scummvm/tinygl/ztriangle.cpp

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#include <stdlib.h>
2005-01-12 15:26:45 +00:00
#include "tinygl/zbuffer.h"
#define ZCMP(z,zpix) ((z) >= (zpix))
void ZB_fillTriangleFlat(ZBuffer *zb,
ZBufferPoint *p0,ZBufferPoint *p1,ZBufferPoint *p2)
{
int color;
#define INTERP_Z
#define DRAW_INIT() \
{ \
color=RGB_TO_PIXEL(p2->r,p2->g,p2->b); \
}
#define PUT_PIXEL(_a) \
{ \
zz=z >> ZB_POINT_Z_FRAC_BITS; \
if ((ZCMP(zz,pz[_a])) && (ZCMP(z,pz_2[_a]))) { \
pp[_a]=color; \
pz_2[_a]=z; \
} \
z+=dzdx; \
}
#include "ztriangle.h"
}
/*
* Smooth filled triangle.
* The code below is very tricky :)
*/
void ZB_fillTriangleSmooth(ZBuffer *zb,
ZBufferPoint *p0,ZBufferPoint *p1,ZBufferPoint *p2)
{
int _drgbdx;
#define INTERP_Z
#define INTERP_RGB
#define SAR_RND_TO_ZERO(v,n) (v / (1<<n))
#define DRAW_INIT() \
{ \
_drgbdx=(SAR_RND_TO_ZERO(drdx,6) << 22) & 0xFFC00000; \
_drgbdx|=SAR_RND_TO_ZERO(dgdx,5) & 0x000007FF; \
_drgbdx|=(SAR_RND_TO_ZERO(dbdx,7) << 12) & 0x001FF000; \
}
#define PUT_PIXEL(_a) \
{ \
zz=z >> ZB_POINT_Z_FRAC_BITS; \
if ((ZCMP(zz,pz[_a])) && (ZCMP(z,pz_2[_a]))) { \
tmp=rgb & 0xF81F07E0; \
pp[_a]=tmp | (tmp >> 16); \
pz_2[_a]=z; \
} \
z+=dzdx; \
rgb=(rgb+drgbdx) & ( ~ 0x00200800); \
}
#define DRAW_LINE() \
{ \
register unsigned short *pz; \
register unsigned long *pz_2; \
register PIXEL *pp; \
register unsigned int tmp,z,zz,rgb,drgbdx; \
register int n; \
n=(x2 >> 16) - x1; \
pp=pp1+x1; \
pz=pz1+x1; \
pz_2=pz2+x1; \
z=z1; \
rgb=(r1 << 16) & 0xFFC00000; \
rgb|=(g1 >> 5) & 0x000007FF; \
rgb|=(b1 << 5) & 0x001FF000; \
drgbdx=_drgbdx; \
while (n>=3) { \
PUT_PIXEL(0); \
PUT_PIXEL(1); \
PUT_PIXEL(2); \
PUT_PIXEL(3); \
pz+=4; \
pz_2+=4; \
pp+=4; \
n-=4; \
} \
while (n>=0) { \
PUT_PIXEL(0); \
pz+=1; \
pz_2+=1; \
pp+=1; \
n-=1; \
} \
}
#include "ztriangle.h"
}
void ZB_setTexture(ZBuffer *zb,PIXEL *texture)
{
zb->current_texture=texture;
}
void ZB_fillTriangleMapping(ZBuffer *zb,
ZBufferPoint *p0,ZBufferPoint *p1,ZBufferPoint *p2)
{
PIXEL *texture;
#define INTERP_Z
#define INTERP_ST
#define DRAW_INIT() \
{ \
texture=zb->current_texture; \
}
#define PUT_PIXEL(_a) \
{ \
zz=z >> ZB_POINT_Z_FRAC_BITS; \
if ((ZCMP(zz,pz[_a])) && (ZCMP(z,pz_2[_a]))) { \
pp[_a]=texture[((t & 0x3FC00000) | s) >> 14]; \
pz_2[_a]=z; \
} \
z+=dzdx; \
s+=dsdx; \
