scummvm/common/advancedDetector.h

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2005-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef COMMON_ADVANCED_DETECTOR_H
#define COMMON_ADVANCED_DETECTOR_H
#include "common/fs.h"
namespace Common {
struct ADGameFileDescription {
const char *fileName;
uint16 fileType;
const char *md5;
};
struct ADGameDescription {
const char *name;
const char *extra;
int filesCount;
const ADGameFileDescription *filesDescriptions;
Language language;
Platform platform;
};
struct ADObsoleteGameID {
const char *from;
const char *to;
Common::Platform platform;
};
bool ADTrue(void);
typedef Array<int> ADList;
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typedef Array<const ADGameDescription*> ADGameDescList;
#define ADVANCED_DETECTOR_GAMEID_LIST(engine,list) \
GameList Engine_##engine##_gameIDList() { \
GameList games; \
const PlainGameDescriptor *g = list; \
while (g->gameid) { \
games.push_back(*g); \
g++; \
} \
\
return games; \
} \
void dummyFuncToAllowTrailingSemicolon()
#define ADVANCED_DETECTOR_FIND_GAMEID(engine,list,obsoleteList) \
GameDescriptor Engine_##engine##_findGameID(const char *gameid) { \
const PlainGameDescriptor *g = list; \
while (g->gameid) { \
if (0 == scumm_stricmp(gameid, g->gameid)) \
return *g; \
g++; \
} \
\
GameDescriptor gs; \
if (obsoleteList) {\
const Common::ADObsoleteGameID *o = obsoleteList; \
while (o->from) { \
if (0 == scumm_stricmp(gameid, o->from)) { \
gs.gameid = gameid; \
gs.description = "Obsolete game ID"; \
return gs; \
} \
o++; \
} \
} else \
return *g; \
return gs; \
} \
void dummyFuncToAllowTrailingSemicolon()
#define ADVANCED_DETECTOR_DETECT_GAMES(engine,function) \
DetectedGameList Engine_##engine##_detectGames(const FSList &fslist) { \
return function(fslist); \
} \
void dummyFuncToAllowTrailingSemicolon()
#define ADVANCED_DETECTOR_ENGINE_CREATE(engine,createFunction,engineName,obsoleteList) \
PluginError Engine_##engine##_create(OSystem *syst, Engine **engine) { \
assert(syst); \
assert(engine); \
const char *gameid = ConfMan.get("gameid").c_str(); \
\
if (obsoleteList) { \
for (const Common::ADObsoleteGameID *o = obsoleteList; o->from; ++o) { \
if (!scumm_stricmp(gameid, o->from)) { \
gameid = o->to; \
ConfMan.set("gameid", o->to); \
\
if (o->platform != Common::kPlatformUnknown) \
ConfMan.set("platform", Common::getPlatformCode(o->platform)); \
\
warning("Target upgraded from %s to %s", o->from, o->to); \
ConfMan.flushToDisk(); \
break; \
} \
} \
} \
\
FSList fslist; \
FilesystemNode dir(ConfMan.get("path")); \
if (!dir.listDir(fslist, FilesystemNode::kListFilesOnly)) { \
warning("%s: invalid game path '%s'", engineName, dir.path().c_str()); \
return kInvalidPathError; \
} \
\
DetectedGameList detectedGames = Engine_##engine##_detectGames(fslist); \
\
for (uint i = 0; i < detectedGames.size(); i++) { \
if (detectedGames[i].gameid == gameid) { \
*engine = new createFunction(syst); \
return kNoError; \
} \
} \
\
warning("%s: Unable to locate game data at path '%s'", engineName, dir.path().c_str()); \
return kNoGameDataFoundError; \
} \
void dummyFuncToAllowTrailingSemicolon()
#define ADVANCED_DETECTOR_TO_DETECTED_GAME(list) \
DetectedGame toDetectedGame(const ADGameDescription &g) { \
const char *title = 0; \
\
const PlainGameDescriptor *sg = list; \
while (sg->gameid) { \
if (!scumm_stricmp(g.name, sg->gameid)) \
title = sg->description; \
sg++; \
} \
\
DetectedGame dg(g.name, title, g.language, g.platform); \
dg.updateDesc(g.extra); \
return dg; \
