scummvm/backends/graphics/null/null-graphics.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BACKENDS_GRAPHICS_NULL_H
#define BACKENDS_GRAPHICS_NULL_H
#include "backends/graphics/graphics.h"
class NullGraphicsManager : public GraphicsManager {
public:
virtual ~NullGraphicsManager() {}
bool hasFeature(OSystem::Feature f) const override { return false; }
void setFeatureState(OSystem::Feature f, bool enable) override {}
bool getFeatureState(OSystem::Feature f) const override { return false; }
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Graphics::PixelFormat getScreenFormat() const override {
return _format;
}
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Common::List<Graphics::PixelFormat> getSupportedFormats() const override {
Common::List<Graphics::PixelFormat> list;
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list.push_back(Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0)); // BBDoU, Frotz, HDB, Hopkins, Nuvie, Petka, Riven, Sherlock (3DO), Titanic, Tony, Ultima 4, Ultima 8, ZVision
list.push_back(Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0)); // Full Pipe, Gnap (little endian), Griffon, Groovie 2, SCI32 (HQ videos), Sludge, Sword25, Ultima 8, Wintermute
list.push_back(Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24)); // Gnap (big endian)
list.push_back(Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0)); // SCUMM HE99+, Last Express
list.push_back(Graphics::PixelFormat(2, 5, 5, 5, 1, 10, 5, 0, 15)); // Dragons
list.push_back(Graphics::PixelFormat::createFormatCLUT8());
return list;
}
void initSize(uint width, uint height, const Graphics::PixelFormat *format = NULL) override {
_width = width;
_height = height;
_format = format ? *format : Graphics::PixelFormat::createFormatCLUT8();
}
int getScreenChangeID() const override { return 0; }
void beginGFXTransaction() override {}
OSystem::TransactionError endGFXTransaction() override { return OSystem::kTransactionSuccess; }
int16 getHeight() const override { return _height; }
int16 getWidth() const override { return _width; }
void setPalette(const byte *colors, uint start, uint num) override {}
void grabPalette(byte *colors, uint start, uint num) const override {}
void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) override {}
Graphics::Surface *lockScreen() override { return NULL; }
void unlockScreen() override {}
void fillScreen(uint32 col) override {}
void updateScreen() override {}
void setShakePos(int shakeXOffset, int shakeYOffset) override {}
void setFocusRectangle(const Common::Rect& rect) override {}
void clearFocusRectangle() override {}
void showOverlay(bool inGUI) override { _overlayVisible = true; }
void hideOverlay() override { _overlayVisible = false; }
bool isOverlayVisible() const override { return _overlayVisible; }
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Graphics::PixelFormat getOverlayFormat() const override { return Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0); }
void clearOverlay() override {}
BACKENDS: fixed segfault in EventRecorder with buffer out of bounds writes ==3124361== Invalid write of size 8 ==3124361== at 0x483F803: memmove (vg_replace_strmem.c:1270) ==3124361== by 0x4DBF61: SurfaceSdlGraphicsManager::grabOverlay(void*, int) const (surfacesdl-graphics.cpp:1753) ==3124361== by 0x482051: ModularGraphicsBackend::grabOverlay(void*, int) (modular-backend.cpp:215) ==3124361== by 0x434EE1: GUI::ThemeEngine::clearAll() (ThemeEngine.cpp:376) ==3124361== by 0x40128E: GUI::EventRecorder::preDrawOverlayGui() (EventRecorder.cpp:558) ==3124361== by 0x481DB2: ModularGraphicsBackend::updateScreen() (modular-backend.cpp:173) ==3124361== by 0x559967: Graphics::Screen::updateScreen() (screen.cpp:62) ==3124361== by 0x55991C: Graphics::Screen::update() (screen.cpp:56) ==3124361== by 0x38AFC7: TwinE::TwineScreen::update() (twine.cpp:126) ==3124361== by 0x3B8759: TwinE::Screens::adjustPalette(unsigned char, unsigned char, unsigned char, unsigned int const*, int) (screens.cpp:150) ==3124361== by 0x3B8A89: TwinE::Screens::fadeToPal(unsigned int const*) (screens.cpp:207) ==3124361== by 0x3B8403: TwinE::Screens::loadImage(int, int, bool) (screens.cpp:80) ==3124361== Address 0x31453050 is 16 bytes after a block of size 512,000 alloc'd ==3124361== at 0x483AB65: calloc (vg_replace_malloc.c:760) ==3124361== by 0x55B38C: Graphics::Surface::create(unsigned short, unsigned short, Graphics::PixelFormat const&) (surface.cpp:75) ==3124361== by 0x551111: Graphics::ManagedSurface::create(unsigned short, unsigned short, Graphics::PixelFormat const&) (managed_surface.cpp:153) ==3124361== by 0x4352D5: GUI::ThemeEngine::setGraphicsMode(GUI::ThemeEngine::GraphicsMode) (ThemeEngine.cpp:453) ==3124361== by 0x434A52: GUI::ThemeEngine::init() (ThemeEngine.cpp:324) ==3124361== by 0x43501B: GUI::ThemeEngine::refresh() (ThemeEngine.cpp:394) ==3124361== by 0x405780: GUI::GuiManager::screenChange() (gui-manager.cpp:603) ==3124361== by 0x405C6B: GUI::GuiManager::processEvent(Common::Event const&, GUI::Dialog*) (gui-manager.cpp:677) ==3124361== by 0x404EBA: GUI::GuiManager::runLoop() (gui-manager.cpp:429) ==3124361== by 0x3FD847: GUI::Dialog::runModal() (dialog.cpp:77) ==3124361== by 0x36D747: launcherDialog() (main.cpp:106) ==3124361== by 0x36FF92: scummvm_main (main.cpp:552) It looks like the _videoMode.overlayHeight in SurfaceSdlGraphicsManager::grabOverlay and ThemeEngine::_backBuffer::h are somehow out of sync after starting the game in a different resolution as the gui was started with. So the overlayHeight is updated - but the backbuffer (Surface) is not resized. This is with event recorder being active - right after starting the game and switching the resolution.
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void grabOverlay(Graphics::Surface &surface) const override {}
void copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) override {}
int16 getOverlayHeight() const override { return _height; }
int16 getOverlayWidth() const override { return _width; }
bool showMouse(bool visible) override { return !visible; }
void warpMouse(int x, int y) override {}
void setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale = false, const Graphics::PixelFormat *format = NULL) override {}
void setCursorPalette(const byte *colors, uint start, uint num) override {}
private:
uint _width, _height;
Graphics::PixelFormat _format;
bool _overlayVisible;
};
#endif