scummvm/engines/scumm/gfx_gui.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "scumm/scumm.h"
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#include "scumm/scumm_v8.h"
#include "scumm/gfx.h"
#include "scumm/dialogs.h"
#include "scumm/charset.h"
#include "scumm/string_v7.h"
#include "scumm/smush/smush_player.h"
#include "scumm/imuse_digi/dimuse_engine.h"
#include "graphics/cursorman.h"
namespace Scumm {
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void ScummEngine::initBanners() {
setPalColor(7, 0x5A, 0x5A, 0x5A);
setPalColor(8, 0x46, 0x46, 0x46);
setPalColor(15, 0x8C, 0x8C, 0x8C);
updatePalette();
setBannerColors(1, 0x00, 0x00, 0x00);
setBannerColors(2, 0xA8, 0xA8, 0xA8);
setBannerColors(3, 0x00, 0x00, 0x00);
setBannerColors(4, 0xFC, 0xFC, 0x54);
setBannerColors(5, 0x54, 0x54, 0xFC);
setBannerColors(6, 0xA8, 0xA8, 0xA8);
setBannerColors(7, 0x00, 0x00, 0x00);
setBannerColors(8, 0xFC, 0xFC, 0x54);
setBannerColors(9, 0x54, 0x54, 0xFC);
setBannerColors(10, 0xFC, 0xFC, 0xFC);
setBannerColors(11, 0x54, 0x54, 0x54);
setBannerColors(12, 0xFC, 0xFC, 0xFC);
setBannerColors(13, 0x54, 0x54, 0x54);
setBannerColors(14, 0x00, 0x00, 0x00);
setBannerColors(15, 0xA8, 0xA8, 0xA8);
setBannerColors(16, 0xFC, 0xFC, 0xFC);
setBannerColors(17, 0x54, 0x54, 0x54);
setBannerColors(18, 0xFC, 0xFC, 0xFC);
setBannerColors(19, 0x54, 0x54, 0x54);
setBannerColors(20, 0xFC, 0x00, 0x00);
setBannerColors(21, 0xA8, 0xA8, 0xA8);
setBannerColors(22, 0xFC, 0xFC, 0xFC);
setBannerColors(23, 0x54, 0x54, 0x54);
setBannerColors(24, 0xFC, 0xFC, 0xFC);
setBannerColors(25, 0x54, 0x54, 0x54);
setBannerColors(26, 0x00, 0x00, 0x00);
setBannerColors(27, 0xA8, 0xA8, 0xA8);
setBannerColors(28, 0xFC, 0xFC, 0xFC);
setBannerColors(29, 0x54, 0x54, 0x54);
setBannerColors(30, 0xFC, 0xFC, 0xFC);
setBannerColors(31, 0x54, 0x54, 0x54);
}
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Common::KeyState ScummEngine::showBannerAndPause(int bannerId, int32 waitTime, const char *msg, ...) {
char bannerMsg[512];
char localizedMsg[512];
char localizedY[512];
char *ptrToBreak;
int bannerMsgWidth, bannerMsgHeight, roundedWidth;
int startingPointX, startingPointY;
int bannerSaveYStart;
int xPos, yPos;
int rightLineColor, leftLineColor, bottomLineColor, topLineColor;
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int normalTextColor, normalFillColor;
// Fetch the translated string for the message...
convertMessageToString((const byte *)msg, (byte *)localizedMsg, sizeof(localizedMsg));
ptrToBreak = strstr(localizedMsg, "\\n");
if (!(_game.features & GF_DEMO) && ptrToBreak) { // Change the line break, if any...
ptrToBreak[0] = '\n';
ptrToBreak[1] = '\r';
}
// Format the string with the arguments...
va_list va;
va_start(va, msg);
vsnprintf(bannerMsg, sizeof(bannerMsg), localizedMsg, va);
va_end(va);
// Fetch the localized confirmation letter and substitute it with the 'y' of 'yes'
if (_game.version == 8) {
convertMessageToString((const byte *)getGUIString(gsYesKey), (byte *)localizedY, sizeof(localizedY));
}
// Pause the engine
PauseToken pt = pauseEngine();
// Gather the colors needed for the banner
int palOffset = (_game.version == 8) ? 0 : 11;
normalFillColor = getBannerColor(6 * bannerId + 15 + palOffset);
normalTextColor = getBannerColor(6 * bannerId + 14 + palOffset);
topLineColor = getBannerColor(6 * bannerId + 16 + palOffset);
bottomLineColor = getBannerColor(6 * bannerId + 17 + palOffset);
leftLineColor = getBannerColor(6 * bannerId + 18 + palOffset);
rightLineColor = getBannerColor(6 * bannerId + 19 + palOffset);
// Backup the current charsetId, since we're going to switch
// to charsetId == 1...
int oldId = _charset->getCurID();
_charset->setCurID(1);
// Take all the necessary measurements for the box which
// will contain the string...
bool isCOMIDemo = (_game.id == GID_CMI && (_game.features & GF_DEMO) != 0);
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bannerMsgHeight = (isCOMIDemo ? _textV7->getStringHeight("ABC \x80\x78 \xb0\x78) : _textV7->getStringHeight(bannerMsg)) + 5;
bannerMsgWidth = _textV7->getStringWidth(bannerMsg);
if (bannerMsgWidth < 100)
bannerMsgWidth = 100;
roundedWidth = (((bannerMsgWidth + 15) & 0xFFF0) + 8) / 2;
if (_game.version < 7) {
roundedWidth = bannerMsgWidth / 2;
}
if (_game.version == 8) {
startingPointX = _screenWidth / 2 - roundedWidth - 4;
startingPointY = _screenHeight / 2 - 10;
xPos = _screenWidth / 2 + roundedWidth + 3;
yPos = 1 - bannerMsgHeight;
bannerSaveYStart = startingPointY;
} else if (_game.id == GID_MONKEY && _game.platform == Common::kPlatformFMTowns) {
bannerMsgWidth = getGUIStringWidth(bannerMsg) / 2;
startingPointX = ((160 - bannerMsgWidth) - 8) & 0xFFF8;
startingPointY = (bannerMsgWidth + 168) | 0x7;
xPos = 1; // Bogus value, since it is unused
yPos = 1; // Bogus value, since it is unused
bannerSaveYStart = 78;
} else {
startingPointX = 156 - roundedWidth;
startingPointY = ((_game.version < 7) ? 80 : _screenHeight / 2 - 10);
xPos = roundedWidth + 163 + ((_game.version < 7) ? 1 : 0);
yPos = -12;
bannerSaveYStart = startingPointY - ((_game.version < 7) ? 2 : 0);
}
// Save the pixels which will be overwritten by the banner,
// so that we can restore them later...
if (!_bannerMem) {
int rowSize = _screenWidth + 8;
_bannerMemSize = bannerMsgHeight * (_screenWidth + 8);
_bannerMem = (byte *)malloc(_bannerMemSize * sizeof(byte));
if (_bannerMem) {
// FM-Towns games draw the banner on the text surface, so let's save that
#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
if (_game.platform == Common::kPlatformFMTowns && !_textSurfBannerMem) {
rowSize *= _textSurfaceMultiplier;
bannerSaveYStart *= _textSurfaceMultiplier;
_textSurfBannerMemSize = bannerMsgHeight * rowSize * _textSurfaceMultiplier;
_textSurfBannerMem = (byte *)malloc(_textSurfBannerMemSize * sizeof(byte));
if (_textSurfBannerMem) {
memcpy(
_textSurfBannerMem,
&((byte *)_textSurface.getBasePtr(0, _screenTop * _textSurfaceMultiplier))[rowSize * bannerSaveYStart],
_textSurfBannerMemSize);
}
// We're going to use these same values for saving the
// virtual screen surface, so let's un-multiply them...
rowSize /= _textSurfaceMultiplier;
bannerSaveYStart /= _textSurfaceMultiplier;
}
#endif
memcpy(
_bannerMem,
&_virtscr[kMainVirtScreen].getPixels(0, _screenTop)[rowSize * bannerSaveYStart],
_bannerMemSize);
}
}
// Set up the GUI control, specifying all the related colors, the message and the position...
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setUpInternalGUIControl(0, normalFillColor, normalTextColor,
topLineColor, bottomLineColor, leftLineColor, rightLineColor, 0, 0,
startingPointX, startingPointY, xPos, yPos,
bannerMsg, true, true);
// Draw it!
drawInternalGUIControl(0, 0);
ScummEngine::drawDirtyScreenParts();
// Wait until the engine receives a new Keyboard or Mouse input,
// unless we have specified a positive waitTime: in that case, the banner
// will stay on screen until an input has been received or until the time-out.
Common::KeyState ks = Common::KEYCODE_INVALID;
bool leftBtnPressed = false, rightBtnPressed = false;
if (waitTime) {
waitForBannerInput(waitTime, ks, leftBtnPressed, rightBtnPressed);
clearBanner();
}
// Finally, resume the engine, clear the input state, and restore the charset.
pt.clear();
clearClickedStatus();
if (oldId)
_charset->setCurID(oldId);
if (_game.version == 8) {
if (tolower(localizedY[0]) == ks.ascii || toupper(localizedY[0]) == ks.ascii)
ks = Common::KEYCODE_y;
}
return ks;
}
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void ScummEngine::clearBanner() {
// Restore the GFX content which was under the banner,
// and then mark that part of the screen as dirty.
if (_bannerMem) {
int rowSize = _screenWidth + 8;
// Don't manually clear the banner if a SMUSH movie is playing,
// as that will cause some rare small glitches. The SMUSH player
// will take care of that for us automatically when updating the
// screen for next frame.
if (!isSmushActive()) {
int startingPointY;
if (_game.version == 8) {
startingPointY = _screenHeight / 2 - 10;
} else if (_game.id == GID_MONKEY && _game.platform == Common::kPlatformFMTowns) {
startingPointY = 78;
} else {
startingPointY = ((_game.version < 7) ? 80 - 2 : _screenHeight / 2 - 10);
}
// FM-Towns games draw the banners on the text surface, so restore both surfaces...
