecs) {
uint16 msgid = _renderManager->createSubArea();
_renderManager->updateSubArea(msgid, str);
_renderManager->processSubs(0);
_renderManager->renderBackbufferToScreen();
_clock.stop();
uint32 stopTime = _system->getMillis() + milsecs;
while (_system->getMillis() < stopTime) {
Common::Event evnt;
while (_eventMan->pollEvent(evnt)) {
if (evnt.type == Common::EVENT_KEYDOWN &&
(evnt.kbd.keycode == Common::KEYCODE_SPACE ||
evnt.kbd.keycode == Common::KEYCODE_RETURN ||
evnt.kbd.keycode == Common::KEYCODE_ESCAPE))
break;
}
_system->updateScreen();
if (_halveDelay)
_system->delayMillis(33);
else
_system->delayMillis(66);
}
_renderManager->deleteSubArea(msgid);
_clock.start();
}
void ZVision::timedMessage(const Common::String &str, uint16 milsecs) {
uint16 msgid = _renderManager->createSubArea();
_renderManager->updateSubArea(msgid, str);
_renderManager->processSubs(0);
_renderManager->renderBackbufferToScreen();
_renderManager->deleteSubArea(msgid, milsecs);
}
void ZVision::pauseEngineIntern(bool pause) {
_mixer->pauseAll(pause);
if (pause) {
_clock.stop();
} else {
_clock.start();
}
}
Common::String ZVision::generateSaveFileName(uint slot) {
return Common::String::format("%s.%03u", _targetName.c_str(), slot);
}
Common::String ZVision::generateAutoSaveFileName() {
return Common::String::format("%s.auto", _targetName.c_str());
}
void ZVision::setRenderDelay(uint delay) {
_rendDelay = delay;
}
bool ZVision::canRender() {
return _rendDelay <= 0;
}
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void ZVision::updateRotation() {
int16 _velocity = _mouseVelocity + _kbdVelocity;
if (_halveDelay)
_velocity /= 2;
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if (_velocity) {
RenderTable::RenderState renderState = _renderManager->getRenderTable()->getRenderState();
if (renderState == RenderTable::PANORAMA) {
int16 startPosition = _scriptManager->getStateValue(StateKey_ViewPos);
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int16 newPosition = startPosition + (_renderManager->getRenderTable()->getPanoramaReverse() ? -_velocity : _velocity);
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int16 zeroPoint = _renderManager->getRenderTable()->getPanoramaZeroPoint();
if (startPosition >= zeroPoint && newPosition < zeroPoint)
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_scriptManager->setStateValue(StateKey_Rounds, _scriptManager->getStateValue(StateKey_Rounds) - 1);
if (startPosition <= zeroPoint && newPosition > zeroPoint)
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_scriptManager->setStateValue(StateKey_Rounds, _scriptManager->getStateValue(StateKey_Rounds) + 1);
int16 screenWidth = _renderManager->getBkgSize().x;
if (screenWidth)
newPosition %= screenWidth;
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if (newPosition < 0)
newPosition += screenWidth;
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_renderManager->setBackgroundPosition(newPosition);
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} else if (renderState == RenderTable::TILT) {
int16 startPosition = _scriptManager->getStateValue(StateKey_ViewPos);
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int16 newPosition = startPosition + _velocity;
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int16 screenHeight = _renderManager->getBkgSize().y;
int16 tiltGap = _renderManager->getRenderTable()->getTiltGap();
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if (newPosition >= (screenHeight - tiltGap))
newPosition = screenHeight - tiltGap;
if (newPosition <= tiltGap)
newPosition = tiltGap;
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_renderManager->setBackgroundPosition(newPosition);
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}
}
}
void ZVision::checkBorders() {
RenderTable::RenderState renderState = _renderManager->getRenderTable()->getRenderState();
if (renderState == RenderTable::PANORAMA) {
int16 startPosition = _scriptManager->getStateValue(StateKey_ViewPos);
int16 newPosition = startPosition;
int16 screenWidth = _renderManager->getBkgSize().x;
if (screenWidth)
newPosition %= screenWidth;
if (newPosition < 0)
newPosition += screenWidth;
if (startPosition != newPosition)
_renderManager->setBackgroundPosition(newPosition);
} else if (renderState == RenderTable::TILT) {
int16 startPosition = _scriptManager->getStateValue(StateKey_ViewPos);
int16 newPosition = startPosition;
int16 screenHeight = _renderManager->getBkgSize().y;
int16 tiltGap = _renderManager->getRenderTable()->getTiltGap();
if (newPosition >= (screenHeight - tiltGap))
newPosition = screenHeight - tiltGap;
if (newPosition <= tiltGap)
newPosition = tiltGap;
if (startPosition != newPosition)
_renderManager->setBackgroundPosition(newPosition);
}
}
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void ZVision::rotateTo(int16 _toPos, int16 _time) {
if (_renderManager->getRenderTable()->getRenderState() != RenderTable::PANORAMA)
return;
if (_time == 0)
_time = 1;
int32 maxX = _renderManager->getBkgSize().x;
int32 curX = _renderManager->getCurrentBackgroundOffset();
int32 dx = 0;
if (curX == _toPos)
return;
if (curX > _toPos) {
if (curX - _toPos > maxX / 2)
dx = (_toPos + (maxX - curX)) / _time;
else
dx = -(curX - _toPos) / _time;
} else {
if (_toPos - curX > maxX / 2)
dx = -((maxX - _toPos) + curX) / _time;
else
dx = (_toPos - curX) / _time;
}
_clock.stop();
for (int16 i = 0; i <= _time; i++) {
if (i == _time)
curX = _toPos;
else
curX += dx;
if (curX < 0)
curX = maxX - curX;
else if (curX >= maxX)
curX %= maxX;
_renderManager->setBackgroundPosition(curX);
_renderManager->prepareBkg();
_renderManager->renderBackbufferToScreen();
_system->updateScreen();
_system->delayMillis(500 / _time);
}
_clock.start();
}
void ZVision::menuBarEnable(uint16 menus) {
if (_menu)
_menu->setEnable(menus);
}
uint16 ZVision::getMenuBarEnable() {
if (_menu)
return _menu->getEnable();
return 0;
}
bool ZVision::ifQuit() {
if (askQuestion(_stringManager->getTextLine(StringManager::ZVISION_STR_EXITPROMT))) {
quitGame();
return true;
}
return false;
}
void ZVision::pushKeyToCheatBuf(uint8 key) {
for (int i = 0; i < KEYBUF_SIZE - 1; i++)
_cheatBuff[i] = _cheatBuff[i + 1];
_cheatBuff[KEYBUF_SIZE - 1] = key;
}
bool ZVision::checkCode(const char *code) {
int codeLen = strlen(code);
if (codeLen > KEYBUF_SIZE)
return false;
for (int i = 0; i < codeLen; i++)
if (code[i] != _cheatBuff[KEYBUF_SIZE - codeLen + i] && code[i] != '?')
return false;
return true;
}
uint8 ZVision::getBufferedKey(uint8 pos) {
if (pos >= KEYBUF_SIZE)
return 0;
else
return _cheatBuff[KEYBUF_SIZE - pos - 1];
}
void ZVision::showDebugMsg(const Common::String &msg, int16 delay) {
uint16 msgid = _renderManager->createSubArea();
_renderManager->updateSubArea(msgid, msg);
_renderManager->deleteSubArea(msgid, delay);
}
} // End of namespace ZVision