2013-06-27 09:21:41 +02:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
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* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
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*/
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/* TIMEOUT The scheduling unit. */
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2013-09-07 09:00:34 +02:00
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#ifndef AVALANCHE_TIMEOUT2_H
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#define AVALANCHE_TIMEOUT2_H
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2013-06-27 09:21:41 +02:00
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#include "common/scummsys.h"
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namespace Avalanche {
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class AvalancheEngine;
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2013-06-27 09:21:41 +02:00
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2013-06-28 20:01:47 +02:00
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class Timeout {
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public:
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2013-09-05 07:47:40 +02:00
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// reason_ now runs between 1 and 28.
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2013-06-28 20:01:47 +02:00
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static const int16 reason_drawbridgefalls = 2;
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static const int16 reason_avariciustalks = 3;
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static const int16 reason_gototoilet = 4;
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static const int16 reason_explosion = 5;
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static const int16 reason_brummiestairs = 6;
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static const int16 reason_cardiffsurvey = 7;
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static const int16 reason_cwytalot_in_herts = 8;
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static const int16 reason_getting_tied_up = 9;
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static const int16 reason_hanging_around = 10; // Tied to the tree in Nottingham.
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static const int16 reason_jacques_waking_up = 11;
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static const int16 reason_naughty_duke = 12;
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static const int16 reason_jumping = 13;
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static const int16 reason_sequencer = 14;
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static const int16 reason_crapulus_says_spludwick_out = 15;
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static const int16 reason_dawndelay = 16;
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static const int16 reason_drinks = 17;
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static const int16 reason_du_lustie_talks = 18;
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static const int16 reason_falling_down_oubliette = 19;
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static const int16 reason_meeting_avaroid = 20;
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static const int16 reason_rising_up_oubliette = 21;
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static const int16 reason_robin_hood_and_geida = 22;
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static const int16 reason_sitting_down = 23;
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static const int16 reason_ghost_room_phew = 1;
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static const int16 reason_arkata_shouts = 24;
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static const int16 reason_winning = 25;
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static const int16 reason_falling_over = 26;
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static const int16 reason_spludwalk = 27;
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static const int16 reason_geida_sings = 28;
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2013-09-05 07:47:40 +02:00
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// procx now runs between 1 and 41.
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static const int16 procopen_drawbridge = 3;
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static const int16 procavaricius_talks = 4;
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static const int16 procurinate = 5;
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static const int16 proctoilet2 = 6;
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static const int16 procbang = 7;
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static const int16 procbang2 = 8;
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static const int16 procstairs = 9;
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static const int16 proccardiffsurvey = 10;
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static const int16 proccardiff_return = 11;
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static const int16 proc_cwytalot_in_herts = 12;
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static const int16 procget_tied_up = 13;
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static const int16 procget_tied_up2 = 1;
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static const int16 prochang_around = 14;
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static const int16 prochang_around2 = 15;
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static const int16 procafter_the_shootemup = 32;
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static const int16 procjacques_wakes_up = 16;
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static const int16 procnaughty_duke = 17;
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static const int16 procnaughty_duke2 = 18;
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static const int16 procnaughty_duke3 = 38;
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static const int16 procjump = 19;
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static const int16 procsequence = 20;
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static const int16 proccrapulus_splud_out = 21;
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static const int16 procdawn_delay = 22;
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static const int16 procbuydrinks = 23;
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static const int16 procbuywine = 24;
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static const int16 proccallsguards = 25;
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static const int16 procgreetsmonk = 26;
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static const int16 procfall_down_oubliette = 27;
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static const int16 procmeet_avaroid = 28;
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static const int16 procrise_up_oubliette = 29;
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static const int16 procrobin_hood_and_geida = 2;
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static const int16 procrobin_hood_and_geida_talk = 30;
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static const int16 procavalot_returns = 31;
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static const int16 procavvy_sit_down = 33; // In Nottingham.
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static const int16 procghost_room_phew = 34;
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static const int16 procarkata_shouts = 35;
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static const int16 procwinning = 36;
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static const int16 procavalot_falls = 37;
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static const int16 procspludwick_goes_to_cauldron = 39;
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static const int16 procspludwick_leaves_cauldron = 40;
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static const int16 procgive_lute_to_geida = 41;
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struct timetype {
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int32 time_left;
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byte then_where;
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byte what_for;
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};
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2013-06-28 20:01:47 +02:00
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timetype times[7];
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2013-08-31 21:15:33 +02:00
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bool timerLost; // Is the timer "lost"? (Because of using lose_timer())
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2013-08-21 18:01:31 +02:00
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2013-06-28 20:01:47 +02:00
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2013-09-07 09:00:34 +02:00
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2013-07-24 18:42:41 +02:00
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Timeout(AvalancheEngine *vm);
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void setParent(AvalancheEngine *vm);
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void set_up_timer(int32 howlong, byte whither, byte why);
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void one_tick();
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void lose_timer(byte which);
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2013-08-31 21:15:33 +02:00
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// Procedures to do things at the end of amounts of time:
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void open_drawbridge();
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void avaricius_talks();
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void urinate();
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void toilet2();
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void bang();
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void bang2();
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void stairs();
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void cardiff_survey();
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void cardiff_return();
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void cwytalot_in_herts();
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void get_tied_up();
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void get_tied_up2();
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void hang_around();
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void hang_around2();
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void after_the_shootemup();
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void jacques_wakes_up();
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void naughty_duke();
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void naughty_duke2();
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void naughty_duke3();
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void jump();
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void crapulus_says_splud_out();
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void buydrinks();
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void buywine();
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void callsguards();
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void greetsmonk();
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void fall_down_oubliette();
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void meet_avaroid();
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void rise_up_oubliette();
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void robin_hood_and_geida();
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void robin_hood_and_geida_talk();
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void avalot_returns();
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void avvy_sit_down();
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void ghost_room_phew();
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void arkata_shouts();
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void winning();
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void avalot_falls();
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void spludwick_goes_to_cauldron();
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void spludwick_leaves_cauldron();
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void give_lute_to_geida();
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2013-06-28 20:01:47 +02:00
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private:
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AvalancheEngine *_vm;
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};
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2013-06-27 09:21:41 +02:00
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} // End of namespace Avalanche.
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2013-09-07 09:00:34 +02:00
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#endif // AVALANCHE_TIMEOUT2_H
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