scummvm/textobject.h

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// Residual - Virtual machine to run LucasArts' 3D adventure games
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// Copyright (C) 2003-2006 The ScummVM-Residual Team (www.scummvm.org)
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef TEXTOBJECT_H
#define TEXTOBJECT_H
#include "debug.h"
#include "font.h"
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#include "color.h"
#include "driver.h"
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#include <string>
struct TextObjectDefaults {
Color fgColor;
int x, y;
int width, height;
int justify;
bool disabled;
Font *font;
};
#define TEXT_NULL ' '
extern TextObjectDefaults sayLineDefaults;
extern TextObjectDefaults printLineDefaults;
extern TextObjectDefaults textObjectDefaults;
class TextObject {
public:
TextObject();
~TextObject();
void createBitmap();
void destroyBitmap();
void setDefaults(TextObjectDefaults *defaults);
void setText(char *text);
void setX(int x) { _x = x; }
void setY(int y) { _y = y; }
void setWidth(int width) { _width = width; }
void setHeight(int height) { _height = height; }
void setFGColor(Color *fgColor) { _fgColor = fgColor; }
void setFont(Font *font) { _font = font; }
void setJustify(int justify) { _justify = justify; }
void setDisabled(bool disabled) { _disabled = disabled; }
int getBitmapWidth();
int getBitmapHeight();
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int getTextCharPosition(int pos);
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const char *name() const { return _textID; }
void draw();
enum Justify {
NONE,
CENTER,
LJUSTIFY,
RJUSTIFY
};
protected:
bool _created;
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Color _fgColor;
int _x, _y;
int _width, _height;
int _justify, _numberLines;
bool _disabled;
Font *_font;
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char _textID[256];
uint8 *_textBitmap;
int *_bitmapWidthPtr, *_bitmapHeightPtr;
Driver::TextObjectHandle **_textObjectHandle;
};
#endif