scummvm/engines/zvision/scripting/controls/input_control.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ZVISION_INPUT_CONTROL_H
#define ZVISION_INPUT_CONTROL_H
#include "zvision/scripting/control.h"
#include "zvision/text/text.h"
#include "zvision/text/string_manager.h"
#include "common/rect.h"
namespace Video {
class VideoDecoder;
}
namespace ZVision {
class InputControl : public Control {
public:
InputControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream);
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~InputControl() override;
private:
Graphics::Surface *_background;
Common::Rect _textRectangle;
Common::Rect _headerRectangle;
TextStyleState _stringInit;
TextStyleState _stringChooserInit;
uint32 _nextTabstop;
bool _focused;
Common::String _currentInputText;
bool _textChanged;
bool _enterPressed;
bool _readOnly;
int16 _txtWidth;
int16 _maxTxtWidth;
Video::VideoDecoder *_animation;
public:
void focus() override;
void unfocus() override;
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bool onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) override;
bool onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) override;
bool onKeyDown(Common::KeyState keyState) override;
bool process(uint32 deltaTimeInMillis) override;
void setText(const Common::String &_str);
const Common::String getText();
bool enterPress();
void setReadOnly(bool);
};
} // End of namespace ZVision
#endif