#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
if (_game.platform == Common::kPlatformFMTowns && _textSurfBannerMem) {
startingPointY *= _textSurfaceMultiplier;
rowSize *= _textSurfaceMultiplier;
memcpy(
&((byte *)_textSurface.getBasePtr(0, _screenTop * _textSurfaceMultiplier))[rowSize * startingPointY],
_textSurfBannerMem,
_textSurfBannerMemSize);
// We're going to use these same values for restoring the
// virtual screen surface, so let's un-multiply them...
rowSize /= _textSurfaceMultiplier;
startingPointY /= _textSurfaceMultiplier;
}
#endif
memcpy(
&_virtscr[kMainVirtScreen].getPixels(0, _screenTop)[rowSize * startingPointY],
_bannerMem,
_bannerMemSize);
markRectAsDirty(_virtscr[kMainVirtScreen].number, 0, rowSize, _screenTop, _screenHeight + _screenTop);
ScummEngine::drawDirtyScreenParts();
_system->updateScreen();
}
free(_bannerMem);
_bannerMem = nullptr;
free(_textSurfBannerMem);
_textSurfBannerMem = nullptr;
}
}
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void ScummEngine::setBannerColors(int bannerId, byte r, byte g, byte b) {
if (bannerId < 0 || bannerId > 50) {
debug(1, "ScummEngine::setBannerColors(): invalid slot %d out of range (min %d, max %d)", bannerId, 0, 50);
return;
}
_bannerColors[bannerId] = r | (b << 16) | (g << 8);
}
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void ScummEngine::setUpInternalGUIControl(int id, int normalFillColor, int normalTextColor,
int topLineColor, int bottomLineColor, int leftLineColor, int rightLineColor,
int highlightedTextColor, int highlightedFillColor,
int anchorPointX, int anchorPointY, int x, int y, char *label, bool centerFlag, bool doubleLinesFlag) {
int effX, effY;
InternalGUIControl *ctrl;
effX = x;
ctrl = &_internalGUIControls[id];
if (x < 0)
effX = anchorPointX - x;
effY = y;
if (y < 0)
effY = anchorPointY - y;
ctrl->relativeCenterX = anchorPointX;
ctrl->relativeCenterY = anchorPointY;
ctrl->xPos = effX;
ctrl->yPos = effY;
ctrl->label = label;
ctrl->centerText = centerFlag;
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ctrl->normalFillColor = normalFillColor;
ctrl->topLineColor = topLineColor;
ctrl->bottomLineColor = bottomLineColor;
ctrl->leftLineColor = leftLineColor;
ctrl->rightLineColor = rightLineColor;
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ctrl->normalTextColor = normalTextColor;
ctrl->highlightedTextColor = highlightedTextColor;
ctrl->highlightedFillColor = highlightedFillColor;
ctrl->doubleLinesFlag = doubleLinesFlag;
}
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void ScummEngine::drawInternalGUIControl(int id, bool highlightColor) {
InternalGUIControl *ctrl;
int relCentX, relCentY, textHeight;
int x, y, textXPos, textYPos;
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int textColor, fillColor;
int boxSizeX, boxSizeY;
int offset = (_game.version == 8) ? 2 : 1;
int topComp = (_game.version < 8) ? _screenTop : 0;
bool centerFlag;
char buttonString[512];
ctrl = &_internalGUIControls[id];
relCentX = ctrl->relativeCenterX;
if (ctrl->relativeCenterX != -1) {
relCentY = ctrl->relativeCenterY;
x = ctrl->xPos;
y = ctrl->yPos;
boxSizeX = x - ((_game.version == 8) ? ctrl->relativeCenterX : 0);
boxSizeY = y - ((_game.version == 8) ? relCentY : 0);
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fillColor = highlightColor ? ctrl->highlightedFillColor : ctrl->normalFillColor;
if (_game.id == GID_MONKEY && _game.platform == Common::kPlatformFMTowns) {
// MI1 for FMTowns does its own thing with hardcoded values here...
drawBox(relCentX + 1, 81, relCentY - 1, 90, fillColor);
drawLine(relCentX + 1, 80, relCentY - 1, 80, ctrl->topLineColor);
drawLine(relCentX + 1, 91, relCentY - 1, 91, ctrl->bottomLineColor);
drawLine(relCentX, 81, relCentX, 90, ctrl->leftLineColor);
drawLine(relCentY, 81, relCentY, 90, ctrl->rightLineColor);
} else {
if (ctrl->doubleLinesFlag) {
// Draw the main box...
drawBox(relCentX + 1, relCentY + 1 + topComp, boxSizeX - offset, boxSizeY - offset + topComp, fillColor);
// Draw the contour lines for the box; each of the lines is doubled to give a 3D effect.
drawLine(relCentX + 1, relCentY, x - 1, relCentY, ctrl->topLineColor);
drawLine(relCentX + 1, y, x - 1, y, ctrl->bottomLineColor);
drawLine(relCentX, relCentY + 1, relCentX, y - 1, ctrl->leftLineColor);
drawLine(x, relCentY + 1, x, y - 1, ctrl->rightLineColor);
drawLine(relCentX + 1, relCentY + 1, x - 1, relCentY + 1, ctrl->topLineColor);
drawLine(relCentX + 1, y - 1, x - 1, y - 1, ctrl->bottomLineColor);
drawLine(relCentX + 1, relCentY + 1, relCentX + 1, y - 1, ctrl->leftLineColor);
drawLine(x - 1, relCentY + 1, x - 1, y - 1, ctrl->rightLineColor);
} else {
drawBox(relCentX, relCentY + topComp, x, y + topComp, (highlightColor ? ctrl->highlightedFillColor : ctrl->normalFillColor));
drawLine(relCentX, relCentY, x, relCentY, ctrl->topLineColor);
drawLine(relCentX, y, x, y, ctrl->bottomLineColor);
drawLine(relCentX, relCentY, relCentX, y, ctrl->leftLineColor);
drawLine(x, relCentY, x, y, ctrl->rightLineColor);
}
}
// Calculate the positioning for the text
int oldId = _charset->getCurID();
_charset->setCurID(1);
centerFlag = ctrl->centerText;
if (_game.id == GID_MONKEY && _game.platform == Common::kPlatformFMTowns) {
// Again, MI1 for FMTowns hardcodes the values...
textXPos = 160;
textYPos = 82;
} else {
textHeight = getGUIStringHeight(ctrl->label);
if (centerFlag)
textXPos = relCentX + (x - ctrl->relativeCenterX) / 2;
else
textXPos = relCentX + 2;
if (_game.version == 8) {
textYPos = relCentY + ((y - relCentY) - textHeight) / 2 + 1;
} else {
int yOffset = 8;
if ((_game.id == GID_DIG && _useCJKMode) &&
((ctrl->label[0] >= 128 && ctrl->label[0] <= 159) ||
(ctrl->label[0] >= 224 && ctrl->label[0] <= 253))) {
yOffset = 16;
}
textYPos = relCentY + (y - yOffset - relCentY + 2) / 2;
}
}
// Finally, choose the color and draw the text message
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if (highlightColor)
textColor = ctrl->highlightedTextColor;
else
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textColor = ctrl->normalTextColor;
if (ctrl->label)
strcpy(buttonString, ctrl->label);
else
strcpy(buttonString, "null button");
if (_mainMenuSavegameLabel == id && _menuPage == GUI_PAGE_SAVE) {
strcat(buttonString, "_");
}
int tmpRight = _string[5].right;
_string[5].right = _screenWidth - 1;
drawGUIText(buttonString, textXPos, textYPos, _screenWidth - 1, textColor, centerFlag);
_string[5].right = tmpRight;
// Restore the previous charset
if (oldId)
_charset->setCurID(oldId);
}
}
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int ScummEngine::getInternalGUIControlFromCoordinates(int x, int y) {
int id = 0;
while (_internalGUIControls[id].relativeCenterX == -1 ||
_internalGUIControls[id].relativeCenterX > x ||
_internalGUIControls[id].xPos < x ||
_internalGUIControls[id].relativeCenterY > y ||
_internalGUIControls[id].yPos < y) {
id++;
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if (id >= ARRAYSIZE(_internalGUIControls))
return -1;
}
return id;
}
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#ifdef ENABLE_SCUMM_7_8
void ScummEngine_v7::queryQuit() {
if (isUsingOriginalGUI()) {
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if (_game.version == 8 && !(_game.features & GF_DEMO)) {
int boxWidth, strWidth;
int ctrlId;
char yesLabelPtr[512];
char noLabelPtr[512];
char msgLabelPtr[512];
byte *curGrabbedCursor;
int curCursorWidth, curCursorHeight, curCursorHotspotX, curCursorHotspotY, curCursorState;
// Force the cursor to be ON...
int8 oldCursorState = _cursor.state;
_cursor.state = 1;
CursorMan.showMouse(_cursor.state > 0);
// "Are you sure you want to quit?"
convertMessageToString((const byte *)getGUIString(gsQuitPrompt), (byte *)msgLabelPtr, sizeof(msgLabelPtr));
// "Yes"
convertMessageToString((const byte *)getGUIString(gsYes), (byte *)yesLabelPtr, sizeof(yesLabelPtr));
// "No"
convertMessageToString((const byte *)getGUIString(gsNo), (byte *)noLabelPtr, sizeof(noLabelPtr));
// Pause the engine...