} \
void dummyFuncToAllowTrailingSemicolon()
#define ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION(function,descriptions) \
DetectedGameList function(const FSList &fslist) { \
DetectedGameList detectedGames; \
Common::AdvancedDetector AdvDetector; \
Common::ADList matches; \
Common::ADGameDescList descList; \
\
for (int i = 0; i < ARRAYSIZE(descriptions); i++) \
descList.push_back((const ADGameDescription *)&descriptions[i]); \
\
AdvDetector.registerGameDescriptions(descList); \
AdvDetector.setFileMD5Bytes(FILE_MD5_BYTES); \
\
matches = AdvDetector.detectGame(&fslist, Common::UNK_LANG, Common::kPlatformUnknown); \
\
for (uint i = 0; i < matches.size(); i++) \
detectedGames.push_back(toDetectedGame(descriptions[matches[i]].desc)); \
\
return detectedGames; \
} \
void dummyFuncToAllowTrailingSemicolon()
#define ADVANCED_DETECTOR_DETECT_INIT_GAME(function,descriptions,varname,postFunction) \
bool function() { \
int gameNumber = -1; \
\
DetectedGameList detectedGames; \
Common::AdvancedDetector AdvDetector; \
Common::ADList matches; \
Common::ADGameDescList descList; \
\
Common::Language language = Common::UNK_LANG; \
Common::Platform platform = Common::kPlatformUnknown; \
\
if (ConfMan.hasKey("language")) \
language = Common::parseLanguage(ConfMan.get("language")); \
if (ConfMan.hasKey("platform")) \
platform = Common::parsePlatform(ConfMan.get("platform")); \
\
Common::String gameid = ConfMan.get("gameid"); \
\
for (int i = 0; i < ARRAYSIZE(descriptions); i++) \
descList.push_back((const ADGameDescription *)&descriptions[i]); \
\
AdvDetector.registerGameDescriptions(descList); \
AdvDetector.setFileMD5Bytes(FILE_MD5_BYTES); \
\
matches = AdvDetector.detectGame(NULL, language, platform); \
\
for (uint i = 0; i < matches.size(); i++) { \
if (toDetectedGame(descriptions[matches[i]].desc).gameid == gameid) { \
gameNumber = matches[i]; \
break; \
} \
} \
\
if (gameNumber >= ARRAYSIZE(descriptions) || gameNumber == -1) { \
error("%s wrong gameNumber", "##function##"); \
} \
\
debug(2, "Running %s", toDetectedGame(descriptions[gameNumber].desc).description.c_str()); \
\
varname = &descriptions[gameNumber]; \
\
return postFunction(); \
} \
void dummyFuncToAllowTrailingSemicolon()
class AdvancedDetector {
public:
AdvancedDetector();
~AdvancedDetector() {};
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void registerGameDescriptions(ADGameDescList gameDescriptions) {
_gameDescriptions = gameDescriptions;
}
/**
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* Specify number of bytes which are used to calculate MD5.
* Default value is 0 which means whole file.
*/
void setFileMD5Bytes(int bytes) { _fileMD5Bytes = bytes; }
/**
* Detect games in specified directory.
* Parameters language and platform are used to pass on values
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* specified by the user. I.e. this is used to restrict search scope.
*
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* @param fslist FSList to scan or NULL for scanning all specified
* default directories.
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* @param language restrict results to specified language only
* @param platform restrict results to specified platform only
* @return list of indexes to GameDescriptions of matched games
*/
ADList detectGame(const FSList *fslist, Language language, Platform platform);
private:
ADGameDescList _gameDescriptions;
int _fileMD5Bytes;
String getDescription(int num) const;
};
} // End of namespace Common
#endif