2018-02-10 21:39:14 +01:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "common/debug.h"
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#include "common/error.h"
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2018-02-14 21:41:09 +01:00
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#include "common/system.h"
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#include "common/events.h"
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#include "graphics/screen.h"
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2018-02-15 22:05:56 +01:00
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#include "graphics/cursorman.h"
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2018-02-10 21:39:14 +01:00
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#include "engines/util.h"
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#include "mutationofjb/mutationofjb.h"
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2018-02-15 22:05:56 +01:00
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#include "mutationofjb/game.h"
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2018-03-20 18:58:45 +01:00
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#include "mutationofjb/gamedata.h"
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2018-03-01 23:35:24 +01:00
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#include "mutationofjb/debug.h"
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2018-04-02 14:03:40 +02:00
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#include "mutationofjb/room.h"
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2018-02-10 21:39:14 +01:00
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namespace MutationOfJB {
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MutationOfJBEngine::MutationOfJBEngine(OSystem *syst)
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2018-08-04 16:57:41 +02:00
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: Engine(syst),
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_console(nullptr),
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_screen(nullptr),
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_mapObjectId(0),
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_cursorState(CURSOR_IDLE) {
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2018-02-10 21:39:14 +01:00
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debug("MutationOfJBEngine::MutationOfJBEngine");
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}
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MutationOfJBEngine::~MutationOfJBEngine() {
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debug("MutationOfJBEngine::~MutationOfJBEngine");
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}
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2018-03-09 22:42:20 +01:00
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void MutationOfJBEngine::setupCursor() {
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2018-07-15 16:51:01 +02:00
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const uint8 cursor[] = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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};
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2018-02-15 22:05:56 +01:00
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2018-07-15 18:06:52 +02:00
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updateCursorPalette();
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2018-02-15 22:05:56 +01:00
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CursorMan.disableCursorPalette(true);
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2018-07-15 16:51:01 +02:00
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CursorMan.pushCursor(cursor, 15, 15, 7, 7, 0);
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2018-02-15 22:05:56 +01:00
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CursorMan.showMouse(true);
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}
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2018-07-15 18:06:52 +02:00
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void MutationOfJBEngine::updateCursorPalette() {
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if (_cursorState == CURSOR_OFF) {
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return;
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}
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const uint8 white[] = {0xFF, 0xFF, 0xFF};
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const uint8 blue[] = {0x00, 0xFF, 0xC3};
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_screen->setPalette(_cursorState == CURSOR_ACTIVE ? blue : white, 0xFF, 1);
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}
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2018-03-20 18:58:45 +01:00
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Graphics::Screen *MutationOfJBEngine::getScreen() const {
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return _screen;
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}
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Game &MutationOfJBEngine::getGame() {
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return *_game;
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}
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2018-07-15 18:06:52 +02:00
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void MutationOfJBEngine::setCursorState(CursorState cursorState) {
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if (_cursorState == cursorState) {
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return;
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}
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_cursorState = cursorState;
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updateCursorPalette();
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}
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void MutationOfJBEngine::updateCursor() {
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if (_cursorState == CURSOR_OFF) {
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return;
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}
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if (_game->isCurrentSceneMap()) {
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if (_cursorState != CURSOR_IDLE) {
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_cursorState = CURSOR_IDLE;
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updateCursorPalette();
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}
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} else {
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const Common::Point point = _eventMan->getMousePos();
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updateCursorHitTest(point.x, point.y);
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}
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}
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2018-04-02 14:03:40 +02:00
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void MutationOfJBEngine::handleNormalScene(const Common::Event &event) {
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Scene *const scene = _game->getGameData().getCurrentScene();
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switch (event.type) {
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2018-07-15 18:06:52 +02:00
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case Common::EVENT_LBUTTONDOWN: {
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2018-04-02 14:03:40 +02:00
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const int16 x = event.mouse.x;
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const int16 y = event.mouse.y;
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if (Door *const door = scene->findDoor(x, y)) {
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2018-04-11 21:15:01 +02:00
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if (!_game->startActionSection(_game->getCurrentAction(), door->_name) && _game->getCurrentAction() == ActionInfo::Walk && door->_destSceneId != 0) {
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2018-04-02 14:03:40 +02:00
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_game->changeScene(door->_destSceneId, _game->getGameData()._partB);
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}
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} else if (Static *const stat = scene->findStatic(x, y)) {
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if (stat->_active == 1) {
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2018-04-11 21:15:01 +02:00
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_game->startActionSection(_game->getCurrentAction(), stat->_name);
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2018-04-02 14:03:40 +02:00
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}
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}
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break;
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}
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2018-07-15 18:06:52 +02:00
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case Common::EVENT_MOUSEMOVE: {
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const int16 x = event.mouse.x;
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const int16 y = event.mouse.y;
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if (_cursorState != CURSOR_OFF) {
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updateCursorHitTest(x, y);
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}
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break;
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}
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2018-04-02 14:03:40 +02:00
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default:
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break;
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}
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2018-04-11 21:15:01 +02:00
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_game->getGui().handleEvent(event);
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2018-04-02 14:03:40 +02:00
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}
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void MutationOfJBEngine::handleMapScene(const Common::Event &event) {
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Scene *const scene = _game->getGameData().getCurrentScene();
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switch (event.type) {
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2018-07-15 18:06:52 +02:00
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case Common::EVENT_LBUTTONDOWN: {
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2018-04-02 14:03:40 +02:00
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const int16 x = event.mouse.x;
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const int16 y = event.mouse.y;
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int index = 0;
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2018-08-04 16:57:41 +02:00
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if (Bitmap *const bitmap = scene->findBitmap(x, y, &index)) {
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2018-04-02 14:03:40 +02:00
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Static *const stat = scene->getStatic(index);
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if (stat && stat->_active == 1) {
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_game->startActionSection(ActionInfo::Walk, stat->_name);
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}
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}