PauseToken pt = pauseEngine();
// Backup the current cursor graphics and parameters
// and set up the internal v8 cursor...
curGrabbedCursor = (byte *)malloc(sizeof(_grabbedCursor));
memcpy(curGrabbedCursor, _grabbedCursor, sizeof(_grabbedCursor));
curCursorState = isSmushActive() ? 0 : _cursor.state;
curCursorWidth = _cursor.width;
curCursorHeight = _cursor.height;
curCursorHotspotX = _cursor.hotspotX;
curCursorHotspotY = _cursor.hotspotY;
setDefaultCursor();
CursorMan.showMouse(true);
// Backup the current charsetId, since we're going to switch
// to charsetId == 1 and start taking measurements for the box...
int oldId = _charset->getCurID();
_charset->setCurID(1);
boxWidth = ((getGUIStringWidth(msgLabelPtr) + 32) & 0xFFF0) + 8;
if (boxWidth <= 400)
boxWidth = 400;
// Set up and draw the main box
setUpInternalGUIControl(
0,
getBannerColor(33),
getBannerColor(32),
getBannerColor(34),
getBannerColor(35),
getBannerColor(36),
getBannerColor(37),
0,
0,
320 - boxWidth / 2,
190,
boxWidth / 2 + 319,
-90,
_emptyMsg,
true,
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true);
// Save the pixels which will be overwritten by the dialog,
// so that we can restore them later. Note that the interpreter
// doesn't do this, but we have to...
if (!_bannerMem && !isSmushActive()) {
_bannerMemSize = _screenWidth * _screenHeight;
_bannerMem = (byte *)malloc(_bannerMemSize * sizeof(byte));
if (_bannerMem)
memcpy(
_bannerMem,
_virtscr[kMainVirtScreen].getPixels(0, _screenTop),
_bannerMemSize);
}
drawInternalGUIControl(0, 0);
// The text is drawn as a separate entity
drawTextImmediately((const byte *)msgLabelPtr, 320, 200, getBannerColor(32), 1, (TextStyleFlags) true);
// Now set up and draw the Yes and No buttons...
if (getGUIStringWidth(noLabelPtr) <= getGUIStringWidth(yesLabelPtr)) {
strWidth = getGUIStringWidth(yesLabelPtr);
} else {
strWidth = getGUIStringWidth(noLabelPtr);
}
if (strWidth <= 120)
strWidth = 120;
setUpInternalGUIControl(
0,
getBannerColor(45),
getBannerColor(44),
getBannerColor(46),
getBannerColor(47),
getBannerColor(48),
getBannerColor(49),
0,
0,
420 - (strWidth / 2),
240, -strWidth,
-30,
noLabelPtr,
true,
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true);
drawInternalGUIControl(0, 0);
setUpInternalGUIControl(
0,
getBannerColor(39),
getBannerColor(38),
getBannerColor(40),
getBannerColor(41),
getBannerColor(42),
getBannerColor(43),
0,
0,
220 - (strWidth / 2),
240,
-strWidth,
-30,
yesLabelPtr,
true,
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true);
drawInternalGUIControl(0, 0);
// Done, draw everything to screen!
ScummEngine::drawDirtyScreenParts();
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// Stay in the dialog while we keep pressing CTRL-C...
Common::KeyState ks;
bool leftBtnPressed = false, rightBtnPressed = false;
do {
clearClickedStatus();
ks = Common::KEYCODE_INVALID;
waitForBannerInput(-1, ks, leftBtnPressed, rightBtnPressed);
} while (ks.keycode == Common::KEYCODE_LCTRL ||
ks.keycode == Common::KEYCODE_RCTRL ||
(ks.keycode == Common::KEYCODE_c && ks.hasFlags(Common::KBD_CTRL)));
ctrlId = getInternalGUIControlFromCoordinates(_mouse.x, _mouse.y);
if ((leftBtnPressed && ctrlId == 0) || (toupper(ks.ascii) == yesLabelPtr[0]))
quitGame();
// Restore the previous cursor...
_cursor.state = curCursorState;
CursorMan.showMouse(_cursor.state > 0);
setCursorHotspot(curCursorHotspotX, curCursorHotspotY);
setCursorFromBuffer(curGrabbedCursor, curCursorWidth, curCursorHeight, curCursorWidth);
free(curGrabbedCursor);
// The interpreter makes us wait 45 full frames;
// let's wait half that time...
waitForTimer(45 * 2);
// Again, he interpreter does not explicitly restore the screen
// after finishing displaying this query dialog, but we have to...
if (_bannerMem && !isSmushActive()) {
memcpy(
_virtscr[kMainVirtScreen].getPixels(0, _screenTop),
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_bannerMem,
_bannerMemSize);
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free(_bannerMem);
_bannerMem = nullptr;
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markRectAsDirty(_virtscr[kMainVirtScreen].number, 0, _screenWidth + 8, _screenTop, _screenHeight + _screenTop);
ScummEngine::drawDirtyScreenParts();
_system->updateScreen();
}
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// Finally, resume the engine, clear the input state, and restore the charset.
pt.clear();
clearClickedStatus();
if (oldId)
_charset->setCurID(oldId);
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// Restore the old cursor state...
_cursor.state = oldCursorState;
CursorMan.showMouse(_cursor.state > 0);
} else {
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ScummEngine::queryQuit();
}
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} else {
ScummEngine::confirmExitDialog();
}
}
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const char *ScummEngine_v8::getGUIString(int stringId) {
InfoDialog d(this, 0);
int resStringId = -1;
switch (stringId) {
case gsPause:
resStringId = 4;
break;
case gsRestart:
resStringId = 5;
break;
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case gsQuitPrompt:
resStringId = (_game.features & GF_DEMO) ? 30 : 22;
break;
case gsYes:
resStringId = 23;
break;
case gsNo:
resStringId = 24;
break;
case gsIMuseBuffer:
resStringId = 25;
break;
case gsVoiceAndText:
resStringId = 26;
break;
case gsTextDisplayOnly:
resStringId = 27;
break;
case gsVoiceOnly:
resStringId = 28;
break;
case gsYesKey:
resStringId = 29;
break;
case gsTextSpeedSlider:
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resStringId = 31;
break;
case gsMusicVolumeSlider:
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resStringId = 32;
break;
case gsVoiceVolumeSlider:
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resStringId = 33;
break;
case gsSfxVolumeSlider:
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resStringId = 34;
break;
case gsHeap:
resStringId = 35;
break;
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default:
return "";
}
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if (resStringId > 0)
return d.getPlainEngineString(resStringId);
else
return "";
}
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const char *ScummEngine_v7::getGUIString(int stringId) {
InfoDialog d(this, 0);
int resStringId = -1;
switch (stringId) {
case gsPause:
resStringId = 4;
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break;
case gsRestart:
resStringId = 5;
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break;
case gsQuitPrompt:
resStringId = 6;
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break;
case gsSave:
resStringId = 7;
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break;
case gsLoad:
resStringId = 8;
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break;
case gsPlay:
resStringId = 9;
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break;
case gsCancel:
resStringId = 10;
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break;
case gsQuit:
resStringId = 11;
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break;
case gsOK:
resStringId = 12;
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break;
case gsMustName:
resStringId = 14;
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break;
case gsGameNotSaved:
resStringId = 15;
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break;
case gsGameNotLoaded:
resStringId = 16;
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break;
case gsSaving:
resStringId = 17;
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break;
case gsLoading:
resStringId = 18;
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break;
case gsNamePrompt:
resStringId = 19;
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break;
case gsSelectLoadPrompt:
resStringId = 20;
break;
case gsSavePath:
resStringId = 21;
break;
case gsTitle:
resStringId = 22;
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break;
case gsYes:
break;
case gsNo:
break;
case gsMusic:
resStringId = 41;
break;
case gsVoice:
resStringId = 42;
break;
case gsSfx:
resStringId = 43;
break;
case gsDisabled:
resStringId = 44;
break;
case gsTextSpeed:
resStringId = 45;
break;
case gsDisplayText:
resStringId = 46;
break;
case gsVersion:
resStringId = 47;
break;
case gsSpooledMusic:
resStringId = 48;
break;
case gsReplacePrompt:
resStringId = 49;
break;
case gsVoiceOnly:
resStringId = 50;
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break;
case gsVoiceAndText:
resStringId = 51;
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break;
case gsTextDisplayOnly:
resStringId = 52;
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break;
case gsTextSpeedSlider:
resStringId = 53;
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break;
case gsMusicVolumeSlider:
resStringId = 54;
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break;
case gsVoiceVolumeSlider:
resStringId = 55;
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break;
case gsSfxVolumeSlider:
resStringId = 56;
break;
case gsHeap:
resStringId = 57;
break;
case gsIMuseBuffer:
resStringId = 58;
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break;
default:
return "";
}
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if (resStringId > 0)
return d.getPlainEngineString(resStringId);
else
return "";
}
int ScummEngine_v7::getGUIStringHeight(const char *str) {
return _textV7->getStringHeight(str);
}
int ScummEngine_v7::getGUIStringWidth(const char *str) {
return _textV7->getStringWidth(str);
}
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void ScummEngine_v7::drawGUIText(const char *buttonString, int textXPos, int textYPos, int rightRectClip, int textColor, bool centerFlag) {
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drawTextImmediately((const byte *)buttonString, textXPos, textYPos, textColor, 1, (TextStyleFlags)centerFlag);
}
int ScummEngine_v7::getMusicVolume() {
//setMusicVolume(ConfMan.getInt("music_volume") / 2);
return CLIP<int>(ConfMan.getInt("music_volume") / 2, 0, 127); //_imuseDigital->diMUSEGetMusicGroupVol();
}
int ScummEngine_v7::getSpeechVolume() {
//setMusicVolume(ConfMan.getInt("speech_volume") / 2);
return CLIP<int>(ConfMan.getInt("speech_volume") / 2, 0, 127); //_imuseDigital->diMUSEGetVoiceGroupVol();
}
int ScummEngine_v7::getSFXVolume() {
//setMusicVolume(ConfMan.getInt("sfx_volume") / 2);
return CLIP<int>(ConfMan.getInt("sfx_volume") / 2, 0, 127); //_imuseDigital->diMUSEGetSFXGroupVol();
}
void ScummEngine_v7::setMusicVolume(int volume) {
_imuseDigital->diMUSESetMusicGroupVol(CLIP<int>(volume, 0, 127));
ScummEngine::setMusicVolume(CLIP<int>(volume, 0, 127));
}
void ScummEngine_v7::setSpeechVolume(int volume) {
ScummEngine::setSpeechVolume(CLIP<int>(volume, 0, 127));
_imuseDigital->diMUSESetVoiceGroupVol(CLIP<int>(volume, 0, 127));
}
void ScummEngine_v7::setSFXVolume(int volume) {
ScummEngine::setSFXVolume(CLIP<int>(volume, 0, 127));
_imuseDigital->diMUSESetSFXGroupVol(CLIP<int>(volume, 0, 127));
}
void ScummEngine_v7::toggleVoiceMode() {
ScummEngine::toggleVoiceMode();
if (VAR_VOICE_MODE != 0xFF) {
_splayer->setChanFlag(0, VAR(VAR_VOICE_MODE) != 0);
_splayer->setChanFlag(2, VAR(VAR_VOICE_MODE) != 2);
}
}
void ScummEngine_v7::handleLoadDuringSmush() {
_saveLoadFlag = 2;
_saveLoadSlot = _mainMenuSavegameLabel + _curDisplayedSaveSlotPage * 9;
_splayer->release();
_splayer->resetAudioTracks();
}
int ScummEngine_v7::getBannerColor(int bannerId) {
if (_game.version == 8) {
byte *palette = isSmushActive() ? _splayer->getVideoPalette() : _currentPalette;
byte r, g, b;
r = (_bannerColors[bannerId] >> 0) & 0xFF;
g = (_bannerColors[bannerId] >> 8) & 0xFF;
b = (_bannerColors[bannerId] >> 16) & 0xFF;
return getPaletteColorFromRGB(palette, r, g, b);
}
int color = readArray(88, 0, bannerId);
if (isSmushActive()) {
color = (int)getPaletteColorFromRGB(_splayer->getVideoPalette(),
_currentPalette[3 * color + 0],
_currentPalette[3 * color + 1],
_currentPalette[3 * color + 2]);
}
return color;
}
#endif
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int ScummEngine_v6::getBannerColor(int bannerId) {
return readArray(110, 0, bannerId);
}
int ScummEngine::getBannerColor(int bannerId) {
byte *arrAddr = getResourceAddress(rtString, 21);
return (int)arrAddr[bannerId];
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}
void ScummEngine::toggleVoiceMode() {
if (VAR_VOICE_MODE != 0xFF) {
VAR(VAR_VOICE_MODE) = (VAR(VAR_VOICE_MODE) != 1) ? 1 : 0;
ConfMan.setInt("original_gui_text_status", VAR(VAR_VOICE_MODE));
ConfMan.setBool("speech_mute", VAR(VAR_VOICE_MODE) == 2);
ConfMan.setBool("subtitles", VAR(VAR_VOICE_MODE) > 0);
syncSoundSettings();
ConfMan.flushToDisk();
}
}
void ScummEngine::setMusicVolume(int volume) {
ConfMan.setInt("music_volume", volume * 2);
ConfMan.flushToDisk();
}
void ScummEngine::setSpeechVolume(int volume) {
ConfMan.setInt("speech_volume", volume * 2);
ConfMan.flushToDisk();
}
void ScummEngine::setSFXVolume(int volume) {
ConfMan.setInt("sfx_volume", volume * 2);
ConfMan.flushToDisk();
}
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void ScummEngine::queryQuit() {
char msgLabelPtr[512];
char localizedYesKey;
convertMessageToString((const byte *)getGUIString(gsQuitPrompt), (byte *)msgLabelPtr, sizeof(msgLabelPtr));
if (msgLabelPtr[0] != '\0') {
localizedYesKey = msgLabelPtr[strnlen(msgLabelPtr, sizeof(msgLabelPtr)) - 1];
msgLabelPtr[strnlen(msgLabelPtr, sizeof(msgLabelPtr)) - 1] = '\0';
// "Are you sure you want to quit? (Y-N)"
Common::KeyState ks = showBannerAndPause(0, -1, msgLabelPtr);
if (tolower(localizedYesKey) == ks.ascii || toupper(localizedYesKey) == ks.ascii) {
_quitByButton = true;
quitGame();
}
}
}
void ScummEngine::queryRestart() {
char msgLabelPtr[512];
char localizedYesKey;
convertMessageToString((const byte *)getGUIString(gsRestart), (byte *)msgLabelPtr, sizeof(msgLabelPtr));
if (msgLabelPtr[0] != '\0') {
localizedYesKey = msgLabelPtr[strnlen(msgLabelPtr, sizeof(msgLabelPtr)) - 1];
msgLabelPtr[strnlen(msgLabelPtr, sizeof(msgLabelPtr)) - 1] = '\0';
// "Are you sure you want to restart? (Y/N)"
Common::KeyState ks = showBannerAndPause(0, -1, msgLabelPtr);
if ((tolower(localizedYesKey) == ks.ascii || toupper(localizedYesKey) == ks.ascii) ||
(_game.version == 8 && ks.keycode == Common::KEYCODE_y)) {
restart();
}
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}
}
// This function is actually not a thing in the original, it's here to
// make things a little bit more modern and avoid making the menu feel
// artificially slow.
bool ScummEngine::shouldHighlightLabelAndWait(int clickedControl) {
return ((clickedControl >= GUI_CTRL_SAVE_BUTTON && clickedControl <= GUI_CTRL_PATH_BUTTON) ||
(clickedControl == GUI_CTRL_DISPLAY_TEXT_CHECKBOX ||
clickedControl == GUI_CTRL_SPOOLED_MUSIC_CHECKBOX));
}
void ScummEngine::fillSavegameLabels() {
bool availSaves[100];
listSavegames(availSaves, ARRAYSIZE(availSaves));
Common::String name;
for (int i = 0; i < 9; i++) {
int curSaveSlot = i + 1 + _curDisplayedSaveSlotPage * 9;
sprintf_s(_savegameNames[i].label, sizeof(_savegameNames[i].label), "%2d. ", curSaveSlot);
if (availSaves[curSaveSlot]) {
if (getSavegameName(curSaveSlot, name)) {
sprintf_s(_savegameNames[i].label, sizeof(_savegameNames[i].label), "%2d. %s", curSaveSlot, name.c_str());
} else {
// The original printed "WARNING... old savegame", but we do support old savegames :-)
sprintf_s(_savegameNames[i].label, sizeof(_savegameNames[i].label), "%2d. WARNING: wrong save version", curSaveSlot);
}
}
}
}
bool ScummEngine::canWriteGame(int slotId) {
bool saveList[100];
char msgLabelPtr[512];
char localizedYesKey;
listSavegames(saveList, ARRAYSIZE(saveList));
if (saveList[slotId]) {
convertMessageToString((const byte *)getGUIString(gsReplacePrompt), (byte *)msgLabelPtr, sizeof(msgLabelPtr));
// Fallback to a hardcoded string
if (msgLabelPtr[0] == '\0') {
strcpy(msgLabelPtr, "Do you want to replace this saved game? (Y/N)Y");
}
localizedYesKey = msgLabelPtr[strnlen(msgLabelPtr, sizeof(msgLabelPtr)) - 1];
msgLabelPtr[strnlen(msgLabelPtr, sizeof(msgLabelPtr)) - 1] = '\0';
// "Do you want to replace this saved game? (Y/N)"
Common::KeyState ks = showBannerAndPause(0, -1, msgLabelPtr);
return (tolower(localizedYesKey) == ks.ascii || toupper(localizedYesKey) == ks.ascii);
}
return true;
}
bool ScummEngine::userWriteLabelRoutine(Common::KeyState &ks, bool &leftMsClicked, bool &rightMsClicked) {
while (true) {
waitForTimer(1);
waitForBannerInput(-1, ks, leftMsClicked, rightMsClicked);
rightMsClicked = false;
if (ks.keycode == Common::KEYCODE_RETURN) {
clearClickedStatus();
executeMainMenuOperation(GUI_CTRL_OK_BUTTON, -1);
return true;
} else if (leftMsClicked) {
clearClickedStatus();
break;
}
// Handle special key presses
int curLen = strlen(_savegameNames[_mainMenuSavegameLabel - 1].label);
if (ks.keycode == Common::KEYCODE_BACKSPACE) {
// Prevent the user from deleting the header (" 1. ")
if ((curLen) > 4) {
_savegameNames[_mainMenuSavegameLabel - 1].label[curLen - 1] = '\0';
drawInternalGUIControl(_mainMenuSavegameLabel, 1);
ScummEngine::drawDirtyScreenParts();
_system->updateScreen();
}
} else if (ks.ascii >= 32 && ks.ascii <= 122) { // Handle characters
if (curLen < 39) {
_savegameNames[_mainMenuSavegameLabel - 1].label[curLen] = ks.ascii;
_savegameNames[_mainMenuSavegameLabel - 1].label[curLen + 1] = '\0';
drawInternalGUIControl(_mainMenuSavegameLabel, 1);
ScummEngine::drawDirtyScreenParts();
_system->updateScreen();
}
}
clearClickedStatus();
}
return false;
}
void ScummEngine::saveCursorPreMenu() {
// Force the cursor to be ON...
