scummvm/engines/agi/global.cpp

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/* ScummVM - Graphic Adventure Engine
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*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
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* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
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* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "agi/agi.h"
namespace Agi {
bool AgiBase::getFlag(int16 flagNr) {
uint8 *flagPtr = _game.flags;
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flagPtr += flagNr >> 3;
return (*flagPtr & (1 << (flagNr & 0x07))) != 0;
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}
void AgiBase::setFlag(int16 flagNr, bool newState) {
uint8 *flagPtr = _game.flags;
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flagPtr += flagNr >> 3;
if (newState)
*flagPtr |= 1 << (flagNr & 0x07); // set bit
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else
*flagPtr &= ~(1 << (flagNr & 0x07)); // clear bit
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}
void AgiBase::flipFlag(int16 flagNr) {
uint8 *flagPtr = _game.flags;
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flagPtr += flagNr >> 3;
*flagPtr ^= 1 << (flagNr & 0x07); // flip bit
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}
void AgiEngine::setVar(int16 varNr, byte newValue) {
_game.vars[varNr] = newValue;
if (varNr == VM_VAR_VOLUME) {
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, newValue * 17);
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, newValue * 17);
}
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}
byte AgiEngine::getVar(int16 varNr) {
return _game.vars[varNr];
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}
void AgiEngine::decrypt(uint8 *mem, int len) {
const uint8 *key;
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int i;
key = (getFeatures() & GF_AGDS) ? (const uint8 *)CRYPT_KEY_AGDS
: (const uint8 *)CRYPT_KEY_SIERRA;
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for (i = 0; i < len; i++)
*(mem + i) ^= *(key + (i % 11));
}
} // End of namespace Agi