297 lines
7.8 KiB
C++
297 lines
7.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "./powerman.h"
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#include "./trace.h"
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DECLARE_SINGLETON(PowerManager);
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/*******************************************
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*
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* Constructor
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*
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********************************************/
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PowerManager::PowerManager() {
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_flagMutex = NULL; /* Init mutex handle */
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_listMutex = NULL; /* Init mutex handle */
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_condSuspendable = NULL; /* Init condition variable */
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_condPM = NULL;
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_condSuspendable = SDL_CreateCond();
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if (_condSuspendable <= 0) {
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PSPDebugTrace("PowerManager::PowerManager(): Couldn't create condSuspendable\n");
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}
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_condPM = SDL_CreateCond();
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if (_condPM <= 0) {
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PSPDebugTrace("PowerManager::PowerManager(): Couldn't create condPM\n");
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}
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_flagMutex = SDL_CreateMutex();
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if (_flagMutex <= 0) {
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PSPDebugTrace("PowerManager::PowerManager(): Couldn't create flagMutex\n");
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}
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_listMutex = SDL_CreateMutex();
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if (_listMutex <= 0) {
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PSPDebugTrace("PowerManager::PowerManager(): Couldn't create listMutex\n");
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}
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_suspendFlag = false;
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_criticalCounter = 0;
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}
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/*******************************************
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*
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* Function to register to be notified when suspend/resume time comes
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*
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********************************************/
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int PowerManager::registerSuspend(Suspendable *item) {
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// Register in list
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PSPDebugTrace("In registerSuspend\n");
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if (SDL_mutexP(_listMutex) != 0) {
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PSPDebugTrace("PowerManager::registerSuspend(): Couldn't lock _listMutex %d\n", _listMutex);
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}
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_suspendList.push_front(item);
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if (SDL_mutexV(_listMutex) != 0) {
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PSPDebugTrace("PowerManager::registerSuspend(): Couldn't unlock _listMutex %d\n", _listMutex);
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}
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PSPDebugTrace("Out of registerSuspend\n");
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return 0;
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}
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/*******************************************
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*
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* Function to unregister to be notified when suspend/resume time comes
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*
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********************************************/
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int PowerManager::unregisterSuspend(Suspendable *item) {
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PSPDebugTrace("In unregisterSuspend\n");
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// Unregister from stream list
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if (SDL_mutexP(_listMutex) != 0) {
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PSPDebugTrace("PowerManager::unregisterSuspend(): Couldn't unlock _listMutex %d\n", _listMutex);
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}
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_suspendList.remove(item);
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if (SDL_mutexV(_listMutex) != 0) {
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PSPDebugTrace("PowerManager::unregisterSuspend(): Couldn't unlock _listMutex %d\n", _listMutex);
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}
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PSPDebugTrace("Out of unregisterSuspend\n");
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return 0;
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}
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/*******************************************
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*
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* Destructor
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*
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********************************************/
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PowerManager::~PowerManager() {
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SDL_DestroyCond(_condSuspendable);
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_condSuspendable = 0;
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SDL_DestroyCond(_condPM);
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_condPM = 0;
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SDL_DestroyMutex(_flagMutex);
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_flagMutex = 0;
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SDL_DestroyMutex(_listMutex);
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_listMutex = 0;
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}
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/*******************************************
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*
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* Function to be called by threads wanting to block on the PSP entering suspend
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*
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********************************************/
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int PowerManager::blockOnSuspend() {
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return beginCriticalSection(true);
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}
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/*
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* Function to block on a suspend, then start a non-suspendable critical section
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*/
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int PowerManager::beginCriticalSection(bool justBlock) {
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int ret = PowerManager::NotBlocked;
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if (SDL_mutexP(_flagMutex) != 0) {
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PSPDebugTrace("PowerManager::blockOnSuspend(): Couldn't lock flagMutex %d\n", _flagMutex);
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ret = PowerManager::Error;
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}
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// Check the access flag
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if (_suspendFlag == true) {
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PSPDebugTrace("Blocking!!\n");
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ret = PowerManager::Blocked;
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// If it's true, we wait for a signal to continue
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if( SDL_CondWait(_condSuspendable, _flagMutex) != 0) {
