scummvm/engines/mutationofjb/gamedata.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "mutationofjb/gamedata.h"
#include "common/stream.h"
#include "common/util.h"
#include "common/translation.h"
namespace MutationOfJB {
static bool readString(Common::ReadStream &stream, char *str) {
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char buf[MAX_ENTITY_NAME_LENGTH];
memset(str, 0, MAX_ENTITY_NAME_LENGTH + 1);
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uint8 len = stream.readByte();
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stream.read(buf, MAX_ENTITY_NAME_LENGTH);
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len = MIN(len, (uint8) MAX_ENTITY_NAME_LENGTH);
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memcpy(str, buf, len);
return true;
}
bool Door::loadFromStream(Common::ReadStream &stream) {
readString(stream, _name);
_destSceneId = stream.readByte();
_destX = stream.readUint16LE();
_destY = stream.readUint16LE();
_x = stream.readUint16LE();
_y = stream.readByte();
_width = stream.readUint16LE();
_height = stream.readByte();
_walkToX = stream.readUint16LE();
_walkToY = stream.readByte();
_SP = stream.readByte();
return true;
}
bool Object::loadFromStream(Common::ReadStream &stream) {
_active = stream.readByte();
_firstFrame = stream.readByte();
_randomFrame = stream.readByte();
_numFrames = stream.readByte();
_roomFrameLSB = stream.readByte();
_jumpChance = stream.readByte();
_currentFrame = stream.readByte();
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_x = stream.readUint16LE();
_y = stream.readByte();
_width = stream.readUint16LE();
_height = stream.readByte();
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_WX = stream.readUint16LE();
_roomFrameMSB = stream.readByte();
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_SP = stream.readByte();
return true;
}
bool Static::loadFromStream(Common::ReadStream &stream) {
_active = stream.readByte();
readString(stream, _name);
_x = stream.readUint16LE();
_y = stream.readByte();
_width = stream.readUint16LE();
_height = stream.readByte();
_walkToX = stream.readUint16LE();
_walkToY = stream.readByte();
_walkToFrame = stream.readByte();
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return true;
}
bool Bitmap::loadFromStream(Common::ReadStream &stream) {
_roomFrame = stream.readByte();
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_isVisible = stream.readByte();
_x1 = stream.readUint16LE();
_y1 = stream.readByte();
_x2 = stream.readUint16LE();
_y2 = stream.readByte();
return true;
}
bool Scene::loadFromStream(Common::ReadStream &stream) {
int i;
_startup = stream.readByte();
_unknown001 = stream.readByte();
_unknown002 = stream.readByte();
_unknown003 = stream.readByte();
_delay = stream.readByte();
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_noDoors = stream.readByte();
_noDoors = MIN(_noDoors, (uint8) ARRAYSIZE(_doors));
for (i = 0; i < ARRAYSIZE(_doors); ++i) {
_doors[i].loadFromStream(stream);
}
_noObjects = stream.readByte();
_noObjects = MIN(_noObjects, (uint8) ARRAYSIZE(_objects));
for (i = 0; i < ARRAYSIZE(_objects); ++i) {
_objects[i].loadFromStream(stream);
}
_noStatics = stream.readByte();
_noStatics = MIN(_noStatics, (uint8) ARRAYSIZE(_statics));
for (i = 0; i < ARRAYSIZE(_statics); ++i) {
_statics[i].loadFromStream(stream);
}
for (i = 0; i < ARRAYSIZE(_bitmaps); ++i) {
_bitmaps[i].loadFromStream(stream);
}
_obstacleY1 = stream.readUint16LE();
_palRotFirst = stream.readByte();
_palRotLast = stream.readByte();
_palRotDelay = stream.readByte();
_exhaustedConvItemNext = stream.readByte();
