2010-11-03 04:28:19 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef ASYLUM_SHARED_H
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#define ASYLUM_SHARED_H
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namespace Asylum {
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2010-11-03 04:29:18 +00:00
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//////////////////////////////////////////////////////////////////////////
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// Global
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//////////////////////////////////////////////////////////////////////////
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2010-11-03 04:28:19 +00:00
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enum GameFlag {
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kGameFlag4 = 4,
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kGameFlag12 = 12,
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kGameFlagScriptProcessing = 183,
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kGameFlagCommentLeavingCell = 214,
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kGameFlag219 = 219,
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kGameFlagSolveVCRBlowUpPuzzle = 220,
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2010-11-03 04:29:18 +00:00
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kGameFlag238 = 238,
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kGameFlag239 = 239,
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2010-11-03 04:28:19 +00:00
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kGameFlag279 = 279,
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2010-11-03 04:29:18 +00:00
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kGameFlag368 = 368,
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kGameFlag556 = 556,
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kGameFlagFinishGame = 901,
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kGameFlag1131 = 1131
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2010-11-03 04:28:19 +00:00
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};
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2010-11-03 04:29:18 +00:00
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//////////////////////////////////////////////////////////////////////////
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// Resources
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//////////////////////////////////////////////////////////////////////////
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2010-11-03 04:28:42 +00:00
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typedef int ResourceId;
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2010-11-03 04:28:35 +00:00
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enum ResourceIdEnum {
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2010-11-03 04:29:18 +00:00
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kResourceNone = 0,
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2010-11-03 04:29:08 +00:00
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kResourceSpeech_8000050A = 0x8000050A,
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kResourceMusic_80020000 = 0x80020000,
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2010-11-03 04:29:18 +00:00
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kResourceMusic_80020001 = 0x80020001,
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2010-11-03 04:29:08 +00:00
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kResourceSound_80030203 = 0x80030203,
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kResourceSound_80120001 = 0x80120001,
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kResourceSound_80120006 = 0x80120006,
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kResourceSoundIntro = 0x80120007,
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kResourceMusic_FFFFFD66 = 0xFFFFFD66
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2010-11-03 04:28:35 +00:00
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};
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2010-11-03 04:29:18 +00:00
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//////////////////////////////////////////////////////////////////////////
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// Actions
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//////////////////////////////////////////////////////////////////////////
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2010-11-03 04:29:03 +00:00
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enum ActionType {
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kActionTypeNone = 0,
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kActionTypeFind = 1,
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kActionTypeTalk = 2,
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2010-11-03 04:29:08 +00:00
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kActionTypeGrab = 4,
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kActionType8 = 8,
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kActionType16 = 16
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2010-11-03 04:29:03 +00:00
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};
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2010-11-03 04:29:18 +00:00
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//////////////////////////////////////////////////////////////////////////
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// Actor
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//////////////////////////////////////////////////////////////////////////
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typedef int ActorIndex;
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enum ActorIndexes {
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kActorPlayer = -1,
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// TODO: check if the names match the actor type
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kActorMax = 0,
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kActorSarah = 1,
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kActorCyclops = 2,
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kActorAztec = 3
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};
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enum ActorStatus {
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kActorStatus1 = 1,
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kActorStatus2,
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kActorStatus3,
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kActorStatusEnabled,
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kActorStatusDisabled,
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kActorStatus6,
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kActorStatus7,
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kActorStatus8,
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kActorStatus9,
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kActorStatus10,
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kActorStatus11,
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kActorStatus12,
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kActorStatus13,
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kActorStatus14,
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kActorStatus15,
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kActorStatus16,
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kActorStatus17,
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kActorStatus18,
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kActorStatus19,
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kActorStatus20,
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kActorStatus21
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};
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typedef int ActorDirection;
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enum ActorFlags {
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kActorFlagVisible = 1
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};
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enum DirectionFrom {
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kDirectionFromBarrier = 0,
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kDirectionFromPolygons = 1,
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kDirectionFromActor = 2,
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kDirectionFromParameters = 3
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};
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// TODO investigate other actor resources (from other
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// scenes) to see if the unused blocks in the actor
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// definition are in fact used elsewhere
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enum ActorResources {
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kSound1 = 0,
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kSound2 = 1,
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kSound3 = 2,
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kSound4 = 3,
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//kUnused = 4, // 0
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kFlags = 5,
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kWalkN = 6,
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kWalkNW = 7,
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kWalkW = 8,
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kWalkSW = 9,
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kWalkS = 10,
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kFaceN = 11,
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kFaceNW = 12,
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kFaceW = 13,
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kFaceSW = 14,
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kFaceS = 15,
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kFaceAndShakeN = 16,
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kFaceAndShakeNW = 17,
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kFaceAndShakeW = 18,
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kFaceAndShakeSW = 19,
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kFaceAndShakeS = 20,
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kStretchN = 21,
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kStretchNW = 22,
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kStretchW = 23,
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kStretchSW = 24,
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kStretchS = 25,
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kFidgetN = 26,
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kFidgetNW = 27,
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kFidgetW = 28,
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kFidgetSW = 29,
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kFidgetS = 30,
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// These are 0
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/*
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kUnknown1 = 31,
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kUnknown2 = 32,
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kUnknown3 = 33,
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kUnknown4 = 34,
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kUnknown5 = 35,
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*/
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kPickupN = 36,
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kPickupNW = 37,
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kPickupW = 38,
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kPickupSW = 39,
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kPickupS = 40,
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kOperateN = 41,
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kOperateNW = 42,
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kOperateW = 43,
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kOperateSW = 44,
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kOperateS = 45,
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kOperate2N = 46,
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kOperate2NW = 47,
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kOperate2W = 48,
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kOperate2SW = 49,
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kOperate2S = 50,
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// These are 0
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/*
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kUnknown6 = 51,
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kUnknown7 = 52,
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kUnknown8 = 53,
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kUnknown9 = 54,
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kUnknown10 = 55,
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kUnknown11 = 56,
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kUnknown12 = 57,
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kUnknown13 = 58,
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kUnknown14 = 59
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*/
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// Horizontally flipped animations (100 + regular anim Id)
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kWalkNE = 107,
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kWalkE = 108,
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kWalkSE = 109,
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kFaceNE = 112,
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kFaceE = 113,
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kFaceSE = 114
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// TODO: finish these
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};
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2010-11-03 04:28:35 +00:00
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//////////////////////////////////////////////////////////////////////////
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// Helpers
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#define CLEAR_ARRAY(type, name) { \
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for (Common::Array<type *>::iterator it = name.begin(); it != name.end(); it++) {\
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delete *it; \
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*it = NULL; \
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} \
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name.clear(); \
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}
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2010-11-03 04:28:19 +00:00
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} // End of namespace Asylum
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#endif // ASYLUM_SHARED_H
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