scummvm/engines/ags/engine/debugging/consoleoutputtarget.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
//=============================================================================
//
// ConsoleOutputTarget prints messages onto in-game console GUI (available
// only if the game was compiled in debug mode).
//
//=============================================================================
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#ifndef AGS_ENGINE_DEBUGGING_CONSOLEOUTPUTTARGET_H
#define AGS_ENGINE_DEBUGGING_CONSOLEOUTPUTTARGET_H
#include "debug/outputhandler.h"
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namespace AGS {
namespace Engine {
using Common::String;
using Common::DebugMessage;
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class ConsoleOutputTarget : public AGS::Common::IOutputHandler {
public:
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ConsoleOutputTarget();
virtual ~ConsoleOutputTarget();
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void PrintMessage(const DebugMessage &msg) override;
};
} // namespace Engine
} // namespace AGS
#endif