scummvm/engines/fullpipe/messages.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef FULLPIPE_MESSAGEQUEUE_H
#define FULLPIPE_MESSAGEQUEUE_H
#include "fullpipe/utils.h"
#include "fullpipe/inventory.h"
#include "fullpipe/gfx.h"
#include "fullpipe/sound.h"
#include "fullpipe/scene.h"
namespace Fullpipe {
class Message : public CObject {
public:
int _messageKind;
int16 _parentId;
int _x;
int _y;
int _field_14;
int _sceneClickX;
int _sceneClickY;
int _field_20;
int _field_24;
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int _keyCode;
int _field_2C;
int _field_30;
int _field_34;
public:
Message();
Message(Message *src);
virtual ~Message() {}
Message(int16 parentId, int messageKind, int x, int y, int a6, int a7, int sceneClickX, int sceneClickY, int a10);
};
class ExCommand : public Message {
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public:
int _messageNum;
int _field_3C;
int _excFlags;
int _parId;
ExCommand();
ExCommand(ExCommand *src);
ExCommand(int16 parentId, int messageKind, int messageNum, int x, int y, int a7, int a8, int sceneClickX, int sceneClickY, int a11);
virtual ~ExCommand() {}
virtual bool load(MfcArchive &file);
bool handleMessage();
void sendMessage();
void postMessage();
void handle();
};
class ExCommand2 : public ExCommand {
public:
Common::Point **_points;
int _pointsSize;
};
class CObjstateCommand : public CObject {
public:
ExCommand _cmd;
char *_objCommandName;
int _value;
public:
CObjstateCommand();
virtual bool load(MfcArchive &file);
};
class MessageQueue : public CObject {
public:
int _id;
int _flags;
char *_queueName;
int16 _dataId;
int16 _field_12;
CObject *_field_14;
Common::List<ExCommand *> _exCommands;
int _counter;
int _field_38;
int _isFinished;
int _parId;
int _flag1;
public:
MessageQueue();
MessageQueue(MessageQueue *src, int parId, int field_38);
virtual ~MessageQueue();
virtual bool load(MfcArchive &file);
int getFlags() { return _flags; }
void setFlags(int flags) { _flags = flags; }
uint getCount() { return _exCommands.size(); }
ExCommand *getExCommandByIndex(uint idx);
void replaceKeyCode(int key1, int key2);
bool chain(StaticANIObject *ani);
void update();
void sendNextCommand();
void finish();
void messageQueueCallback1(int par);
bool checkGlobalExCommandList1();
bool checkGlobalExCommandList2();
int calcDuration(StaticANIObject *obj);
void changeParam28ForObjectId(int objId, int oldParam28, int newParam28);
};
class GlobalMessageQueueList : public Common::Array<MessageQueue *> {
public:
MessageQueue *getMessageQueueById(int id);
void deleteQueueById(int id);
void removeQueueById(int id);
void disableQueueById(int id);
void addMessageQueue(MessageQueue *msg);
int compact();
};
struct MessageHandler {
int (*callback)(ExCommand *cmd);
int16 id;
int16 field_6;
int index;
MessageHandler *nextItem;
};
bool removeMessageHandler(int16 id, int pos);
void updateMessageHandlerIndex(MessageHandler *msg, int offset);
void addMessageHandler(int (*callback)(ExCommand *), int16 id);
MessageHandler *getMessageHandlerById(int16 id);
bool allocMessageHandler(MessageHandler *where, int16 id, int (*callback)(ExCommand *), int index);
int getMessageHandlersCount();
bool addMessageHandlerByIndex(int (*callback)(ExCommand *), int index, int16 id);
bool insertMessageHandler(int (*callback)(ExCommand *), int index, int16 id);
void clearMessageHandlers();
void processMessages();
void updateGlobalMessageQueue(int id, int objid);
} // End of namespace Fullpipe
#endif /* FULLPIPE_MESSAGEQUEUE_H */