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break;
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}
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2018-07-15 18:06:52 +02:00
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case Common::EVENT_MOUSEMOVE: {
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2018-04-02 14:03:40 +02:00
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const int16 x = event.mouse.x;
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const int16 y = event.mouse.y;
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int index = 0;
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bool found = false;
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2018-08-04 16:57:41 +02:00
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if (Bitmap *const bitmap = scene->findBitmap(x, y, &index)) {
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2018-04-02 14:03:40 +02:00
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Static *const stat = scene->getStatic(index);
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if (stat && stat->_active == 1) {
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Object *const object = scene->getObject(index);
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if (object) {
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found = true;
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if (index != _mapObjectId) {
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if (_mapObjectId) {
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_game->getRoom().drawObjectAnimation(_mapObjectId, 1);
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_mapObjectId = 0;
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}
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_mapObjectId = index;
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_game->getRoom().drawObjectAnimation(_mapObjectId, 0);
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}
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}
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}
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}
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if (!found && _mapObjectId != 0) {
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_game->getRoom().drawObjectAnimation(_mapObjectId, 1);
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_mapObjectId = 0;
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}
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break;
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}
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default:
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break;
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}
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}
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2018-07-15 18:06:52 +02:00
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void MutationOfJBEngine::updateCursorHitTest(int16 x, int16 y) {
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Scene *const scene = _game->getGameData().getCurrentScene();
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if (!scene) {
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return;
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}
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bool entityHit = false;
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if (Door *const door = scene->findDoor(x, y)) {
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if (door->_destSceneId != 0) {
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entityHit = true;
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}
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} else if (Static *const stat = scene->findStatic(x, y)) {
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if (stat->_active == 1) {
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entityHit = true;
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}
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}
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bool cursorPaletteChange = false;
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if ((_cursorState == CURSOR_ACTIVE && !entityHit) || (_cursorState == CURSOR_IDLE && entityHit)) {
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cursorPaletteChange = true;
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}
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_cursorState = entityHit ? CURSOR_ACTIVE : CURSOR_IDLE;
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if (cursorPaletteChange) {
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updateCursorPalette();
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}
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}
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2018-02-10 21:39:14 +01:00
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Common::Error MutationOfJBEngine::run() {
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debug("MutationOfJBEngine::run");
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2018-02-14 21:41:09 +01:00
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initGraphics(320, 200);
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2018-02-15 22:05:56 +01:00
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2018-02-14 21:41:09 +01:00
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_console = new Console(this);
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2018-03-20 18:58:45 +01:00
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_screen = new Graphics::Screen();
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_game = new Game(this);
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2018-02-15 22:05:56 +01:00
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2018-03-20 18:58:45 +01:00
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setupCursor();
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2018-02-25 04:14:32 +01:00
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2018-07-15 18:06:52 +02:00
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_game->changeScene(13, false); // Initial scene.
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2018-04-02 14:03:40 +02:00
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while (!shouldQuit()) {
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2018-02-14 21:41:09 +01:00
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Common::Event event;
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2018-02-15 22:05:56 +01:00
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while (_eventMan->pollEvent(event)) {
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switch (event.type) {
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2018-07-15 18:06:52 +02:00
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case Common::EVENT_KEYDOWN: {
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2018-02-25 04:14:32 +01:00
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if ((event.kbd.hasFlags(Common::KBD_CTRL) && event.kbd.keycode == Common::KEYCODE_d) ||
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event.kbd.ascii == '~' || event.kbd.ascii == '#') {
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_console->attach();
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}
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break;
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}
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2018-07-15 18:06:52 +02:00
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case Common::EVENT_KEYUP: {
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2018-03-25 01:04:44 +01:00
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switch (event.kbd.ascii) {
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case 'g':
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2018-04-11 21:15:01 +02:00
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_game->setCurrentAction(ActionInfo::Walk);
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2018-03-25 01:04:44 +01:00
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break;
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case 'r':
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2018-04-11 21:15:01 +02:00
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_game->setCurrentAction(ActionInfo::Talk);
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2018-03-25 01:04:44 +01:00
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break;
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case 's':
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2018-04-11 21:15:01 +02:00
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_game->setCurrentAction(ActionInfo::Look);
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2018-03-25 01:04:44 +01:00
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break;
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case 'b':
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2018-04-11 21:15:01 +02:00
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_game->setCurrentAction(ActionInfo::Use);
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2018-03-25 01:04:44 +01:00
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break;
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case 'n':
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2018-04-11 21:15:01 +02:00
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_game->setCurrentAction(ActionInfo::PickUp);
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2018-03-25 01:04:44 +01:00
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break;
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}
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2018-07-15 15:52:29 +02:00
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break;
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2018-03-25 01:04:44 +01:00
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}
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2018-02-15 22:05:56 +01:00
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default:
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break;
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}
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2018-04-02 14:03:40 +02:00
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if (!_game->isCurrentSceneMap()) {
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handleNormalScene(event);
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} else {
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handleMapScene(event);
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}
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2018-02-15 22:05:56 +01:00
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}
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2018-02-25 04:14:32 +01:00
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_console->onFrame();
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2018-03-24 01:43:33 +01:00
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_game->update();
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2018-04-02 14:03:40 +02:00
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_system->delayMillis(10);
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2018-02-15 22:05:56 +01:00
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_screen->update();
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2018-02-14 21:41:09 +01:00
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}
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2018-02-10 21:39:14 +01:00
|
|
|
return Common::kNoError;
|
|
|
|
}
|
2018-03-01 23:35:24 +01:00
|
|
|
|
2018-02-10 21:39:14 +01:00
|
|
|
}
|