t+=dtdx; \
}
#include "ztriangle.h"
}
void ZB_fillTriangleMappingPerspective(ZBuffer *zb,
ZBufferPoint *p0,ZBufferPoint *p1,ZBufferPoint *p2)
{
PIXEL *texture;
float fdzdx,fndzdx,ndszdx,ndtzdx;
int _drgbdx;
#define NB_INTERP 8
{
ZBufferPoint *t,*pr1,*pr2,*l1,*l2;
float fdx1, fdx2, fdy1, fdy2, fz, d1, d2;
unsigned short *pz1;
unsigned long *pz2;
PIXEL *pp1;
int part,update_left,update_right;
int nb_lines,dx1,dy1,tmp,dx2,dy2;
int error,derror;
int x1,dxdy_min,dxdy_max;
/* warning: x2 is multiplied by 2^16 */
int x2,dx2dy2;
int z1,dzdx,dzdy,dzdl_min,dzdl_max;
int r1,drdx,drdy,drdl_min,drdl_max;
int g1,dgdx,dgdy,dgdl_min,dgdl_max;
int b1,dbdx,dbdy,dbdl_min,dbdl_max;
float sz1,dszdx,dszdy,dszdl_min,dszdl_max;
float tz1,dtzdx,dtzdy,dtzdl_min,dtzdl_max;
/* we sort the vertex with increasing y */
if (p1->y < p0->y) {
t = p0;
p0 = p1;
p1 = t;
}
if (p2->y < p0->y) {
t = p2;
p2 = p1;
p1 = p0;
p0 = t;
} else if (p2->y < p1->y) {
t = p1;
p1 = p2;
p2 = t;
}
/* we compute dXdx and dXdy for all interpolated values */
fdx1 = (float)(p1->x - p0->x);
fdy1 = (float)(p1->y - p0->y);
fdx2 = (float)(p2->x - p0->x);
fdy2 = (float)(p2->y - p0->y);
fz = fdx1 * fdy2 - fdx2 * fdy1;
if (fz == 0)
return;
fz = (float)(1.0 / fz);
fdx1 *= fz;
fdy1 *= fz;
fdx2 *= fz;
fdy2 *= fz;
d1 = (float)(p1->z - p0->z);
d2 = (float)(p2->z - p0->z);
dzdx = (int) (fdy2 * d1 - fdy1 * d2);
dzdy = (int) (fdx1 * d2 - fdx2 * d1);
d1 = (float)(p1->r - p0->r);
d2 = (float)(p2->r - p0->r);
drdx = (int) (fdy2 * d1 - fdy1 * d2);
drdy = (int) (fdx1 * d2 - fdx2 * d1);
d1 = (float)(p1->g - p0->g);
d2 = (float)(p2->g - p0->g);
dgdx = (int) (fdy2 * d1 - fdy1 * d2);
dgdy = (int) (fdx1 * d2 - fdx2 * d1);
d1 = (float)(p1->b - p0->b);
d2 = (float)(p2->b - p0->b);
dbdx = (int) (fdy2 * d1 - fdy1 * d2);
dbdy = (int) (fdx1 * d2 - fdx2 * d1);
{
float zz;
zz=(float) p0->z;
p0->sz= (float) p0->s * zz;
p0->tz= (float) p0->t * zz;
zz=(float) p1->z;
p1->sz= (float) p1->s * zz;
p1->tz= (float) p1->t * zz;
zz=(float) p2->z;
p2->sz= (float) p2->s * zz;
p2->tz= (float) p2->t * zz;
d1 = p1->sz - p0->sz;
d2 = p2->sz - p0->sz;
dszdx = (fdy2 * d1 - fdy1 * d2);
dszdy = (fdx1 * d2 - fdx2 * d1);
d1 = p1->tz - p0->tz;
d2 = p2->tz - p0->tz;
dtzdx = (fdy2 * d1 - fdy1 * d2);
dtzdy = (fdx1 * d2 - fdx2 * d1);
}
/* screen coordinates */
