scummvm/engines/neverhood/resource.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "neverhood/resource.h"
#include "neverhood/resourceman.h"
namespace Neverhood {
// SpriteResource
SpriteResource::SpriteResource(NeverhoodEngine *vm)
: _vm(vm), _resourceHandle(-1), _pixels(NULL) {
}
SpriteResource::~SpriteResource() {
unload();
}
void SpriteResource::draw(byte *dest, int destPitch, bool flipX, bool flipY) {
if (_pixels) {
if (_rle) {
unpackSpriteRle(_pixels, _dimensions.width, _dimensions.height, dest, destPitch, flipX, flipY);
} else {
unpackSpriteNormal(_pixels, _dimensions.width, _dimensions.height, dest, destPitch, flipX, flipY);
}
}
}
bool SpriteResource::load(uint32 fileHash) {
debug("SpriteResource::load(%08X)", fileHash);
// TODO: Later merge with load2 and make the mode a parameter
unload();
_resourceHandle = _vm->_res->useResource(fileHash);
debug("SpriteResource::load(0x%08X) _resourceHandle = %d", fileHash, _resourceHandle);
if (_resourceHandle != -1) {
if (_vm->_res->getResourceType(_resourceHandle) == 2) {
byte *spriteData = _vm->_res->loadResource(_resourceHandle, true);
parseBitmapResource(spriteData, &_rle, &_dimensions, NULL, NULL, &_pixels);
} else {
_vm->_res->unuseResource(_resourceHandle);
_resourceHandle = -1;
}
}
return _pixels != NULL;
}
bool SpriteResource::load2(uint32 fileHash) {
unload();
_resourceHandle = _vm->_res->useResource(fileHash);
if (_resourceHandle != -1) {
if (_vm->_res->getResourceType(_resourceHandle) == 2) {
byte *spriteData = _vm->_res->loadResource(_resourceHandle, true);
parseBitmapResource(spriteData, &_rle, &_dimensions, &_position, NULL, &_pixels);
} else {
_vm->_res->unuseResource(_resourceHandle);
_resourceHandle = -1;
}
}
return _pixels != NULL;
}
void SpriteResource::unload() {
if (_resourceHandle != -1) {
_vm->_res->unloadResource(_resourceHandle);
_vm->_res->unuseResource(_resourceHandle);
_resourceHandle = -1;
} else {
delete[] _pixels;
}
_pixels = NULL;
_rle = false;
}
// PaletteResource
PaletteResource::PaletteResource(NeverhoodEngine *vm)
: _vm(vm), _resourceHandle(-1), _palette(NULL) {
}
PaletteResource::~PaletteResource() {
unload();
}
bool PaletteResource::load(uint32 fileHash) {
debug("PaletteResource::load(%08X)", fileHash);
unload();
_resourceHandle = _vm->_res->useResource(fileHash);
if (_resourceHandle != -1) {
_palette = _vm->_res->loadResource(_resourceHandle, true);
switch (_vm->_res->getResourceType(_resourceHandle)) {
case 2:
// Palette is stored in a bitmap
parseBitmapResource(_palette, NULL, NULL, NULL, &_palette, NULL);
break;
case 3:
// _palette already points to the correct data
break;
default:
_vm->_res->unuseResource(_resourceHandle);
_resourceHandle = -1;
break;
}
}
return _palette != NULL;
}
void PaletteResource::unload() {
if (_resourceHandle != -1) {
_vm->_res->unloadResource(_resourceHandle);
_vm->_res->unuseResource(_resourceHandle);
_resourceHandle = -1;
_palette = NULL;
}
}
void PaletteResource::copyPalette(byte *destPalette) {
if (_palette) {
memcpy(destPalette, _palette, 1024);
} else {
// TODO?: buildDefaultPalette(palette);
}
}
// AnimResource
AnimResource::AnimResource(NeverhoodEngine *vm)
: _vm(vm), _width(0), _height(0), _currSpriteData(NULL) {
clear();
clear2();
}
AnimResource::~AnimResource() {
unloadInternal();
}
void AnimResource::draw(uint frameIndex, byte *dest, int destPitch, bool flipX, bool flipY) {
const AnimFrameInfo frameInfo = _frames[frameIndex];
_currSpriteData = _spriteData + frameInfo.spriteDataOffs;
_width = frameInfo.rect.width;
_height = frameInfo.rect.height;
// TODO: Repl stuff
unpackSpriteRle(_currSpriteData, _width, _height, dest, destPitch, flipX, flipY);
}
bool AnimResource::load(uint32 fileHash) {
debug("AnimResource::load(%08X)", fileHash);
if (fileHash == _fileHash)
return true;
