2016-02-05 20:39:42 -05:00
|
|
|
/* ScummVM - Graphic Adventure Engine
|
|
|
|
*
|
|
|
|
* ScummVM is the legal property of its developers, whose names
|
|
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
|
|
* file distributed with this source distribution.
|
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU General Public License
|
|
|
|
* as published by the Free Software Foundation; either version 2
|
|
|
|
* of the License, or (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program; if not, write to the Free Software
|
|
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "common/scummsys.h"
|
|
|
|
#include "common/config-manager.h"
|
|
|
|
#include "common/debug-channels.h"
|
|
|
|
#include "common/events.h"
|
|
|
|
#include "engines/util.h"
|
|
|
|
#include "graphics/scaler.h"
|
|
|
|
#include "graphics/thumbnail.h"
|
|
|
|
#include "titanic/titanic.h"
|
2016-02-18 19:29:13 -05:00
|
|
|
#include "titanic/objects/saveable_object.h"
|
2016-02-05 20:39:42 -05:00
|
|
|
|
|
|
|
namespace Titanic {
|
|
|
|
|
|
|
|
TitanicEngine::TitanicEngine(OSystem *syst, const TitanicGameDescription *gameDesc)
|
2016-02-05 22:11:02 -05:00
|
|
|
: _gameDescription(gameDesc), Engine(syst) {
|
|
|
|
_window = nullptr;
|
|
|
|
_screenManager = nullptr;
|
2016-02-05 20:39:42 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
TitanicEngine::~TitanicEngine() {
|
2016-02-05 22:11:02 -05:00
|
|
|
delete _window;
|
|
|
|
delete _screenManager;
|
2016-02-07 16:22:16 -05:00
|
|
|
CSaveableObject::freeClassList();
|
2016-02-05 20:39:42 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
void TitanicEngine::initialize() {
|
|
|
|
// Set up debug channels
|
|
|
|
DebugMan.addDebugChannel(kDebugCore, "core", "Core engine debug level");
|
|
|
|
DebugMan.addDebugChannel(kDebugScripts, "scripts", "Game scripts");
|
|
|
|
DebugMan.addDebugChannel(kDebugGraphics, "graphics", "Graphics handling");
|
|
|
|
DebugMan.addDebugChannel(kDebugSound, "sound", "Sound and Music handling");
|
2016-02-05 22:11:02 -05:00
|
|
|
|
2016-02-07 16:22:16 -05:00
|
|
|
CSaveableObject::initClassList();
|
2016-02-05 22:11:02 -05:00
|
|
|
_window = new CMainGameWindow(this);
|
2016-02-07 23:25:34 -05:00
|
|
|
_screenManager = new OSScreenManager(this);
|
2016-02-05 20:39:42 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
Common::Error TitanicEngine::run() {
|
|
|
|
initialize();
|
|
|
|
|
|
|
|
return Common::kNoError;
|
|
|
|
}
|
|
|
|
|
|
|
|
} // End of namespace Titanic
|