scummvm/backends/platform/psp/powerman.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "./powerman.h"
#include "./trace.h"
DECLARE_SINGLETON(PowerManager);
/*******************************************
*
* Constructor
*
********************************************/
PowerManager::PowerManager() {
_flagMutex = NULL; /* Init mutex handle */
_listMutex = NULL; /* Init mutex handle */
_condSuspendable = NULL; /* Init condition variable */
_condPM = NULL;
_condSuspendable = SDL_CreateCond();
if (_condSuspendable <= 0) {
PSPDebugTrace("PowerManager::PowerManager(): Couldn't create condSuspendable\n");
}
_condPM = SDL_CreateCond();
if (_condPM <= 0) {
PSPDebugTrace("PowerManager::PowerManager(): Couldn't create condPM\n");
}
_flagMutex = SDL_CreateMutex();
if (_flagMutex <= 0) {
PSPDebugTrace("PowerManager::PowerManager(): Couldn't create flagMutex\n");
}
_listMutex = SDL_CreateMutex();
if (_listMutex <= 0) {
PSPDebugTrace("PowerManager::PowerManager(): Couldn't create listMutex\n");
}
_suspendFlag = false;
_criticalCounter = 0;
}
/*******************************************
*
* Function to register to be notified when suspend/resume time comes
*
********************************************/
int PowerManager::registerSuspend(Suspendable *item) {
// Register in list
PSPDebugTrace("In registerSuspend\n");
if (SDL_mutexP(_listMutex) != 0) {
PSPDebugTrace("PowerManager::registerSuspend(): Couldn't lock _listMutex %d\n", _listMutex);
}
_suspendList.push_front(item);
if (SDL_mutexV(_listMutex) != 0) {
PSPDebugTrace("PowerManager::registerSuspend(): Couldn't unlock _listMutex %d\n", _listMutex);
}
PSPDebugTrace("Out of registerSuspend\n");
return 0;
}
/*******************************************
*
* Function to unregister to be notified when suspend/resume time comes
*
********************************************/
int PowerManager::unregisterSuspend(Suspendable *item) {
PSPDebugTrace("In unregisterSuspend\n");
// Unregister from stream list
if (SDL_mutexP(_listMutex) != 0) {
PSPDebugTrace("PowerManager::unregisterSuspend(): Couldn't unlock _listMutex %d\n", _listMutex);
}
_suspendList.remove(item);
if (SDL_mutexV(_listMutex) != 0) {
PSPDebugTrace("PowerManager::unregisterSuspend(): Couldn't unlock _listMutex %d\n", _listMutex);
}
PSPDebugTrace("Out of unregisterSuspend\n");
return 0;
}
/*******************************************
*
* Destructor
*
********************************************/
PowerManager::~PowerManager() {
SDL_DestroyCond(_condSuspendable);
_condSuspendable = 0;
SDL_DestroyCond(_condPM);
_condPM = 0;
SDL_DestroyMutex(_flagMutex);
_flagMutex = 0;
SDL_DestroyMutex(_listMutex);
_listMutex = 0;
}
/*******************************************
*
* Function to be called by threads wanting to block on the PSP entering suspend
*
********************************************/
int PowerManager::blockOnSuspend() {
return beginCriticalSection(true);
}
/*
* Function to block on a suspend, then start a non-suspendable critical section
*/
int PowerManager::beginCriticalSection(bool justBlock) {
int ret = PowerManager::NotBlocked;
if (SDL_mutexP(_flagMutex) != 0) {
PSPDebugTrace("PowerManager::blockOnSuspend(): Couldn't lock flagMutex %d\n", _flagMutex);
ret = PowerManager::Error;
}
// Check the access flag
if (_suspendFlag == true) {
PSPDebugTrace("Blocking!!\n");
ret = PowerManager::Blocked;
// If it's true, we wait for a signal to continue
