2018-02-25 19:31:52 +01:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/debugger.h"
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2018-03-06 00:07:42 +01:00
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#include "bladerunner/actor.h"
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2018-02-25 19:31:52 +01:00
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#include "bladerunner/bladerunner.h"
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#include "bladerunner/boundingbox.h"
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2018-03-17 16:40:33 +01:00
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#include "bladerunner/combat.h"
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2018-02-25 19:31:52 +01:00
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#include "bladerunner/font.h"
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2019-01-24 17:00:27 +01:00
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#include "bladerunner/fog.h"
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2018-02-25 19:31:52 +01:00
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#include "bladerunner/game_constants.h"
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#include "bladerunner/game_flags.h"
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#include "bladerunner/game_info.h"
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#include "bladerunner/light.h"
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#include "bladerunner/lights.h"
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#include "bladerunner/regions.h"
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2018-11-25 21:47:00 +01:00
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#include "bladerunner/savefile.h"
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2018-02-25 19:31:52 +01:00
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#include "bladerunner/scene.h"
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#include "bladerunner/scene_objects.h"
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2019-01-24 17:00:27 +01:00
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#include "bladerunner/screen_effects.h"
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2018-02-25 19:31:52 +01:00
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#include "bladerunner/settings.h"
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#include "bladerunner/set.h"
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2019-01-24 17:00:27 +01:00
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#include "bladerunner/set_effects.h"
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2018-02-25 19:31:52 +01:00
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#include "bladerunner/text_resource.h"
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#include "bladerunner/vector.h"
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#include "bladerunner/view.h"
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2018-03-07 19:12:03 +01:00
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#include "bladerunner/vqa_decoder.h"
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#include "bladerunner/vqa_player.h"
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2018-02-25 19:31:52 +01:00
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#include "bladerunner/waypoints.h"
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#include "bladerunner/zbuffer.h"
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#include "common/debug.h"
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#include "common/str.h"
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#include "graphics/surface.h"
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namespace BladeRunner {
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Debugger::Debugger(BladeRunnerEngine *vm) : GUI::Debugger() {
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_vm = vm;
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2019-01-24 17:00:27 +01:00
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_isDebuggerOverlay = false;
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2018-02-25 19:31:52 +01:00
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_viewSceneObjects = false;
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2018-04-02 23:50:47 +02:00
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_viewActorsOnly = false;
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2019-01-24 17:00:27 +01:00
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_viewLights = false;
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_viewFogs = false;
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_viewRegions = false;
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_viewWaypoints = false;
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_viewWalkboxes = false;
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2018-05-07 19:17:13 +02:00
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_viewObstacles = false;
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2018-02-25 19:31:52 +01:00
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_viewUI = false;
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_viewZBuffer = false;
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2018-03-06 00:07:42 +01:00
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registerCmd("anim", WRAP_METHOD(Debugger, cmdAnimation));
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2018-03-07 19:12:03 +01:00
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registerCmd("draw", WRAP_METHOD(Debugger, cmdDraw));
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2018-02-25 19:31:52 +01:00
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registerCmd("flag", WRAP_METHOD(Debugger, cmdFlag));
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2018-03-07 19:12:03 +01:00
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registerCmd("goal", WRAP_METHOD(Debugger, cmdGoal));
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registerCmd("loop", WRAP_METHOD(Debugger, cmdLoop));
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2018-03-10 13:25:39 +01:00
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registerCmd("pos", WRAP_METHOD(Debugger, cmdPosition));
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2018-03-06 00:07:42 +01:00
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registerCmd("say", WRAP_METHOD(Debugger, cmdSay));
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2018-03-07 19:12:03 +01:00
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registerCmd("scene", WRAP_METHOD(Debugger, cmdScene));
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registerCmd("var", WRAP_METHOD(Debugger, cmdVariable));
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2019-01-19 23:05:17 +01:00
