scummvm/engines/avalanche/timeout2.h

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2013-06-27 09:21:41 +02:00
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
/* TIMEOUT The scheduling unit. */
#ifndef AVALANCHE_TIMEOUT2_H
#define AVALANCHE_TIMEOUT2_H
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#include "common/scummsys.h"
namespace Avalanche {
class AvalancheEngine;
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class Timeout {
public:
// reason_ now runs between 1 and 28.
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static const int16 reason_drawbridgefalls = 2;
static const int16 reason_avariciustalks = 3;
static const int16 reason_gototoilet = 4;
static const int16 reason_explosion = 5;
static const int16 reason_brummiestairs = 6;
static const int16 reason_cardiffsurvey = 7;
static const int16 reason_cwytalot_in_herts = 8;
static const int16 reason_getting_tied_up = 9;
static const int16 reason_hanging_around = 10; // Tied to the tree in Nottingham.
static const int16 reason_jacques_waking_up = 11;
static const int16 reason_naughty_duke = 12;
static const int16 reason_jumping = 13;
static const int16 reason_sequencer = 14;
static const int16 reason_crapulus_says_spludwick_out = 15;
static const int16 reason_dawndelay = 16;
static const int16 reason_drinks = 17;
static const int16 reason_du_lustie_talks = 18;
static const int16 reason_falling_down_oubliette = 19;
static const int16 reason_meeting_avaroid = 20;
static const int16 reason_rising_up_oubliette = 21;
static const int16 reason_robin_hood_and_geida = 22;
static const int16 reason_sitting_down = 23;
static const int16 reason_ghost_room_phew = 1;
static const int16 reason_arkata_shouts = 24;
static const int16 reason_winning = 25;
static const int16 reason_falling_over = 26;
static const int16 reason_spludwalk = 27;
static const int16 reason_geida_sings = 28;
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// procx now runs between 1 and 41.
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static const int16 procopen_drawbridge = 3;
static const int16 procavaricius_talks = 4;
static const int16 procurinate = 5;
static const int16 proctoilet2 = 6;
static const int16 procbang = 7;
static const int16 procbang2 = 8;
static const int16 procstairs = 9;
static const int16 proccardiffsurvey = 10;
static const int16 proccardiff_return = 11;
static const int16 proc_cwytalot_in_herts = 12;
static const int16 procget_tied_up = 13;
static const int16 procget_tied_up2 = 1;
static const int16 prochang_around = 14;
static const int16 prochang_around2 = 15;
static const int16 procafter_the_shootemup = 32;
static const int16 procjacques_wakes_up = 16;
static const int16 procnaughty_duke = 17;
static const int16 procnaughty_duke2 = 18;
static const int16 procnaughty_duke3 = 38;
static const int16 procjump = 19;
static const int16 procsequence = 20;
static const int16 proccrapulus_splud_out = 21;
static const int16 procdawn_delay = 22;
static const int16 procbuydrinks = 23;
static const int16 procbuywine = 24;
static const int16 proccallsguards = 25;
static const int16 procgreetsmonk = 26;
static const int16 procfall_down_oubliette = 27;
static const int16 procmeet_avaroid = 28;
static const int16 procrise_up_oubliette = 29;
static const int16 procrobin_hood_and_geida = 2;
static const int16 procrobin_hood_and_geida_talk = 30;
static const int16 procavalot_returns = 31;
static const int16 procavvy_sit_down = 33; // In Nottingham.
static const int16 procghost_room_phew = 34;
static const int16 procarkata_shouts = 35;
static const int16 procwinning = 36;
static const int16 procavalot_falls = 37;
static const int16 procspludwick_goes_to_cauldron = 39;
static const int16 procspludwick_leaves_cauldron = 40;
static const int16 procgive_lute_to_geida = 41;
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struct timetype {
int32 time_left;
byte then_where;
byte what_for;
};
timetype times[7];
bool timerLost; // Is the timer "lost"? (Because of using lose_timer())
Timeout(AvalancheEngine *vm);
void setParent(AvalancheEngine *vm);
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void set_up_timer(int32 howlong, byte whither, byte why);
void one_tick();
void lose_timer(byte which);
// Procedures to do things at the end of amounts of time:
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void open_drawbridge();
void avaricius_talks();
void urinate();
void toilet2();
void bang();
void bang2();
void stairs();
void cardiff_survey();
void cardiff_return();
void cwytalot_in_herts();
void get_tied_up();
void get_tied_up2();
void hang_around();
void hang_around2();
void after_the_shootemup();
void jacques_wakes_up();
void naughty_duke();
void naughty_duke2();
void naughty_duke3();
void jump();
void crapulus_says_splud_out();
void buydrinks();
void buywine();
void callsguards();
void greetsmonk();
void fall_down_oubliette();
void meet_avaroid();
void rise_up_oubliette();
void robin_hood_and_geida();
void robin_hood_and_geida_talk();
void avalot_returns();
void avvy_sit_down();
void ghost_room_phew();
void arkata_shouts();
void winning();
void avalot_falls();
void spludwick_goes_to_cauldron();
void spludwick_leaves_cauldron();
void give_lute_to_geida();
private:
AvalancheEngine *_vm;
};
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} // End of namespace Avalanche.
#endif // AVALANCHE_TIMEOUT2_H