unload();
_resourceHandle = _vm->_res->useResource(fileHash);
if (_resourceHandle == -1)
return false;
byte *resourceData, *animList, *frameList;
uint16 animInfoStartOfs, animListIndex, animListCount;
uint16 frameListStartOfs, frameCount;
uint32 spriteDataOfs, paletteDataOfs;
if (_vm->_res->getResourceType(_resourceHandle) != 4) {
_vm->_res->unuseResource(_resourceHandle);
_resourceHandle = -1;
return false;
}
resourceData = _vm->_res->loadResource(_resourceHandle);
if (!resourceData) {
_vm->_res->unuseResource(_resourceHandle);
_resourceHandle = -1;
return false;
}
animListCount = READ_LE_UINT16(resourceData);
animInfoStartOfs = READ_LE_UINT16(resourceData + 2);
spriteDataOfs = READ_LE_UINT32(resourceData + 4);
paletteDataOfs = READ_LE_UINT32(resourceData + 8);
animList = resourceData + 12;
for (animListIndex = 0; animListIndex < animListCount; animListIndex++) {
debug("hash: %08X", READ_LE_UINT32(animList));
if (READ_LE_UINT32(animList) == fileHash)
break;
animList += 8;
}
if (animListIndex >= animListCount) {
_vm->_res->unloadResource(_resourceHandle);
_vm->_res->unuseResource(_resourceHandle);
_resourceHandle = -1;
return false;
}
_spriteData = resourceData + spriteDataOfs;
if (paletteDataOfs > 0)
_paletteData = resourceData + paletteDataOfs;
frameCount = READ_LE_UINT16(animList + 4);
frameListStartOfs = READ_LE_UINT16(animList + 6);
debug("frameCount = %d; frameListStartOfs = %04X; animInfoStartOfs = %04X", frameCount, frameListStartOfs, animInfoStartOfs);
frameList = resourceData + animInfoStartOfs + frameListStartOfs;
_frames.clear();
_frames.reserve(frameCount);
for (uint16 frameIndex = 0; frameIndex < frameCount; frameIndex++) {
AnimFrameInfo frameInfo;
frameInfo.frameHash = READ_LE_UINT32(frameList);
frameInfo.counter = READ_LE_UINT16(frameList + 4);
frameInfo.rect.x = READ_LE_UINT16(frameList + 6);
frameInfo.rect.y = READ_LE_UINT16(frameList + 8);
frameInfo.rect.width = READ_LE_UINT16(frameList + 10);
frameInfo.rect.height = READ_LE_UINT16(frameList + 12);
frameInfo.deltaX = READ_LE_UINT16(frameList + 14);
frameInfo.deltaY = READ_LE_UINT16(frameList + 16);
frameInfo.deltaRect.x = READ_LE_UINT16(frameList + 18);
frameInfo.deltaRect.y = READ_LE_UINT16(frameList + 20);
frameInfo.deltaRect.width = READ_LE_UINT16(frameList + 22);
frameInfo.deltaRect.height = READ_LE_UINT16(frameList + 24);
frameInfo.field_1A = READ_LE_UINT16(frameList + 26);
frameInfo.spriteDataOffs = READ_LE_UINT32(frameList + 28);
debug("frameHash = %08X; counter = %d; rect = (%d,%d,%d,%d); deltaX = %d; deltaY = %d; deltaRect = (%d,%d,%d,%d); field_1A = %04X; spriteDataOffs = %08X",
frameInfo.frameHash, frameInfo.counter,
frameInfo.rect.x, frameInfo.rect.y, frameInfo.rect.width, frameInfo.rect.height,
frameInfo.deltaX, frameInfo.deltaY,
frameInfo.deltaRect.x, frameInfo.deltaRect.y, frameInfo.deltaRect.width, frameInfo.deltaRect.height,
frameInfo.field_1A, frameInfo.spriteDataOffs);
frameList += 32;
_frames.push_back(frameInfo);
}
_fileHash = fileHash;
return true;
}
void AnimResource::unload() {
if (_resourceHandle != -1) {
_vm->_res->unloadResource(_resourceHandle);
_vm->_res->unuseResource(_resourceHandle);
clear();
}
}
void AnimResource::clear() {
_resourceHandle = -1;
// _count = 0;
// _infoStructs = NULL;
_currSpriteData = NULL;
_fileHash = 0;
_paletteData = NULL;
_spriteData = NULL;
}
void AnimResource::clear2() {
clear();
_replEnabled = true;
_replOldByte = 0;
_replNewByte = 0;
}
bool AnimResource::loadInternal(uint32 fileHash) {
unloadInternal();
return load(fileHash);
}
void AnimResource::unloadInternal() {
unload();
clear2();
}
int16 AnimResource::getFrameIndex(uint32 frameHash) {
for (uint i = 0; i < _frames.size(); i++)
if (_frames[i].frameHash == frameHash)
return (int16)i;
return -1;
}
} // End of namespace Neverhood