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registerCmd("clue", WRAP_METHOD(Debugger, cmdClue));
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2019-01-24 17:00:27 +01:00
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registerCmd("timer", WRAP_METHOD(Debugger, cmdTimer));
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2018-11-21 23:16:15 +01:00
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registerCmd("load", WRAP_METHOD(Debugger, cmdLoad));
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registerCmd("save", WRAP_METHOD(Debugger, cmdSave));
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2018-02-25 19:31:52 +01:00
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}
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Debugger::~Debugger() {
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}
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2018-03-06 00:07:42 +01:00
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bool Debugger::cmdAnimation(int argc, const char **argv) {
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if (argc != 2 && argc != 3) {
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debugPrintf("Get or set animation mode of the actor.\n");
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debugPrintf("Usage: %s <actorId> [<animationMode>]\n", argv[0]);
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return true;
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}
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int actorId = atoi(argv[1]);
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Actor *actor = nullptr;
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if (actorId >= 0 && actorId < (int)_vm->_gameInfo->getActorCount()) {
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actor = _vm->_actors[actorId];
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}
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if (actor == nullptr) {
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debugPrintf("Unknown actor %i\n", actorId);
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return true;
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}
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if (argc == 3) {
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int animationMode = atoi(argv[2]);
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debugPrintf("actorAnimationMode(%i) = %i\n", actorId, animationMode);
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2019-01-24 17:00:27 +01:00
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actor->changeAnimationMode(animationMode, true);
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2018-03-06 00:07:42 +01:00
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return false;
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}
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debugPrintf("actorAnimationMode(%i) = %i\n", actorId, actor->getAnimationMode());
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return true;
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}
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2018-02-25 19:31:52 +01:00
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bool Debugger::cmdDraw(int argc, const char **argv) {
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if (argc != 2) {
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2018-05-07 19:17:13 +02:00
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debugPrintf("Enables debug rendering of scene objects, obstacles, ui elements, zbuffer or disables debug rendering.\n");
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2019-01-24 17:00:27 +01:00
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debugPrintf("Usage: %s (obj | reg | lit | fog | way | walk | act | obstacles | ui | zbuf | reset)\n", argv[0]);
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2018-02-25 19:31:52 +01:00
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return true;
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}
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Common::String arg = argv[1];
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if (arg == "obj") {
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_viewSceneObjects = !_viewSceneObjects;
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debugPrintf("Drawing scene objects = %i\n", _viewSceneObjects);
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2019-01-24 17:00:27 +01:00
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} else if (arg == "reg") {
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_viewRegions = !_viewRegions;
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debugPrintf("Drawing regions = %i\n", _viewRegions);
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} else if (arg == "lit") {
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_viewLights = !_viewLights;
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debugPrintf("Drawing lights = %i\n", _viewLights);
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} else if (arg == "fog") {
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_viewFogs = !_viewFogs;
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debugPrintf("Drawing fogs = %i\n", _viewFogs);
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} else if (arg == "way") {
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_viewWaypoints = !_viewWaypoints;
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debugPrintf("Drawing waypoints = %i\n", _viewWaypoints);
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} else if (arg == "walk") {
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_viewWalkboxes = !_viewWalkboxes;
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debugPrintf("Drawing walk boxes = %i\n", _viewWalkboxes);
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2018-04-02 23:50:47 +02:00
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} else if (arg == "actors") {
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_viewSceneObjects = !_viewSceneObjects;
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_viewActorsOnly = _viewSceneObjects;
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debugPrintf("Drawing scene actors = %i\n", _viewSceneObjects);
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2018-05-07 19:17:13 +02:00
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} else if (arg == "obstacles") {
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_viewObstacles = !_viewObstacles;
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debugPrintf("Drawing obstacles = %i\n", _viewObstacles);
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2018-02-25 19:31:52 +01:00
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} else if (arg == "ui") {