if( SDL_CondWait(_condSuspendable, _flagMutex) != 0) {
PSPDebugTrace("PowerManager::blockOnSuspend(): Couldn't wait on cond %d\n", _condSuspendable);
}
PSPDebugTrace("We got blocked!!\n");
}
// Now put the pm to sleep
if (justBlock == false)
_criticalCounter++;
if (SDL_mutexV(_flagMutex) != 0) {
PSPDebugTrace("PowerManager::blockOnSuspend(): Couldn't unlock flagMutex %d\n", _flagMutex);
ret = PowerManager::Error;
}
return ret;
}
int PowerManager::endCriticalSection() {
int ret = 0;
if (SDL_mutexP(_flagMutex) != 0) {
PSPDebugTrace("PowerManager::endCriticalSection(): Couldn't lock flagMutex %d\n", _flagMutex);
ret = PowerManager::Error;
}
// We're done with our critical section
_criticalCounter--;
if (_criticalCounter <= 0) {
if(_suspendFlag == true) PSPDebugTrace("Waking up the PM and suspendFlag is true\n");
SDL_CondBroadcast(_condPM);
if (_criticalCounter < 0) {
PSPDebugTrace("PowerManager::endCriticalSection(): Error! Critical counter is %d\n", _criticalCounter);
}
}
if (SDL_mutexV(_flagMutex) != 0) {
PSPDebugTrace("PowerManager::endCriticalSection(): Couldn't unlock flagMutex %d\n", _flagMutex);
ret = PowerManager::Error;
}
return ret;
}
/*******************************************
*
* Callback function to be called to put every Suspendable to suspend
*
********************************************/
int PowerManager::suspend() {
int ret = 0;
// First we set the suspend flag to true
if (SDL_mutexP(_flagMutex) != 0) {
PSPDebugTrace("PowerManager::suspend(): Couldn't lock flagMutex %d\n", _flagMutex);
ret = -1;
}
_suspendFlag = true;
if (_criticalCounter > 0)
SDL_CondWait(_condPM, _flagMutex);
if (SDL_mutexV(_flagMutex) != 0) {
PSPDebugTrace("PowerManager::suspend(): Couldn't unlock flagMutex %d\n", _flagMutex);
ret = -1;
}
// Loop over list, calling suspend()
if (SDL_mutexP(_listMutex) != 0) {
PSPDebugTrace("PowerManager::suspend(): Couldn't lock listMutex %d\n", _listMutex);
ret = -1;
}
Common::List<Suspendable *>::iterator i = _suspendList.begin();
for (; i != _suspendList.end(); i++) {
(*i)->suspend();
}
if (SDL_mutexV(_listMutex) != 0) {
PSPDebugTrace("PowerManager::suspend(): Couldn't unlock listMutex %d\n", _listMutex);
ret = -1;
}
return ret;
}
/*******************************************
*
* Callback function to resume every Suspendable
*
********************************************/
int PowerManager::resume() {
int ret = 0;
// First we notify our Suspendables. Loop over list, calling resume()
if (SDL_mutexP(_listMutex) != 0) {
PSPDebugTrace("PowerManager::resume(): Couldn't lock listMutex %d\n", _listMutex);
ret = -1;
}
Common::List<Suspendable *>::iterator i = _suspendList.begin();
for (; i != _suspendList.end(); i++) {
(*i)->resume();
}
if (SDL_mutexV(_listMutex) != 0) {
PSPDebugTrace("PowerManager::resume(): Couldn't unlock listMutex %d\n", _listMutex);
ret = -1;
}
// Now we set the suspend flag to false
if (SDL_mutexP(_flagMutex) != 0) {
PSPDebugTrace("PowerManager::resume(): Couldn't lock flagMutex %d\n", _flagMutex);
ret = -1;
}
_suspendFlag = false;
// Signal the other threads to wake up
if (SDL_CondBroadcast(_condSuspendable) != 0) {
PSPDebugTrace("PowerManager::resume(): Couldn't broadcast condition %d\n", _condSuspendable);
ret = -1;
}
if (SDL_mutexV(_flagMutex) != 0) {
PSPDebugTrace("PowerManager::resume(): Couldn't unlock flagMutex %d\n", _flagMutex);
ret = -1;
}
return ret;
}