_oldCursorState = _cursor.state;
_cursor.state = 1;
CursorMan.showMouse(_cursor.state > 0);
if (_game.version > 5) {
// Backup the current cursor graphics and parameters
// and set up the main menu cursor...
_curGrabbedCursor = (byte *)malloc(sizeof(_grabbedCursor));
if (_curGrabbedCursor) {
memcpy(_curGrabbedCursor, _grabbedCursor, sizeof(_grabbedCursor));
_curCursorState = isSmushActive() ? 0 : _cursor.state;
_curCursorWidth = _cursor.width;
_curCursorHeight = _cursor.height;
_curCursorHotspotX = _cursor.hotspotX;
_curCursorHotspotY = _cursor.hotspotY;
setDefaultCursor();
}
}
CursorMan.showMouse(true);
}
void ScummEngine::restoreCursorPostMenu() {
if (_game.version > 5 && _curGrabbedCursor) {
// Restore the previous cursor...
_cursor.state = _curCursorState;
CursorMan.showMouse(_cursor.state > 0);
setCursorHotspot(_curCursorHotspotX, _curCursorHotspotY);
setCursorFromBuffer(_curGrabbedCursor, _curCursorWidth, _curCursorHeight, _curCursorWidth);
free(_curGrabbedCursor);
_curGrabbedCursor = nullptr;
}
// Restore the old cursor state...
_cursor.state = _oldCursorState;
}
void ScummEngine::showMainMenu() {
char saveScreenTitle[512];
int args[NUM_SCRIPT_LOCAL];
bool leftMsClicked = false, rightMsClicked = false;
int clickedControl = -1;
int curMouseX, curMouseY;
Common::KeyState ks;
memset(args, 0, sizeof(args));
// Pause the engine
PauseToken pt = pauseEngine();
// Run the entrance savescreen script, if available
if (VAR_SAVELOAD_SCRIPT != 0xFF)
runScript(VAR(VAR_SAVELOAD_SCRIPT), 0, 0, nullptr);
_saveSound = 1;
setShake(0);
_menuPage = GUI_PAGE_MAIN;
setUpMainMenuControls();
drawMainMenuControls();
convertMessageToString((const byte *)getGUIString(gsTitle), (byte *)saveScreenTitle, sizeof(saveScreenTitle));
drawMainMenuTitle(saveScreenTitle);
updateMainMenuControls();
// Save the current cursor state...
saveCursorPreMenu();
// Notify that the menu is now active
_mainMenuIsActive = true;
// Clear keypresses and mouse presses
clearClickedStatus();
// Menu loop
while (!shouldQuit()) {
// Update the screen and the cursor while we're in the loop
waitForTimer(1);
if (_menuPage == GUI_PAGE_SAVE && _mainMenuSavegameLabel > 0) {
if (userWriteLabelRoutine(ks, leftMsClicked, rightMsClicked))
break;
} else {
// Wait for any left mouse button presses...
waitForBannerInput(-1, ks, leftMsClicked, rightMsClicked);
}
rightMsClicked = false; // We don't care for this
if (leftMsClicked) {
curMouseX = _mouse.x;
curMouseY = _mouse.y;
clickedControl = getInternalGUIControlFromCoordinates(curMouseX, curMouseY);
clearClickedStatus();
leftMsClicked = false;
if (clickedControl != -1) {
if (clickedControl < GUI_CTRL_FIRST_SG || clickedControl > GUI_CTRL_LAST_SG) {
// Avoid highlighting the main container boxes :-)
if (clickedControl != GUI_CTRL_OUTER_BOX && clickedControl != GUI_CTRL_INNER_BOX) {
// Highlight the control
drawInternalGUIControl(clickedControl, 1);
ScummEngine::drawDirtyScreenParts();
// Wait a little bit (the original waited 120 quarter frames, which feels like molasses).
// We only perform this artificial wait for buttons; the original also did this for
// sliders but it feels artificially slow, and we don't want that here :-)
if (shouldHighlightLabelAndWait(clickedControl))
waitForTimer(60);
// Dehighlight it
drawInternalGUIControl(clickedControl, 0);
// Execute the operation pertaining the clicked control
if (executeMainMenuOperation(clickedControl, curMouseX))
break;
}
} else {
int tmp = _mainMenuSavegameLabel;
_mainMenuSavegameLabel = clickedControl;
drawInternalGUIControl(tmp, 0);
drawInternalGUIControl(_mainMenuSavegameLabel, 1);
ScummEngine::drawDirtyScreenParts();
_system->updateScreen();
if (_menuPage == GUI_PAGE_LOAD) {
if (executeMainMenuOperation(GUI_CTRL_OK_BUTTON, curMouseX))
break;
}
}
}
}
}
if (shouldQuit() && !_quitByButton) {
getEventManager()->resetQuit();
getEventManager()->resetReturnToLauncher();
clearClickedStatus();
queryQuit();
}
_completeScreenRedraw = true;
// Restore the old cursor state only if we're not loading a game...
if (_saveScriptParam != GAME_PROPER_LOAD && _saveLoadFlag != 2) {
restoreCursorPostMenu();
} else if (_saveLoadFlag == 2) {
_cursor.state = 0;
}
// Run the exit savescreen script, if available
if (_saveScriptParam != 0) {
args[0] = _saveScriptParam;
if (VAR_SAVELOAD_SCRIPT2 != 0xFF) {
runScript(VAR(VAR_SAVELOAD_SCRIPT2), 0, 0, args);
_saveScriptParam = 0;
}
}
// Resume the engine
pt.clear();
clearClickedStatus();
}
bool ScummEngine::executeMainMenuOperation(int op, int mouseX) {
char saveScreenTitle[512];
char formattedString[512];
switch (op) {
case GUI_CTRL_SAVE_BUTTON:
_mainMenuSavegameLabel = 0;
fillSavegameLabels();
_menuPage = GUI_PAGE_SAVE;
setUpMainMenuControls();
drawMainMenuControls();
ScummEngine::drawDirtyScreenParts();
break;
case GUI_CTRL_LOAD_BUTTON:
_mainMenuSavegameLabel = 0;
fillSavegameLabels();
_menuPage = GUI_PAGE_LOAD;
setUpMainMenuControls();
drawMainMenuControls();
ScummEngine::drawDirtyScreenParts();
break;
case GUI_CTRL_PLAY_BUTTON:
return true;
case GUI_CTRL_QUIT_BUTTON:
queryQuit();
_quitByButton = shouldQuit();
return true;
case GUI_CTRL_OK_BUTTON:
if (_menuPage == GUI_PAGE_SAVE) {
if (_mainMenuSavegameLabel > 0) {
convertMessageToString((const byte *)getGUIString(gsSaving), (byte *)saveScreenTitle, sizeof(saveScreenTitle));
sprintf_s(formattedString, sizeof(formattedString), saveScreenTitle, &_savegameNames[_mainMenuSavegameLabel - 1].label[4]);
drawMainMenuTitle(formattedString);
ScummEngine::drawDirtyScreenParts();
_system->updateScreen();
waitForTimer(60);
Common::String dummyString;
_saveLoadDescription = &_savegameNames[_mainMenuSavegameLabel - 1].label[4];
if (canWriteGame(_mainMenuSavegameLabel + _curDisplayedSaveSlotPage * 9)) {
restoreCursorPostMenu();
if (saveState(_mainMenuSavegameLabel + _curDisplayedSaveSlotPage * 9, false, dummyString)) {
saveCursorPreMenu();
_saveScriptParam = GAME_PROPER_SAVE;
drawMainMenuControls();
return true;
}
} else {
saveCursorPreMenu();
convertMessageToString((const byte *)getGUIString(gsGameNotSaved), (byte *)saveScreenTitle, sizeof(saveScreenTitle));
if (_game.id == GID_DIG) {
showBannerAndPause(1, -1, saveScreenTitle);
drawMainMenuControls();
} else {
drawMainMenuTitle(saveScreenTitle);
}
ScummEngine::drawDirtyScreenParts();
}
} else {
convertMessageToString((const byte *)getGUIString(gsMustName), (byte *)saveScreenTitle, sizeof(saveScreenTitle));
drawMainMenuTitle(saveScreenTitle);
ScummEngine::drawDirtyScreenParts();
}
// The original, after doing the above, immediately redraws the menus,
// effectively overwriting the title we've just changed.
// In a DOS machine one could effectively see the changed title for a
// fraction of time, before reverting to the normale one.