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_viewUI = !_viewUI;
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debugPrintf("Drawing UI elements = %i\n", _viewUI);
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} else if (arg == "zbuf") {
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_viewZBuffer = !_viewZBuffer;
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debugPrintf("Drawing Z buffer = %i\n", _viewZBuffer);
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} else if (arg == "reset") {
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_viewSceneObjects = false;
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_viewUI = false;
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_viewZBuffer = false;
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debugPrintf("Drawing scene objects = %i\n", _viewSceneObjects);
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debugPrintf("Drawing UI elements = %i\n", _viewUI);
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debugPrintf("Drawing Z buffer = %i\n", _viewZBuffer);
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}
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2019-01-24 17:00:27 +01:00
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_isDebuggerOverlay = _viewSceneObjects | _viewRegions | _viewLights | _viewFogs | _viewWaypoints | _viewWalkboxes;
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2018-02-25 19:31:52 +01:00
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return true;
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}
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bool Debugger::cmdFlag(int argc, const char **argv) {
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if (argc != 2 && argc != 3) {
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2018-03-06 00:07:42 +01:00
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debugPrintf("Get or set game flag (boolean value).\n");
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debugPrintf("Usage: %s <id> [<value>]\n", argv[0]);
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2018-02-25 19:31:52 +01:00
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return true;
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}
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int flag = atoi(argv[1]);
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int flagCount = _vm->_gameInfo->getFlagCount();
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if (flag > 0 && flag < flagCount) {
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if (argc == 3) {
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int value = atoi(argv[2]);
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if (value == 0) {
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_vm->_gameFlags->reset(flag);
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} else {
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_vm->_gameFlags->set(flag);
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}
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}
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debugPrintf("flag(%i) = %i\n", flag, _vm->_gameFlags->query(flag));
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} else {
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debugPrintf("Flag id must be between 0 and %i\n", flagCount - 1);
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}
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return true;
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}
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2018-03-07 19:12:03 +01:00
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bool Debugger::cmdGoal(int argc, const char **argv) {
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if (argc != 2 && argc != 3) {
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debugPrintf("Get or set goal of the actor.\n");
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debugPrintf("Usage: %s <actorId> [<goal>]\n", argv[0]);
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return true;
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}
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int actorId = atoi(argv[1]);
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Actor *actor = nullptr;
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if (actorId >= 0 && actorId < (int)_vm->_gameInfo->getActorCount()) {
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actor = _vm->_actors[actorId];
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}
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if (actor == nullptr) {
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debugPrintf("Unknown actor %i\n", actorId);
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return true;
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}
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if (argc == 3) {
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int goal = atoi(argv[2]);
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debugPrintf("actorGoal(%i) = %i\n", actorId, goal);
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actor->setGoal(goal);
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return false;
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}
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debugPrintf("actorGoal(%i) = %i\n", actorId, actor->getGoal());
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return true;
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}
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bool Debugger::cmdLoop(int argc, const char **argv) {
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if (argc != 1 && argc != 2) {
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debugPrintf("Show scene loops or play scene loop.\n");
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debugPrintf("Usage: %s [<loopId>]\n", argv[0]);
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return true;
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}
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VQADecoder::LoopInfo &loopInfo = _vm->_scene->_vqaPlayer->_decoder._loopInfo;
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if (argc == 1) {
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debugPrintf("id start end name\n");
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for (int i = 0; i < loopInfo.loopCount; ++i) {
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debugPrintf("%2d %4d %4d %s\n", i, loopInfo.loops[i].begin, loopInfo.loops[i].end, loopInfo.loops[i].name.c_str());
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}
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return true;
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}