for (i = 0; i < 79; ++i) {
_exhaustedConvItems[i]._encodedData = stream.readByte();
}
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return true;
}
Door *Scene::getDoor(uint8 doorId) {
if (doorId == 0 || doorId > _noDoors) {
warning(_("Door %d does not exist"), doorId);
return nullptr;
}
return &_doors[doorId - 1];
}
Object *Scene::getObject(uint8 objectId, bool ignoreNo) {
if (objectId == 0 || objectId > getNoObjects(ignoreNo)) {
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warning(_("Object %d does not exist"), objectId);
return nullptr;
}
return &_objects[objectId - 1];
}
Static *Scene::getStatic(uint8 staticId, bool ignoreNo) {
if (staticId == 0 || staticId > (!ignoreNo ? MIN(_noStatics, (uint8) ARRAYSIZE(_statics)) : ARRAYSIZE(_statics))) {
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warning(_("Static %d does not exist"), staticId);
return nullptr;
}
return &_statics[staticId - 1];
}
uint8 Scene::getNoDoors(bool ignoreNo) const {
return (!ignoreNo ? MIN(_noDoors, (uint8) ARRAYSIZE(_doors)) : ARRAYSIZE(_doors));
}
uint8 Scene::getNoObjects(bool ignoreNo) const {
return (!ignoreNo ? MIN(_noObjects, (uint8) ARRAYSIZE(_objects)) : ARRAYSIZE(_objects));
}
uint8 Scene::getNoStatics(bool ignoreNo) const {
return (!ignoreNo ? MIN(_noStatics, (uint8) ARRAYSIZE(_statics)) : ARRAYSIZE(_statics));
}
Door *Scene::findDoor(int16 x, int16 y, int *index) {
for (int i = 0; i < getNoDoors(); ++i) {
Door &door = _doors[i];
if ((x >= door._x) && (x < door._x + door._width) && (y >= door._y) && (y < door._y + door._height)) {
if (index) {
*index = i + 1;
}
return &door;
}
}
return nullptr;
}
Static *Scene::findStatic(int16 x, int16 y, int *index) {
for (int i = 0; i < getNoStatics(); ++i) {
Static &stat = _statics[i];
if ((x >= stat._x) && (x < stat._x + stat._width) && (y >= stat._y) && (y < stat._y + stat._height)) {
if (index) {
*index = i + 1;
}
return &stat;
}
}
return nullptr;
}
Bitmap *Scene::findBitmap(int16 x, int16 y, int *index) {
for (int i = 0; i < ARRAYSIZE(_bitmaps); ++i) {
Bitmap &bitmap = _bitmaps[i];
if ((x >= bitmap._x1) && (x <= bitmap._x2) && (y >= bitmap._y1) && (y <= bitmap._y2)) {
if (index) {
*index = i + 1;
}
return &bitmap;
}
}
return nullptr;
}
void Scene::addExhaustedConvItem(uint8 context, uint8 convItemIndex, uint8 convGroupIndex) {
_exhaustedConvItems[_exhaustedConvItemNext - 1] = ExhaustedConvItem(context, convItemIndex, convGroupIndex);
_exhaustedConvItemNext++;
}
bool Scene::isConvItemExhausted(uint8 context, uint8 convItemIndex, uint8 convGroupIndex) const {
for (uint8 i = 0; i < _exhaustedConvItemNext - 1; ++i) {
const ExhaustedConvItem &convItem = _exhaustedConvItems[i];
if (convItem.getContext() == context && convItem.getConvItemIndex() == convItemIndex && convItem.getConvGroupIndex() == convGroupIndex) {
return true;
}
}
return false;
}
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GameData::GameData()
: _currentScene(0),
_lastScene(0),
_partB(false),
_inventory(),
_color(WHITE) {}
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Scene *GameData::getScene(uint8 sceneId) {
if (sceneId == 0 || sceneId > ARRAYSIZE(_scenes)) {
warning(_("Scene %d does not exist"), sceneId);
return nullptr;
}
return &_scenes[sceneId - 1];
}
Scene *GameData::getCurrentScene() {
return getScene(_currentScene);
}
Inventory &GameData::getInventory() {
return _inventory;
}
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bool GameData::loadFromStream(Common::ReadStream &stream) {
for (int i = 0; i < ARRAYSIZE(_scenes); ++i) {
_scenes[i].loadFromStream(stream);
}
return true;
}
}