// We, on the other hand, wouldn't be able to see changed title at all,
// so let's comment the following instruction :-)
//
//drawMainMenuControls();
} else if (_menuPage == GUI_PAGE_LOAD) {
if (_mainMenuSavegameLabel > 0) {
convertMessageToString((const byte *)getGUIString(gsLoading), (byte *)saveScreenTitle, sizeof(saveScreenTitle));
sprintf_s(formattedString, sizeof(formattedString), saveScreenTitle, &_savegameNames[_mainMenuSavegameLabel - 1].label[4]);
drawMainMenuTitle(formattedString);
ScummEngine::drawDirtyScreenParts();
_system->updateScreen();
waitForTimer(60);
if (strlen(_savegameNames[_mainMenuSavegameLabel - 1].label) == 4) {
drawMainMenuControls();
ScummEngine::drawDirtyScreenParts();
break;
}
if (isSmushActive()) {
handleLoadDuringSmush();
return true;
}
if (loadState(_mainMenuSavegameLabel + _curDisplayedSaveSlotPage * 9, false)) {
if (!_spooledMusicIsToBeEnabled)
_imuseDigital->diMUSEDisableSpooledMusic();
setSkipVideo(0);
_saveScriptParam = GAME_PROPER_LOAD;
return true;
} else {
convertMessageToString((const byte *)getGUIString(gsGameNotLoaded), (byte *)saveScreenTitle, sizeof(saveScreenTitle));
if (_game.id == GID_DIG) {
showBannerAndPause(1, -1, saveScreenTitle);
drawMainMenuControls();
} else {
drawMainMenuTitle(saveScreenTitle);
}
ScummEngine::drawDirtyScreenParts();
}
// See the comment for the Save control
//
//drawMainMenuControls();
}
}
break;
case GUI_CTRL_CANCEL_BUTTON:
_menuPage = GUI_PAGE_MAIN;
setUpMainMenuControls();
drawMainMenuControls();
convertMessageToString((const byte *)getGUIString(gsTitle), (byte *)saveScreenTitle, sizeof(saveScreenTitle));
drawMainMenuTitle(saveScreenTitle);
updateMainMenuControls();
ScummEngine::drawDirtyScreenParts();
break;
case GUI_CTRL_ARROW_UP_BUTTON:
case GUI_CTRL_ARROW_DOWN_BUTTON:
if (_menuPage != GUI_PAGE_MAIN) {
if (op == GUI_CTRL_ARROW_UP_BUTTON) {
_curDisplayedSaveSlotPage--;
} else {
_curDisplayedSaveSlotPage++;
}
_curDisplayedSaveSlotPage = CLIP<int>(_curDisplayedSaveSlotPage, 0, 10);
_mainMenuSavegameLabel = 0;
fillSavegameLabels();
drawMainMenuControls();
ScummEngine::drawDirtyScreenParts();
}
break;
case GUI_CTRL_PATH_BUTTON:
// This apparently should't do anything
break;
case GUI_CTRL_MUSIC_SLIDER:
setMusicVolume(((mouseX - 111) << 7) / 87);
updateMainMenuControls();
ScummEngine::drawDirtyScreenParts();
break;
case GUI_CTRL_SPEECH_SLIDER:
setSpeechVolume(((mouseX - 111) << 7) / 87);
updateMainMenuControls();
ScummEngine::drawDirtyScreenParts();
break;
case GUI_CTRL_SFX_SLIDER:
setSFXVolume(((mouseX - 111) << 7) / 87);
updateMainMenuControls();
ScummEngine::drawDirtyScreenParts();
break;
case GUI_CTRL_TEXT_SPEED_SLIDER:
_defaultTextSpeed = CLIP<int>((mouseX - 108) / 9, 0, 9);
ConfMan.setInt("original_gui_text_speed", _defaultTextSpeed);
setTalkSpeed(_defaultTextSpeed);
syncSoundSettings();
ConfMan.flushToDisk();
updateMainMenuControls();
ScummEngine::drawDirtyScreenParts();
break;
case GUI_CTRL_DISPLAY_TEXT_CHECKBOX:
toggleVoiceMode();
updateMainMenuControls();
ScummEngine::drawDirtyScreenParts();
break;
case GUI_CTRL_SPOOLED_MUSIC_CHECKBOX:
_spooledMusicIsToBeEnabled ^= 1;
// Just for safety, this should never be nullptr...
if (_imuseDigital) {
if (_spooledMusicIsToBeEnabled) {
_imuseDigital->diMUSEEnableSpooledMusic();
} else {
_imuseDigital->diMUSEDisableSpooledMusic();
}
}
updateMainMenuControls();
ScummEngine::drawDirtyScreenParts();
break;
default:
break;
}
return false;
}
void ScummEngine::setUpMainMenuControls() {
int yComponent, yConstant, yConstant2;
yComponent = (_game.id == GID_DIG && _useCJKMode) ? 130 : 121;
yConstant = _screenHeight / 2 - ((yComponent - 1) / 2);
yConstant2 = _screenHeight / 2 + ((yComponent - 1) / 2);
for (int i = 0; i < ARRAYSIZE(_internalGUIControls); i++) {
_internalGUIControls[i].relativeCenterX = -1;
}
// Outer box
setUpInternalGUIControl(GUI_CTRL_OUTER_BOX,
getBannerColor(4),
getBannerColor(2),
getBannerColor(13),
getBannerColor(14),
getBannerColor(15),
getBannerColor(16),
getBannerColor(6),
getBannerColor(4),
16,
yConstant,
303,
yConstant2,
_emptyMsg, 1, 1);
// Inner box
setUpInternalGUIControl(GUI_CTRL_INNER_BOX,
getBannerColor(4),
getBannerColor(5),
getBannerColor(18),
getBannerColor(17),
getBannerColor(20),
getBannerColor(19),
getBannerColor(6),
getBannerColor(7),
22,
yConstant + ((_game.id == GID_DIG && _useCJKMode) ? 21 : 13),
-183,
-102,
_emptyMsg, 1, 1);
if (_menuPage == GUI_PAGE_MAIN) {
if (_game.id == GID_FT) {
// Spooled music checkbox
setUpInternalGUIControl(GUI_CTRL_SPOOLED_MUSIC_CHECKBOX,
getBannerColor(9),
getBannerColor(10),
getBannerColor(18),
getBannerColor(17),
getBannerColor(20),
getBannerColor(19),
getBannerColor(11),
getBannerColor(12),
108,
57,
-12,
-12,
_uncheckedBox, 1, 1);
// Music volume slider
setUpInternalGUIControl(GUI_CTRL_MUSIC_SLIDER,
getBannerColor(9),
getBannerColor(10),
getBannerColor(18),
getBannerColor(17),
getBannerColor(20),
getBannerColor(19),
getBannerColor(10),
getBannerColor(12),
108,
71,
-90,
-12,
_uncheckedBox, 1, 1);
// Speech volume slider
setUpInternalGUIControl(GUI_CTRL_SPEECH_SLIDER,
getBannerColor(9),
getBannerColor(10),
getBannerColor(18),
getBannerColor(17),
getBannerColor(20),
getBannerColor(19),
getBannerColor(10),
getBannerColor(12),
108,
85,
-90,
-12,
_uncheckedBox, 1, 1);
// SFX volume slider
setUpInternalGUIControl(GUI_CTRL_SFX_SLIDER,
getBannerColor(9),
getBannerColor(10),
getBannerColor(18),
getBannerColor(17),
getBannerColor(20),
getBannerColor(19),
getBannerColor(10),
getBannerColor(12),
108,
99,
-90,
-12,
_uncheckedBox, 1, 1);
} else {
// Music volume slider
setUpInternalGUIControl(GUI_CTRL_MUSIC_SLIDER,
getBannerColor(9),
getBannerColor(10),
getBannerColor(18),
getBannerColor(17),
getBannerColor(20),
getBannerColor(19),
getBannerColor(10),
getBannerColor(12),
108,
yConstant + 25,
-90,
-12,
_uncheckedBox, 1, 1);
// Speech volume slider
setUpInternalGUIControl(GUI_CTRL_SPEECH_SLIDER,
getBannerColor(9),
getBannerColor(10),
getBannerColor(18),
getBannerColor(17),
getBannerColor(20),
getBannerColor(19),
getBannerColor(10),
getBannerColor(12),
108,
yConstant + 43,
-90,
-12,
_uncheckedBox, 1, 1);
// SFX volume slider
setUpInternalGUIControl(GUI_CTRL_SFX_SLIDER,
getBannerColor(9),
getBannerColor(10),
getBannerColor(18),
getBannerColor(17),
getBannerColor(20),
getBannerColor(19),
getBannerColor(10),
getBannerColor(12),
108,
yConstant + 61,
-90,
-12,
_uncheckedBox, 1, 1);
}
// Display text checkbox
setUpInternalGUIControl(GUI_CTRL_DISPLAY_TEXT_CHECKBOX,
getBannerColor(9),
getBannerColor(10),
getBannerColor(18),
getBannerColor(17),
getBannerColor(20),
getBannerColor(19),
getBannerColor(11),
getBannerColor(12),
108,
yConstant + 85,
-12,
-12,
_uncheckedBox, 1, 1);
// Text speed slider
setUpInternalGUIControl(GUI_CTRL_TEXT_SPEED_SLIDER,
getBannerColor(9),
getBannerColor(10),
getBannerColor(18),
getBannerColor(17),
getBannerColor(20),
getBannerColor(19),
getBannerColor(10),
getBannerColor(12),
108,
yConstant + 99,
-90,
-12,
_uncheckedBox, 1, 1);
// Save button
int saveButtonAnchorY = yConstant + 37;
setUpInternalGUIControl(GUI_CTRL_SAVE_BUTTON,
getBannerColor(4),
getBannerColor(5),
getBannerColor(17),
getBannerColor(18),
getBannerColor(19),
getBannerColor(20),
getBannerColor(6),
getBannerColor(7),
235,
saveButtonAnchorY,
-60,
((_game.id == GID_DIG && _useCJKMode) ? -18 : -12),
(char *)getGUIString(gsSave), 1, 1);
// Load button
int loadButtonAnchorY = yConstant +
((_game.id == GID_DIG && _useCJKMode) ? 18 : 12)
+ 40;