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int loopId = atoi(argv[1]);
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if (loopId >= 0 && loopId < loopInfo.loopCount) {
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_vm->_scene->loopStartSpecial(kSceneLoopModeOnce, loopId, false);
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return false;
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} else {
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debugPrintf("Unknown loop %i\n", loopId);
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return true;
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}
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}
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2018-03-10 13:25:39 +01:00
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bool Debugger::cmdPosition(int argc, const char **argv) {
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if (argc != 2 && argc != 3 && argc != 7) {
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debugPrintf("Get or set position of the actor.\n");
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2019-01-13 00:30:16 +01:00
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debugPrintf("Usage: %s <actorId> [(<setId> <x> <y> <z> <facing>) | <otherActorId>]\n", argv[0]);
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2018-03-10 13:25:39 +01:00
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return true;
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}
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int actorId = atoi(argv[1]);
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Actor *actor = nullptr;
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if (actorId >= 0 && actorId < (int)_vm->_gameInfo->getActorCount()) {
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actor = _vm->_actors[actorId];
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}
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if (actor == nullptr) {
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debugPrintf("Unknown actor %i\n", actorId);
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return true;
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}
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if (argc == 2) {
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debugPrintf("actorSet(%i) = %i\n", actorId, actor->getSetId());
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debugPrintf("actorX(%i) = %f\n", actorId, actor->getX());
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debugPrintf("actorY(%i) = %f\n", actorId, actor->getY());
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debugPrintf("actorZ(%i) = %f\n", actorId, actor->getZ());
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debugPrintf("actorFacing(%i) = %i\n", actorId, actor->getFacing());
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}
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if (argc == 3) {
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int otherActorId = atoi(argv[2]);
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Actor *otherActor = nullptr;
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if (otherActorId >= 0 && otherActorId < (int)_vm->_gameInfo->getActorCount()) {
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otherActor = _vm->_actors[otherActorId];
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}
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if (otherActor == nullptr) {
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debugPrintf("Unknown actor %i\n", otherActorId);
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return true;
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}
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2018-03-17 16:40:33 +01:00
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Vector3 position = otherActor->getXYZ();
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2018-03-10 13:25:39 +01:00
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actor->setSetId(otherActor->getSetId());
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actor->setAtXYZ(position, otherActor->getFacing());
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}
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if (argc == 7) {
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int setId = atoi(argv[2]);
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Vector3 position(atof(argv[3]), atof(argv[4]), atof(argv[5]));
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int facing = atoi(argv[6]);
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actor->setSetId(setId);
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actor->setAtXYZ(position, facing);
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}
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return true;
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}
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2018-03-06 00:07:42 +01:00
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bool Debugger::cmdSay(int argc, const char **argv) {
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if (argc != 3) {
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debugPrintf("Actor will say specified line.\n");
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|
|
|
debugPrintf("Usage: %s <actorId> <sentenceId>\n", argv[0]);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
int actorId = atoi(argv[1]);
|
|
|
|
int sentenceId = atoi(argv[2]);
|
|
|
|
|
|
|
|
Actor *actor = nullptr;
|
2019-01-13 20:38:17 +01:00
|
|
|
if ((actorId >= 0 && actorId < (int)_vm->_gameInfo->getActorCount()) || (actorId == kActorVoiceOver)) {
|
2018-03-06 00:07:42 +01:00
|
|
|
actor = _vm->_actors[actorId];
|
|
|
|
}
|
|
|
|
|
|
|
|
if (actor == nullptr) {
|
|
|
|
debugPrintf("Unknown actor %i\n", actorId);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
actor->speechPlay(sentenceId, true);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2018-12-19 00:10:01 +01:00
|
|
|
const struct SceneList {
|
|
|
|
int chapter;
|
|
|
|
const char *name;
|
|
|
|
int set;
|
|
|
|
int scene;
|
|
|
|
} sceneList[] = {
|
|
|
|
{ 1, "CT01", 4, 13 }, { 1, "CT02", 27, 14 }, { 1, "CT03", 5, 15 }, { 1, "CT04", 5, 16 },
|
|
|
|
{ 1, "CT05", 28, 17 }, { 1, "CT06", 29, 18 }, { 1, "CT07", 30, 19 }, { 1, "CT12", 4, 24 },
|
|
|
|
{ 1, "MA01", 49, 48 }, { 1, "MA02", 10, 49 }, { 1, "MA04", 10, 50 }, { 1, "MA04", 50, 50 },
|
|
|
|
{ 1, "MA05", 51, 51 }, { 1, "MA06", 52, 52 }, { 1, "MA07", 53, 53 }, { 1, "PS01", 61, 65 },
|
|
|
|
{ 1, "PS02", 62, 66 }, { 1, "PS03", 63, 67 }, { 1, "PS04", 64, 68 }, { 1, "PS05", 15, 59 },
|
|
|
|
{ 1, "PS06", 65, 70 }, { 1, "PS07", 66, 71 }, { 1, "PS09", 67, 72 }, { 1, "PS10", 14, 73 },
|
|
|
|
{ 1, "PS11", 14, 74 }, { 1, "PS12", 14, 75 }, { 1, "PS13", 14, 76 }, { 1, "PS14", 68, 77 },
