scummvm/graphics/macgui/mactextwindow.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "graphics/macgui/macwindowmanager.h"
#include "graphics/macgui/macfontmanager.h"
#include "graphics/macgui/mactextwindow.h"
namespace Graphics {
MacTextWindow::MacTextWindow(MacWindowManager *wm, const MacFont *font, int fgcolor, int bgcolor, int maxWidth, TextAlign textAlignment) :
MacWindow(wm->getNextId(), true, true, true, wm) {
wm->addWindowInitialized(this);
_font = font;
_mactext = new MacText("", _wm, font, fgcolor, bgcolor, maxWidth, textAlignment);
_fontRef = wm->_fontMan->getFont(*font);
_inputTextHeight = 0;
_maxWidth = maxWidth;
}
void MacTextWindow::drawText(ManagedSurface *g, int x, int y, int w, int h, int xoff, int yoff) {
_mactext->draw(g, x, y, w, h, xoff, yoff);
}
void MacTextWindow::appendText(Common::String str, int id, int size, int slant) {
_mactext->appendText(str, id, size, slant);
}
void MacTextWindow::appendText(Common::String str, const MacFont *macFont) {
_mactext->appendText(str, macFont->getId(), macFont->getSize(), macFont->getSlant());
}
void MacTextWindow::clearText() {
_mactext->clearText();
}
void MacTextWindow::setSelection(int selStartX, int selStartY, int selEndX, int selEndY) {
_selectedText.startX = selStartX;
_selectedText.startY = selStartY;
_selectedText.endX = selEndX;
_selectedText.endY = selEndY;
}
MacTextWindow::~MacTextWindow() {
}
const MacFont *MacTextWindow::getTextWindowFont() {
return _font;
}
bool MacTextWindow::processEvent(Common::Event &event) {
WindowClick click = isInBorder(event.mouse.x, event.mouse.y);
if (event.type == Common::EVENT_KEYDOWN) {
switch (event.kbd.keycode) {
case Common::KEYCODE_BACKSPACE:
if (!_inputText.empty()) {
_inputText.deleteLastChar();
drawInput();
}
break;
case Common::KEYCODE_RETURN:
return false; // Pass it to the higher level for processing
default:
if (event.kbd.ascii == '~')
return false;
if (event.kbd.ascii >= 0x20 && event.kbd.ascii <= 0x7f) {
_inputText += (char)event.kbd.ascii;
drawInput();
}
break;
}
}
return false;
}
void MacTextWindow::drawInput() {
// First, we kill previous input text
for (uint i = 0; i < _inputTextHeight; i++)
_mactext->removeLastLine();
Common::Array<Common::String> text;
// Now recalc new text height
_fontRef->wordWrapText(_inputText, _maxWidth, text);
_inputTextHeight = MAX(1u, text.size()); // We always have line to clean
// And add new input line to the text
appendText(_inputText, _font);
}
} // End of namespace Graphics