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PSPDebugTrace("PowerManager::blockOnSuspend(): Couldn't wait on cond %d\n", _condSuspendable);
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}
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PSPDebugTrace("We got blocked!!\n");
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}
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// Now put the pm to sleep
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if (justBlock == false)
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_criticalCounter++;
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if (SDL_mutexV(_flagMutex) != 0) {
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PSPDebugTrace("PowerManager::blockOnSuspend(): Couldn't unlock flagMutex %d\n", _flagMutex);
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ret = PowerManager::Error;
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}
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return ret;
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}
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int PowerManager::endCriticalSection() {
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int ret = 0;
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if (SDL_mutexP(_flagMutex) != 0) {
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PSPDebugTrace("PowerManager::endCriticalSection(): Couldn't lock flagMutex %d\n", _flagMutex);
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ret = PowerManager::Error;
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}
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// We're done with our critical section
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_criticalCounter--;
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if (_criticalCounter <= 0) {
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if(_suspendFlag == true) PSPDebugTrace("Waking up the PM and suspendFlag is true\n");
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SDL_CondBroadcast(_condPM);
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if (_criticalCounter < 0) {
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PSPDebugTrace("PowerManager::endCriticalSection(): Error! Critical counter is %d\n", _criticalCounter);
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}
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}
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if (SDL_mutexV(_flagMutex) != 0) {
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PSPDebugTrace("PowerManager::endCriticalSection(): Couldn't unlock flagMutex %d\n", _flagMutex);
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ret = PowerManager::Error;
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}
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return ret;
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}
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/*******************************************
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*
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* Callback function to be called to put every Suspendable to suspend
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*
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********************************************/
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int PowerManager::suspend() {
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int ret = 0;
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// First we set the suspend flag to true
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if (SDL_mutexP(_flagMutex) != 0) {
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PSPDebugTrace("PowerManager::suspend(): Couldn't lock flagMutex %d\n", _flagMutex);
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ret = -1;
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}
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_suspendFlag = true;
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if (_criticalCounter > 0)
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SDL_CondWait(_condPM, _flagMutex);
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if (SDL_mutexV(_flagMutex) != 0) {
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PSPDebugTrace("PowerManager::suspend(): Couldn't unlock flagMutex %d\n", _flagMutex);
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ret = -1;
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}
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// Loop over list, calling suspend()
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if (SDL_mutexP(_listMutex) != 0) {
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PSPDebugTrace("PowerManager::suspend(): Couldn't lock listMutex %d\n", _listMutex);
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ret = -1;
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}
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Common::List<Suspendable *>::iterator i = _suspendList.begin();
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for (; i != _suspendList.end(); i++) {
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(*i)->suspend();
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}
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if (SDL_mutexV(_listMutex) != 0) {
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PSPDebugTrace("PowerManager::suspend(): Couldn't unlock listMutex %d\n", _listMutex);
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ret = -1;
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}
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return ret;
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}
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/*******************************************
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*
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* Callback function to resume every Suspendable
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*
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********************************************/
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int PowerManager::resume() {
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int ret = 0;
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// First we notify our Suspendables. Loop over list, calling resume()
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if (SDL_mutexP(_listMutex) != 0) {
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PSPDebugTrace("PowerManager::resume(): Couldn't lock listMutex %d\n", _listMutex);
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ret = -1;
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}
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Common::List<Suspendable *>::iterator i = _suspendList.begin();
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for (; i != _suspendList.end(); i++) {
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(*i)->resume();
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}
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if (SDL_mutexV(_listMutex) != 0) {
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PSPDebugTrace("PowerManager::resume(): Couldn't unlock listMutex %d\n", _listMutex);
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ret = -1;
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}
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// Now we set the suspend flag to false
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if (SDL_mutexP(_flagMutex) != 0) {
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PSPDebugTrace("PowerManager::resume(): Couldn't lock flagMutex %d\n", _flagMutex);
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ret = -1;
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}
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_suspendFlag = false;
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// Signal the other threads to wake up
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if (SDL_CondBroadcast(_condSuspendable) != 0) {
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PSPDebugTrace("PowerManager::resume(): Couldn't broadcast condition %d\n", _condSuspendable);
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ret = -1;
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}
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if (SDL_mutexV(_flagMutex) != 0) {
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PSPDebugTrace("PowerManager::resume(): Couldn't unlock flagMutex %d\n", _flagMutex);
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ret = -1;
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}
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return ret;
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}
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