setUpInternalGUIControl(GUI_CTRL_LOAD_BUTTON,
getBannerColor(4),
getBannerColor(5),
getBannerColor(17),
getBannerColor(18),
getBannerColor(19),
getBannerColor(20),
getBannerColor(6),
getBannerColor(7),
235,
loadButtonAnchorY,
-60,
((_game.id == GID_DIG && _useCJKMode) ? -18 : -12),
(char *)getGUIString(gsLoad), 1, 1);
// Play button
int playButtonAnchorY = yConstant +
2 * ((_game.id == GID_DIG && _useCJKMode) ? 18 : 12)
+ 43;
setUpInternalGUIControl(GUI_CTRL_PLAY_BUTTON,
getBannerColor(4),
getBannerColor(5),
getBannerColor(17),
getBannerColor(18),
getBannerColor(19),
getBannerColor(20),
getBannerColor(6),
getBannerColor(7),
235,
playButtonAnchorY,
-60,
((_game.id == GID_DIG && _useCJKMode) ? -18 : -12),
(char *)getGUIString(gsPlay), 1, 1);
// Quit button
int quitButtonAnchorY = yConstant +
3 * ((_game.id == GID_DIG && _useCJKMode) ? 18 : 12)
+ 46;
setUpInternalGUIControl(GUI_CTRL_QUIT_BUTTON,
getBannerColor(4),
getBannerColor(5),
getBannerColor(17),
getBannerColor(18),
getBannerColor(19),
getBannerColor(20),
getBannerColor(6),
getBannerColor(7),
235,
quitButtonAnchorY,
-60,
((_game.id == GID_DIG && _useCJKMode) ? -18 : -12),
(char *)getGUIString(gsQuit), 1, 1);
}
if (_menuPage == GUI_PAGE_SAVE || _menuPage == GUI_PAGE_LOAD) {
// Arrow up button
setUpInternalGUIControl(GUI_CTRL_ARROW_UP_BUTTON,
getBannerColor(9),
getBannerColor(10),
getBannerColor(17),
getBannerColor(18),
getBannerColor(19),
getBannerColor(20),
getBannerColor(11),
getBannerColor(12),
209,
yConstant + ((_game.id == GID_DIG && _useCJKMode) ? 25 : 17),
-16,
-47,
_arrowUp, 1, 1);
// Arrow down button
setUpInternalGUIControl(GUI_CTRL_ARROW_DOWN_BUTTON,
getBannerColor(9),
getBannerColor(10),
getBannerColor(17),
getBannerColor(18),
getBannerColor(19),
getBannerColor(20),
getBannerColor(11),
getBannerColor(12),
209,
yConstant + ((_game.id == GID_DIG && _useCJKMode) ? 75 : 67),
-16,
-45,
_arrowDown, 1, 1);
if (_menuPage == GUI_PAGE_SAVE) {
// OK button
setUpInternalGUIControl(GUI_CTRL_OK_BUTTON,
getBannerColor(4),
getBannerColor(5),
getBannerColor(17),
getBannerColor(18),
getBannerColor(19),
getBannerColor(20),
getBannerColor(6),
getBannerColor(7),
235,
((_game.id == GID_DIG && _useCJKMode) ? 18 : 12) + yConstant + 40,
-60,
((_game.id == GID_DIG && _useCJKMode) ? -18 : -12),
(char *)getGUIString(gsOK), 1, 1);
}
// Cancel button
int cancelButtonAnchorY = 0;
if (_menuPage == GUI_PAGE_LOAD) {
cancelButtonAnchorY = _screenHeight / 2 +
(((_game.id == GID_DIG && _useCJKMode) ? 10 : 7) - yComponent / 2) +
((_game.id == GID_DIG && _useCJKMode) ? 18 : 12) +
40;
} else {
cancelButtonAnchorY = yConstant + 43 + 2 * ((_game.id == GID_DIG && _useCJKMode) ? 18 : 12);
}
setUpInternalGUIControl(GUI_CTRL_CANCEL_BUTTON,
getBannerColor(4),
getBannerColor(5),
getBannerColor(17),
getBannerColor(18),
getBannerColor(19),
getBannerColor(20),
getBannerColor(6),
getBannerColor(7),
235,
cancelButtonAnchorY,
-60,
((_game.id == GID_DIG && _useCJKMode) ? -18 : -12),
(char *)getGUIString(gsCancel), 1, 1);
// Savegame names
for (int i = GUI_CTRL_FIRST_SG, j = 11; i <= GUI_CTRL_LAST_SG; i++, j += 11) {
setUpInternalGUIControl(i,
getBannerColor(9),
getBannerColor(10),
getBannerColor(4),
getBannerColor(4),
getBannerColor(4),
getBannerColor(4),
getBannerColor(11),
getBannerColor(12),
24,
yConstant + j + ((_game.id == GID_DIG && _useCJKMode) ? 12 : 4),
-179,
-9,
_savegameNames[i - 1].label, 0, 0);
}
}
}
void ScummEngine::drawMainMenuControls() {
char namePrompt[256];
char loadPrompt[256];
// Outer box
drawInternalGUIControl(GUI_CTRL_OUTER_BOX, 0);
if (_menuPage == GUI_PAGE_MAIN) {
drawInternalGUIControl(GUI_CTRL_SAVE_BUTTON, 0); // Save button
drawInternalGUIControl(GUI_CTRL_LOAD_BUTTON, 0); // Load button
drawInternalGUIControl(GUI_CTRL_PLAY_BUTTON, 0); // Play button
drawInternalGUIControl(GUI_CTRL_QUIT_BUTTON, 0); // Quit button
drawInternalGUIControl(GUI_CTRL_INNER_BOX, 0); // Inner box
}
if (_menuPage == GUI_PAGE_SAVE || _menuPage == GUI_PAGE_LOAD) {
drawInternalGUIControl(GUI_CTRL_INNER_BOX, 0); // Inner box
drawInternalGUIControl(GUI_CTRL_PATH_BUTTON, 0); // Path button
drawInternalGUIControl(GUI_CTRL_OK_BUTTON, 0); // Ok button
drawInternalGUIControl(GUI_CTRL_CANCEL_BUTTON, 0); // Cancel button
// Savegame names
for (int i = GUI_CTRL_FIRST_SG; i <= GUI_CTRL_LAST_SG; i++)
drawInternalGUIControl(i, 0);
drawInternalGUIControl(GUI_CTRL_ARROW_UP_BUTTON, 0); // Arrow up button
drawInternalGUIControl(GUI_CTRL_ARROW_DOWN_BUTTON, 0); // Arrow down button
if (_menuPage == GUI_PAGE_SAVE) {
convertMessageToString((const byte *)getGUIString(gsNamePrompt), (byte *)namePrompt, sizeof(namePrompt));
drawMainMenuTitle(namePrompt);
} else if (_menuPage == GUI_PAGE_LOAD) {
convertMessageToString((const byte *)getGUIString(gsSelectLoadPrompt), (byte *)loadPrompt, sizeof(loadPrompt));
drawMainMenuTitle(loadPrompt);
}
}
if (_mainMenuSavegameLabel)
drawInternalGUIControl(_mainMenuSavegameLabel, 1);
ScummEngine::drawDirtyScreenParts();
_system->updateScreen();
}
void ScummEngine::updateMainMenuControls() {
char msg[256];
int yComponent, yConstant;
yComponent = (_game.id == GID_DIG && _useCJKMode) ? 130 : 121;
yConstant = _screenHeight / 2 - ((yComponent - 1) / 2);
strncpy(_mainMenuMusicSlider, "\v\v\v\v\v\v\v\v\v\v\v\v\v\v\v\v", sizeof(_mainMenuMusicSlider));
strncpy(_mainMenuSpeechSlider, "\v\v\v\v\v\v\v\v\v\v\v\v\v\v\v\v", sizeof(_mainMenuSpeechSlider));
strncpy(_mainMenuSfxSlider, "\v\v\v\v\v\v\v\v\v\v\v\v\v\v\v\v", sizeof(_mainMenuSfxSlider));
strncpy(_mainMenuTextSpeedSlider, "\v\v\v\v\v\v\v\v\v\v\v\v\v\v\v\v", sizeof(_mainMenuTextSpeedSlider));
_mainMenuMusicSlider[getMusicVolume() / 8] = '\f';
_mainMenuSpeechSlider[getSpeechVolume() / 8] = '\f';
_mainMenuSfxSlider[getSFXVolume() / 8] = '\f';
if (VAR_CHARINC != 0xFF)
_mainMenuTextSpeedSlider[15 - (15 * VAR(VAR_CHARINC) / 9)] = '\f';
_internalGUIControls[GUI_CTRL_MUSIC_SLIDER].label = _mainMenuMusicSlider;
_internalGUIControls[GUI_CTRL_SPEECH_SLIDER].label = _mainMenuSpeechSlider;
_internalGUIControls[GUI_CTRL_SFX_SLIDER].label = _mainMenuSfxSlider;
_internalGUIControls[GUI_CTRL_TEXT_SPEED_SLIDER].label = _mainMenuTextSpeedSlider;
if (_sound->isAudioDisabled()) {
_internalGUIControls[GUI_CTRL_MUSIC_SLIDER].label = (char *)getGUIString(gsDisabled);
_internalGUIControls[GUI_CTRL_SPEECH_SLIDER].label = (char *)getGUIString(gsDisabled);
_internalGUIControls[GUI_CTRL_SFX_SLIDER].label = (char *)getGUIString(gsDisabled);
}
if (_spooledMusicIsToBeEnabled) {
_internalGUIControls[GUI_CTRL_SPOOLED_MUSIC_CHECKBOX].label = _checkedBox;
} else {
_internalGUIControls[GUI_CTRL_SPOOLED_MUSIC_CHECKBOX].label = _uncheckedBox;
}
_internalGUIControls[GUI_CTRL_DISPLAY_TEXT_CHECKBOX].label = _checkedBox;
if (VAR_VOICE_MODE != 0xFF && VAR(VAR_VOICE_MODE) == 0) {
_internalGUIControls[GUI_CTRL_DISPLAY_TEXT_CHECKBOX].label = _uncheckedBox;
_internalGUIControls[GUI_CTRL_TEXT_SPEED_SLIDER].label = (char *)getGUIString(gsDisabled);
}
drawInternalGUIControl(GUI_CTRL_MUSIC_SLIDER, 0); // Music slider
drawInternalGUIControl(GUI_CTRL_SPEECH_SLIDER, 0); // Speech slider
drawInternalGUIControl(GUI_CTRL_SFX_SLIDER, 0); // SFX slider
if (_game.id == GID_FT)
drawInternalGUIControl(GUI_CTRL_SPOOLED_MUSIC_CHECKBOX, 0); // Spooled music checkbox
drawInternalGUIControl(GUI_CTRL_DISPLAY_TEXT_CHECKBOX, 0); // Display text checkbox
drawInternalGUIControl(GUI_CTRL_TEXT_SPEED_SLIDER, 0); // Text speed slider
// Full Throttle has the "Spooled Music" checkbox,
// not rendered in the other games, so adjust that...