|
|
|
|
{ 1, "PS15", 101, 119 }, { 1, "RC01", 69, 78 }, { 1, "RC02", 16, 79 }, { 1, "RC51", 16, 107 },
|
|
|
|
|
2018-12-19 00:31:45 +01:00
|
|
|
{ 2, "AR01", 0, 0 }, { 2, "AR02", 0, 1 }, { 2, "BB01", 20, 2 }, { 2, "BB02", 1, 3 },
|
|
|
|
{ 2, "BB03", 21, 4 }, { 2, "BB04", 1, 5 }, { 2, "BB05", 22, 6 }, { 2, "BB06", 1, 7 },
|
|
|
|
{ 2, "BB06", 2, 7 }, { 2, "BB07", 2, 8 }, { 2, "BB07", 3, 8 }, { 2, "BB08", 23, 9 },
|
|
|
|
{ 2, "BB10", 25, 11 }, { 2, "BB11", 26, 12 }, { 2, "BB12", 102, 120 }, { 2, "BB51", 1, 104 },
|
|
|
|
{ 2, "CT01", 4, 13 }, { 2, "CT02", 27, 14 }, { 2, "CT03", 5, 15 }, { 2, "CT04", 5, 16 },
|
|
|
|
{ 2, "CT05", 28, 17 }, { 2, "CT06", 29, 18 }, { 2, "CT08", 6, 20 }, { 2, "CT09", 31, 21 },
|
|
|
|
{ 2, "CT10", 32, 22 }, { 2, "CT11", 33, 23 }, { 2, "CT12", 4, 24 }, { 2, "CT51", 6, 105 },
|
|
|
|
{ 2, "DR01", 7, 25 }, { 2, "DR02", 7, 26 }, { 2, "DR03", 34, 27 }, { 2, "DR04", 7, 28 },
|
|
|
|
{ 2, "DR05", 35, 29 }, { 2, "DR06", 36, 30 }, { 2, "HC01", 8, 31 }, { 2, "HC02", 8, 32 },
|
|
|
|
{ 2, "HC03", 8, 33 }, { 2, "HC04", 8, 106 }, { 2, "HF01", 37, 34 }, { 2, "HF02", 38, 35 },
|
|
|
|
{ 2, "HF03", 39, 36 }, { 2, "HF04", 40, 37 }, { 2, "HF05", 41, 38 }, { 2, "HF06", 42, 39 },
|
|
|
|
{ 2, "MA01", 49, 48 }, { 2, "MA02", 10, 49 }, { 2, "MA04", 10, 50 }, { 2, "MA04", 50, 50 },
|
|
|
|
{ 2, "MA05", 51, 51 }, { 2, "MA06", 52, 52 }, { 2, "MA07", 53, 53 }, { 2, "NR01", 54, 54 },
|
|
|
|
{ 2, "NR02", 11, 55 }, { 2, "NR03", 55, 56 }, { 2, "NR04", 12, 57 }, { 2, "NR05", 13, 58 },
|
|
|
|
{ 2, "NR06", 56, 59 }, { 2, "NR07", 57, 60 }, { 2, "NR08", 13, 61 }, { 2, "NR09", 58, 62 },
|
|
|
|
{ 2, "NR10", 59, 63 }, { 2, "NR11", 60, 64 }, { 2, "PS01", 61, 65 }, { 2, "PS02", 62, 66 },
|
|
|
|
{ 2, "PS03", 63, 67 }, { 2, "PS04", 64, 68 }, { 2, "PS05", 15, 59 }, { 2, "PS06", 65, 70 },
|
|
|
|
{ 2, "PS07", 66, 71 }, { 2, "PS09", 67, 72 }, { 2, "PS10", 14, 73 }, { 2, "PS11", 14, 74 },
|
|
|
|
{ 2, "PS12", 14, 75 }, { 2, "PS13", 14, 76 }, { 2, "PS14", 68, 77 }, { 2, "PS15", 101, 119 },
|
|
|
|
{ 2, "RC01", 69, 78 }, { 2, "RC03", 70, 80 }, { 2, "RC04", 71, 81 }, { 2, "TB02", 17, 82 },
|
|
|
|
{ 2, "TB05", 72, 84 }, { 2, "TB06", 73, 85 }, { 2, "TB07", 18, 108 }, { 2, "UG01", 74, 86 },
|
|
|
|
{ 2, "UG02", 75, 87 }, { 2, "UG03", 76, 88 }, { 2, "UG04", 77, 89 }, { 2, "UG06", 79, 91 },
|
|
|
|
{ 2, "UG10", 83, 95 },
|
2018-12-19 00:10:01 +01:00
|
|
|
|
|
|
|
{ 4, "AR01", 0, 0 }, { 4, "AR02", 0, 1 }, { 4, "BB01", 20, 2 }, { 4, "BB02", 1, 3 },
|
|
|
|
{ 4, "BB03", 21, 4 }, { 4, "BB04", 1, 5 }, { 4, "BB51", 1, 104 }, { 4, "CT01", 4, 13 },
|
|
|
|
{ 4, "CT02", 27, 14 }, { 4, "CT03", 5, 15 }, { 4, "CT04", 5, 16 }, { 4, "CT05", 28, 17 },
|
|
|
|
{ 4, "CT06", 29, 18 }, { 4, "CT08", 6, 20 }, { 4, "CT09", 31, 21 }, { 4, "CT10", 32, 22 },
|
|
|
|
{ 4, "CT11", 33, 23 }, { 4, "CT12", 4, 24 }, { 4, "CT51", 6, 105 }, { 4, "DR01", 7, 25 },
|
|
|
|
{ 4, "DR02", 7, 26 }, { 4, "DR03", 34, 27 }, { 4, "DR04", 7, 28 }, { 4, "DR05", 35, 29 },
|
|
|
|
{ 4, "DR06", 36, 30 }, { 4, "HC01", 8, 31 }, { 4, "HC02", 8, 32 }, { 4, "HC03", 8, 33 },
|
|
|
|
{ 4, "HC04", 8, 106 }, { 4, "HF01", 37, 34 }, { 4, "HF02", 38, 35 }, { 4, "HF03", 39, 36 },
|
|
|
|
{ 4, "HF04", 40, 37 }, { 4, "HF05", 41, 38 }, { 4, "HF06", 42, 39 }, { 4, "HF07", 43, 40 },
|
|
|
|
{ 4, "KP01", 44, 41 }, { 4, "KP02", 45, 42 }, { 4, "KP03", 46, 43 }, { 4, "KP04", 47, 44 },
|
|
|
|
{ 4, "KP05", 9, 45 }, { 4, "KP06", 9, 46 }, { 4, "KP07", 48, 47 }, { 4, "MA02", 10, 49 },
|
|
|
|
{ 4, "MA04", 10, 50 }, { 4, "MA04", 50, 50 }, { 4, "MA05", 51, 51 }, { 4, "MA06", 52, 52 },
|
|
|
|
{ 4, "MA07", 53, 53 }, { 4, "NR01", 54, 54 }, { 4, "NR02", 11, 55 }, { 4, "NR03", 55, 56 },
|
|
|
|
{ 4, "NR04", 12, 57 }, { 4, "NR05", 13, 58 }, { 4, "NR06", 56, 59 }, { 4, "NR07", 57, 60 },
|
|
|
|
{ 4, "NR08", 13, 61 }, { 4, "NR09", 58, 62 }, { 4, "NR10", 59, 63 }, { 4, "NR11", 60, 64 },
|
|
|
|
{ 4, "PS09", 67, 72 }, { 4, "PS14", 68, 77 }, { 4, "RC01", 69, 78 }, { 4, "RC02", 16, 89 },
|
|
|
|
{ 4, "RC03", 70, 80 }, { 4, "RC04", 71, 81 }, { 4, "RC51", 16, 107 }, { 4, "TB02", 17, 82 },
|
|
|
|
{ 4, "TB03", 17, 83 }, { 4, "TB07", 18, 108 }, { 4, "UG01", 74, 86 }, { 4, "UG02", 75, 87 },
|
|
|
|
{ 4, "UG03", 76, 88 }, { 4, "UG04", 77, 89 }, { 4, "UG05", 78, 90 }, { 4, "UG06", 79, 91 },
|
|
|
|
{ 4, "UG07", 80, 92 }, { 4, "UG08", 81, 93 }, { 4, "UG09", 82, 94 }, { 4, "UG10", 83, 95 },
|
|
|
|
{ 4, "UG12", 84, 96 }, { 4, "UG13", 85, 97 }, { 4, "UG14", 86, 98 }, { 4, "UG15", 87, 99 },
|
|
|
|
{ 4, "UG16", 16, 100 }, { 4, "UG17", 88, 101 }, { 4, "UG18", 89, 102 }, { 4, "UG19", 90, 103 },
|
|
|
|
|
|
|
|
{ 0, NULL, 0, 0 }
|
|
|
|
};
|
|
|
|
|
2018-03-06 00:07:42 +01:00
|
|
|
bool Debugger::cmdScene(int argc, const char **argv) {
|
2019-01-13 00:30:16 +01:00
|
|
|
if (argc != 0 && argc > 4) {
|
2018-03-06 00:07:42 +01:00
|
|
|
debugPrintf("Changes set and scene.\n");
|
2019-01-13 00:30:16 +01:00
|
|
|
debugPrintf("Usage: %s [(<chapterId> <setId> <sceneId>) | (<chapterId> <sceneName>) | <sceneName>]\n", argv[0]);
|
2018-03-06 00:07:42 +01:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2019-01-13 00:30:16 +01:00
|
|
|
// scene <chapterId> <setId> <sceneId>
|
|
|
|
if (argc == 4 && Common::isDigit(*argv[1]) && Common::isDigit(*argv[2]) && Common::isDigit(*argv[3])) {
|
|
|
|
int chapterId = atoi(argv[1]);
|
|
|
|
int setId = atoi(argv[2]);
|
|
|
|
int sceneId = atoi(argv[3]);
|
|
|
|
|
|
|
|
if (chapterId < 1 || chapterId > 5) {
|
|
|
|
debugPrintf("chapterID must be between 1 and 5\n");
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
int chapterIdNormalized = chapterId;
|
|
|
|
|
|
|
|
if (chapterId == 3 || chapterId == 5) {
|
|
|
|
chapterIdNormalized = chapterId - 1;
|
|
|
|
}
|
|
|
|
|
2018-12-19 00:31:45 +01:00
|
|
|
// Sanity check
|
|
|
|
uint i;
|
|
|
|
for (i = 0; sceneList[i].chapter != 0; i++) {
|
2019-01-13 00:30:16 +01:00
|
|
|
if (sceneList[i].chapter == chapterIdNormalized &&
|
|
|
|
sceneList[i].set == setId &&
|
|
|
|
sceneList[i].scene == sceneId
|
|
|
|
) {
|
2018-12-19 00:31:45 +01:00
|
|
|
break;
|
2019-01-13 00:30:16 +01:00
|
|
|
}
|
2018-12-19 00:31:45 +01:00
|
|
|
}
|
|
|
|
|
2019-01-13 00:30:16 +01:00
|
|
|
if (sceneList[i].chapter == 0) { // end of list
|
|
|
|
debugPrintf("chapterId, setId and sceneId combination is not valid.\n");
|
2018-12-19 00:31:45 +01:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2019-01-13 00:30:16 +01:00
|
|
|
if (chapterId != _vm->_settings->getChapter()) {
|
|
|
|
_vm->_settings->setChapter(chapterId);
|
|
|
|
}
|
2018-03-06 00:07:42 +01:00
|
|
|
_vm->_settings->setNewSetAndScene(setId, sceneId);
|
|
|
|
return false;
|
2018-12-19 00:10:01 +01:00
|
|
|
} else if (argc > 1) {
|
2018-12-19 00:31:45 +01:00
|
|
|
int chapterId = 0;
|
2018-12-19 00:10:01 +01:00
|
|
|
Common::String sceneName;
|
|
|
|
|
|
|
|
// <chapterId> <sceneName>
|
|
|
|
if (argc == 3) {
|
|
|
|