pp1 = (PIXEL *) ((char *) zb->pbuf + zb->linesize * p0->y);
pz1 = zb->zbuf + p0->y * zb->xsize;
pz2 = zb->zbuf2 + p0->y * zb->xsize;
{
texture=zb->current_texture;
fdzdx=(float)dzdx;
fndzdx=NB_INTERP * fdzdx;
ndszdx=NB_INTERP * dszdx;
ndtzdx=NB_INTERP * dtzdx;
_drgbdx=((drdx / (1<<6)) << 22) & 0xFFC00000;
_drgbdx|=(dgdx / (1<<5)) & 0x000007FF;
_drgbdx|=((dbdx / (1<<7)) << 12) & 0x001FF000;
}
for(part=0;part<2;part++) {
if (part == 0) {
if (fz > 0) {
update_left=1;
update_right=1;
l1=p0;
l2=p2;
pr1=p0;
pr2=p1;
} else {
update_left=1;
update_right=1;
l1=p0;
l2=p1;
pr1=p0;
pr2=p2;
}
nb_lines = p1->y - p0->y;
} else {
/* second part */
if (fz > 0) {
update_left=0;
update_right=1;
pr1=p1;
pr2=p2;
} else {
update_left=1;
update_right=0;
l1=p1;
l2=p2;
}
nb_lines = p2->y - p1->y + 1;
}
/* compute the values for the left edge */
if (update_left) {
dy1 = l2->y - l1->y;
dx1 = l2->x - l1->x;
if (dy1 > 0)
tmp = (dx1 << 16) / dy1;
else
tmp = 0;
x1 = l1->x;
error = 0;
derror = tmp & 0x0000ffff;
dxdy_min = tmp >> 16;
dxdy_max = dxdy_min + 1;
z1=l1->z;
dzdl_min=(dzdy + dzdx * dxdy_min);
dzdl_max=dzdl_min + dzdx;
r1=l1->r;
drdl_min=(drdy + drdx * dxdy_min);
drdl_max=drdl_min + drdx;
g1=l1->g;
dgdl_min=(dgdy + dgdx * dxdy_min);
dgdl_max=dgdl_min + dgdx;
b1=l1->b;
dbdl_min=(dbdy + dbdx * dxdy_min);
dbdl_max=dbdl_min + dbdx;
sz1=l1->sz;
dszdl_min=(dszdy + dszdx * dxdy_min);
dszdl_max=dszdl_min + dszdx;
tz1=l1->tz;
dtzdl_min=(dtzdy + dtzdx * dxdy_min);
dtzdl_max=dtzdl_min + dtzdx;
}
/* compute values for the right edge */
if (update_right) {
dx2 = (pr2->x - pr1->x);
dy2 = (pr2->y - pr1->y);
if (dy2>0)
dx2dy2 = ( dx2 << 16) / dy2;
else
dx2dy2 = 0;
x2 = pr1->x << 16;
}
/* we draw all the scan line of the part */
while (nb_lines>0) {
nb_lines--;
{
register unsigned short *pz;
register unsigned long *pz_2;
register PIXEL *pp;
register unsigned int s,t,z,zz,rgb,drgbdx;
register int n,dsdx,dtdx;
float sz,tz,fz,zinv;
n=(x2>>16)-x1;
fz=(float)z1;
zinv=(float)(1.0 / fz);
pp=(PIXEL *)((char *)pp1 + x1 * PSZB);
pz=pz1+x1;
pz_2=pz2+x1;
z=z1;
sz=sz1;
tz=tz1;
rgb=(r1 << 16) & 0xFFC00000;
rgb|=(g1 >> 5) & 0x000007FF;
rgb|=(b1 << 5) & 0x001FF000;
drgbdx=_drgbdx;
while (n>=(NB_INTERP-1)) {
{
float ss,tt;
ss=(sz * zinv);
tt=(tz * zinv);
s=(int) ss;
t=(int) tt;
dsdx= (int)( (dszdx - ss*fdzdx)*zinv );
