45 lines
1.3 KiB
C
45 lines
1.3 KiB
C
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//=============================================================================
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//
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// Adventure Game Studio (AGS)
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//
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// Copyright (C) 1999-2011 Chris Jones and 2011-20xx others
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// The full list of copyright holders can be found in the Copyright.txt
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// file, which is part of this source code distribution.
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//
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// The AGS source code is provided under the Artistic License 2.0.
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// A copy of this license can be found in the file License.txt and at
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// http://www.opensource.org/licenses/artistic-license-2.0.php
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//
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//=============================================================================
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//
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// ConsoleOutputTarget prints messages onto in-game console GUI (available
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// only if the game was compiled in debug mode).
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//
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//=============================================================================
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#ifndef __AGS_EE_DEBUG__CONSOLEOUTPUTTARGET_H
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#define __AGS_EE_DEBUG__CONSOLEOUTPUTTARGET_H
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#include "debug/outputhandler.h"
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namespace AGS
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{
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namespace Engine
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{
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using Common::String;
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using Common::DebugMessage;
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class ConsoleOutputTarget : public AGS::Common::IOutputHandler
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{
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public:
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ConsoleOutputTarget();
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virtual ~ConsoleOutputTarget();
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void PrintMessage(const DebugMessage &msg) override;
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};
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} // namespace Engine
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} // namespace AGS
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#endif // __AGS_EE_DEBUG__CONSOLEOUTPUTTARGET_H
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