chapterId = atoi(argv[1]);
|
2018-12-19 00:31:45 +01:00
|
|
|
|
|
|
|
if (chapterId < 1 || chapterId > 5) {
|
2019-01-13 00:30:16 +01:00
|
|
|
debugPrintf("chapterId must be between 1 and 5\n");
|
2018-12-19 00:31:45 +01:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2018-12-19 00:10:01 +01:00
|
|
|
sceneName = argv[2];
|
|
|
|
} else if (argc == 2) { // <sceneName>
|
|
|
|
chapterId = _vm->_settings->getChapter();
|
|
|
|
sceneName = argv[1];
|
|
|
|
}
|
|
|
|
|
2018-12-19 00:31:45 +01:00
|
|
|
int chapterIdNormalized = chapterId;
|
|
|
|
|
|
|
|
if (chapterId == 3 || chapterId == 5) {
|
|
|
|
chapterIdNormalized = chapterId - 1;
|
|
|
|
}
|
|
|
|
|
2018-12-19 00:10:01 +01:00
|
|
|
uint i;
|
|
|
|
for (i = 0; sceneList[i].chapter != 0; i++) {
|
2018-12-19 00:35:29 +01:00
|
|
|
if (sceneList[i].chapter == chapterIdNormalized && sceneName.equalsIgnoreCase(sceneList[i].name))
|
2018-12-19 00:10:01 +01:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (sceneList[i].chapter == 0) {
|
|
|
|
debugPrintf("Invalid scene name or chapter.\n");
|
|
|
|
return true;
|
|
|
|
} else {
|
|
|
|
if (chapterId != _vm->_settings->getChapter())
|
|
|
|
_vm->_settings->setChapter(chapterId);
|
|
|
|
}
|
|
|
|
|
|
|
|
_vm->_settings->setNewSetAndScene(sceneList[i].set, sceneList[i].scene);
|
|
|
|
return false;
|
2018-03-06 00:07:42 +01:00
|
|
|
}
|
|
|
|
|
2018-12-19 00:15:18 +01:00
|
|
|
uint i;
|
|
|
|
for (i = 0; sceneList[i].chapter != 0; i++) {
|
|
|
|
if (sceneList[i].chapter == _vm->_settings->getChapter() && sceneList[i].set == _vm->_scene->getSetId()
|
|
|
|
&& sceneList[i].scene == _vm->_scene->getSceneId())
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2019-01-13 00:30:16 +01:00
|
|
|
debugPrintf("chapterID = %i\nsetId = %i\nsceneId = %i\nsceneName = '%s'\n", _vm->_settings->getChapter(), _vm->_scene->getSetId(),
|
2018-12-19 00:15:18 +01:00
|
|
|
_vm->_scene->getSceneId(), sceneList[i].name);
|
2018-03-06 00:07:42 +01:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2018-02-25 19:31:52 +01:00
|
|
|
bool Debugger::cmdVariable(int argc, const char **argv) {
|
|
|
|
if (argc != 2 && argc != 3) {
|
2018-03-06 00:07:42 +01:00
|
|
|
debugPrintf("Get or set game variable (integer).\n");
|
|
|
|
debugPrintf("Usage: %s <id> [<value>]\n", argv[0]);
|
2018-02-25 19:31:52 +01:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
int variable = atoi(argv[1]);
|
|
|
|
int variableCount = _vm->_gameInfo->getGlobalVarCount();
|
|
|
|
if (variable >= 0 && variable < variableCount) {
|
|
|
|
if (argc == 3) {
|
|
|
|
_vm->_gameVars[variable] = atoi(argv[2]);
|
|
|
|
}
|
|
|
|
debugPrintf("variable(%i) = %i\n", variable, _vm->_gameVars[variable]);
|
|
|
|
} else {
|
|
|
|
debugPrintf("Variable id must be between 0 and %i\n", variableCount - 1);
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2019-01-19 23:05:17 +01:00
|
|
|
bool Debugger::cmdClue(int argc, const char **argv) {
|
|
|
|
if (argc != 3 && argc != 4) {
|
|
|
|
debugPrintf("Get or changes clue for an actor.\n");
|
|
|
|
debugPrintf("Usage: %s <actorId> <clueId> [<value>]\n", argv[0]);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
int actorId = atoi(argv[1]);
|
|
|
|
|
|
|
|
Actor *actor = nullptr;
|
|
|
|
if ((actorId >= 0 && actorId < (int)_vm->_gameInfo->getActorCount()) || (actorId == kActorVoiceOver)) {
|
|
|
|
actor = _vm->_actors[actorId];
|
|
|
|
}
|
|
|
|
|
|
|
|
if (actor == nullptr) {
|
|
|
|
debugPrintf("Unknown actor %i\n", actorId);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
int clueId = atoi(argv[2]);
|
|
|
|
|
|
|
|
// TODO: check clueId
|
|
|
|
|
|
|
|
if (argc == 4) {
|
|
|
|
int value = atoi(argv[3]);
|
|
|
|
if (value != 0) {
|
|
|
|
actor->acquireClue(clueId, true, -1);
|
|
|
|
} else {
|
|
|
|
actor->loseClue(clueId);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
debugPrintf("actorClue(%i, %i) = %i\n", actorId, clueId, actor->hasClue(clueId));
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2019-01-24 17:00:27 +01:00
|
|
|
bool Debugger::cmdTimer(int argc, const char **argv) {
|
|
|
|
if (argc != 2 && argc != 4) {
|
|
|
|
debugPrintf("Get or changes timers for an actor.\n");
|
|
|
|
debugPrintf("Usage: %s <actorId> [<timer> <value>]\n", argv[0]);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
int actorId = atoi(argv[1]);
|
|
|
|
|
|
|
|
Actor *actor = nullptr;
|
|
|
|
if ((actorId >= 0 && actorId < (int)_vm->_gameInfo->getActorCount()) || (actorId == kActorVoiceOver)) {
|
|
|
|
actor = _vm->_actors[actorId];
|
|
|
|
}
|
|
|
|
|
|
|
|
if (actor == nullptr) {
|
|
|
|
debugPrintf("Unknown actor %i\n", actorId);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (argc == 4) {
|
|
|
|
int timer = atoi(argv[2]);
|
|
|
|
int value = atoi(argv[3]);
|
|
|
|
|
|
|
|
if (timer < 0 || timer > 6) {
|
|
|
|
debugPrintf("Timer must be [0..6]");
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (value == 0) {
|
|
|
|
actor->timerReset(timer);
|
|
|
|
} else {
|
|
|
|
actor->timerStart(timer, value);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int i = 0; i < 7; ++i) {
|
|
|
|
debugPrintf("actorTimer(%i, %i) = %i ms\n", actorId, i, actor->timerLeft(i));
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2018-11-21 23:16:15 +01:00
|
|
|
bool Debugger::cmdLoad(int argc, const char **argv) {
|
|
|
|
if (argc != 2) {
|
|
|
|
debugPrintf("Loads a save game from original format.\n");
|
|
|
|
debugPrintf("Usage: %s <file path>\n", argv[0]);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
Common::FSNode fs(argv[1]);
|
|
|
|
|
|
|
|
if (!fs.isReadable()) {
|
|
|
|
debugPrintf("Warning: File %s does not exist or is not readable\n", argv[1]);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
Common::SeekableReadStream *saveFile = fs.createReadStream();
|
|
|
|
|
|
|
|
_vm->loadGame(*saveFile);
|
|
|
|
|
|
|
|
delete saveFile;
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool Debugger::cmdSave(int argc, const char **argv) {
|
|
|
|
if (argc != 2) {
|
|
|
|
debugPrintf("Saves game to original format.\n");
|
|
|
|
debugPrintf("Usage: %s <file path>\n", argv[0]);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
Common::FSNode fs(argv[1]);
|
|
|
|
|
|
|
|
if (fs.exists() && !fs.isWritable()) {
|
|
|
|
debugPrintf("Warning: File %s is not writable\n", argv[1]);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
Common::WriteStream *saveFile = fs.createWriteStream();
|
|
|
|
|
2018-11-25 21:47:00 +01:00
|
|
|
Graphics::Surface thumbnail = _vm->generateThumbnail();
|
2018-11-21 23:16:15 +01:00
|
|
|
|
|
|
|
_vm->saveGame(*saveFile, thumbnail);
|
|
|
|
|
|
|
|
saveFile->finalize();
|
|
|
|
|
2018-11-25 21:47:00 +01:00
|
|
|
thumbnail.free();
|
2018-11-21 23:16:15 +01:00
|
|
|
|
|
|
|
delete saveFile;
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2019-01-24 17:00:27 +01:00
|
|
|
void Debugger::drawDebuggerOverlay() {
|
|
|
|