dtdx= (int)( (dtzdx - tt*fdzdx)*zinv );
fz+=fndzdx;
zinv=(float)(1.0 / fz);
}
for (int _a = 0; _a < 8; _a++)
{
zz=z >> ZB_POINT_Z_FRAC_BITS;
if ((ZCMP(zz,pz[_a])) && (ZCMP(z,pz_2[_a]))) {
tmp=rgb & 0xF81F07E0;
unsigned int light = tmp | (tmp >> 16);
PIXEL pixel = *(PIXEL *)((char *)texture+
(((t & 0x3FC00000) | (s & 0x003FC000)) >> (17 - PSZSH)));
unsigned int c_r = (pixel & 0xF800) >> 8;
unsigned int c_g = (pixel & 0x07E0) >> 3;
unsigned int c_b = (pixel & 0x001F) << 3;
unsigned int l_r = (light & 0xF800) >> 8;
unsigned int l_g = (light & 0x07E0) >> 3;
unsigned int l_b = (light & 0x001F) << 3;
c_r = (c_r * l_r) / 256;
c_g = (c_g * l_g) / 256;
c_b = (c_b * l_b) / 256;
pixel = ((c_r & 0xF8) << 8) | ((c_g & 0xFC) << 3) | (c_b >> 3);
pp[_a]=pixel;
pz_2[_a]=z;
}
z+=dzdx;
s+=dsdx;
t+=dtdx;
rgb=(rgb+drgbdx) & ( ~ 0x00200800);
}
pz+=NB_INTERP;
pz_2+=NB_INTERP;
pp=(PIXEL *)((char *)pp + NB_INTERP * PSZB);
n-=NB_INTERP;
sz+=ndszdx;
tz+=ndtzdx;
}
{
float ss,tt;
ss=(sz * zinv);
tt=(tz * zinv);
s=(int) ss;
t=(int) tt;
dsdx= (int)( (dszdx - ss*fdzdx)*zinv );
dtdx= (int)( (dtzdx - tt*fdzdx)*zinv );
}
while (n>=0) {
{
zz=z >> ZB_POINT_Z_FRAC_BITS;
if ((ZCMP(zz,pz[0])) && (ZCMP(z,pz_2[0]))) {
tmp=rgb & 0xF81F07E0;
unsigned int light = tmp | (tmp >> 16);
PIXEL pixel = *(PIXEL *)((char *)texture+
(((t & 0x3FC00000) | (s & 0x003FC000)) >> (17 - PSZSH)));
unsigned int c_r = (pixel & 0xF800) >> 8;
unsigned int c_g = (pixel & 0x07E0) >> 3;
unsigned int c_b = (pixel & 0x001F) << 3;
unsigned int l_r = (light & 0xF800) >> 8;
unsigned int l_g = (light & 0x07E0) >> 3;
unsigned int l_b = (light & 0x001F) << 3;
c_r = (c_r * l_r) / 256;
c_g = (c_g * l_g) / 256;
c_b = (c_b * l_b) / 256;
pixel = ((c_r & 0xF8) << 8) | ((c_g & 0xFC) << 3) | (c_b >> 3);
pp[0]=pixel;
pz_2[0]=z;
}
z+=dzdx;
s+=dsdx;
t+=dtdx;
rgb=(rgb+drgbdx) & ( ~ 0x00200800);
}
pz+=1;
pz_2+=1;
pp=(PIXEL *)((char *)pp + PSZB);
n-=1;
}
}
/* left edge */
error+=derror;
if (error > 0) {
error-=0x10000;
x1+=dxdy_max;
z1+=dzdl_max;
r1+=drdl_max;
g1+=dgdl_max;
b1+=dbdl_max;
sz1+=dszdl_max;
tz1+=dtzdl_max;
} else {
x1+=dxdy_min;
z1+=dzdl_min;
r1+=drdl_min;
g1+=dgdl_min;
b1+=dbdl_min;
sz1+=dszdl_min;
tz1+=dtzdl_min;
}
/* right edge */
x2+=dx2dy2;
/* screen coordinates */
pp1=(PIXEL *)((char *)pp1 + zb->linesize);
pz1+=zb->xsize;
pz2+=zb->xsize;
}
}
}
}