if (_game.id == GID_FT) {
convertMessageToString((const byte *)getGUIString(gsSpooledMusic), (byte *)msg, sizeof(msg));
drawGUIText(msg, 29, yConstant + 19, _screenWidth - 1, getBannerColor(2), false);
convertMessageToString((const byte *)getGUIString(gsMusic), (byte *)msg, sizeof(msg));
drawGUIText(msg, 29, yConstant + 33, _screenWidth - 1, getBannerColor(2), false);
convertMessageToString((const byte *)getGUIString(gsVoice), (byte *)msg, sizeof(msg));
drawGUIText(msg, 29, yConstant + 47, _screenWidth - 1, getBannerColor(2), false);
} else {
convertMessageToString((const byte *)getGUIString(gsMusic), (byte *)msg, sizeof(msg));
drawGUIText(msg, 29, yConstant + 25, _screenWidth - 1, getBannerColor(2), false);
convertMessageToString((const byte *)getGUIString(gsVoice), (byte *)msg, sizeof(msg));
drawGUIText(msg, 29, yConstant + 43, _screenWidth - 1, getBannerColor(2), false);
}
convertMessageToString((const byte *)getGUIString(gsSfx), (byte *)msg, sizeof(msg));
drawGUIText(msg, 29, yConstant + 61, _screenWidth - 1, getBannerColor(2), false);
convertMessageToString((const byte *)getGUIString(gsDisplayText), (byte *)msg, sizeof(msg));
drawGUIText(msg, 29, yConstant + 88, _screenWidth - 1, getBannerColor(2), false);
convertMessageToString((const byte *)getGUIString(gsTextSpeed), (byte *)msg, sizeof(msg));
drawGUIText(msg, 29, yConstant + 102, _screenWidth - 1, getBannerColor(2), false);
drawLine(23, yConstant + 77, 204, yConstant + 77, getBannerColor(17));
drawLine(23, yConstant + 78, 204, yConstant + 78, getBannerColor(4));
drawLine(23, yConstant + 79, 204, yConstant + 79, getBannerColor(4));
drawLine(23, yConstant + 80, 204, yConstant + 80, getBannerColor(18));
// The following line is in the Aaron Giles' interpreter of FT, based on the first DOS version;
// for some reason it doesn't get displayed in the DOS version, and it also overflows
// onto the internal panel lines, so let's just not draw it...
// drawLine(24, yConstant + 81, 204, yConstant + 81, getBannerColor(4));
ScummEngine::drawDirtyScreenParts();
_system->updateScreen();
}
void ScummEngine::drawMainMenuTitle(const char *title) {
int boxColor = getBannerColor(4);
int stringColor = getBannerColor(2);
if (_game.id == GID_DIG) {
int yComponent = _useCJKMode ? 130 : 121;
drawBox(18,
_screenHeight / 2 - ((yComponent - 1) / 2) + _screenTop + 4,
301,
_screenHeight / 2 - ((yComponent - 1) / 2) + _screenTop + 12,
boxColor);
drawGUIText(title,
159,
_screenHeight / 2 - ((yComponent - 1) / 2) + 4,
_screenWidth - 1,
stringColor,
true);
} else {
drawBox(18, _screenTop + 44, 301, _screenTop + 52, boxColor);
drawGUIText(title, 159, 44, _screenWidth - 1, stringColor, true);
}
ScummEngine::drawDirtyScreenParts();
_system->updateScreen();
}
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int ScummEngine::getGUIStringHeight(const char *str) {
return _charset->getFontHeight();
}
int ScummEngine::getGUIStringWidth(const char *str) {
return _charset->getStringWidth(0, (const byte *)str);
}
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void ScummEngine::drawGUIText(const char *buttonString, int textXPos, int textYPos, int rightRectClip, int textColor, bool centerFlag) {
int tmpRight = _string[5].right;
_string[5].xpos = textXPos;
_string[5].ypos = textYPos;
_string[5].right = rightRectClip;
_string[5].center = centerFlag;
_string[5].color = textColor;
_string[5].charset = 1;
drawString(5, (const byte *)buttonString);
_string[5].right = tmpRight;
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}
void ScummEngine::getSliderString(int stringId, int value, char *sliderString, int size) {
char *ptrToChar;
char tempStr[256];
strcpy(tempStr, getGUIString(stringId));
convertMessageToString((const byte *)tempStr, (byte *)sliderString, size);
ptrToChar = strchr(sliderString, '=');
if (!ptrToChar) {
ptrToChar = strstr(sliderString, "xxx");
}
if (ptrToChar) {
if (stringId == gsTextSpeedSlider) {
memset(ptrToChar, '\v', 10);
ptrToChar[9 - value] = '\f';
} else {
memset(ptrToChar, '\v', 9);
ptrToChar[value / 15] = '\f';
}
}
}
const char *ScummEngine_v6::getGUIString(int stringId) {
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InfoDialog d(this, 0);
int resStringId = -1;
switch (stringId) {
case gsPause:
resStringId = 4;
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break;
case gsTextSpeedSlider:
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break;
case gsRestart:
resStringId = 5;
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break;
case gsQuitPrompt:
resStringId = 6;
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break;
case gsSave:
resStringId = 7;
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break;
case gsLoad:
resStringId = 8;
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break;
case gsPlay:
resStringId = 9;
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break;
case gsCancel:
resStringId = 10;
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break;
case gsQuit:
resStringId = 11;
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break;
case gsOK:
resStringId = 12;
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break;
case gsMustName:
resStringId = 14;
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break;
case gsGameNotSaved:
resStringId = 15;
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break;
case gsGameNotLoaded:
resStringId = 16;
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break;
case gsSaving:
resStringId = 17;
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break;
case gsLoading:
resStringId = 18;
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break;
case gsNamePrompt:
resStringId = 19;
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break;
case gsSelectLoadPrompt:
resStringId = 20;
break;
case gsTitle:
resStringId = 21;
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break;
case gsReplacePrompt:
break;
case gsYes:
break;
case gsNo:
break;
case gsIMuseBuffer:
break;
case gsVoiceAndText:
break;
case gsTextDisplayOnly:
break;
case gsYesKey:
break;
case gsMusicVolumeSlider:
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break;
case gsVoiceVolumeSlider:
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break;
case gsSfxVolumeSlider:
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break;
case gsHeap:
return "Heap %dK";
default:
return "";
}
if (resStringId > 0)
return d.getPlainEngineString(resStringId);
else
return "";
}
const char *ScummEngine::getGUIString(int stringId) {
InfoDialog d(this, 0);
int resStringId = -1;
switch (stringId) {
case gsPause:
resStringId = 4;
break;
case gsVersion:
break;
case gsTextSpeedSlider:
break;
case gsRestart:
resStringId = 5;
break;
case gsQuitPrompt:
resStringId = 6;
break;
case gsSave:
resStringId = 7;
break;
case gsLoad:
resStringId = 8;
break;
case gsPlay:
resStringId = 9;
break;
case gsCancel:
resStringId = 10;
break;
case gsQuit:
resStringId = 11;
break;
case gsOK:
resStringId = 12;
break;
case gsMustName:
resStringId = 13;
break;
case gsGameNotSaved:
resStringId = 14;
break;
case gsGameNotLoaded:
resStringId = 15;
break;
case gsSaving:
resStringId = 16;
break;
case gsLoading:
resStringId = 17;
break;
case gsNamePrompt:
resStringId = 18;
break;
case gsSelectLoadPrompt:
resStringId = 19;
break;
case gsReplacePrompt:
break;
case gsYes:
break;
case gsNo:
break;
case gsVoiceAndText:
break;
case gsTextDisplayOnly:
break;
case gsMusicVolumeSlider:
break;
case gsVoiceVolumeSlider:
break;
case gsSfxVolumeSlider:
break;
case gsHeap:
return "Heap %dK";
case gsTitle:
resStringId = 20;
break;
2022-08-07 01:30:27 +02:00
default:
return "";
}
if (resStringId > 0)
return d.getPlainEngineString(resStringId);
else
return "";
}
} // End of namespace Scumm