if (_viewSceneObjects) drawSceneObjects();
|
|
|
|
if (_viewLights) drawLights();
|
|
|
|
if (_viewFogs) drawFogs();
|
|
|
|
if (_viewRegions) drawRegions();
|
|
|
|
if (_viewWaypoints) drawWaypoints();
|
|
|
|
if (_viewWalkboxes) drawWalkboxes();
|
|
|
|
}
|
|
|
|
|
2018-02-25 19:31:52 +01:00
|
|
|
void Debugger::drawBBox(Vector3 start, Vector3 end, View *view, Graphics::Surface *surface, int color) {
|
|
|
|
Vector3 bfl = view->calculateScreenPosition(Vector3(start.x, start.y, start.z));
|
|
|
|
Vector3 bfr = view->calculateScreenPosition(Vector3(start.x, end.y, start.z));
|
|
|
|
Vector3 bbr = view->calculateScreenPosition(Vector3(end.x, end.y, start.z));
|
|
|
|
Vector3 bbl = view->calculateScreenPosition(Vector3(end.x, start.y, start.z));
|
|
|
|
|
|
|
|
Vector3 tfl = view->calculateScreenPosition(Vector3(start.x, start.y, end.z));
|
|
|
|
Vector3 tfr = view->calculateScreenPosition(Vector3(start.x, end.y, end.z));
|
|
|
|
Vector3 tbr = view->calculateScreenPosition(Vector3(end.x, end.y, end.z));
|
|
|
|
Vector3 tbl = view->calculateScreenPosition(Vector3(end.x, start.y, end.z));
|
|
|
|
|
|
|
|
surface->drawLine(bfl.x, bfl.y, bfr.x, bfr.y, color);
|
|
|
|
surface->drawLine(bfr.x, bfr.y, bbr.x, bbr.y, color);
|
|
|
|
surface->drawLine(bbr.x, bbr.y, bbl.x, bbl.y, color);
|
|
|
|
surface->drawLine(bbl.x, bbl.y, bfl.x, bfl.y, color);
|
|
|
|
|
|
|
|
surface->drawLine(tfl.x, tfl.y, tfr.x, tfr.y, color);
|
|
|
|
surface->drawLine(tfr.x, tfr.y, tbr.x, tbr.y, color);
|
|
|
|
surface->drawLine(tbr.x, tbr.y, tbl.x, tbl.y, color);
|
|
|
|
surface->drawLine(tbl.x, tbl.y, tfl.x, tfl.y, color);
|
|
|
|
|
|
|
|
surface->drawLine(bfl.x, bfl.y, tfl.x, tfl.y, color);
|
|
|
|
surface->drawLine(bfr.x, bfr.y, tfr.x, tfr.y, color);
|
|
|
|
surface->drawLine(bbr.x, bbr.y, tbr.x, tbr.y, color);
|
|
|
|
surface->drawLine(bbl.x, bbl.y, tbl.x, tbl.y, color);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Debugger::drawSceneObjects() {
|
|
|
|
//draw scene objects
|
|
|
|
int count = _vm->_sceneObjects->_count;
|
|
|
|
if (count > 0) {
|
|
|
|
for (int i = 0; i < count; i++) {
|
|
|
|
SceneObjects::SceneObject *sceneObject = &_vm->_sceneObjects->_sceneObjects[_vm->_sceneObjects->_sceneObjectsSortedByDistance[i]];
|
|
|
|
|
2018-03-24 17:20:27 +01:00
|
|
|
const BoundingBox &bbox = sceneObject->boundingBox;
|
2018-02-25 19:31:52 +01:00
|
|
|
Vector3 a, b;
|
2018-03-24 17:20:27 +01:00
|
|
|
bbox.getXYZ(&a.x, &a.y, &a.z, &b.x, &b.y, &b.z);
|
2018-02-25 19:31:52 +01:00
|
|
|
Vector3 pos = _vm->_view->calculateScreenPosition(0.5 * (a + b));
|
|
|
|
int color;
|
|
|
|
|
2018-04-02 23:50:47 +02:00
|
|
|
if (_viewActorsOnly && sceneObject->type != kSceneObjectTypeActor)
|
|
|
|
continue;
|
|
|
|
|
2018-02-25 19:31:52 +01:00
|
|
|
switch (sceneObject->type) {
|
|
|
|
case kSceneObjectTypeUnknown:
|
|
|
|
break;
|
|
|
|
case kSceneObjectTypeActor:
|
|
|
|
color = 0x7C00; // 11111 00000 00000;
|
|
|
|
drawBBox(a, b, _vm->_view, &_vm->_surfaceFront, color);
|
2018-03-24 17:20:27 +01:00
|
|
|
_vm->_surfaceFront.frameRect(sceneObject->screenRectangle, color);
|
2018-02-25 19:31:52 +01:00
|
|
|
_vm->_mainFont->drawColor(_vm->_textActorNames->getText(sceneObject->id - kSceneObjectOffsetActors), _vm->_surfaceFront, pos.x, pos.y, color);
|
|
|
|
break;
|
|
|
|
case kSceneObjectTypeItem:
|
|
|
|
color = 0x03E0; // 00000 11111 00000
|
|
|
|
char itemText[40];
|
|
|
|
drawBBox(a, b, _vm->_view, &_vm->_surfaceFront, color);
|
|
|
|
sprintf(itemText, "item %i", sceneObject->id - kSceneObjectOffsetItems);
|
2018-03-24 17:20:27 +01:00
|
|
|
_vm->_surfaceFront.frameRect(sceneObject->screenRectangle, color);
|
2018-02-25 19:31:52 +01:00
|
|
|
_vm->_mainFont->drawColor(itemText, _vm->_surfaceFront, pos.x, pos.y, color);
|
|
|
|
break;
|
|
|
|
case kSceneObjectTypeObject:
|
|
|
|
color = 0x3DEF; //01111 01111 01111;
|
|
|
|
//if (sceneObject->_isObstacle)
|
|
|
|
// color += 0b100000000000000;
|
|
|
|
if (sceneObject->isClickable) {
|
|
|
|
color = 0x03E0; // 00000 11111 00000;
|
|
|
|
}
|
|
|
|
drawBBox(a, b, _vm->_view, &_vm->_surfaceFront, color);
|
2018-03-24 17:20:27 +01:00
|
|
|
_vm->_surfaceFront.frameRect(sceneObject->screenRectangle, color);
|
2018-02-25 19:31:52 +01:00
|
|
|
_vm->_mainFont->drawColor(_vm->_scene->objectGetName(sceneObject->id - kSceneObjectOffsetObjects), _vm->_surfaceFront, pos.x, pos.y, color);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2019-01-24 17:00:27 +01:00
|
|
|
}
|
2018-02-25 19:31:52 +01:00
|
|
|
|
2019-01-24 17:00:27 +01:00
|
|
|
void Debugger::drawLights() {
|
2018-02-25 19:31:52 +01:00
|
|
|
// draw lights
|
|
|
|
for (int i = 0; i < (int)_vm->_lights->_lights.size(); i++) {
|
|
|
|
Light *light = _vm->_lights->_lights[i];
|
|
|
|
Matrix4x3 m = light->_matrix;
|
|
|
|
m = invertMatrix(m);
|
|
|
|
//todo do this properly
|
|
|
|
Vector3 posOrigin = m * Vector3(0.0f, 0.0f, 0.0f);
|
|
|
|
float t = posOrigin.y;
|
|
|
|
posOrigin.y = posOrigin.z;
|
|
|
|
posOrigin.z = -t;
|
|
|
|
|
|
|
|
Vector3 posTarget = m * Vector3(0.0f, 0.0f, -100.0f);
|
|
|
|
t = posTarget.y;
|
|
|
|
posTarget.y = posTarget.z;
|
|
|
|
posTarget.z = -t;
|
|
|
|
|
|
|
|
Vector3 size = Vector3(5.0f, 5.0f, 5.0f);
|
|
|
|
int colorR = (light->_color.r * 31.0f);
|
|
|
|
int colorG = (light->_color.g * 31.0f);
|
|
|
|
int colorB = (light->_color.b * 31.0f);
|
|
|
|
int color = (colorR << 10) + (colorG << 5) + colorB;
|
|
|
|
|
|
|
|
drawBBox(posOrigin - size, posOrigin + size, _vm->_view, &_vm->_surfaceFront, color);
|
|
|
|
|
|
|
|
Vector3 posOriginT = _vm->_view->calculateScreenPosition(posOrigin);
|
|
|
|
Vector3 posTargetT = _vm->_view->calculateScreenPosition(posTarget);
|
|
|
|
_vm->_surfaceFront.drawLine(posOriginT.x, posOriginT.y, posTargetT.x, posTargetT.y, color);
|
|
|
|
_vm->_mainFont->drawColor(light->_name, _vm->_surfaceFront, posOriginT.x, posOriginT.y, color);
|
|
|
|
}
|
2019-01-24 17:00:27 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
void Debugger::drawFogs() {
|
|
|
|
// draw fogs
|
|
|
|
for (Fog *fog = _vm->_scene->_set->_effects->_fogs; fog != nullptr; fog = fog->_next) {
|
|
|
|
|
|
|
|
// Matrix4x3 m = fog->_matrix;
|
|
|
|
// m = invertMatrix(m);
|
|
|
|
Matrix4x3 m = fog->_inverted;
|
|
|
|
|
|
|
|
//todo do this properly
|
|
|
|
Vector3 posOrigin = m * Vector3(0.0f, 0.0f, 0.0f);
|
|
|
|
float t = posOrigin.y;
|
|
|
|
posOrigin.y = posOrigin.z;
|
|
|
|
posOrigin.z = -t;
|
|
|
|
|
|
|
|
|
|
|
|
Vector3 size = Vector3(5.0f, 5.0f, 5.0f);
|
|
|
|
int colorR = (fog->_fogColor.r * 31.0f);
|
|
|
|
int colorG = (fog->_fogColor.g * 31.0f);
|
|
|
|
int colorB = (fog->_fogColor.b * 31.0f);
|
|
|
|
int color = (colorR << 10) + (colorG << 5) + colorB;
|
|
|
|
|
|
|
|
drawBBox(posOrigin - size, posOrigin + size, _vm->_view, &_vm->_surfaceFront, color);
|
|
|
|
|
|
|
|
Vector3 posOriginT = _vm->_view->calculateScreenPosition(posOrigin);
|
|
|
|
// Vector3 posTargetT = _vm->_view->calculateScreenPosition(posTarget);
|
|
|
|
// _vm->_surfaceFront.drawLine(posOriginT.x, posOriginT.y, posTargetT.x, posTargetT.y, color);
|
|
|
|
_vm->_mainFont->drawColor(fog->_name, _vm->_surfaceFront, posOriginT.x, posOriginT.y, color);
|
|
|
|
}
|
|
|
|
}
|
2018-02-25 19:31:52 +01:00
|
|
|
|
2019-01-24 17:00:27 +01:00
|
|
|
void Debugger::drawRegions() {
|
|
|
|
//draw regions
|
|
|
|
for (int i = 0; i < 10; i++) {
|
|
|
|
Regions::Region *region = &_vm->_scene->_regions->_regions[i];
|
|
|
|
if (!region->present) continue;
|
|
|
|
_vm->_surfaceFront.frameRect(region->rectangle, 0x001F); // 00000 00000 11111
|
|
|
|
}
|
|
|
|
|
|
|
|
//draw exits
|
|
|
|
for (int i = 0; i < 10; i++) {
|
|
|
|
Regions::Region *region = &_vm->_scene->_exits->_regions[i];
|
|
|
|
if (!region->present) continue;
|
|
|
|
_vm->_surfaceFront.frameRect(region->rectangle, 0x7FFF); // 11111 11111 11111
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Debugger::drawWaypoints() {
|
|
|
|
//draw world waypoints
|
2018-03-17 16:40:33 +01:00
|
|
|
for (int i = 0; i < _vm->_waypoints->_count; i++) {
|
2018-02-25 19:31:52 +01:00
|
|
|
Waypoints::Waypoint *waypoint = &_vm->_waypoints->_waypoints[i];
|
2018-03-17 16:40:33 +01:00
|
|
|
if(waypoint->setId != _vm->_scene->getSetId()) {
|
2018-02-25 19:31:52 +01:00
|
|
|
continue;
|
2018-03-17 16:40:33 +01:00
|
|
|
}
|
2018-02-25 19:31:52 +01:00
|
|
|
Vector3 pos = waypoint->position;
|
2018-03-17 16:40:33 +01:00
|
|
|
Vector3 size = Vector3(3.0f, 3.0f, 3.0f);
|
2018-02-25 19:31:52 +01:00
|
|
|
int color = 0x7FFF; // 11111 11111 11111
|
|
|
|
drawBBox(pos - size, pos + size, _vm->_view, &_vm->_surfaceFront, color);
|
|
|
|
Vector3 spos = _vm->_view->calculateScreenPosition(pos);
|
|
|
|
char waypointText[40];
|
|
|
|
sprintf(waypointText, "waypoint %i", i);
|
|
|
|
_vm->_mainFont->drawColor(waypointText, _vm->_surfaceFront, spos.x, spos.y, color);
|
|
|
|
}
|
|
|
|
|
2018-03-17 16:40:33 +01:00
|
|
|
//draw combat cover waypoints
|
|
|
|
for (int i = 0; i < (int)_vm->_combat->_coverWaypoints.size(); i++) {
|
|
|
|
Combat::CoverWaypoint *cover = &_vm->_combat->_coverWaypoints[i];
|
|
|
|
if (cover->setId != _vm->_scene->getSetId()) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
Vector3 pos = cover->position;
|
|
|
|
Vector3 size = Vector3(3.0f, 3.0f, 3.0f);
|
|
|
|
int color = 0x7C1F; // 11111 00000 11111
|
|
|
|
drawBBox(pos - size, pos + size, _vm->_view, &_vm->_surfaceFront, color);
|
|
|
|
Vector3 spos = _vm->_view->calculateScreenPosition(pos);
|
|
|
|
char coverText[40];
|
|
|
|
sprintf(coverText, "cover %i", i);
|
|
|
|
_vm->_mainFont->drawColor(coverText, _vm->_surfaceFront, spos.x, spos.y, color);
|
|
|
|
}
|
|
|
|
|
|
|
|
//draw combat flee waypoints
|
|
|
|
for (int i = 0; i < (int)_vm->_combat->_fleeWaypoints.size(); i++) {
|
|
|
|
Combat::FleeWaypoint *flee = &_vm->_combat->_fleeWaypoints[i];
|
|
|
|
if (flee->setId != _vm->_scene->getSetId()) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
Vector3 pos = flee->position;
|
|
|
|
Vector3 size = Vector3(3.0f, 3.0f, 3.0f);
|
|
|
|
int color = 0x03FF; // 00000 11111 11111
|
|
|
|
drawBBox(pos - size, pos + size, _vm->_view, &_vm->_surfaceFront, color);
|
|
|
|
Vector3 spos = _vm->_view->calculateScreenPosition(pos);
|
|
|
|
char fleeText[40];
|
|
|
|
sprintf(fleeText, "flee %i", i);
|
|
|
|
_vm->_mainFont->drawColor(fleeText, _vm->_surfaceFront, spos.x, spos.y, color);
|
|
|
|
}
|
2019-01-24 17:00:27 +01:00
|
|
|
}
|
2018-03-17 16:40:33 +01:00
|
|
|
|
2019-01-24 17:00:27 +01:00
|
|
|
void Debugger::drawWalkboxes() {
|
|
|
|
//draw walkboxes
|
|
|
|
for (int i = 0; i < _vm->_scene->_set->_walkboxCount; i++) {
|
|
|
|
Set::Walkbox *walkbox = &_vm->_scene->_set->_walkboxes[i];
|
|
|
|
|
|
|
|
for (int j = 0; j < walkbox->vertexCount; j++) {
|
|
|
|
Vector3 start = _vm->_view->calculateScreenPosition(walkbox->vertices[j]);
|
|
|
|
Vector3 end = _vm->_view->calculateScreenPosition(walkbox->vertices[(j + 1) % walkbox->vertexCount]);
|
|
|
|
_vm->_surfaceFront.drawLine(start.x, start.y, end.x, end.y, 0x7FE0); // 11111 11111 00000
|
|
|
|
Vector3 pos = _vm->_view->calculateScreenPosition(0.5 * (start + end));
|
|
|
|
_vm->_mainFont->drawColor(walkbox->name, _vm->_surfaceFront, pos.x, pos.y, 0x7FE0); // 11111 11111 00000
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Debugger::drawScreenEffects() {
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2018-02-25 19:31:52 +01:00
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//draw aesc
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2019-01-24 17:00:27 +01:00
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for (uint i = 0; i < _vm->_screenEffects->_entries.size(); i++) {
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ScreenEffects::Entry &entry = _vm->_screenEffects->_entries[i];
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2018-02-25 19:31:52 +01:00
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int j = 0;
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for (int y = 0; y < entry.height; y++) {
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for (int x = 0; x < entry.width; x++) {
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Common::Rect r((entry.x + x) * 2, (entry.y + y) * 2, (entry.x + x) * 2 + 2, (entry.y + y) * 2 + 2);
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int ec = entry.data[j++];
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Color256 color = entry.palette[ec];
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int bladeToScummVmConstant = 256 / 16;
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Graphics::PixelFormat _pixelFormat = createRGB555();
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int color555 = _pixelFormat.RGBToColor(
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CLIP(color.r * bladeToScummVmConstant, 0, 255),
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CLIP(color.g * bladeToScummVmConstant, 0, 255),
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CLIP(color.b * bladeToScummVmConstant, 0, 255));
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2019-01-24 17:00:27 +01:00
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_vm->_surfaceFront.fillRect(r, color555);
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2018-02-25 19:31:52 +01:00
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}
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}
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}
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}
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2019-01-24 17:00:27 +01:00
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2018-02-25 19:31:52 +01:00
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} // End of namespace BladeRunner
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